Ruhroh 0 Posted December 11, 2022 Share Posted December 11, 2022 Smoke devils seems a little broken. Bot keeps auto-retaliate on and when it runs out of supplies and tries to tele out, it fails to right click -> teleport on the ring in the inventory (because a smoke devil attacked it) and then it dies. Also - death's realm is behaving slightly incorrectly as well. If you die with a cannon, the scripts assumes you lost it and its ends because it needs to wait for the lost cannon to timeout. If should check if the cannon is in the inventory before stopping. Quote Link to comment Share on other sites More sharing options...
DYLANBROCHILL 0 Posted December 12, 2022 Share Posted December 12, 2022 Will there be a Contact NPC option? Quote Link to comment Share on other sites More sharing options...
Ark 497 Posted December 12, 2022 Author Share Posted December 12, 2022 14 hours ago, Ruhroh said: Smoke devils seems a little broken. Bot keeps auto-retaliate on and when it runs out of supplies and tries to tele out, it fails to right click -> teleport on the ring in the inventory (because a smoke devil attacked it) and then it dies. Also - death's realm is behaving slightly incorrectly as well. If you die with a cannon, the scripts assumes you lost it and its ends because it needs to wait for the lost cannon to timeout. If should check if the cannon is in the inventory before stopping. I'll take a look at getting this sorted 10 hours ago, DYLANBROCHILL said: Will there be a Contact NPC option? Yes, eventually - just working through my to-do list gradually Quote Link to comment Share on other sites More sharing options...
Deez~N0ots 15 Posted December 14, 2022 Share Posted December 14, 2022 @Ark another issue I’m noticing, script will stop due to not finding dramen staff in bank (I’m using lunar staff). However, in this instance, it died and you don’t get your lunar back without going to the island, so script stopped due to no staff, even though it had died during a task. a couple times, when I had lunar out of bank and in inventory, and started script it would stop the script saying no dramen staff located in bank also, even though it was in my inventory. thanks in advance, otherwise, great Quote Link to comment Share on other sites More sharing options...
bigzy420 5 Posted December 15, 2022 Share Posted December 15, 2022 3rd time getting 99 slayer from this script earlier this week! Thanks @Ark Quote Link to comment Share on other sites More sharing options...
Ark 497 Posted December 16, 2022 Author Share Posted December 16, 2022 On 12/14/2022 at 6:03 PM, Deez N0ots said: @Ark another issue I’m noticing, script will stop due to not finding dramen staff in bank (I’m using lunar staff). However, in this instance, it died and you don’t get your lunar back without going to the island, so script stopped due to no staff, even though it had died during a task. a couple times, when I had lunar out of bank and in inventory, and started script it would stop the script saying no dramen staff located in bank also, even though it was in my inventory. thanks in advance, otherwise, great This is quite complex to sort, but I'll take a look at seeing what I can do On 12/15/2022 at 8:23 AM, bigzy420 said: 3rd time getting 99 slayer from this script earlier this week! Thanks @Ark Amazing to hear! Quote Link to comment Share on other sites More sharing options...
Kalvinc 0 Posted December 18, 2022 Share Posted December 18, 2022 This thing has been broken for like three days now. It just keeps withdrawing all my slayer rings, opening bank, closing bank etc. It also wouldn't kill aberrant spectres because it couldn't find a nose peg, even though I have slayer helm. Quote Link to comment Share on other sites More sharing options...
Ark 497 Posted December 21, 2022 Author Share Posted December 21, 2022 On 12/18/2022 at 2:54 PM, Kalvinc said: This thing has been broken for like three days now. It just keeps withdrawing all my slayer rings, opening bank, closing bank etc. It also wouldn't kill aberrant spectres because it couldn't find a nose peg, even though I have slayer helm. This sounds like a client corruption - the script is currently working fine for everyone else. Clear your hooks and cache and it will work. You also need to make sure you have actually setup your loadout with the Slayer Helmet correctly - redo your loadout. Next time, a copy of the debug can help more, but this case is fairly clear. Quote Link to comment Share on other sites More sharing options...
Kalvinc 0 Posted December 22, 2022 Share Posted December 22, 2022 On 12/21/2022 at 1:17 AM, Ark said: This sounds like a client corruption - the script is currently working fine for everyone else. Clear your hooks and cache and it will work. You also need to make sure you have actually setup your loadout with the Slayer Helmet correctly - redo your loadout. Next time, a copy of the debug can help more, but this case is fairly clear. Of course it started working after I posted that. My loadout should be fine as the script works great 99% of the time, right? If it happens again I'll have to figure out how to copy the debug for you to look at. Thanks Quote Link to comment Share on other sites More sharing options...
plore1 1 Posted December 27, 2022 Share Posted December 27, 2022 On 12/15/2022 at 9:23 AM, bigzy420 said: 3rd time getting 99 slayer from this script earlier this week! Thanks @Ark /cdn-cgi/mirage/afabc50b69809d40f039d597b06505bada127393b9497fced63cfcc9aa38777e/1280/https://s3-forums-files.tribot.org/monthly_2022_12/image.png.39537a0e5279a637291569c2c10850bd.png On 12/15/2022 at 9:23 AM, bigzy420 said: 3rd time getting 99 slayer from this script earlier this week! Thanks @Ark Gratz! Did you use a particular setup you can share? Quests etc you did or didn’t do? Quote Link to comment Share on other sites More sharing options...
mfw 0 Posted December 27, 2022 Share Posted December 27, 2022 (edited) Is there a way to support lumb elite dairy so it doesnt have to bring a lunar/dramen staff. Also can there be a setting to use house fairy ring/spirit tree? Edited December 27, 2022 by mfw Quote Link to comment Share on other sites More sharing options...
kikkerking 1 Posted December 28, 2022 Share Posted December 28, 2022 hey! is it possible to bring karamja gloves back from 4 to 3? will take away a lot of time in travelling Quote Link to comment Share on other sites More sharing options...
Ark 497 Posted December 28, 2022 Author Share Posted December 28, 2022 13 hours ago, mfw said: Is there a way to support lumb elite dairy so it doesnt have to bring a lunar/dramen staff. Also can there be a setting to use house fairy ring/spirit tree? I can probably add Lumb Elite support as a checkbox option House Fairy Ring/Spirit Tree support would be very complex and would only be something I'd add in the distant future, sorry 1 hour ago, kikkerking said: hey! is it possible to bring karamja gloves back from 4 to 3? will take away a lot of time in travelling Yeah, just need to get a certain area mapped for DaxWalker Quote Link to comment Share on other sites More sharing options...
kikkerking 1 Posted December 28, 2022 Share Posted December 28, 2022 14 minutes ago, Ark said: I can probably add Lumb Elite support as a checkbox option House Fairy Ring/Spirit Tree support would be very complex and would only be something I'd add in the distant future, sorry Yeah, just need to get a certain area mapped for DaxWalker isnt 4 and 3 the same area? or does 4 get you directly to duradell? Quote Link to comment Share on other sites More sharing options...
mfw 0 Posted December 28, 2022 Share Posted December 28, 2022 6 hours ago, Ark said: I can probably add Lumb Elite support as a checkbox option House Fairy Ring/Spirit Tree support would be very complex and would only be something I'd add in the distant future, sorry Ah understandable about the last part. I just thought that was doable because it seems it can find the mounted glory easily. Thanks for the response! Quote Link to comment Share on other sites More sharing options...
Ark 497 Posted December 31, 2022 Author Share Posted December 31, 2022 On 12/28/2022 at 11:19 AM, kikkerking said: isnt 4 and 3 the same area? or does 4 get you directly to duradell? 3 takes you to the mine, 4 takes you to the village (or vice versa) - so I need to have the mine mapped Quote Link to comment Share on other sites More sharing options...
cjpcoolguy 0 Posted January 1, 2023 Share Posted January 1, 2023 Hey Ark, I have been using the script for a while now and have had great success so far, just recently ran into a small issue and im not sure if its something ive overlooked or what, looking for your input. Example of my run (ill include most important settings,not sure what matters) Slayer @ Drakes, using Melee, cannon, slayer ring, prayer pots, food.... Script runs successfully until I run out of prayer potions or food (whatever happens first), script will realize properly and attempt to tele out with slayer ring. Player is still in combat, ring does not allow teleport with these conditions and continues to attack. Script will continue to try to use ring to tele and be unsuccessful, while still attacking and using remaining prayer pot / food until no pots or food remaining and player dies. When out of food / prayer pots the first time, I have slayer ring selected to be able to use teleports for faster travel of course, however for emergency teleports in this situation am I able to set to use varrock teletab? Thank you! Quote Link to comment Share on other sites More sharing options...
Ruhroh 0 Posted January 3, 2023 Share Posted January 3, 2023 On 1/1/2023 at 3:54 PM, cjpcoolguy said: Hey Ark, I have been using the script for a while now and have had great success so far, just recently ran into a small issue and im not sure if its something ive overlooked or what, looking for your input. Example of my run (ill include most important settings,not sure what matters) Slayer @ Drakes, using Melee, cannon, slayer ring, prayer pots, food.... Script runs successfully until I run out of prayer potions or food (whatever happens first), script will realize properly and attempt to tele out with slayer ring. Player is still in combat, ring does not allow teleport with these conditions and continues to attack. Script will continue to try to use ring to tele and be unsuccessful, while still attacking and using remaining prayer pot / food until no pots or food remaining and player dies. When out of food / prayer pots the first time, I have slayer ring selected to be able to use teleports for faster travel of course, however for emergency teleports in this situation am I able to set to use varrock teletab? Thank you! I have had this happen on smoke devils as well - I had to put the task in the skip list in the bot config to avoid dying there all the time. Quote Link to comment Share on other sites More sharing options...
Ark 497 Posted January 3, 2023 Author Share Posted January 3, 2023 (edited) On 1/1/2023 at 9:54 PM, cjpcoolguy said: Hey Ark, I have been using the script for a while now and have had great success so far, just recently ran into a small issue and im not sure if its something ive overlooked or what, looking for your input. Example of my run (ill include most important settings,not sure what matters) Slayer @ Drakes, using Melee, cannon, slayer ring, prayer pots, food.... Script runs successfully until I run out of prayer potions or food (whatever happens first), script will realize properly and attempt to tele out with slayer ring. Player is still in combat, ring does not allow teleport with these conditions and continues to attack. Script will continue to try to use ring to tele and be unsuccessful, while still attacking and using remaining prayer pot / food until no pots or food remaining and player dies. When out of food / prayer pots the first time, I have slayer ring selected to be able to use teleports for faster travel of course, however for emergency teleports in this situation am I able to set to use varrock teletab? Thank you! On 1/3/2023 at 4:14 AM, Ruhroh said: I have had this happen on smoke devils as well - I had to put the task in the skip list in the bot config to avoid dying there all the time. This should be resolved in the version I release on Wednesday evening - it's quite complex Pushed Patch V5.00: NEW: Added support for Cave Horror tasks and Cave Horror Free Farming mode! This will allow users to farm for the Black Mask. Ironman mode is supported using the minigame teleport to Trouble Brewing! Fixed an issue with setting house options and shutting the house options menu Fixed a rare issue where Duradel was being selected on certain accounts without the Shilo Village requirement when point boosting Fixed an issue where the script would not get out of the combat area before using a Ring of Wealth or Slayer Ring Here's a fun proggie of the profit Cave Horror farming can easily generate! Edited January 7, 2023 by Ark Quote Link to comment Share on other sites More sharing options...
snozzie 44 Posted January 6, 2023 Share Posted January 6, 2023 possible to add repair barrow items if we're using them @Ark? Quote Link to comment Share on other sites More sharing options...
filthyyoucan 1 Posted January 10, 2023 Share Posted January 10, 2023 Does this script do alchemical hydra? Just curious since I don't see the Konar slayer master Quote Link to comment Share on other sites More sharing options...
Ark 497 Posted January 10, 2023 Author Share Posted January 10, 2023 On 1/6/2023 at 10:38 AM, snozzie said: possible to add repair barrow items if we're using them @Ark? Eventually 6 hours ago, filthyyoucan said: Does this script do alchemical hydra? Just curious since I don't see the Konar slayer master No, it doesn't - there's a full list of supported tasks on the first page of this thread That list covers every task it supports Quote Link to comment Share on other sites More sharing options...
Vendreka 1 Posted January 10, 2023 Share Posted January 10, 2023 Does the script support rune pouch? If not would it be possible to get it as an option as it withdraws a lot of different types of runes when using iron man banking Quote Link to comment Share on other sites More sharing options...
Ark 497 Posted January 11, 2023 Author Share Posted January 11, 2023 18 hours ago, Vendreka said: Does the script support rune pouch? If not would it be possible to get it as an option as it withdraws a lot of different types of runes when using iron man banking It is a planned update, but not supported as of yet. I have a lot of feature requests so I get through them one by one Pushed Patch V5.10: This is a very large core change patch. NEW: You can now choose a separate combat style (e.g. melee or range) and separate combat potions for each equipment loadout (e.g. general, magical melee, dragons, prayer), allowing users to have melee loadouts for some tasks and ranged loadouts for other tasks Large core antiban changes Changed some aspects of the GUI to allow for easier use/ increased the size of some boxes that were being shrunk on certain computer configurations Fixed a divide by zero error related to reaction time calculation Note: You will need to redo your equipment loadouts to take advantage of this new change. Quote Link to comment Share on other sites More sharing options...
zdogg 262 Posted January 12, 2023 Share Posted January 12, 2023 (edited) On 8/14/2022 at 1:23 PM, Ark said: Which Wyverns were these? It should be able to exit the cave without any issues Sadly that's very complex, but I am looking into the best way to do it They're not currently supported but are next on the list of tasks to be added Hello Sir Ark. I see you responded regarding the POH fairy rings, what about POH spirit tree? A slayer ring works wonders instead. Nevertheless, a truly flawless script with instant support. ⭐️⭐️⭐️⭐️ Edited January 12, 2023 by zdogg Quote Link to comment Share on other sites More sharing options...
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