Naton 1050 Posted September 26, 2018 Author Share Posted September 26, 2018 1 hour ago, Quexi said: little update on hows it going. Awesome 53 minutes ago, kelthstone said: Can you train magic with this script? Yes it supports magic with banking. You’ll have to start the script with the spell autocasted though and when it runs out of runes it will stop. Quote View all nScripts on the TRiBot store! (premium) (free) nScripts have gathered 15T+ Profit and 2.5T+ Experience over 8K+ years of Runtime! Need Assistance? Join our Discord. Link to comment Share on other sites More sharing options...
kyle1471 12 Posted September 26, 2018 Share Posted September 26, 2018 Best crab script I’ve tried in awhile! Although this there anyway to make it bank once it’s out of potions? Quote Link to comment Share on other sites More sharing options...
Naton 1050 Posted September 26, 2018 Author Share Posted September 26, 2018 Just now, kyle1471 said: Best crab script I’ve tried in awhile! Although this there anyway to make it bank once it’s out of potions? Like when using both food and potions? Quote View all nScripts on the TRiBot store! (premium) (free) nScripts have gathered 15T+ Profit and 2.5T+ Experience over 8K+ years of Runtime! Need Assistance? Join our Discord. Link to comment Share on other sites More sharing options...
Quexi 2 Posted September 27, 2018 Share Posted September 27, 2018 script broke down when tried to bank. Didn't do anything but just " sleep " when i withdrawed food my self it logged out. Quote Link to comment Share on other sites More sharing options...
Naton 1050 Posted September 27, 2018 Author Share Posted September 27, 2018 2 hours ago, Quexi said: script broke down when tried to bank. Didn't do anything but just " sleep " when i withdrawed food my self it logged out. Tribot needs to be updated after the RuneScape update today Quote View all nScripts on the TRiBot store! (premium) (free) nScripts have gathered 15T+ Profit and 2.5T+ Experience over 8K+ years of Runtime! Need Assistance? Join our Discord. Link to comment Share on other sites More sharing options...
Naton 1050 Posted September 27, 2018 Author Share Posted September 27, 2018 I've added in an option to bank when out of potions or food, instead of only banking when out of food. I haven't tested it but theoretically it should work. Of course, this won't work until TRiBot is updated. Quote View all nScripts on the TRiBot store! (premium) (free) nScripts have gathered 15T+ Profit and 2.5T+ Experience over 8K+ years of Runtime! Need Assistance? Join our Discord. Link to comment Share on other sites More sharing options...
Naton 1050 Posted September 27, 2018 Author Share Posted September 27, 2018 https://discord.gg/RKRJTzV I've just created a discord server for script help and support. Quote View all nScripts on the TRiBot store! (premium) (free) nScripts have gathered 15T+ Profit and 2.5T+ Experience over 8K+ years of Runtime! Need Assistance? Join our Discord. Link to comment Share on other sites More sharing options...
Quexi 2 Posted September 28, 2018 Share Posted September 28, 2018 This error i'm getting now. [12:40:47] Script Started: nCrab Killer. [12:40:47] Disabled all randoms. [12:40:47] java.lang.NoSuchMethodError: org.tribot.api.types.generic.Filter.combine(Ljava/util/function/Predicate;Z)Lorg/tribot/api/types/generic/Filter; [12:40:47] at scripts.dax_api.teleport_logic.TeleportMethod.(TeleportMethod.java:44) [12:40:47] at scripts.ncrabkiller.NCrabKiller.J(NCrabKiller.java:110) [12:40:47] at scripts.napi.framework.NScript.run(NScript.java:273) [12:40:47] at java.lang.Thread.run(Thread.java:748) [12:40:47] [NCrab Killer] Script ending; stop script pressed. [12:40:47] [NCrab Killer] Quexi, thank you for using nCrab Killer. Please leave all comments, reviews, and bug reports on the forums thread. Thanks - Naton [12:40:47] Script Ended: nCrab Killer. Quote Link to comment Share on other sites More sharing options...
Jazed 141 Posted September 28, 2018 Share Posted September 28, 2018 Hi Naton, Every once in a while the script stops when looking for new ranged potions in the bank, throwing a message like "could not find enough of item: 2444". There's more than enough ranging potions in the bank. Could you have a look at it? The rest of the potions work fine. Quote Link to comment Share on other sites More sharing options...
Naton 1050 Posted September 28, 2018 Author Share Posted September 28, 2018 19 minutes ago, Quexi said: This error i'm getting now. [12:40:47] Script Started: nCrab Killer. [12:40:47] Disabled all randoms. [12:40:47] java.lang.NoSuchMethodError: org.tribot.api.types.generic.Filter.combine(Ljava/util/function/Predicate;Z)Lorg/tribot/api/types/generic/Filter; [12:40:47] at scripts.dax_api.teleport_logic.TeleportMethod.(TeleportMethod.java:44) [12:40:47] at scripts.ncrabkiller.NCrabKiller.J(NCrabKiller.java:110) [12:40:47] at scripts.napi.framework.NScript.run(NScript.java:273) [12:40:47] at java.lang.Thread.run(Thread.java:748) [12:40:47] [NCrab Killer] Script ending; stop script pressed. [12:40:47] [NCrab Killer] Quexi, thank you for using nCrab Killer. Please leave all comments, reviews, and bug reports on the forums thread. Thanks - Naton [12:40:47] Script Ended: nCrab Killer. Tribot issue sadly 4 minutes ago, Jazed said: Hi Naton, Every once in a while the script stops when looking for new ranged potions in the bank, throwing a message like "could not find enough of item: 2444". There's more than enough ranging potions in the bank. Could you have a look at it? The rest of the potions work fine. Provided the ids are correct, I can assure you the banking is valid from a coding standpoint. You could try deleting hooks.dat and restarting the client twice if it’s not recognizing an item in your bank. I simply use a number Tribot gives me to get your bank count. Quote View all nScripts on the TRiBot store! (premium) (free) nScripts have gathered 15T+ Profit and 2.5T+ Experience over 8K+ years of Runtime! Need Assistance? Join our Discord. Link to comment Share on other sites More sharing options...
crazyjoe1928@~~ 1 Posted September 28, 2018 Share Posted September 28, 2018 i start the script and it instantly ends. Quote Link to comment Share on other sites More sharing options...
Naton 1050 Posted September 28, 2018 Author Share Posted September 28, 2018 17 minutes ago, [email protected] said: i start the script and it instantly ends. Quote View all nScripts on the TRiBot store! (premium) (free) nScripts have gathered 15T+ Profit and 2.5T+ Experience over 8K+ years of Runtime! Need Assistance? Join our Discord. Link to comment Share on other sites More sharing options...
Naton 1050 Posted September 28, 2018 Author Share Posted September 28, 2018 Script should be working again Quote View all nScripts on the TRiBot store! (premium) (free) nScripts have gathered 15T+ Profit and 2.5T+ Experience over 8K+ years of Runtime! Need Assistance? Join our Discord. Link to comment Share on other sites More sharing options...
Jazed 141 Posted September 30, 2018 Share Posted September 30, 2018 Hey, Thanks for updating the script. Could you make the exp drops hidden when the paint is "closed"? Quote Link to comment Share on other sites More sharing options...
Naton 1050 Posted September 30, 2018 Author Share Posted September 30, 2018 5 minutes ago, Jazed said: Hey, Thanks for updating the script. Could you make the exp drops hidden when the paint is "closed"? Yes Quote View all nScripts on the TRiBot store! (premium) (free) nScripts have gathered 15T+ Profit and 2.5T+ Experience over 8K+ years of Runtime! Need Assistance? Join our Discord. Link to comment Share on other sites More sharing options...
Naton 1050 Posted October 1, 2018 Author Share Posted October 1, 2018 There is now an option to enable/disable the exp drops in the new paint section of the preferences tab. Quote View all nScripts on the TRiBot store! (premium) (free) nScripts have gathered 15T+ Profit and 2.5T+ Experience over 8K+ years of Runtime! Need Assistance? Join our Discord. Link to comment Share on other sites More sharing options...
Tabinhu 205 Posted October 2, 2018 Share Posted October 2, 2018 Are you planning on adding Swamp crabs? Quote Link to comment Share on other sites More sharing options...
Naton 1050 Posted October 2, 2018 Author Share Posted October 2, 2018 Just now, Tabinhu said: Are you planning on adding Swamp crabs? Whats the benefit of them? I'm not sure if dax walker supports that area. Quote View all nScripts on the TRiBot store! (premium) (free) nScripts have gathered 15T+ Profit and 2.5T+ Experience over 8K+ years of Runtime! Need Assistance? Join our Discord. Link to comment Share on other sites More sharing options...
Tabinhu 205 Posted October 2, 2018 Share Posted October 2, 2018 4 minutes ago, Naton said: Whats the benefit of them? I'm not sure if dax walker supports that area. Swamp crabs have 75HP, still 1 max hit, but they have -55 range defense, while sand crabs have a 0 range defense and 60HP. Quote Link to comment Share on other sites More sharing options...
Naton 1050 Posted October 2, 2018 Author Share Posted October 2, 2018 (edited) Just now, Tabinhu said: Swamp crabs have 75HP, still 1 max hit, but they have -55 range defense, while sand crabs have a 0 range defense and 60HP. I originally had the idea to support them but I changed my mind because I thought there wasnt any benefit. I'll have to see if dax walker supports that area. Edited October 2, 2018 by Naton Quote View all nScripts on the TRiBot store! (premium) (free) nScripts have gathered 15T+ Profit and 2.5T+ Experience over 8K+ years of Runtime! Need Assistance? Join our Discord. Link to comment Share on other sites More sharing options...
Tabinhu 205 Posted October 2, 2018 Share Posted October 2, 2018 Just now, Naton said: I originally had the idea to support them but I changed my mind because I thought there wasnt any benefit. I'll have to see if dax walker supports that area. Even if it doesnt, it would be a welcome addition, even without banking I believe X marks the crabs spot and the closest bank is in Port Phasmatys Quote Link to comment Share on other sites More sharing options...
Naton 1050 Posted October 2, 2018 Author Share Posted October 2, 2018 4 minutes ago, Tabinhu said: Even if it doesnt, it would be a welcome addition, even without banking I believe X marks the crabs spot and the closest bank is in Port Phasmatys Hmm for some reason I went to an entirely different place (much farther down the coast) to look for the crabs when I did testing. It probably does support that area. Thanks for the suggestion, I'll try to add it in. Quote View all nScripts on the TRiBot store! (premium) (free) nScripts have gathered 15T+ Profit and 2.5T+ Experience over 8K+ years of Runtime! Need Assistance? Join our Discord. Link to comment Share on other sites More sharing options...
Jazed 141 Posted October 4, 2018 Share Posted October 4, 2018 Hi Naton, Recently I've noticed the bot getting "stuck" in the debug it also says it reached the stuck failsafe and I find myself logged out. When I check the screenshots folder I see a screenshot of the login screen. It seems to happen when the crabs are wandering around, it just idles and stands there, is there a way to have the script attack these crabs instead of just standing there? When they respawn they re-aggro on you and the script is back in routine. I have tried to play around with the options like having the stand in x spot and wander around checkboxes both ticked but unfortunately without result. Quote Link to comment Share on other sites More sharing options...
Naton 1050 Posted October 4, 2018 Author Share Posted October 4, 2018 1 hour ago, Jazed said: Hi Naton, Recently I've noticed the bot getting "stuck" in the debug it also says it reached the stuck failsafe and I find myself logged out. When I check the screenshots folder I see a screenshot of the login screen. It seems to happen when the crabs are wandering around, it just idles and stands there, is there a way to have the script attack these crabs instead of just standing there? When they respawn they re-aggro on you and the script is back in routine. I have tried to play around with the options like having the stand in x spot and wander around checkboxes both ticked but unfortunately without result. What’s the full bot/client debug? Have you tried the option in the roaming tab to attack nearby crabs if not in combat for awhile? If so I can raise the radius it’ll attack nearby crabs in. Quote View all nScripts on the TRiBot store! (premium) (free) nScripts have gathered 15T+ Profit and 2.5T+ Experience over 8K+ years of Runtime! Need Assistance? Join our Discord. Link to comment Share on other sites More sharing options...
Jazed 141 Posted October 4, 2018 Share Posted October 4, 2018 Included the log 10 minutes before it happened, and this seems to be a repeated pattern when this issue occurs. It seems to sleep because it cannot do anything or doesn't seem to attack crabs if it's idling and all 3 of them are walking. The bot debug / client is not giving me any information other than the walking paths. Yeah I have the "attack nearby crabs" option ticked, even tried having both options (roaming) on but unfortunately that didn't help. I must say this issue didn't seem to happen before, I've noticed it since like a week and a half. But maybe I am wrong about that. log.txt Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.