mfw 0 Posted January 17, 2023 Share Posted January 17, 2023 Can you add support for bonecrusher necklace? The bone crusher setting doesn't seem to work and appears to try to buy one off the GE if you don't have one in the bank Quote Link to comment Share on other sites More sharing options...
Ark 497 Posted January 17, 2023 Author Share Posted January 17, 2023 5 hours ago, mfw said: Can you add support for bonecrusher necklace? The bone crusher setting doesn't seem to work and appears to try to buy one off the GE if you don't have one in the bank The script supports the bonecrusher necklace - you just have to have it equipped in your loadout. You are selecting the bonecrusher option in the GUI - these are not the same thing - https://oldschool.runescape.wiki/w/Bonecrusher Please read what the instructions carefully It makes sense that if you're selecting an option you don't have the script would complain On 1/12/2023 at 10:57 PM, zdogg said: Hello Sir Ark. I see you responded regarding the POH fairy rings, what about POH spirit tree? A slayer ring works wonders instead. Nevertheless, a truly flawless script with instant support. ⭐️⭐️⭐️⭐️ This feature is also very complex to add - it may be added in the future, but not right now sadly 😕 I'd have to write a bespoke solution and that would take quite a while Quote Link to comment Share on other sites More sharing options...
Phenoms 0 Posted January 17, 2023 Share Posted January 17, 2023 I have cave krakens as a stop condition for the script but it didn't stop the script and just skipped the task. Is it because cave krakens are not supported and just defaulted to skipping it instead of stopping the script? Quote Link to comment Share on other sites More sharing options...
Ark 497 Posted January 17, 2023 Author Share Posted January 17, 2023 11 hours ago, Phenoms said: I have cave krakens as a stop condition for the script but it didn't stop the script and just skipped the task. Is it because cave krakens are not supported and just defaulted to skipping it instead of stopping the script? I believe it should stop if you get the task (even if it isn't supported) - you do have to enter it exactly how the Slayer Master says it though, case sensitive. Without debug it'd be difficult to check what the case was for you. Quote Link to comment Share on other sites More sharing options...
kekeeke 2 Posted January 19, 2023 Share Posted January 19, 2023 Amazing script! 2 easy? features for more advanced players which will save time/inv and more importantly reducing bans. 1) Use fairy rings in house to transport 2) I recently finished Lumb Elite and the script withdraws dramen staff but does not wield it to teleport, so it can recognize that it does not need it to transport, but it will still withdraw it from bank. Quote Link to comment Share on other sites More sharing options...
RudyG 1 Posted January 20, 2023 Share Posted January 20, 2023 I'm not sure which farmable npc's I should be using to farm shards in catacombs. Is this possible? Quote Link to comment Share on other sites More sharing options...
Ark 497 Posted January 20, 2023 Author Share Posted January 20, 2023 On 1/19/2023 at 10:00 PM, kekeeke said: Amazing script! 2 easy? features for more advanced players which will save time/inv and more importantly reducing bans. 1) Use fairy rings in house to transport 2) I recently finished Lumb Elite and the script withdraws dramen staff but does not wield it to teleport, so it can recognize that it does not need it to transport, but it will still withdraw it from bank. 1) This is actually a really very difficult to add feature that may be added in the distant future - although I don't think it would have any effect on bans 2) I'll look into adding this - I just need to identify the correct settings to check for 33 minutes ago, RudyG said: I'm not sure which farmable npc's I should be using to farm shards in catacombs. Is this possible? Literally any of the Catacombs monsters drop shards I think BBDs are the best, but I'm not 100% sure as it's more of a gameplay question. If you use optimised looting all Ancient Shards are picked up automatically I'll also be adding support for Abyssal Demon farming in the Catacombs in the next patch too Quote Link to comment Share on other sites More sharing options...
RudyG 1 Posted January 21, 2023 Share Posted January 21, 2023 (edited) 1 hour ago, Ark said: 1) This is actually a really very difficult to add feature that may be added in the distant future - although I don't think it would have any effect on bans 2) I'll look into adding this - I just need to identify the correct settings to check for Literally any of the Catacombs monsters drop shards I think BBDs are the best, but I'm not 100% sure as it's more of a gameplay question. If you use optimised looting all Ancient Shards are picked up automatically I'll also be adding support for Abyssal Demon farming in the Catacombs in the next patch too Thanks. Also, does the script support gem bags, herb sack, rune pouch, divine rune pouch? Edited January 21, 2023 by RudyG Quote Link to comment Share on other sites More sharing options...
Ark 497 Posted January 21, 2023 Author Share Posted January 21, 2023 10 hours ago, RudyG said: Thanks. Also, does the script support gem bags, herb sack, rune pouch, divine rune pouch? It supports the Herb Sack at the moment - gem bag may be added soon. The rune pouch would be fine to add, but how the script uses it is still up for discussion, as different people would want it to be used in different ways. Pushed Patch V5.11: NEW: Added support for Abyssal Demons in the Catacombs of Kourend The script will now leave tasks slightly earlier when prayer is running out when the task poses a high KO potential Quote Link to comment Share on other sites More sharing options...
Simple~Stake 0 Posted January 23, 2023 Share Posted January 23, 2023 script is flawless aside from the fact I just received a 2 day ban on my level 1900 iron man. So that really sucks.... Quote Link to comment Share on other sites More sharing options...
Ark 497 Posted January 23, 2023 Author Share Posted January 23, 2023 1 hour ago, Simple~Stake said: script is flawless aside from the fact I just received a 2 day ban on my level 1900 iron man. So that really sucks.... Sorry to hear that - sadly bans are often related to many things that aren't script-related too. Glad you only got a 2-day ban. The script does as much as it can to avoid profiling and bans - it might be worth switching-up what you're doing hours-wise etc? Quote Link to comment Share on other sites More sharing options...
mfw 0 Posted January 23, 2023 Share Posted January 23, 2023 (edited) Not sure if this is intended but sometimes the superior monsters aren't being prioritized and the bots would many other small monsters before fighting the superior. Mostly notice this in the catacombs Edited January 23, 2023 by mfw Quote Link to comment Share on other sites More sharing options...
Ark 497 Posted January 23, 2023 Author Share Posted January 23, 2023 46 minutes ago, mfw said: Not sure if this is intended but sometimes the superior monsters aren't being prioritized and the bots would many other small monsters before fighting the superior Which task in particular? The script should prioritise the superior at all times Quote Link to comment Share on other sites More sharing options...
mfw 0 Posted January 23, 2023 Share Posted January 23, 2023 9 minutes ago, Ark said: Which task in particular? The script should prioritise the superior at all times I think it was dust devils. Quote Link to comment Share on other sites More sharing options...
ste130 0 Posted January 24, 2023 Share Posted January 24, 2023 hi their iv noticed when killing dragons i cant seem to find the option to use antifire potions, thankyou Quote Link to comment Share on other sites More sharing options...
Ark 497 Posted January 24, 2023 Author Share Posted January 24, 2023 5 hours ago, ste130 said: hi their iv noticed when killing dragons i cant seem to find the option to use antifire potions, thankyou It's in the consumables section 12 hours ago, mfw said: I think it was dust devils. Ah, fair enough, I am aware that this particular task ignores the superior and it will be added properly soon Quote Link to comment Share on other sites More sharing options...
RudyG 1 Posted January 24, 2023 Share Posted January 24, 2023 (edited) Found a bug. Got black dragons as a slayer task, but goes to (I think) brutal black dragons, which I don't have the slayer level to kill. Thankfully there was a failsafe. edit: Might be because I have catacombs prioritized. I have bug report zip if you need it. Edited January 24, 2023 by RudyG Quote Link to comment Share on other sites More sharing options...
Divide77 0 Posted January 24, 2023 Share Posted January 24, 2023 (edited) For smoke devils, I noticed that it has difficulty teleporting to bank because it tries to rub the dueling ring but gets interrupted by the aggro. It then just continues to auto-retaliate and trying to teleport again every few seconds. edit: seem like this happens when re-stocking mid-task Edited January 24, 2023 by Divide77 Quote Link to comment Share on other sites More sharing options...
ste130 0 Posted January 24, 2023 Share Posted January 24, 2023 hey i love this script! only flaw i seem to find is on certain tasks the equipment could be altared, is their no way you could possibly add a custom tab to allow for certain set ups depending on the chosen monster in a drop down list then save your altered preset into a custom list and any that you dont define would just be defaulted to normal combat items Quote Link to comment Share on other sites More sharing options...
Ark 497 Posted January 25, 2023 Author Share Posted January 25, 2023 (edited) On 1/24/2023 at 9:13 AM, RudyG said: Found a bug. Got black dragons as a slayer task, but goes to (I think) brutal black dragons, which I don't have the slayer level to kill. Thankfully there was a failsafe. edit: Might be because I have catacombs prioritized. I have bug report zip if you need it. This shouldn't be possible to happen. Please send me the zip and I'll take a look On 1/24/2023 at 2:39 PM, Divide77 said: For smoke devils, I noticed that it has difficulty teleporting to bank because it tries to rub the dueling ring but gets interrupted by the aggro. It then just continues to auto-retaliate and trying to teleport again every few seconds. edit: seem like this happens when re-stocking mid-task Which ring is is trying to rub? On 1/24/2023 at 8:32 PM, ste130 said: hey i love this script! only flaw i seem to find is on certain tasks the equipment could be altared, is their no way you could possibly add a custom tab to allow for certain set ups depending on the chosen monster in a drop down list then save your altered preset into a custom list and any that you dont define would just be defaulted to normal combat items This would simply make setup be too complicated for most users - there are a lot of tasks! The current system on having specific loadouts for monster types should work for most use-cases - what did you have in mind specifically? Update: Pushed Patch V5.12: Now more intelligently responds to players around us speaking - will now not hop if certain whitelisted phrases are said Added proper support for the Dust Devil superior in the Catacombs of Kourend Will now correctly run away when trying to restock at Dust Devil tasks Improved safe spot finding when using rings such as the ring of wealth or slayer ring to teleport out of tasks The script should now more intelligently identify when it is being attacked while attempting to teleport Changed the weighting of a number of teleport options to better suit ironman accounts where needed Pushed Patch V5.13: Fixed an issue with inappropriately using the Ring of Duelling to get to Vannaka when this was not intended Upgraded a failsafe for getting through accidental chat dialogues Fixed an issue with finding a safespot if the safespot was within our usual combat area The script should now perfectly hop, teleport and avoid combat as appropriate when teleporting with items and needing to worldhop. Edited January 26, 2023 by Ark Quote Link to comment Share on other sites More sharing options...
Osomonti 0 Posted January 26, 2023 Share Posted January 26, 2023 On 1/25/2023 at 5:40 AM, Ark said: This shouldn't be possible to happen. Please send me the zip and I'll take a look Which ring is is trying to rub? This would simply make setup be too complicated for most users - there are a lot of tasks! The current system on having specific loadouts for monster types should work for most use-cases - what did you have in mind specifically? Update: Pushed Patch V5.12: Now more intelligently responds to players around us speaking - will now not hop if certain whitelisted phrases are said Added proper support for the Dust Devil superior in the Catacombs of Kourend Will now correctly run away when trying to restock at Dust Devil tasks Improved safe spot finding when using rings such as the ring of wealth or slayer ring to teleport out of tasks The script should now more intelligently identify when it is being attacked while attempting to teleport Changed the weighting of a number of teleport options to better suit ironman accounts where needed Pushed Patch V5.13: Fixed an issue with inappropriately using the Ring of Duelling to get to Vannaka when this was not intended Upgraded a failsafe for getting through accidental chat dialogues Fixed an issue with finding a safespot if the safespot was within our usual combat area The script should now perfectly hop, teleport and avoid combat as appropriate when teleporting with items and needing to worldhop. Hi Ark Has been stuck since yesterday, was working flawless Now i got Smoke Devils Task. And it keeps Showing me this message. Until it says something of "daxwalker unable to find location" or something like that. I have to rub by myself to castle wars and then it begins to walk. Had been working flawless before yesterday and now it is stuck. If i walk to smoke devils, it returns by himself to GE when it runs out of food and then it is stuck again at ge. Quote Link to comment Share on other sites More sharing options...
Ark 497 Posted January 26, 2023 Author Share Posted January 26, 2023 1 minute ago, Osomonti said: Hi Ark Has been stuck since yesterday, was working flawless Now i got Smoke Devils Task. And it keeps Showing me this message. Until it says something of "daxwalker unable to find location" or something like that. I have to rub by myself to castle wars and then it begins to walk. Had been working flawless before yesterday and now it is stuck. If i walk to smoke devils, it returns by himself to GE when it runs out of food and then it is stuck again at ge. Can you clear your hooks and cache in the bulk client launcher and try again? Sounds like it's not detecting your Ring of Dueling because of a corrupt cache. If that doesn't work, please send me your full debug via PM Quote Link to comment Share on other sites More sharing options...
Osomonti 0 Posted January 26, 2023 Share Posted January 26, 2023 8 minutes ago, Ark said: Can you clear your hooks and cache in the bulk client launcher and try again? Sounds like it's not detecting your Ring of Dueling because of a corrupt cache. If that doesn't work, please send me your full debug via PM Already tried that Sent you PM Quote Link to comment Share on other sites More sharing options...
Ark 497 Posted January 26, 2023 Author Share Posted January 26, 2023 26 minutes ago, Osomonti said: Already tried that Sent you PM Fixed, patch uploaded Quote Link to comment Share on other sites More sharing options...
stem 1 Posted January 29, 2023 Share Posted January 29, 2023 Hey enjoy the script. Cave horror task was working fine until yesterday. Script teleports to mos le harmless and navigation has no path found until script fail safes and logs out thanks. Quote Link to comment Share on other sites More sharing options...
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