Naton 1047 Posted March 18, 2020 Author Share Posted March 18, 2020 4 hours ago, pjd410 said: any change of adding puro puro 😏 @Naton I've considered puro puro before but I'm not sure 5 minutes ago, zemp0 said: would love to have a "right click hover" option! I'll give it some thought Quote View all nScripts on the TRiBot store! (premium) (free) nScripts have gathered 15T+ Profit and 2.5T+ Experience over 8K+ years of Runtime! Need Assistance? Join our Discord. Link to comment Share on other sites More sharing options...
pjd410 9 Posted March 18, 2020 Share Posted March 18, 2020 @Naton awesome, obviously would be willing and happy to pay more! Quote Link to comment Share on other sites More sharing options...
zemp0 8 Posted March 18, 2020 Share Posted March 18, 2020 is it possible to configure it to logout when someone that can attack me logs in? (just within my combat bracket no skull needed) Quote Link to comment Share on other sites More sharing options...
Naton 1047 Posted March 19, 2020 Author Share Posted March 19, 2020 15 minutes ago, zemp0 said: is it possible to configure it to logout when someone that can attack me logs in? (just within my combat bracket no skull needed) If you want it to log out for world hopping go to Advanced Preferences -> Wilderness Trapping -> Anti-PK --> Hopping -> Logout for world hopping If you want it to always trigger when theres a player nearby that can attack, go to Advanced Preferences -> Wilderness Trapping -> Anti-PK -> Scoring -> Threshold and set the threshold to 0 Quote View all nScripts on the TRiBot store! (premium) (free) nScripts have gathered 15T+ Profit and 2.5T+ Experience over 8K+ years of Runtime! Need Assistance? Join our Discord. Link to comment Share on other sites More sharing options...
Sollis09 3 Posted March 19, 2020 Share Posted March 19, 2020 On 3/17/2020 at 5:33 PM, trekr said: pretty good so far What was this hunting? Quote Link to comment Share on other sites More sharing options...
trekr 38 Posted March 19, 2020 Share Posted March 19, 2020 Red chinchompas. I already had a high hunter lvl Quote Link to comment Share on other sites More sharing options...
bfaust 1 Posted March 22, 2020 Share Posted March 22, 2020 (edited) This bots a godsend, ran it on a 24/7 6 hour play cycle to 83 hunter no ban no problems you’re an angel and I’d marry you if I could. 80k an hour on red Sally’s( didn’t test chins due to high ban rate) Edited March 22, 2020 by bfaust Quote Link to comment Share on other sites More sharing options...
zemp0 8 Posted March 24, 2020 Share Posted March 24, 2020 (edited) i was watching the script run and i noticed that i just crash people even tho i set to hop if other hunter is 8tiles nearby, is it just me? (this was in wildy dno if matters) Edited March 24, 2020 by zemp0 Quote Link to comment Share on other sites More sharing options...
Naton 1047 Posted March 24, 2020 Author Share Posted March 24, 2020 6 minutes ago, zemp0 said: i was watching the script run and i noticed that i just crash people even tho i set to hop if other hunter is 8tiles nearby, is it just me? (this was in wildy dno if matters) This should be fixed now Quote View all nScripts on the TRiBot store! (premium) (free) nScripts have gathered 15T+ Profit and 2.5T+ Experience over 8K+ years of Runtime! Need Assistance? Join our Discord. Link to comment Share on other sites More sharing options...
zemp0 8 Posted March 25, 2020 Share Posted March 25, 2020 would be really nice to have an option to select preferable worlds (my ping to US worlds is garbage) Quote Link to comment Share on other sites More sharing options...
Naton 1047 Posted March 26, 2020 Author Share Posted March 26, 2020 2 hours ago, zemp0 said: would be really nice to have an option to select preferable worlds (my ping to US worlds is garbage) I'll consider something like this Quote View all nScripts on the TRiBot store! (premium) (free) nScripts have gathered 15T+ Profit and 2.5T+ Experience over 8K+ years of Runtime! Need Assistance? Join our Discord. Link to comment Share on other sites More sharing options...
alaxe 0 Posted March 27, 2020 Share Posted March 27, 2020 (edited) So right off the bat 5 mins into my purchase i notice that if you get interrupted by a level up while placing box traps, the box trap will drop on the ground and the script will just place another trap over top of it. I think adding a feature to pickup traps that are on lying on the ground on your tiles. I can see how people could use that to troll bots, but you can code it so it only picks up traps if you have less than you started with (and like I said on your preferred tiles). I'll keep running it for a bit and keep an eye on it. EDIT: Yeah it actually does this every time I level. Edited March 27, 2020 by alaxe Quote Link to comment Share on other sites More sharing options...
Naton 1047 Posted March 27, 2020 Author Share Posted March 27, 2020 3 hours ago, alaxe said: So right off the bat 5 mins into my purchase i notice that if you get interrupted by a level up while placing box traps, the box trap will drop on the ground and the script will just place another trap over top of it. I think adding a feature to pickup traps that are on lying on the ground on your tiles. I can see how people could use that to troll bots, but you can code it so it only picks up traps if you have less than you started with (and like I said on your preferred tiles). I'll keep running it for a bit and keep an eye on it. EDIT: Yeah it actually does this every time I level. Can you take a gif of this happening? I added a failsafe for this awhile back and can't reproduce it myself. There is an option to pick up traps that are probably yours at advanced preferences -> trap resetting -> pickup nearby fallen traps that are probably ours Quote View all nScripts on the TRiBot store! (premium) (free) nScripts have gathered 15T+ Profit and 2.5T+ Experience over 8K+ years of Runtime! Need Assistance? Join our Discord. Link to comment Share on other sites More sharing options...
balvons 22 Posted March 28, 2020 Share Posted March 28, 2020 (edited) Hello, i am really happy with your release i have plenty of acc to run it as you can see from my sig i used to like hunting a lot. Il keep you updated if i find any bugs. Thanks. Edited March 28, 2020 by balvons Quote Link to comment Share on other sites More sharing options...
zemp0 8 Posted March 29, 2020 Share Posted March 29, 2020 the worldhopper warning sign makes the bot stuck when hopping idk if this is temporary from jagex but its making the script unable to hop worlds Quote Link to comment Share on other sites More sharing options...
Naton 1047 Posted March 29, 2020 Author Share Posted March 29, 2020 1 minute ago, zemp0 said: the worldhopper warning sign makes the bot stuck when hopping idk if this is temporary from jagex but its making the script unable to hop worlds Can you take a gif of what it's doing? I submitted a fix earlier today and it seems to be working for me. Make sure you're pressing "start script" and not "re-run script" in order to download the latest version Quote View all nScripts on the TRiBot store! (premium) (free) nScripts have gathered 15T+ Profit and 2.5T+ Experience over 8K+ years of Runtime! Need Assistance? Join our Discord. Link to comment Share on other sites More sharing options...
zemp0 8 Posted March 29, 2020 Share Posted March 29, 2020 6 minutes ago, Naton said: Can you take a gif of what it's doing? I submitted a fix earlier today and it seems to be working for me. Make sure you're pressing "start script" and not "re-run script" in order to download the latest version ah nvm then it was like 12hours ago i ran the script last time, so probably before you fixed it. figured they would remove the sign asap thats why i didnt post earlier. Quote Link to comment Share on other sites More sharing options...
balvons 22 Posted March 30, 2020 Share Posted March 30, 2020 once in 10h somehow during hopping it logouts but the log in screen is the one with "welcome to runescape" normally you need to click "existing user" and then type username and pass, script gets stuck if the window is "welcome to runescape" it doesn't click the existing user it just tries to switch the world over and over again until i manually click existing user and than everything is ok. Quote Link to comment Share on other sites More sharing options...
Naton 1047 Posted March 30, 2020 Author Share Posted March 30, 2020 10 minutes ago, balvons said: once in 10h somehow during hopping it logouts but the log in screen is the one with "welcome to runescape" normally you need to click "existing user" and then type username and pass, script gets stuck if the window is "welcome to runescape" it doesn't click the existing user it just tries to switch the world over and over again until i manually click existing user and than everything is ok. Are you possibly able to take a gif of this? I think this may be an issue with tribot's login screen world hopper so I may have to make my own. Quote View all nScripts on the TRiBot store! (premium) (free) nScripts have gathered 15T+ Profit and 2.5T+ Experience over 8K+ years of Runtime! Need Assistance? Join our Discord. Link to comment Share on other sites More sharing options...
Sollis09 3 Posted March 31, 2020 Share Posted March 31, 2020 Anyone getting good results for red chins inside the dungeon? Can anyone help me with a good box layout as im only getting 60kxp/hr TIA Quote Link to comment Share on other sites More sharing options...
balvons 22 Posted March 31, 2020 Share Posted March 31, 2020 (edited) On 3/30/2020 at 10:04 PM, Naton said: Are you possibly able to take a gif of this? I think this may be an issue with tribot's login screen world hopper so I may have to make my own. just keeps on doing that Edited March 31, 2020 by balvons Quote Link to comment Share on other sites More sharing options...
Naton 1047 Posted March 31, 2020 Author Share Posted March 31, 2020 (edited) 39 minutes ago, balvons said: just keeps on doing that Can you please click Script -> Print Script Stack Trace in the tribot client a few times and send the debug, while it's doing this? Edit: never mind I think I know the cause of this, working on a fix Should be fixed now Edited March 31, 2020 by Naton Quote View all nScripts on the TRiBot store! (premium) (free) nScripts have gathered 15T+ Profit and 2.5T+ Experience over 8K+ years of Runtime! Need Assistance? Join our Discord. Link to comment Share on other sites More sharing options...
khangkun 0 Posted April 1, 2020 Share Posted April 1, 2020 (edited) Quote [09:59:09] [Debug] Setting trap at (2560, 2916, 0) [09:59:09] [Debug] Scheduled trap finder [09:59:11] [Debug] Fallen trap disappeared: Fallen Trap: 1776 (10008); (2560, 2916, 0) [09:59:11] [Debug] Trap at (2559, 2915, 0) changed state to TRANSITIONING [09:59:11] [Debug] Trap finder found trap at (2560, 2916, 0) [09:59:12] [Debug] Trap at (2559, 2915, 0) changed state to CAUGHT [09:59:13] [Debug] Found trapping task: Looting trap [09:59:16] [Debug] Hovering predicted action: Looting trap at (2561, 2915, 0) [09:59:17] [Debug] Trap no longer exists: CAUGHT (25757) (55333) (2559, 2915, 0) [09:59:17] [Debug] Trap dismantled [09:59:17] [Debug] Caught red chin [09:59:19] [Debug] Found fallen trap at (2559, 2915, 0) [09:59:19] [Debug] Began setting trap... (noticed at tile (2559, 2915, 0)) [09:59:19] [Debug] Start tile: (2559, 2915, 0) [09:59:19] [Debug] Setting trap at (2559, 2915, 0) [09:59:19] [Debug] Scheduled trap finder [09:59:20] [Debug] Fallen trap disappeared: Fallen Trap: 1836 (10008); (2559, 2915, 0) [09:59:20] [Debug] Trap finder found trap at (2559, 2915, 0) [09:59:22] [Debug] Found trapping task: Looting trap [09:59:26] [Debug] Trap no longer exists: CAUGHT (89410) (10777) (2561, 2915, 0) [09:59:26] [Debug] Trap dismantled [09:59:26] [Debug] Caught red chin [09:59:26] [Debug] Trap at (2560, 2916, 0) changed state to TRANSITIONING [09:59:28] [Debug] Began setting trap... (noticed at tile (2561, 2915, 0)) [09:59:28] [Debug] Start tile: (2561, 2915, 0) [09:59:28] [Debug] Trap at (2560, 2916, 0) changed state to DISABLED [09:59:28] [Debug] Setting trap at (2561, 2915, 0) [09:59:28] [Debug] Scheduled trap finder [09:59:28] [Debug] Found fallen trap at (2561, 2915, 0) [09:59:29] [Debug] Trap at (2559, 2917, 0) changed state to TRANSITIONING [09:59:29] [Debug] Fallen trap disappeared: Fallen Trap: 1776 (10008); (2561, 2915, 0) [09:59:30] [Debug] Trap finder found trap at (2561, 2915, 0) [09:59:31] [Debug] Trap at (2559, 2917, 0) changed state to CAUGHT [09:59:31] [Debug] Found trapping task: Collecting disabled trap [09:59:34] [Debug] Hovering predicted action: Collecting disabled trap at (2561, 2917, 0) [09:59:35] [Debug] Trap no longer exists: DISABLED (23969) (52736) (2560, 2916, 0) [09:59:35] [Debug] Trap dismantled [09:59:36] [Debug] Trap at (2559, 2915, 0) changed state to TRANSITIONING [09:59:37] [Debug] Began setting trap... (noticed at tile (2560, 2916, 0)) [09:59:37] [Debug] Start tile: (2560, 2916, 0) [09:59:37] [Debug] Setting trap at (2560, 2916, 0) [09:59:37] [Debug] Scheduled trap finder [09:59:37] [Debug] Found fallen trap at (2560, 2916, 0) [09:59:37] [Debug] Trap at (2559, 2915, 0) changed state to DISABLED [09:59:38] [Debug] Fallen trap disappeared: Fallen Trap: 1720 (10008); (2560, 2916, 0) [09:59:38] [Debug] Trap finder found trap at (2560, 2916, 0) [09:59:40] [Debug] Found trapping task: Collecting disabled trap [09:59:44] [Debug] Trap at (2561, 2915, 0) changed state to TRANSITIONING [09:59:44] [Debug] Trap at (2561, 2915, 0) changed state to CAUGHT [09:59:45] [Debug] Trap no longer exists: DISABLED (84422) (4144) (2561, 2917, 0) [09:59:45] [Debug] Trap dismantled [09:59:47] [Debug] Found fallen trap at (2561, 2917, 0) [09:59:47] [Debug] Began setting trap... (noticed at tile (2561, 2917, 0)) [09:59:47] [Debug] Start tile: (2561, 2917, 0) [09:59:47] [Debug] Setting trap at (2561, 2917, 0) [09:59:47] [Debug] Scheduled trap finder [09:59:49] [Debug] Fallen trap disappeared: Fallen Trap: 1828 (10008); (2561, 2917, 0) [09:59:49] [Debug] Trap finder found trap at (2561, 2917, 0) [09:59:51] [Debug] Found trapping task: Looting trap [09:59:53] [Debug] Hovering predicted action: Collecting disabled trap at (2559, 2915, 0) [09:59:53] [Debug] Trap at (2560, 2916, 0) changed state to TRANSITIONING [09:59:54] [Debug] Trap at (2560, 2916, 0) changed state to CAUGHT [09:59:54] [Debug] Trap dismantled [09:59:54] [Debug] Trap no longer exists: CAUGHT (52843) (36799) (2559, 2917, 0) [09:59:54] [Debug] Caught red chin [09:59:56] [Debug] Began setting trap... (noticed at tile (2559, 2917, 0)) [09:59:56] [Debug] Start tile: (2559, 2917, 0) [09:59:56] [Debug] Setting trap at (2559, 2917, 0) [09:59:56] [Debug] Scheduled trap finder [09:59:56] [Debug] Found fallen trap at (2559, 2917, 0) [09:59:58] [Debug] Fallen trap disappeared: Fallen Trap: 1674 (10008); (2559, 2917, 0) [09:59:58] [Debug] Trap finder found trap at (2559, 2917, 0) [09:59:59] [Debug] Found trapping task: Collecting disabled trap [10:00:04] [Debug] Trap no longer exists: DISABLED (43666) (33022) (2559, 2915, 0) [10:00:04] [Debug] Trap dismantled [10:00:06] [Debug] Found fallen trap at (2559, 2915, 0) [10:00:06] [Debug] Began setting trap... (noticed at tile (2559, 2915, 0)) [10:00:06] [Debug] Start tile: (2559, 2915, 0) [10:00:06] [Debug] Setting trap at (2559, 2915, 0) [10:00:06] [Debug] Scheduled trap finder [10:00:08] [Debug] Fallen trap disappeared: Fallen Trap: 1763 (10008); (2559, 2915, 0) [10:00:08] [Debug] Trap finder found trap at (2559, 2915, 0) [10:00:10] [Debug] Found trapping task: Looting trap [10:00:13] [Debug] Trap at (2561, 2917, 0) changed state to TRANSITIONING [10:00:14] [Debug] Trap no longer exists: CAUGHT (35369) (40007) (2560, 2916, 0) [10:00:14] [Debug] Trap dismantled [10:00:14] [Debug] Caught red chin [10:00:14] [Debug] Trap at (2561, 2917, 0) changed state to CAUGHT [10:00:16] [Debug] Found fallen trap at (2560, 2916, 0) [10:00:16] [Debug] Began setting trap... (noticed at tile (2560, 2916, 0)) [10:00:16] [Debug] Start tile: (2560, 2916, 0) [10:00:16] [Debug] Setting trap at (2560, 2916, 0) [10:00:16] [Debug] Scheduled trap finder [10:00:17] [ABC2] Right clicking [10:00:17] [Debug] Fallen trap disappeared: Fallen Trap: 1817 (10008); (2560, 2916, 0) [10:00:17] [Debug] Trap finder found trap at (2560, 2916, 0) [10:00:19] [Debug] Found trapping task: Looting trap [10:00:22] [Debug] Trap at (2559, 2915, 0) changed state to TRANSITIONING [10:00:23] [Debug] Hovering predicted action: Looting trap at (2561, 2915, 0) [10:00:23] [Debug] Trap at (2559, 2915, 0) changed state to CAUGHT [10:00:23] [Debug] Trap dismantled [10:00:23] [Debug] Trap no longer exists: CAUGHT (34737) (50995) (2561, 2917, 0) [10:00:23] [Debug] Caught red chin [10:00:25] [Debug] Began setting trap... (noticed at tile (2561, 2917, 0)) [10:00:25] [Debug] Start tile: (2561, 2917, 0) [10:00:25] [Debug] Setting trap at (2561, 2917, 0) [10:00:25] [Debug] Scheduled trap finder [10:00:25] [Debug] Found fallen trap at (2561, 2917, 0) [10:00:27] [Debug] Fallen trap disappeared: Fallen Trap: 1682 (10008); (2561, 2917, 0) [10:00:27] [Debug] Trap finder found trap at (2561, 2917, 0) [10:00:29] [Debug] Found trapping task: Looting trap [10:00:32] [Debug] Trap at (2560, 2916, 0) changed state to TRANSITIONING [10:00:33] [Debug] Trap at (2560, 2916, 0) changed state to CAUGHT [10:00:34] [Debug] Trap dismantled [10:00:34] [Debug] Caught red chin [10:00:34] [Debug] Trap no longer exists: CAUGHT (63942) (10735) (2561, 2915, 0) [10:00:35] [Debug] Began setting trap... (noticed at tile (2561, 2915, 0)) [10:00:35] [Debug] Start tile: (2561, 2915, 0) [10:00:35] [Debug] Setting trap at (2561, 2915, 0) [10:00:35] [Debug] Scheduled trap finder [10:00:35] [Debug] Found fallen trap at (2561, 2915, 0) [10:00:37] [Debug] Fallen trap disappeared: Fallen Trap: 1758 (10008); (2561, 2915, 0) [10:00:37] [Debug] Trap finder found trap at (2561, 2915, 0) [10:00:39] [Debug] Found trapping task: Looting trap [10:00:42] [Debug] Trap at (2561, 2917, 0) changed state to TRANSITIONING [10:00:43] [Debug] Trap dismantled [10:00:43] [Debug] Caught red chin [10:00:43] [Debug] Trap no longer exists: CAUGHT (25174) (49950) (2560, 2916, 0) [10:00:43] [Debug] Trap at (2561, 2917, 0) changed state to DISABLED [10:00:44] [Debug] Began setting trap... (noticed at tile (2560, 2916, 0)) [10:00:44] [Debug] Start tile: (2560, 2916, 0) [10:00:44] [Debug] Setting trap at (2560, 2916, 0) [10:00:44] [Debug] Scheduled trap finder [10:00:44] [Debug] Found fallen trap at (2560, 2916, 0) [10:00:46] [Debug] Fallen trap disappeared: Fallen Trap: 1746 (10008); (2560, 2916, 0) [10:00:46] [Debug] Trap finder found trap at (2560, 2916, 0) [10:00:48] [Debug] Found trapping task: Looting trap [10:00:51] [Debug] Trap no longer exists: CAUGHT (43120) (31967) (2559, 2915, 0) [10:00:51] [Debug] Trap dismantled [10:00:51] [Debug] Caught red chin [10:00:53] [Debug] Found fallen trap at (2559, 2915, 0) [10:00:53] [Debug] Began setting trap... (noticed at tile (2559, 2915, 0)) [10:00:53] [Debug] Start tile: (2559, 2915, 0) [10:00:53] [Debug] Setting trap at (2559, 2915, 0) [10:00:53] [Debug] Scheduled trap finder [10:00:55] [Debug] Trap finder found trap at (2559, 2915, 0) [10:00:55] [Debug] Fallen trap disappeared: Fallen Trap: 1850 (10008); (2559, 2915, 0) [10:00:56] [Debug] Found trapping task: Collecting disabled trap [10:00:59] [Debug] Trap no longer exists: ACTIVE (61096) (0) (2559, 2917, 0) [10:00:59] [Debug] Found fallen trap at (2559, 2917, 0) [10:01:01] [Debug] Trap no longer exists: DISABLED (33636) (42455) (2561, 2917, 0) [10:01:01] [Debug] Trap dismantled [10:01:02] [Debug] Began setting trap... (noticed at tile (2561, 2917, 0)) [10:01:02] [Debug] Start tile: (2561, 2917, 0) [10:01:02] [Debug] Setting trap at (2561, 2917, 0) [10:01:02] [Debug] Scheduled trap finder [10:01:02] [Debug] Found fallen trap at (2561, 2917, 0) [10:01:04] [Debug] Fallen trap disappeared: Fallen Trap: 1732 (10008); (2561, 2917, 0) [10:01:04] [Debug] Trap finder found trap at (2561, 2917, 0) [10:01:06] [Debug] Found trapping task: Re-laying trap [10:01:08] [Debug] Began setting trap... (noticed at tile (2559, 2917, 0)) [10:01:08] [Debug] Start tile: (2559, 2917, 0) [10:01:09] [Debug] Setting trap at (2559, 2917, 0) [10:01:09] [Debug] Scheduled trap finder [10:01:10] [Debug] Fallen trap disappeared: Fallen Trap: 11411 (10008); (2559, 2917, 0) [10:01:10] [Debug] Trap finder found trap at (2559, 2917, 0) [10:01:11] [ABC2] Picking up mouse [10:01:16] [Debug] Found trapping task: Predicting next trap trigger [10:01:16] [ABC2] Sleeping for: 558 [10:01:18] [Debug] Trap at (2561, 2915, 0) changed state to TRANSITIONING [10:01:20] [Debug] Trap at (2561, 2915, 0) changed state to CAUGHT [10:01:21] [Debug] Found trapping task: Looting trap [10:01:23] [Debug] Trap at (2559, 2917, 0) changed state to TRANSITIONING [10:01:24] [Debug] Trap at (2559, 2917, 0) changed state to CAUGHT [10:01:25] [Debug] Trap no longer exists: CAUGHT (47430) (55379) (2561, 2915, 0) [10:01:25] [Debug] Trap dismantled [10:01:25] [Debug] Caught red chin [10:01:26] [Debug] Found fallen trap at (2561, 2915, 0) [10:01:26] [Debug] Began setting trap... (noticed at tile (2561, 2915, 0)) [10:01:26] [Debug] Start tile: (2561, 2915, 0) [10:01:26] [Debug] Setting trap at (2561, 2915, 0) [10:01:26] [Debug] Scheduled trap finder [10:01:28] [Debug] Trap finder found trap at (2561, 2915, 0) [10:01:28] [Debug] Fallen trap disappeared: Fallen Trap: 1855 (10008); (2561, 2915, 0) [10:01:29] [Debug] Trap at (2561, 2917, 0) changed state to TRANSITIONING [10:01:30] [Debug] Found trapping task: Looting trap [10:01:30] [Debug] Trap at (2561, 2917, 0) changed state to CAUGHT [10:01:32] [Debug] Trap at (2559, 2915, 0) changed state to TRANSITIONING [10:01:33] [Debug] Trap at (2559, 2915, 0) changed state to CAUGHT [10:01:34] [Debug] Trap dismantled [10:01:34] [Debug] Caught red chin [10:01:34] [Debug] Trap no longer exists: CAUGHT (23985) (49777) (2559, 2917, 0) [10:01:36] [Debug] Began setting trap... (noticed at tile (2559, 2917, 0)) [10:01:36] [Debug] Start tile: (2559, 2917, 0) [10:01:36] [Debug] Setting trap at (2559, 2917, 0) [10:01:36] [Debug] Scheduled trap finder [10:01:36] [Debug] Found fallen trap at (2559, 2917, 0) [10:01:38] [Debug] Fallen trap disappeared: Fallen Trap: 1766 (10008); (2559, 2917, 0) [10:01:38] [Debug] Trap finder found trap at (2559, 2917, 0) [10:01:40] [Debug] Found trapping task: Looting trap [10:01:43] [Debug] Trap dismantled [10:01:43] [Debug] Trap no longer exists: CAUGHT (48664) (49926) (2559, 2915, 0) [10:01:43] [Debug] Trap at (2561, 2915, 0) changed state to TRANSITIONING [10:01:43] [Debug] Caught red chin [10:01:44] [Debug] Trap at (2561, 2915, 0) changed state to DISABLED [10:01:45] [Debug] Found fallen trap at (2559, 2915, 0) [10:01:45] [Debug] Began setting trap... (noticed at tile (2559, 2915, 0)) [10:01:45] [Debug] Start tile: (2559, 2915, 0) [10:01:45] [Debug] Setting trap at (2559, 2915, 0) [10:01:45] [Debug] Scheduled trap finder [10:01:47] [Debug] Trap no longer exists: ACTIVE (60570) (0) (2560, 2916, 0) [10:01:47] [Debug] Fallen trap disappeared: Fallen Trap: 1798 (10008); (2559, 2915, 0) [10:01:47] [Debug] Found fallen trap at (2560, 2916, 0) [10:01:47] [Debug] Trap finder found trap at (2559, 2915, 0) [10:01:49] [Debug] Found trapping task: Re-laying trap [10:01:51] [Debug] Began setting trap... (noticed at tile (2559, 2915, 0)) [10:01:51] [Debug] Start tile: (2559, 2915, 0) [10:01:51] [Debug] Setting trap at (2560, 2916, 0) [10:01:51] [Debug] Scheduled trap finder [10:01:53] [Debug] Fallen trap disappeared: Fallen Trap: 5934 (10008); (2560, 2916, 0) [10:01:53] [Debug] Trap finder found trap at (2560, 2916, 0) [10:01:55] [Debug] Found trapping task: Looting trap [10:01:56] [Debug] Trap at (2559, 2917, 0) changed state to TRANSITIONING [10:01:57] [Debug] Trap at (2559, 2917, 0) changed state to CAUGHT [10:02:00] [Debug] Trap no longer exists: CAUGHT (55242) (30704) (2561, 2917, 0) [10:02:00] [Debug] Trap dismantled [10:02:00] [Debug] Caught red chin [10:02:01] [Debug] Began setting trap... (noticed at tile (2561, 2917, 0)) [10:02:01] [Debug] Start tile: (2561, 2917, 0) [10:02:01] [Debug] Setting trap at (2561, 2917, 0) [10:02:01] [Debug] Scheduled trap finder [10:02:01] [Debug] Found fallen trap at (2561, 2917, 0) [10:02:03] [Debug] Fallen trap disappeared: Fallen Trap: 1770 (10008); (2561, 2917, 0) [10:02:03] [Debug] Trap finder found trap at (2561, 2917, 0) [10:02:05] [Debug] Found trapping task: Looting trap [10:02:07] [Debug] Hovering predicted action: Collecting disabled trap at (2561, 2915, 0) [10:02:08] [Debug] Trap dismantled [10:02:08] [Debug] Caught red chin [10:02:08] [Debug] Trap no longer exists: CAUGHT (30587) (48120) (2559, 2917, 0) [10:02:10] [Debug] Trap at (2559, 2915, 0) changed state to TRANSITIONING [10:02:10] [Debug] Found fallen trap at (2559, 2917, 0) [10:02:10] [Debug] Began setting trap... (noticed at tile (2559, 2917, 0)) [10:02:10] [Debug] Start tile: (2559, 2917, 0) [10:02:10] [Debug] Setting trap at (2559, 2917, 0) [10:02:10] [Debug] Scheduled trap finder [10:02:11] [Debug] Trap at (2559, 2915, 0) changed state to CAUGHT [10:02:12] [Debug] Fallen trap disappeared: Fallen Trap: 1898 (10008); (2559, 2917, 0) [10:02:12] [Debug] Trap finder found trap at (2559, 2917, 0) [10:02:14] [Debug] Found trapping task: Looting trap [10:02:17] [Debug] Trap at (2561, 2917, 0) changed state to TRANSITIONING [10:02:18] [Debug] Trap no longer exists: CAUGHT (31249) (52742) (2559, 2915, 0) [10:02:18] [Debug] Trap dismantled [10:02:18] [Debug] Caught red chin [10:02:19] [Debug] Trap at (2561, 2917, 0) changed state to CAUGHT [10:02:20] [Debug] Found fallen trap at (2559, 2915, 0) [10:02:20] [Debug] Began setting trap... (noticed at tile (2559, 2915, 0)) [10:02:20] [Debug] Start tile: (2559, 2915, 0) [10:02:20] [Debug] Setting trap at (2559, 2915, 0) [10:02:20] [Debug] Scheduled trap finder [10:02:22] [Debug] Fallen trap disappeared: Fallen Trap: 1817 (10008); (2559, 2915, 0) [10:02:22] [Debug] Trap finder found trap at (2559, 2915, 0) [10:02:23] [Debug] Found trapping task: Collecting disabled trap [10:02:26] [Debug] Trap at (2559, 2917, 0) changed state to TRANSITIONING [10:02:27] [Debug] Trap at (2559, 2917, 0) changed state to CAUGHT [10:02:28] [Debug] Trap no longer exists: DISABLED (59414) (16764) (2561, 2915, 0) [10:02:28] [Debug] Trap dismantled [10:02:29] [Debug] Began setting trap... (noticed at tile (2561, 2915, 0)) [10:02:29] [Debug] Start tile: (2561, 2915, 0) [10:02:29] [Debug] Setting trap at (2561, 2915, 0) [10:02:29] [Debug] Scheduled trap finder [10:02:30] [Debug] Found fallen trap at (2561, 2915, 0) [10:02:31] [Debug] Fallen trap disappeared: Fallen Trap: 1585 (10008); (2561, 2915, 0) [10:02:31] [Debug] Trap finder found trap at (2561, 2915, 0) [10:02:33] [Debug] Found trapping task: Looting trap [10:02:37] [Debug] Trap no longer exists: CAUGHT (34214) (41307) (2561, 2917, 0) [10:02:37] [Debug] Trap dismantled [10:02:37] [Debug] Caught red chin [10:02:39] [Debug] Began setting trap... (noticed at tile (2561, 2917, 0)) [10:02:39] [Debug] Start tile: (2561, 2917, 0) [10:02:39] [Debug] Setting trap at (2561, 2917, 0) [10:02:39] [Debug] Scheduled trap finder [10:02:39] [Debug] Found fallen trap at (2561, 2917, 0) [10:02:40] [Debug] Trap at (2559, 2915, 0) changed state to TRANSITIONING [10:02:41] [Debug] Fallen trap disappeared: Fallen Trap: 1620 (10008); (2561, 2917, 0) [10:02:41] [Debug] Trap finder found trap at (2561, 2917, 0) [10:02:42] [Debug] Trap at (2559, 2915, 0) changed state to CAUGHT [10:02:43] [Debug] Found trapping task: Looting trap [10:02:45] [ABC2] Picking up mouse [10:02:46] [Debug] Trap no longer exists: CAUGHT (33872) (40816) (2559, 2917, 0) [10:02:46] [Debug] Trap dismantled [10:02:46] [Debug] Caught red chin [10:02:48] [Debug] Began setting trap... (noticed at tile (2559, 2917, 0)) [10:02:48] [Debug] Start tile: (2559, 2917, 0) [10:02:48] [Debug] Setting trap at (2559, 2917, 0) [10:02:48] [Debug] Scheduled trap finder [10:02:48] [Debug] Found fallen trap at (2559, 2917, 0) [10:02:50] [Debug] Fallen trap disappeared: Fallen Trap: 1643 (10008); (2559, 2917, 0) [10:02:50] [Debug] Trap finder found trap at (2559, 2917, 0) [10:02:51] [Debug] Found trapping task: Looting trap [10:02:54] [Debug] Trap no longer exists: ACTIVE (61180) (0) (2560, 2916, 0) [10:02:54] [Debug] Found fallen trap at (2560, 2916, 0) [10:02:55] [Debug] Trap no longer exists: CAUGHT (33585) (46381) (2559, 2915, 0) [10:02:55] [Debug] Trap dismantled [10:02:55] [Debug] Caught red chin [10:02:57] [Debug] Began setting trap... (noticed at tile (2559, 2915, 0)) [10:02:57] [Debug] Start tile: (2559, 2915, 0) [10:02:57] [Debug] Setting trap at (2559, 2915, 0) [10:02:57] [Debug] Scheduled trap finder [10:02:57] [Debug] Found fallen trap at (2559, 2915, 0) [10:02:58] [Debug] Trap at (2561, 2915, 0) changed state to TRANSITIONING [10:02:59] [Debug] Trap at (2561, 2915, 0) changed state to CAUGHT [10:02:59] [Debug] Fallen trap disappeared: Fallen Trap: 1899 (10008); (2559, 2915, 0) [10:02:59] [Debug] Trap finder found trap at (2559, 2915, 0) [10:03:01] [Debug] Found trapping task: Re-laying trap [10:03:03] [Debug] Trap at (2559, 2917, 0) changed state to TRANSITIONING [10:03:03] [Debug] Began setting trap... (noticed at tile (2559, 2915, 0)) [10:03:03] [Debug] Start tile: (2559, 2915, 0) [10:03:03] [Debug] Setting trap at (2560, 2916, 0) [10:03:03] [Debug] Scheduled trap finder [10:03:04] [Debug] Trap at (2559, 2917, 0) changed state to DISABLED [10:03:05] [Debug] Fallen trap disappeared: Fallen Trap: 10705 (10008); (2560, 2916, 0) [10:03:05] [Debug] Trap finder found trap at (2560, 2916, 0) [10:03:05] [Debug] Trap at (2561, 2917, 0) changed state to TRANSITIONING [10:03:07] [Debug] Trap at (2561, 2917, 0) changed state to CAUGHT [10:03:07] [Debug] Found trapping task: Collecting disabled trap [10:03:10] [Debug] Trap no longer exists: DISABLED (20267) (54026) (2559, 2917, 0) [10:03:10] [Debug] Trap dismantled [10:03:11] [ABC2] Moving mouse [10:03:12] [Debug] Began setting trap... (noticed at tile (2559, 2917, 0)) [10:03:12] [Debug] Start tile: (2559, 2917, 0) [10:03:12] [Debug] Setting trap at (2559, 2917, 0) [10:03:12] [Debug] Scheduled trap finder [10:03:12] [Debug] Found fallen trap at (2559, 2917, 0) [10:03:14] [Debug] Fallen trap disappeared: Fallen Trap: 1697 (10008); (2559, 2917, 0) [10:03:14] [Debug] Trap finder found trap at (2559, 2917, 0) [10:03:16] [Debug] Found trapping task: Looting trap [10:03:18] [Debug] Trap at (2559, 2915, 0) changed state to TRANSITIONING [10:03:18] [Debug] Trap at (2560, 2916, 0) changed state to TRANSITIONING [10:03:19] [Debug] Trap at (2559, 2915, 0) changed state to CAUGHT [10:03:19] [Debug] Trap at (2560, 2916, 0) changed state to DISABLED [10:03:20] [Debug] Trap dismantled [10:03:20] [Debug] Caught red chin [10:03:20] [Debug] Trap no longer exists: CAUGHT (38914) (46875) (2561, 2917, 0) [10:03:22] [Debug] Began setting trap... (noticed at tile (2561, 2917, 0)) [10:03:22] [Debug] Start tile: (2561, 2917, 0) [10:03:22] [Debug] Setting trap at (2561, 2917, 0) [10:03:22] [Debug] Scheduled trap finder [10:03:22] [Debug] Found fallen trap at (2561, 2917, 0) [10:03:23] [Debug] Fallen trap disappeared: Fallen Trap: 1829 (10008); (2561, 2917, 0) [10:03:24] [Debug] Trap finder found trap at (2561, 2917, 0) [10:03:25] [Debug] Found trapping task: Collecting disabled trap [10:03:29] [Debug] Trap no longer exists: DISABLED (23923) (50432) (2560, 2916, 0) [10:03:29] [Debug] Trap dismantled [10:03:31] [Debug] Found fallen trap at (2560, 2916, 0) [10:03:31] [Debug] Began setting trap... (noticed at tile (2560, 2916, 0)) [10:03:31] [Debug] Start tile: (2560, 2916, 0) [10:03:31] [Debug] Setting trap at (2560, 2916, 0) [10:03:31] [Debug] Scheduled trap finder [10:03:32] [Debug] Fallen trap disappeared: Fallen Trap: 1780 (10008); (2560, 2916, 0) [10:03:33] [Debug] Trap finder found trap at (2560, 2916, 0) [10:03:34] [Debug] Found trapping task: Looting trap [10:03:38] [Debug] Trap dismantled [10:03:38] [Debug] Caught red chin [10:03:38] [Debug] Trap no longer exists: CAUGHT (38748) (41349) (2559, 2915, 0) [10:03:40] [Debug] Began setting trap... (noticed at tile (2559, 2915, 0)) [10:03:40] [Debug] Start tile: (2559, 2915, 0) [10:03:40] [Debug] Setting trap at (2559, 2915, 0) [10:03:40] [Debug] Scheduled trap finder [10:03:40] [Debug] Found fallen trap at (2559, 2915, 0) [10:03:41] [Debug] Trap at (2559, 2917, 0) changed state to TRANSITIONING [10:03:41] [Debug] Fallen trap disappeared: Fallen Trap: 1670 (10008); (2559, 2915, 0) [10:03:42] [Debug] Trap finder found trap at (2559, 2915, 0) [10:03:42] [Debug] Trap at (2559, 2917, 0) changed state to CAUGHT [10:03:43] [Debug] Found trapping task: Looting trap [10:03:47] [Debug] Trap no longer exists: CAUGHT (76218) (11475) (2561, 2915, 0) [10:03:47] [Debug] Trap dismantled [10:03:47] [Debug] Caught red chin [10:03:48] [Debug] Trap at (2561, 2917, 0) changed state to TRANSITIONING [10:03:49] [Debug] Began setting trap... (noticed at tile (2561, 2915, 0)) [10:03:49] [Debug] Start tile: (2561, 2915, 0) [10:03:49] [Debug] Setting trap at (2561, 2915, 0) [10:03:49] [Debug] Scheduled trap finder [10:03:49] [Debug] Trap at (2561, 2917, 0) changed state to CAUGHT [10:03:49] [Debug] Found fallen trap at (2561, 2915, 0) [10:03:51] [Debug] Fallen trap disappeared: Fallen Trap: 1704 (10008); (2561, 2915, 0) [10:03:51] [Debug] Trap finder found trap at (2561, 2915, 0) [10:03:53] [Debug] Found trapping task: Looting trap [10:03:56] [Debug] Trap at (2559, 2915, 0) changed state to TRANSITIONING [10:03:56] [Debug] Trap at (2559, 2915, 0) changed state to CAUGHT [10:03:57] [Debug] Trap no longer exists: CAUGHT (33297) (52237) (2561, 2917, 0) [10:03:57] [Debug] Trap dismantled [10:03:57] [Debug] Caught red chin [10:03:59] [Debug] Found fallen trap at (2561, 2917, 0) [10:03:59] [Debug] Began setting trap... (noticed at tile (2561, 2917, 0)) [10:03:59] [Debug] Start tile: (2561, 2917, 0) [10:03:59] [Debug] Setting trap at (2561, 2917, 0) [10:03:59] [Debug] Scheduled trap finder [10:04:01] [Debug] Fallen trap disappeared: Fallen Trap: 1879 (10008); (2561, 2917, 0) [10:04:01] [Debug] Trap finder found trap at (2561, 2917, 0) [10:04:03] [Debug] Found trapping task: Looting trap [10:04:05] [Debug] Trap at (2561, 2915, 0) changed state to TRANSITIONING [10:04:05] [Debug] Trap dismantled [10:04:05] [Debug] Trap no longer exists: CAUGHT (51637) (36786) (2559, 2917, 0) [10:04:06] [Debug] Caught red chin [10:04:06] [Debug] Trap at (2561, 2915, 0) changed state to CAUGHT [10:04:07] [Debug] Began setting trap... (noticed at tile (2559, 2917, 0)) [10:04:07] [Debug] Start tile: (2559, 2917, 0) [10:04:07] [Debug] Setting trap at (2559, 2917, 0) [10:04:07] [Debug] Scheduled trap finder [10:04:07] [Debug] Found fallen trap at (2559, 2917, 0) [10:04:09] [Debug] Trap finder found trap at (2559, 2917, 0) [10:04:09] [Debug] Fallen trap disappeared: Fallen Trap: 1816 (10008); (2559, 2917, 0) [10:04:11] [Debug] Found trapping task: Looting trap [10:04:14] [Debug] Trap no longer exists: CAUGHT (32861) (42088) (2559, 2915, 0) [10:04:14] [Debug] Trap dismantled [10:04:14] [Debug] Caught red chin [10:04:16] [Debug] Found fallen trap at (2559, 2915, 0) [10:04:16] [Debug] Began setting trap... (noticed at tile (2559, 2915, 0)) [10:04:16] [Debug] Start tile: (2559, 2915, 0) [10:04:16] [Debug] Setting trap at (2559, 2915, 0) [10:04:16] [Debug] Scheduled trap finder [10:04:17] [Debug] Trap at (2561, 2917, 0) changed state to TRANSITIONING [10:04:18] [Debug] Fallen trap disappeared: Fallen Trap: 1865 (10008); (2559, 2915, 0) [10:04:18] [Debug] Trap finder found trap at (2559, 2915, 0) [10:04:19] [Debug] Trap at (2561, 2917, 0) changed state to DISABLED [10:04:20] [Debug] Found trapping task: Looting trap [10:04:23] [Debug] Trap at (2559, 2917, 0) changed state to TRANSITIONING [10:04:24] [Debug] Trap no longer exists: CAUGHT (33065) (41922) (2561, 2915, 0) [10:04:24] [Debug] Trap at (2559, 2917, 0) changed state to CAUGHT [10:04:24] [Debug] Trap dismantled [10:04:24] [Debug] Caught red chin [10:04:26] [Debug] Began setting trap... (noticed at tile (2561, 2915, 0)) [10:04:26] [Debug] Start tile: (2561, 2915, 0) [10:04:26] [Debug] Setting trap at (2561, 2915, 0) [10:04:26] [Debug] Scheduled trap finder [10:04:26] [Debug] Found fallen trap at (2561, 2915, 0) [10:04:28] [Debug] Fallen trap disappeared: Fallen Trap: 1785 (10008); (2561, 2915, 0) [10:04:28] [Debug] Trap finder found trap at (2561, 2915, 0) [10:04:30] [Debug] Found trapping task: Collecting disabled trap [10:04:33] [Debug] Hovering predicted action: Looting trap at (2559, 2917, 0) [10:04:34] [Debug] Trap no longer exists: ACTIVE (61265) (0) (2560, 2916, 0) [10:04:34] [Debug] Trap at (2559, 2915, 0) changed state to TRANSITIONING [10:04:34] [Debug] Found fallen trap at (2560, 2916, 0) [10:04:34] [Debug] Trap dismantled [10:04:34] [Debug] Trap no longer exists: DISABLED (33273) (44593) (2561, 2917, 0) [10:04:35] [Debug] Trap at (2559, 2915, 0) changed state to CAUGHT [10:04:36] [Debug] Began setting trap... (noticed at tile (2561, 2917, 0)) [10:04:36] [Debug] Start tile: (2561, 2917, 0) [10:04:36] [Debug] Setting trap at (2561, 2917, 0) [10:04:36] [Debug] Scheduled trap finder [10:04:36] [Debug] Found fallen trap at (2561, 2917, 0) [10:04:38] [Debug] Fallen trap disappeared: Fallen Trap: 1712 (10008); (2561, 2917, 0) [10:04:38] [Debug] Trap finder found trap at (2561, 2917, 0) [10:04:40] [Debug] Found trapping task: Re-laying trap [10:04:41] [Debug] Began setting trap... (noticed at tile (2560, 2916, 0)) [10:04:41] [Debug] Start tile: (2560, 2916, 0) [10:04:42] [Debug] Setting trap at (2560, 2916, 0) [10:04:42] [Debug] Scheduled trap finder [10:04:43] [Debug] Fallen trap disappeared: Fallen Trap: 9437 (10008); (2560, 2916, 0) [10:04:43] [Debug] Trap finder found trap at (2560, 2916, 0) [10:04:45] [Debug] Found trapping task: Looting trap [10:04:49] [Debug] Trap dismantled [10:04:49] [Debug] Trap no longer exists: CAUGHT (30533) (46235) (2559, 2915, 0) [10:04:49] [Debug] Caught red chin [10:04:50] [Debug] Began setting trap... (noticed at tile (2559, 2915, 0)) [10:04:50] [Debug] Start tile: (2559, 2915, 0) [10:04:50] [Debug] Setting trap at (2559, 2915, 0) [10:04:50] [Debug] Scheduled trap finder [10:04:50] [Debug] Found fallen trap at (2559, 2915, 0) [10:04:52] [Debug] Fallen trap disappeared: Fallen Trap: 1801 (10008); (2559, 2915, 0) [10:04:52] [Debug] Trap finder found trap at (2559, 2915, 0) [10:04:53] [Debug] Trap at (2561, 2915, 0) changed state to TRANSITIONING [10:04:54] [Debug] Found trapping task: Looting trap [10:04:54] [Debug] Trap at (2561, 2915, 0) changed state to CAUGHT [10:04:58] [Debug] Trap dismantled [10:04:58] [Debug] Trap no longer exists: CAUGHT (49229) (25864) (2559, 2917, 0) [10:04:58] [Debug] Caught red chin [10:05:00] [Debug] Found fallen trap at (2559, 2917, 0) [10:05:00] [Debug] Began setting trap... (noticed at tile (2559, 2917, 0)) [10:05:00] [Debug] Start tile: (2559, 2917, 0) [10:05:00] [Debug] Setting trap at (2559, 2917, 0) [10:05:00] [Debug] Scheduled trap finder [10:05:01] [Debug] Trap at (2561, 2917, 0) changed state to TRANSITIONING [10:05:02] [Debug] Fallen trap disappeared: Fallen Trap: 1813 (10008); (2559, 2917, 0) [10:05:02] [Debug] Trap finder found trap at (2559, 2917, 0) [10:05:03] [Debug] Trap at (2561, 2917, 0) changed state to CAUGHT [10:05:04] [Debug] Found trapping task: Looting trap [10:05:07] [Debug] Trap no longer exists: CAUGHT (29372) (55322) (2561, 2917, 0) [10:05:07] [Debug] Trap dismantled [10:05:07] [Debug] Caught red chin [10:05:08] [Debug] Trap at (2560, 2916, 0) changed state to TRANSITIONING [10:05:09] [Debug] Trap at (2560, 2916, 0) changed state to CAUGHT [10:05:09] [Debug] Found fallen trap at (2561, 2917, 0) [10:05:09] [Debug] Began setting trap... (noticed at tile (2561, 2917, 0)) [10:05:09] [Debug] Start tile: (2561, 2917, 0) [10:05:09] [Debug] Setting trap at (2561, 2917, 0) [10:05:09] [Debug] Scheduled trap finder [10:05:11] [Debug] Fallen trap disappeared: Fallen Trap: 1761 (10008); (2561, 2917, 0) [10:05:11] [Debug] Trap finder found trap at (2561, 2917, 0) [10:05:13] [Debug] Found trapping task: Looting trap [10:05:15] [Debug] Trap at (2559, 2917, 0) changed state to TRANSITIONING [10:05:16] [Debug] Trap at (2559, 2917, 0) changed state to CAUGHT [10:05:16] [Debug] Trap no longer exists: CAUGHT (32948) (52823) (2560, 2916, 0) [10:05:16] [Debug] Trap dismantled [10:05:16] [Debug] Caught red chin [10:05:18] [Debug] Began setting trap... (noticed at tile (2560, 2916, 0)) [10:05:18] [Debug] Start tile: (2560, 2916, 0) [10:05:18] [Debug] Setting trap at (2560, 2916, 0) [10:05:18] [Debug] Scheduled trap finder [10:05:18] [Debug] Found fallen trap at (2560, 2916, 0) [10:05:20] [Debug] Fallen trap disappeared: Fallen Trap: 1680 (10008); (2560, 2916, 0) [10:05:20] [Debug] Trap finder found trap at (2560, 2916, 0) [10:05:22] [Debug] Found trapping task: Looting trap [10:05:23] [Debug] Trap at (2559, 2915, 0) changed state to TRANSITIONING [10:05:24] [ABC2] Picking up mouse [10:05:24] [Debug] Hovering predicted action: Looting trap at (2561, 2915, 0) [10:05:24] [Debug] Trap at (2559, 2915, 0) changed state to CAUGHT [10:05:25] [Debug] Trap no longer exists: CAUGHT (23338) (50407) (2559, 2917, 0) [10:05:25] [Debug] Trap dismantled [10:05:25] [Debug] Caught red chin [10:05:27] [Debug] Began setting trap... (noticed at tile (2559, 2917, 0)) [10:05:27] [Debug] Start tile: (2559, 2917, 0) [10:05:27] [Debug] Setting trap at (2559, 2917, 0) [10:05:27] [Debug] Scheduled trap finder [10:05:27] [Debug] Found fallen trap at (2559, 2917, 0) [10:05:29] [Debug] Fallen trap disappeared: Fallen Trap: 1667 (10008); (2559, 2917, 0) [10:05:29] [Debug] Trap finder found trap at (2559, 2917, 0) [10:05:31] [Debug] Found trapping task: Looting trap [10:05:34] [Debug] Trap at (2560, 2916, 0) changed state to TRANSITIONING [10:05:34] [Debug] Trap no longer exists: CAUGHT (42008) (50174) (2559, 2915, 0) [10:05:34] [Debug] Trap dismantled [10:05:34] [Debug] Caught red chin [10:05:35] [Debug] Trap at (2560, 2916, 0) changed state to CAUGHT [10:05:36] [Debug] Began setting trap... (noticed at tile (2559, 2915, 0)) [10:05:36] [Debug] Start tile: (2559, 2915, 0) [10:05:36] [Debug] Setting trap at (2559, 2915, 0) [10:05:36] [Debug] Scheduled trap finder [10:05:36] [Debug] Found fallen trap at (2559, 2915, 0) [10:05:38] [Debug] Fallen trap disappeared: Fallen Trap: 1637 (10008); (2559, 2915, 0) [10:05:38] [Debug] Trap finder found trap at (2559, 2915, 0) [10:05:38] [Session Tracker] Data updated successfully [10:05:40] [Debug] Found trapping task: Looting trap [10:05:45] [Debug] Trap no longer exists: CAUGHT (77374) (9188) (2561, 2915, 0) [10:05:45] [Debug] Trap dismantled [10:05:45] [Debug] Caught red chin [10:05:47] [Debug] Began setting trap... (noticed at tile (2561, 2915, 0)) [10:05:47] [Debug] Start tile: (2561, 2915, 0) [10:05:47] [Debug] Found fallen trap at (2561, 2915, 0) [10:05:47] [Debug] Setting trap at (2561, 2915, 0) [10:05:47] [Debug] Scheduled trap finder [10:05:49] [Debug] Fallen trap disappeared: Fallen Trap: 1800 (10008); (2561, 2915, 0) [10:05:49] [Debug] Trap finder found trap at (2561, 2915, 0) [10:05:51] [Debug] Found trapping task: Looting trap [10:05:53] [Debug] Trap at (2559, 2915, 0) changed state to TRANSITIONING [10:05:54] [Debug] Trap no longer exists: CAUGHT (34102) (40797) (2560, 2916, 0) [10:05:54] [Debug] Trap dismantled [10:05:54] [Debug] Caught red chin [10:05:55] [Debug] Trap at (2559, 2915, 0) changed state to CAUGHT [10:05:56] [Debug] Found fallen trap at (2560, 2916, 0) [10:05:56] [Debug] Began setting trap... (noticed at tile (2560, 2916, 0)) [10:05:56] [Debug] Start tile: (2560, 2916, 0) [10:05:56] [Debug] Setting trap at (2560, 2916, 0) [10:05:56] [Debug] Scheduled trap finder [10:05:58] [Debug] Fallen trap disappeared: Fallen Trap: 1825 (10008); (2560, 2916, 0) [10:05:58] [Debug] Trap finder found trap at (2560, 2916, 0) [10:06:00] [Debug] Found trapping task: Looting trap [10:06:02] [Debug] Trap dismantled [10:06:02] [Debug] Caught red chin [10:06:02] [Debug] Trap no longer exists: CAUGHT (24527) (52221) (2559, 2915, 0) [10:06:02] [Debug] Trap at (2561, 2915, 0) changed state to TRANSITIONING [10:06:04] [Debug] Trap at (2561, 2915, 0) changed state to CAUGHT [10:06:04] [Debug] Found fallen trap at (2559, 2915, 0) [10:06:04] [Debug] Began setting trap... (noticed at tile (2559, 2915, 0)) [10:06:04] [Debug] Start tile: (2559, 2915, 0) [10:06:04] [Debug] Setting trap at (2559, 2915, 0) [10:06:04] [Debug] Scheduled trap finder [10:06:06] [Debug] Fallen trap disappeared: Fallen Trap: 1943 (10008); (2559, 2915, 0) [10:06:06] [Debug] Trap finder found trap at (2559, 2915, 0) [10:06:08] [Debug] Found trapping task: Looting trap [10:06:12] [Debug] Trap no longer exists: ACTIVE (60559) (0) (2561, 2917, 0) [10:06:12] [Debug] Trap at (2560, 2916, 0) changed state to TRANSITIONING [10:06:12] [Debug] Found fallen trap at (2561, 2917, 0) [10:06:12] [Debug] Trap dismantled [10:06:12] [Debug] Trap no longer exists: CAUGHT (23424) (51566) (2561, 2915, 0) [10:06:12] [Debug] Caught red chin [10:06:13] [Debug] Trap at (2560, 2916, 0) changed state to CAUGHT [10:06:14] [Debug] Began setting trap... (noticed at tile (2561, 2915, 0)) [10:06:14] [Debug] Start tile: (2561, 2915, 0) [10:06:14] [Debug] Setting trap at (2561, 2915, 0) [10:06:14] [Debug] Scheduled trap finder [10:06:14] [Debug] Found fallen trap at (2561, 2915, 0) [10:06:16] [Debug] Fallen trap disappeared: Fallen Trap: 1713 (10008); (2561, 2915, 0) [10:06:16] [Debug] Trap finder found trap at (2561, 2915, 0) [10:06:18] [Debug] Found trapping task: Re-laying trap [10:06:19] [Debug] Trap at (2559, 2915, 0) changed state to TRANSITIONING [10:06:20] [Debug] Began setting trap... (noticed at tile (2560, 2916, 0)) [10:06:20] [Debug] Start tile: (2560, 2916, 0) [10:06:20] [Debug] Setting trap at (2561, 2917, 0) [10:06:20] [Debug] Scheduled trap finder [10:06:21] [Debug] Trap at (2559, 2915, 0) changed state to DISABLED [10:06:22] [Debug] Trap finder found trap at (2561, 2917, 0) [10:06:22] [Debug] Fallen trap disappeared: Fallen Trap: 10105 (10008); (2561, 2917, 0) [10:06:24] [Debug] Found trapping task: Looting trap [10:06:26] [Debug] Trap no longer exists: CAUGHT (28715) (46239) (2560, 2916, 0) [10:06:26] [Debug] Trap dismantled [10:06:26] [Debug] Caught red chin [10:06:28] [Debug] Began setting trap... (noticed at tile (2560, 2916, 0)) [10:06:28] [Debug] Start tile: (2560, 2916, 0) [10:06:28] [Debug] Setting trap at (2560, 2916, 0) [10:06:28] [Debug] Scheduled trap finder [10:06:28] [Debug] Found fallen trap at (2560, 2916, 0) [10:06:29] [Debug] Trap no longer exists: ACTIVE (60434) (0) (2559, 2917, 0) [10:06:29] [Debug] Trap at (2561, 2915, 0) changed state to TRANSITIONING [10:06:30] [Debug] Found fallen trap at (2559, 2917, 0) [10:06:30] [Debug] Trap finder found trap at (2560, 2916, 0) [10:06:30] [Debug] Fallen trap disappeared: Fallen Trap: 1778 (10008); (2560, 2916, 0) [10:06:31] [Debug] Trap at (2561, 2915, 0) changed state to CAUGHT [10:06:32] [Debug] Found trapping task: Re-laying trap [10:06:34] [Debug] Began setting trap... (noticed at tile (2559, 2917, 0)) [10:06:34] [Debug] Start tile: (2559, 2917, 0) [10:06:34] [Debug] Hovering predicted action: Collecting disabled trap at (2559, 2915, 0) [10:06:34] [Debug] Setting trap at (2559, 2917, 0) [10:06:34] [Debug] Scheduled trap finder [10:06:35] [Debug] Trap finder found trap at (2559, 2917, 0) [10:06:35] [Debug] Fallen trap disappeared: Fallen Trap: 5956 (10008); (2559, 2917, 0) [10:06:37] [Debug] Found trapping task: Collecting disabled trap [10:06:41] [Debug] Trap no longer exists: DISABLED (34447) (39684) (2559, 2915, 0) [10:06:41] [Debug] Trap dismantled [10:06:43] [Debug] Found fallen trap at (2559, 2915, 0) [10:06:43] [Debug] Began setting trap... (noticed at tile (2559, 2915, 0)) [10:06:43] [Debug] Start tile: (2559, 2915, 0) [10:06:43] [Debug] Setting trap at (2559, 2915, 0) [10:06:43] [Debug] Scheduled trap finder [10:06:45] [Debug] Trap finder found trap at (2559, 2915, 0) [10:06:45] [Debug] Fallen trap disappeared: Fallen Trap: 1862 (10008); (2559, 2915, 0) [10:06:46] [Debug] Found trapping task: Looting trap [10:06:50] [Debug] Trap dismantled [10:06:50] [Debug] Caught red chin [10:06:50] [Debug] Trap no longer exists: CAUGHT (34791) (40326) (2561, 2915, 0) [10:06:51] [ABC2] Moving mouse [10:06:52] [Debug] Found fallen trap at (2561, 2915, 0) [10:06:52] [Debug] Began setting trap... (noticed at tile (2561, 2915, 0)) [10:06:52] [Debug] Start tile: (2561, 2915, 0) [10:06:52] [Debug] Setting trap at (2561, 2915, 0) [10:06:52] [Debug] Scheduled trap finder [10:06:54] [Debug] Fallen trap disappeared: Fallen Trap: 1824 (10008); (2561, 2915, 0) [10:06:54] [Debug] Trap finder found trap at (2561, 2915, 0) [10:06:56] [Debug] Found trapping task: Predicting next trap trigger [10:06:57] [Debug] Trap at (2560, 2916, 0) changed state to TRANSITIONING [10:06:58] [Debug] Trap at (2560, 2916, 0) changed state to CAUGHT [10:07:00] [Debug] Found trapping task: Looting trap [10:07:03] [Debug] Trap at (2561, 2917, 0) changed state to TRANSITIONING [10:07:03] [Debug] Trap no longer exists: CAUGHT (32937) (55348) (2560, 2916, 0) [10:07:03] [Debug] Trap dismantled [10:07:03] [Debug] Caught red chin [10:07:04] [Debug] Trap at (2561, 2917, 0) changed state to CAUGHT [10:07:05] [Debug] Began setting trap... (noticed at tile (2560, 2916, 0)) [10:07:05] [Debug] Start tile: (2560, 2916, 0) [10:07:05] [Debug] Setting trap at (2560, 2916, 0) [10:07:05] [Debug] Scheduled trap finder [10:07:05] [Debug] Found fallen trap at (2560, 2916, 0) [10:07:07] [Debug] Fallen trap disappeared: Fallen Trap: 1840 (10008); (2560, 2916, 0) [10:07:07] [Debug] Trap finder found trap at (2560, 2916, 0) [10:07:08] [Debug] Found trapping task: Looting trap [10:07:12] [Debug] Trap dismantled [10:07:12] [Debug] Caught red chin [10:07:12] [Debug] Trap no longer exists: CAUGHT (50464) (51567) (2561, 2917, 0) [10:07:13] [Debug] Trap at (2559, 2915, 0) changed state to TRANSITIONING [10:07:14] [Debug] Trap at (2559, 2915, 0) changed state to CAUGHT [10:07:14] [Debug] Found fallen trap at (2561, 2917, 0) [10:07:14] [Debug] Began setting trap... (noticed at tile (2561, 2917, 0)) [10:07:14] [Debug] Start tile: (2561, 2917, 0) [10:07:14] [Debug] Setting trap at (2561, 2917, 0) [10:07:14] [Debug] Scheduled trap finder [10:07:16] [Debug] Fallen trap disappeared: Fallen Trap: 1795 (10008); (2561, 2917, 0) [10:07:16] [Debug] Trap finder found trap at (2561, 2917, 0) [10:07:18] [Debug] Found trapping task: Looting trap [10:07:22] [Debug] Trap dismantled [10:07:22] [Debug] Caught red chin [10:07:22] [Debug] Trap no longer exists: CAUGHT (37168) (52184) (2559, 2915, 0) [10:07:23] [Debug] Began setting trap... (noticed at tile (2559, 2915, 0)) [10:07:23] [Debug] Start tile: (2559, 2915, 0) [10:07:23] [Debug] Setting trap at (2559, 2915, 0) [10:07:23] [Debug] Scheduled trap finder [10:07:24] [Debug] Found fallen trap at (2559, 2915, 0) [10:07:25] [Debug] Fallen trap disappeared: Fallen Trap: 1640 (10008); (2559, 2915, 0) [10:07:25] [Debug] Trap finder found trap at (2559, 2915, 0) [10:07:34] [Debug] Found placed trap to pick up: ACTIVE (8961) (51039) [10:07:36] [Debug] Trap at (2560, 2916, 0) changed state to TRANSITIONING [10:07:37] [Debug] Trap dismantled [10:07:37] [Debug] Trap no longer exists: ACTIVE (61200) (0) (2559, 2917, 0) [10:07:37] [Debug] Trap at (2560, 2916, 0) changed state to CAUGHT [10:07:37] [Debug] Trap no longer exists: ACTIVE (11334) (48666) (2559, 2915, 0) [10:07:37] [Debug] Found fallen trap at (2559, 2917, 0) [10:07:37] [Debug] Found fallen trap to pick up: CAUGHT (29830) (59861) [10:07:39] [Debug] Fallen trap disappeared: Fallen Trap: 1853 (10008); (2559, 2917, 0) [10:07:39] [Debug] Found placed trap to pick up: CAUGHT (31607) (58084) [10:07:41] [Debug] Trap dismantled [10:07:41] [Debug] Trap no longer exists: CAUGHT (34497) (55194) (2560, 2916, 0) [10:07:41] [Debug] Caught red chin [10:07:42] [Debug] Found placed trap to pick up: ACTIVE (25840) (34160) [10:07:43] [Debug] Trap no longer exists: ACTIVE (27562) (32438) (2561, 2917, 0) [10:07:43] [Debug] Trap dismantled [10:07:43] [Debug] Found placed trap to pick up: ACTIVE (49202) (10798) [10:07:46] [Debug] Trap dismantled [10:07:46] [Debug] Trap no longer exists: ACTIVE (51541) (8459) (2561, 2915, 0) [10:07:46] [Debug] Picked up all traps [10:07:46] [AFK Manager] Afk'ing for 332 seconds [10:07:46] [AFK Manager] Mouse off screen: true [10:11:57] We are attempting to solve the Dismissible Random random. [10:12:01] We successfully solved the Dismissible Random random. [10:13:18] [Debug] Found trapping task: Placing trap [10:13:18] [ABC2] Sleeping for: 8910 [10:13:29] [ABC2] Picking up mouse [10:13:30] [Debug] Found other hunters trap at (2558, 2916, 0)=0 [10:13:30] [Debug] Hunter nearby [10:13:30] [World Hop Executor] Attempting to hop to random members world [10:13:32] [World Hop Executor] Attempting to find random world... hop attempt #1 [10:13:34] [Debug] Reading from world cache [10:13:37] [Debug] Failed to parse world list [10:13:37] [World Hop Executor] Found world: -1 [10:13:40] [World Hop Executor] Attempting to find random world... hop attempt #2 [10:13:40] [Debug] Reading from world cache [10:13:42] [Debug] Failed to parse world list [10:13:42] [World Hop Executor] Found world: -1 [10:13:45] [World Hop Executor] Attempting to find random world... hop attempt #3 [10:13:45] [Debug] Reading from world cache [10:13:48] [Debug] Failed to parse world list [10:13:48] [World Hop Executor] Found world: -1 [10:13:50] [World Hop Executor] Attempting to find random world... hop attempt #4 [10:13:50] [Debug] Reading from world cache [10:13:53] [Debug] Failed to parse world list [10:13:53] [World Hop Executor] Found world: -1 [10:13:56] [World Hop Executor] Attempting to find random world... hop attempt #5 [10:13:56] [Debug] Reading from world cache [10:13:58] [Debug] Failed to parse world list [10:13:58] [World Hop Executor] Found world: -1 [10:13:58] [World Hop Executor] Failed to worldhop (too many attempts) [10:13:59] [World Hop Executor] Attempting to hop to random members world [10:14:01] [World Hop Executor] Attempting to find random world... hop attempt #1 [10:14:01] [Debug] Reading from world cache [10:14:04] [Debug] Failed to parse world list [10:14:04] [World Hop Executor] Found world: -1 [10:14:07] [World Hop Executor] Attempting to find random world... hop attempt #2 [10:14:07] [Debug] Reading from world cache [10:14:09] [Debug] Failed to parse world list [10:14:09] [World Hop Executor] Found world: -1 [10:14:12] [World Hop Executor] Attempting to find random world... hop attempt #3 [10:14:12] [Debug] Reading from world cache [10:14:14] [Debug] Failed to parse world list [10:14:14] [World Hop Executor] Found world: -1 [10:14:17] [World Hop Executor] Attempting to find random world... hop attempt #4 [10:14:17] [Debug] Reading from world cache [10:14:19] [Debug] Failed to parse world list [10:14:19] [World Hop Executor] Found world: -1 [10:14:22] [World Hop Executor] Attempting to find random world... hop attempt #5 [10:14:22] [Debug] Reading from world cache [10:14:25] [Debug] Failed to parse world list [10:14:25] [World Hop Executor] Found world: -1 [10:14:25] [World Hop Executor] Failed to worldhop (too many attempts) [10:14:25] [World Hop Executor] Attempting to hop to random members world [10:14:28] [World Hop Executor] Attempting to find random world... hop attempt #1 [10:14:28] [Debug] Reading from world cache [10:14:30] [Debug] Failed to parse world list [10:14:30] [World Hop Executor] Found world: -1 [10:14:33] [World Hop Executor] Attempting to find random world... hop attempt #2 [10:14:33] [Debug] Reading from world cache [10:14:35] [Debug] Failed to parse world list [10:14:35] [World Hop Executor] Found world: -1 [10:14:38] [World Hop Executor] Attempting to find random world... hop attempt #3 [10:14:38] [Debug] Reading from world cache [10:14:41] [Debug] Failed to parse world list [10:14:41] [World Hop Executor] Found world: -1 [10:14:43] [World Hop Executor] Attempting to find random world... hop attempt #4 [10:14:43] [Debug] Reading from world cache [10:14:46] [Debug] Failed to parse world list [10:14:46] [World Hop Executor] Found world: -1 [10:14:48] [World Hop Executor] Attempting to find random world... hop attempt #5 [10:14:48] [Debug] Reading from world cache [10:14:51] [Debug] Failed to parse world list [10:14:51] [World Hop Executor] Found world: -1 [10:14:51] [World Hop Executor] Failed to worldhop (too many attempts) [10:14:51] [World Hop Executor] Attempting to hop to random members world [10:14:54] [World Hop Executor] Attempting to find random world... hop attempt #1 [10:14:54] [Debug] Reading from world cache [10:14:56] [Debug] Failed to parse world list [10:14:56] [World Hop Executor] Found world: -1 [10:14:59] [World Hop Executor] Attempting to find random world... hop attempt #2 [10:14:59] [Debug] Reading from world cache [10:15:02] [Debug] Failed to parse world list [10:15:02] [World Hop Executor] Found world: -1 [10:15:04] [World Hop Executor] Attempting to find random world... hop attempt #3 [10:15:04] [Debug] Reading from world cache [10:15:07] [Debug] Failed to parse world list [10:15:07] [World Hop Executor] Found world: -1 [10:15:09] [World Hop Executor] Attempting to find random world... hop attempt #4 [10:15:10] [Debug] Reading from world cache [10:15:12] [Debug] Failed to parse world list [10:15:12] [World Hop Executor] Found world: -1 [10:15:15] [World Hop Executor] Attempting to find random world... hop attempt #5 [10:15:15] [Debug] Reading from world cache [10:15:18] [Debug] Failed to parse world list [10:15:18] [World Hop Executor] Found world: -1 [10:15:18] [World Hop Executor] Failed to worldhop (too many attempts) [10:15:18] [World Hop Executor] Attempting to hop to random members world [10:15:20] [World Hop Executor] Attempting to find random world... hop attempt #1 [10:15:20] [Debug] Reading from world cache [10:15:23] [Debug] Failed to parse world list [10:15:23] [World Hop Executor] Found world: -1 [10:15:25] [World Hop Executor] Attempting to find random world... hop attempt #2 [10:15:25] [Debug] Reading from world cache [10:15:28] [Debug] Failed to parse world list [10:15:28] [World Hop Executor] Found world: -1 [10:15:31] [World Hop Executor] Attempting to find random world... hop attempt #3 [10:15:31] [Debug] Reading from world cache [10:15:34] [Debug] Failed to parse world list [10:15:34] [World Hop Executor] Found world: -1 [10:15:36] [World Hop Executor] Attempting to find random world... hop attempt #4 [10:15:36] [Debug] Reading from world cache [10:15:39] [Debug] Failed to parse world list [10:15:39] [World Hop Executor] Found world: -1 [10:15:41] [World Hop Executor] Attempting to find random world... hop attempt #5 [10:15:41] [Debug] Reading from world cache [10:15:44] [Debug] Failed to parse world list [10:15:44] [World Hop Executor] Found world: -1 [10:15:44] [World Hop Executor] Failed to worldhop (too many attempts) [10:15:44] [World Hop Executor] Attempting to hop to random members world [10:15:47] [World Hop Executor] Attempting to find random world... hop attempt #1 [10:15:47] [Debug] Reading from world cache [10:15:49] [Debug] Failed to parse world list [10:15:49] [World Hop Executor] Found world: -1 [10:15:52] [World Hop Executor] Attempting to find random world... hop attempt #2 [10:15:52] [Debug] Reading from world cache [10:15:55] [Debug] Failed to parse world list [10:15:55] [World Hop Executor] Found world: -1 [10:15:57] [World Hop Executor] Attempting to find random world... hop attempt #3 [10:15:57] [Debug] Reading from world cache [10:16:00] [Debug] Failed to parse world list [10:16:00] [World Hop Executor] Found world: -1 [10:16:02] [World Hop Executor] Attempting to find random world... hop attempt #4 [10:16:02] [Debug] Reading from world cache [10:16:05] [Debug] Failed to parse world list [10:16:05] [World Hop Executor] Found world: -1 [10:16:07] [World Hop Executor] Attempting to find random world... hop attempt #5 [10:16:07] [Debug] Reading from world cache [10:16:10] [Debug] Failed to parse world list [10:16:10] [World Hop Executor] Found world: -1 [10:16:10] [World Hop Executor] Failed to worldhop (too many attempts) [10:16:10] [World Hop Executor] Attempting to hop to random members world [10:16:12] [World Hop Executor] Attempting to find random world... hop attempt #1 [10:16:12] [Debug] Reading from world cache [10:16:15] [Debug] Failed to parse world list [10:16:15] [World Hop Executor] Found world: -1 [10:16:18] [World Hop Executor] Attempting to find random world... hop attempt #2 [10:16:18] [Debug] Reading from world cache [10:16:21] [Debug] Failed to parse world list [10:16:21] [World Hop Executor] Found world: -1 [10:16:23] [World Hop Executor] Attempting to find random world... hop attempt #3 [10:16:23] [Debug] Reading from world cache [10:16:26] [Debug] Failed to parse world list [10:16:26] [World Hop Executor] Found world: -1 [10:16:28] [World Hop Executor] Attempting to find random world... hop attempt #4 [10:16:28] [Debug] Reading from world cache [10:16:31] [Debug] Failed to parse world list [10:16:31] [World Hop Executor] Found world: -1 [10:16:33] [World Hop Executor] Attempting to find random world... hop attempt #5 [10:16:33] [Debug] Reading from world cache [10:16:36] [Debug] Failed to parse world list [10:16:36] [World Hop Executor] Found world: -1 [10:16:36] [World Hop Executor] Failed to worldhop (too many attempts) [10:16:37] [World Hop Executor] Attempting to hop to random members world [10:16:39] [World Hop Executor] Attempting to find random world... hop attempt #1 [10:16:39] [Debug] Reading from world cache [10:16:42] [Debug] Failed to parse world list [10:16:42] [World Hop Executor] Found world: -1 [10:16:44] [World Hop Executor] Attempting to find random world... hop attempt #2 [10:16:44] [Debug] Reading from world cache [10:16:47] [Debug] Failed to parse world list [10:16:47] [World Hop Executor] Found world: -1 [10:16:49] [World Hop Executor] Attempting to find random world... hop attempt #3 [10:16:49] [Debug] Reading from world cache [10:16:52] [Debug] Failed to parse world list [10:16:52] [World Hop Executor] Found world: -1 [10:16:54] [World Hop Executor] Attempting to find random world... hop attempt #4 [10:16:54] [Debug] Reading from world cache [10:16:57] [Debug] Failed to parse world list [10:16:57] [World Hop Executor] Found world: -1 [10:17:00] [World Hop Executor] Attempting to find random world... hop attempt #5 [10:17:00] [Debug] Reading from world cache [10:17:02] [Debug] Failed to parse world list [10:17:02] [World Hop Executor] Found world: -1 [10:17:03] [World Hop Executor] Failed to worldhop (too many attempts) [10:17:03] [World Hop Executor] Attempting to hop to random members world [10:17:05] [World Hop Executor] Attempting to find random world... hop attempt #1 [10:17:05] [Debug] Reading from world cache [10:17:08] [Debug] Failed to parse world list [10:17:08] [World Hop Executor] Found world: -1 [10:17:10] [World Hop Executor] Attempting to find random world... hop attempt #2 [10:17:10] [Debug] Reading from world cache [10:17:13] [Debug] Failed to parse world list [10:17:13] [World Hop Executor] Found world: -1 [10:17:15] [World Hop Executor] Attempting to find random world... hop attempt #3 [10:17:15] [Debug] Reading from world cache [10:17:18] [Debug] Failed to parse world list [10:17:18] [World Hop Executor] Found world: -1 [10:17:20] [World Hop Executor] Attempting to find random world... hop attempt #4 [10:17:20] [Debug] Reading from world cache [10:17:23] [Debug] Failed to parse world list [10:17:23] [World Hop Executor] Found world: -1 [10:17:25] [World Hop Executor] Attempting to find random world... hop attempt #5 [10:17:26] [Debug] Reading from world cache [10:17:28] [Debug] Failed to parse world list [10:17:28] [World Hop Executor] Found world: -1 [10:17:28] [World Hop Executor] Failed to worldhop (too many attempts) [10:17:28] [ABC2] Right clicking [10:17:30] [World Hop Executor] Attempting to hop to random members world [10:17:32] [World Hop Executor] Attempting to find random world... hop attempt #1 [10:17:32] [Debug] Reading from world cache [10:17:35] [Debug] Failed to parse world list [10:17:35] [World Hop Executor] Found world: -1 [10:17:38] [World Hop Executor] Attempting to find random world... hop attempt #2 [10:17:38] [Debug] Reading from world cache [10:17:40] [Debug] Failed to parse world list [10:17:40] [World Hop Executor] Found world: -1 [10:17:43] [World Hop Executor] Attempting to find random world... hop attempt #3 [10:17:43] [Debug] Reading from world cache [10:17:45] [Debug] Failed to parse world list [10:17:45] [World Hop Executor] Found world: -1 [10:17:47] [World Hop Executor] Attempting to find random world... hop attempt #4 [10:17:47] [Debug] Reading from world cache [10:17:50] [Debug] Failed to parse world list [10:17:50] [World Hop Executor] Found world: -1 [10:17:52] [World Hop Executor] Attempting to find random world... hop attempt #5 [10:17:52] [Debug] Reading from world cache [10:17:55] [Debug] Failed to parse world list [10:17:55] [World Hop Executor] Found world: -1 [10:17:55] [World Hop Executor] Failed to worldhop (too many attempts) [10:17:55] [ABC2] Picking up mouse [10:17:56] [World Hop Executor] Attempting to hop to random members world [10:17:58] [World Hop Executor] Attempting to find random world... hop attempt #1 [10:17:58] [Debug] Reading from world cache [10:18:01] [Debug] Failed to parse world list [10:18:01] [World Hop Executor] Found world: -1 [10:18:03] [World Hop Executor] Attempting to find random world... hop attempt #2 [10:18:03] [Debug] Reading from world cache [10:18:06] [Debug] Failed to parse world list [10:18:06] [World Hop Executor] Found world: -1 [10:18:09] [World Hop Executor] Attempting to find random world... hop attempt #3 [10:18:09] [Debug] Reading from world cache [10:18:11] [Debug] Failed to parse world list [10:18:11] [World Hop Executor] Found world: -1 [10:18:14] [World Hop Executor] Attempting to find random world... hop attempt #4 [10:18:14] [Debug] Reading from world cache [10:18:17] [Debug] Failed to parse world list [10:18:17] [World Hop Executor] Found world: -1 [10:18:19] [World Hop Executor] Attempting to find random world... hop attempt #5 [10:18:19] [Debug] Reading from world cache [10:18:22] [Debug] Failed to parse world list [10:18:22] [World Hop Executor] Found world: -1 [10:18:22] [World Hop Executor] Failed to worldhop (too many attempts) [10:18:22] [World Hop Executor] Attempting to hop to random members world [10:18:24] [World Hop Executor] Attempting to find random world... hop attempt #1 [10:18:24] [Debug] Reading from world cache [10:18:27] [Debug] Failed to parse world list [10:18:27] [World Hop Executor] Found world: -1 [10:18:30] [World Hop Executor] Attempting to find random world... hop attempt #2 [10:18:30] [Debug] Reading from world cache [10:18:32] [Debug] Failed to parse world list [10:18:32] [World Hop Executor] Found world: -1 [10:18:35] [World Hop Executor] Attempting to find random world... hop attempt #3 [10:18:35] [Debug] Reading from world cache [10:18:37] [Debug] Failed to parse world list [10:18:37] [World Hop Executor] Found world: -1 [10:18:40] [World Hop Executor] Attempting to find random world... hop attempt #4 [10:18:40] [Debug] Reading from world cache [10:18:42] [Debug] Failed to parse world list [10:18:42] [World Hop Executor] Found world: -1 [10:18:45] [World Hop Executor] Attempting to find random world... hop attempt #5 [10:18:45] [Debug] Reading from world cache [10:18:47] [Debug] Failed to parse world list [10:18:47] [World Hop Executor] Found world: -1 [10:18:48] [World Hop Executor] Failed to worldhop (too many attempts) [10:18:48] [World Hop Executor] Attempting to hop to random members world [10:18:50] [World Hop Executor] Attempting to find random world... hop attempt #1 [10:18:50] [Debug] Reading from world cache [10:18:53] [Debug] Failed to parse world list [10:18:53] [World Hop Executor] Found world: -1 [10:18:55] [World Hop Executor] Attempting to find random world... hop attempt #2 [10:18:55] [Debug] Reading from world cache [10:18:58] [Debug] Failed to parse world list [10:18:58] [World Hop Executor] Found world: -1 [10:19:00] [World Hop Executor] Attempting to find random world... hop attempt #3 [10:19:01] [Debug] Reading from world cache [10:19:03] [Debug] Failed to parse world list [10:19:03] [World Hop Executor] Found world: -1 [10:19:06] [World Hop Executor] Attempting to find random world... hop attempt #4 [10:19:06] [Debug] Reading from world cache [10:19:08] [Debug] Failed to parse world list [10:19:08] [World Hop Executor] Found world: -1 [10:19:11] [World Hop Executor] Attempting to find random world... hop attempt #5 [10:19:11] [Debug] Reading from world cache [10:19:14] [Debug] Failed to parse world list [10:19:14] [World Hop Executor] Found world: -1 [10:19:14] [World Hop Executor] Failed to worldhop (too many attempts) [10:19:14] [World Hop Executor] Attempting to hop to random members world [10:19:16] [World Hop Executor] Attempting to find random world... hop attempt #1 [10:19:16] [Debug] Reading from world cache [10:19:19] [Debug] Failed to parse world list [10:19:19] [World Hop Executor] Found world: -1 [10:19:22] [World Hop Executor] Attempting to find random world... hop attempt #2 [10:19:22] [Debug] Reading from world cache [10:19:24] [Debug] Failed to parse world list [10:19:24] [World Hop Executor] Found world: -1 [10:19:27] [World Hop Executor] Attempting to find random world... hop attempt #3 [10:19:27] [Debug] Reading from world cache [10:19:30] [Debug] Failed to parse world list [10:19:30] [World Hop Executor] Found world: -1 [10:19:32] [World Hop Executor] Attempting to find random world... hop attempt #4 [10:19:32] [Debug] Reading from world cache [10:19:35] [Debug] Failed to parse world list [10:19:35] [World Hop Executor] Found world: -1 [10:19:37] [World Hop Executor] Attempting to find random world... hop attempt #5 [10:19:37] [Debug] Reading from world cache [10:19:40] [Debug] Failed to parse world list [10:19:40] [World Hop Executor] Found world: -1 [10:19:40] [World Hop Executor] Failed to worldhop (too many attempts) [10:19:40] [World Hop Executor] Attempting to hop to random members world [10:19:43] [World Hop Executor] Attempting to find random world... hop attempt #1 [10:19:43] [Debug] Reading from world cache [10:19:45] [Debug] Failed to parse world list [10:19:45] [World Hop Executor] Found world: -1 [10:19:48] [World Hop Executor] Attempting to find random world... hop attempt #2 [10:19:48] [Debug] Reading from world cache [10:19:51] [Debug] Failed to parse world list [10:19:51] [World Hop Executor] Found world: -1 [10:19:54] [World Hop Executor] Attempting to find random world... hop attempt #3 [10:19:54] [Debug] Reading from world cache [10:19:56] [Debug] Failed to parse world list [10:19:56] [World Hop Executor] Found world: -1 [10:19:59] [World Hop Executor] Attempting to find random world... hop attempt #4 [10:19:59] [Debug] Reading from world cache [10:20:02] [Debug] Failed to parse world list [10:20:02] [World Hop Executor] Found world: -1 [10:20:04] [World Hop Executor] Attempting to find random world... hop attempt #5 [10:20:04] [Debug] Failed to open world switcher [10:20:04] [World Hop Executor] Found world: -1 [10:20:04] [World Hop Executor] Failed to worldhop (too many attempts) [10:20:05] [World Hop Executor] Attempting to hop to random members world [10:20:07] [World Hop Executor] Attempting to find random world... hop attempt #1 [10:20:07] [Debug] Reading from world cache [10:20:10] [Debug] Failed to parse world list [10:20:10] [World Hop Executor] Found world: -1 [10:20:12] [World Hop Executor] Attempting to find random world... hop attempt #2 [10:20:13] [Debug] Reading from world cache [10:20:15] [Debug] Failed to parse world list [10:20:15] [World Hop Executor] Found world: -1 [10:20:18] [World Hop Executor] Attempting to find random world... hop attempt #3 [10:20:18] [Debug] Reading from world cache [10:20:20] [Debug] Failed to parse world list [10:20:20] [World Hop Executor] Found world: -1 [10:20:22] [World Hop Executor] Attempting to find random world... hop attempt #4 [10:20:22] [Debug] Reading from world cache [10:20:25] [Debug] Failed to parse world list [10:20:25] [World Hop Executor] Found world: -1 [10:20:28] [World Hop Executor] Attempting to find random world... hop attempt #5 [10:20:28] [Debug] Reading from world cache [10:20:30] [Debug] Failed to parse world list [10:20:30] [World Hop Executor] Found world: -1 [10:20:31] [World Hop Executor] Failed to worldhop (too many attempts) [10:20:31] [World Hop Executor] Attempting to hop to random members world [10:20:33] [World Hop Executor] Attempting to find random world... hop attempt #1 [10:20:33] [Debug] Reading from world cache [10:20:36] [Debug] Failed to parse world list [10:20:36] [World Hop Executor] Found world: -1 [10:20:38] [World Hop Executor] Attempting to find random world... hop attempt #2 [10:20:38] [Debug] Reading from world cache [10:20:41] [Debug] Failed to parse world list [10:20:41] [World Hop Executor] Found world: -1 [10:20:43] [World Hop Executor] Attempting to find random world... hop attempt #3 [10:20:43] [Debug] Reading from world cache [10:20:46] [Debug] Failed to parse world list [10:20:46] [World Hop Executor] Found world: -1 [10:20:48] [World Hop Executor] Attempting to find random world... hop attempt #4 [10:20:48] [Debug] Reading from world cache [10:20:51] [Debug] Failed to parse world list [10:20:51] [World Hop Executor] Found world: -1 [10:20:53] [World Hop Executor] Attempting to find random world... hop attempt #5 [10:20:53] [Debug] Reading from world cache [10:20:56] [Debug] Failed to parse world list [10:20:56] [World Hop Executor] Found world: -1 [10:20:56] [World Hop Executor] Failed to worldhop (too many attempts) [10:20:56] [World Hop Executor] Attempting to hop to random members world [10:20:58] [World Hop Executor] Attempting to find random world... hop attempt #1 [10:20:58] [Debug] Reading from world cache [10:21:01] [Debug] Failed to parse world list [10:21:01] [World Hop Executor] Found world: -1 [10:21:04] [World Hop Executor] Attempting to find random world... hop attempt #2 [10:21:04] [Debug] Reading from world cache [10:21:06] [Debug] Failed to parse world list [10:21:06] [World Hop Executor] Found world: -1 There seems to be a bug with worldhopping it just gets stuck on hopping worlds and doesnt do anything. Edited April 1, 2020 by khangkun Quote Link to comment Share on other sites More sharing options...
Naton 1047 Posted April 1, 2020 Author Share Posted April 1, 2020 2 hours ago, khangkun said: There seems to be a bug with worldhopping it just gets stuck on hopping worlds and doesnt do anything. Are you using looking glass? Quote View all nScripts on the TRiBot store! (premium) (free) nScripts have gathered 15T+ Profit and 2.5T+ Experience over 8K+ years of Runtime! Need Assistance? Join our Discord. Link to comment Share on other sites More sharing options...
khangkun 0 Posted April 1, 2020 Share Posted April 1, 2020 33 minutes ago, Naton said: Are you using looking glass? yes using looking glass Quote Link to comment Share on other sites More sharing options...
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