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nRestocker [Grand Exchange] [Muling] [Bonding] [Gearing] [Script Starting/Queuing] [~100 Different Tasks] [Automate Your Gold Farm]


Naton

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2 minutes ago, Androbolic said:

I am using n restocker to trade a mule over some coins, however when it goes to worldhop it gets stuck here and keeps clicking until I stop the script.  Anyway to make the script proceed in the chat box instead of getting stuck world hopping?  It is a one time message that goes away if you tell it to stop appearing.  

https://gyazo.com/7e576c4a317ff51a1330b5ab7d166de9

Can you please take a gif of what it's doing?

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1 hour ago, Androbolic said:

Here is a gif of what it is doing, it keeps trying to select a world but gets stuck on the text box.  I know it says nGreen Dragon Killer but its not working on both scripts 

https://gyazo.com/c2f6d152aa080ddc76c09daae0aac8f8

Can you send me the debug that corresponds to that?

Edit: I was able to replicate something similar by forcing 300 paint delay on my client, I've submitted a possible fix

Edited by Naton
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  • 3 weeks later...

 

Added new stop condition framework - allows for negation, AND/OR (via all must be true or at least one must be true), and nested stop conditions. These 3 features allow creation of any conditional statement using the supported stop conditions. It doesn't include any new stop conditions yet, but more will be added soon.

 

Any active nRestocker sessions (that were started before the updated went live) will not work if it tries to restart nRestocker after a start script task, the script will just crash. Your save files etc. will work fine and is backwards compatible but the active sessions aren't.

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  • 3 weeks later...

Hey!

Love this script, and trying to get it to work with CLI.

Following this guide here: https://help.tribot.org/support/solutions/articles/36000043771-how-to-use-cli-arguments-to-launch-tribot I try to launch it with scriptsargs 'last', 'last.ini', etc. but I'm not sure what would be the correct way to start the script without GUI, booting with the last used settings. Any help? Cheers!

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8 hours ago, Yorambo said:

Hey!

Love this script, and trying to get it to work with CLI.

Following this guide here: https://help.tribot.org/support/solutions/articles/36000043771-how-to-use-cli-arguments-to-launch-tribot I try to launch it with scriptsargs 'last', 'last.ini', etc. but I'm not sure what would be the correct way to start the script without GUI, booting with the last used settings. Any help? Cheers!

settings:last would be the correct way, remove the .ini

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Script ends when the account is started at agility rooftops, could you make it teleport to lumbridge so it can navigate to the mule location?

Edited by Joshew33
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4 hours ago, Joshew33 said:

Script ends when the account is started at agility rooftops, could you make it teleport to lumbridge so it can navigate to the mule location?

I can't promise the movement will be able to travel from anywhere to anywhere but it does support most locations (really whatever dax walker supports). Before the mule task, you could add a home teleport task with the condition that it only executes if on a rooftop area.

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You currently have the bot stop if a task fails, isit possible to make this have a conditional end?

 

I.E i use this bot to stock up a gold farm to then equip armour, the combat bot i use doesn't always work how i'd like it to so i need to make sure the combat style is correct.

If i tell it to change combat style to 4 and it already is 4 the script will just end and not do the log out task which will then restart on the script queue on the same account if that makes sense?

In short, can there be an option on the task queue to whether the script will end or not upon failure, sometimes a task can be in there just for a failsafe

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44 minutes ago, olstan said:

You currently have the bot stop if a task fails, isit possible to make this have a conditional end?

 

I.E i use this bot to stock up a gold farm to then equip armour, the combat bot i use doesn't always work how i'd like it to so i need to make sure the combat style is correct.

If i tell it to change combat style to 4 and it already is 4 the script will just end and not do the log out task which will then restart on the script queue on the same account if that makes sense?

In short, can there be an option on the task queue to whether the script will end or not upon failure, sometimes a task can be in there just for a failsafe

The script won't end if the attack style is the already chosen style - can you double check this is why it stopped? Send me the debug if you can't find the stop reason

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  • [19:39:48] [nRestocker] Ending script: Failed to set att style 100 times
  • [19:39:48] [Debug] Script terminating
  • [19:39:48] [Debug] Script ending
  • [19:39:49] [Session Tracker] Data updated successfully

image.png

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2 hours ago, olstan said:

Although i have just noticed when there are 4 attack styles is recognises 1 as 0, 2 as 1 and so on

Attack style indexing starts at 0, so it'd be 0, 1, 2, 3. Try setting 3 and see what happens.

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Would it be possible to add the option to join a random FC from a list of names? I also thought of giving a positive experience playing old school runescape, in the logout menu in game.

Edited by Downed Foes

downed%20foes.png

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  • 4 weeks later...
  • 4 months later...

Hey guys I have a poll for you regarding nRestocker supporting multiple tabs in the tribot client (with respect to starting other scripts). I'm curious how many people are interested in it and if people actually use multiple tabs in tribot. Please fill out this poll if you get a chance (it's a single question)
https://www.strawpoll.me/21229418

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  • 4 weeks later...

Will be looking at adding multiple tab support to the script starter when tribot 10/11 are killed off next week. Will also be adding support for handling the rs authenticator to the account list/dispatcher feature.

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I don't usually post updates on the forums threads but heres a follow up from my last post:

Now supports bank pin/totp code with account list/account dispatcher

Added more import account formats

Changed manual account proxy selection gui

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  • 3 weeks later...

Added World hop by best ping task - this will randomly pick a world with good ping (not necessarily the best but will always be one of the best), everything is visible in the debug

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  • 4 weeks later...
8 minutes ago, Mubi9000 said:

Hi Naton i got a question is their anyway to use this script to trade planks with the sawmill operator in Lumberyard and if their is no feature like that is it possible you can add it?

Unfortunately nRestocker does not support creating planks at the sawmill operator at the lumberyard. I believe this kind of feature belongs in a separate script specifically for planking/money making so I probably won't add that in.

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15 hours ago, Naton said:

Unfortunately nRestocker does not support creating planks at the sawmill operator at the lumberyard. I believe this kind of feature belongs in a separate script specifically for planking/money making so I probably won't add that in.

Okay i understand but would you be able to add a feature that records the position of your mouse and have the option to either right or left click in the position. this way i could manually record my self buying planks from the sawmill operator and I believe it would useful for other things as well. 

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  • 4 weeks later...

Some updates from today:

Add relocate house task (supports varrock/falador real estate agents, and all house locations except prif) Add setting to relist policy to cancel the offer and stop trying for that item (ex. after 10 minutes of not buying, stop trying to buy the item)

Added dynamic gearing task

7fa8a5eae6f5f5edb7363d4d8134c4c2.png

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Added a few settings for dynamic gear item when item is missing Skip if missing (equip nothing), skip if missing (use next best item), stop, purchase if missingf2de6cdfc43613cca3bd56156058edbf.png

 

Added 'seeded' random condition
This is a slight variant of the current random condition
This allows you to say, for example, 30% of all accounts should train agility first, and 70% of accounts should train mining first, and this will always persist even if you restart the script. The difference is that the regular random condition may give a different value if you restart the script/the condition is checked again. The seeded random condition will always return the same result for the same ingame account. The random number generator is seeded with the username and the optional key provided in the GUI.

Edited by Naton
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