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iTotems Pro - Automated Vale Totems (Highly Configurable, Children of the Sun + Miniquest Support, Progressive Modes, Level 3 Support)


SkrrtNick

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iTotems Pro - Automated Vale Totems

Overview

iTotems Pro is a fully automated Vale Totems script that handles everything from quest completion to efficient totem crafting. Whether you're looking to train Fletching, earn Research Points, or collect valuable offerings, this script does it all while keeping your account safe with intelligent human-like behavior.

Vale Totems is one of the best Fletching training methods in the game, offering:
- Excellent Fletching XP rates
- Construction XP as a bonus
- Research Points for the rewards system

Activate Here

Features

Intelligent Automation
- Auto-Progressive Mode - Automatically upgrades to better wood types and products as you level up
- Smart Site Rotation - Visits multiple totem sites efficiently, skipping decaying totems
- Fletch While Walking - Crafts decorations during travel for maximum efficiency
- Process Loot On-The-Go - Cleans arrowtips, searches bird nests, and opens offerings while traveling

Built-In Safety
- Profile-Based Behavior - Each account develops unique patterns and timing
- Human-Like Delays - Natural reaction times between actions
- Varied Execution - No two sessions look exactly the same

Full Quest Support
- Children of the Sun - Automatically completes this required quest
- Vale Totems Miniquest - Handles the introductory miniquest to unlock the activity
- Fletching Training - Can train your Fletching from scratch if needed (levels 1-20+)
- Restocking Support - Automatically buys missing quest items from the Grand Exchange

Convenience Features
- Log Basket Support - Carries 28 extra logs per trip for longer sessions
- Multiple Wood Types - Oak, Willow, Maple, Yew, Magic, and Redwood
- Product Selection - Choose from Shortbows, Longbows, Shields, or Hiking Staffs
- Reward Processing - Automatically cleans dirty arrowtips, unpacks flax bales, and searches bird nests
- Stop Conditions - Set limits by offerings collected or research points earned

---

Requirements

Quests
The script can automatically complete these quests for you:
- Children of the Sun (required for Varlamore access)
- Vale Totems Miniquest (unlocks the activity)

Skills
- Fletching: 20 minimum (50+ recommended for better logs)
- Agility: None required (41+ recommended for full rotation)

The script can train Fletching from level 1 if needed.

Items
- Knife (provided automatically if restocking is enabled - will use a fletching knife if available)
- Logs of your chosen wood type
- Optional: Log Basket for extended trips
- Optional: Stamina potions for quest completion

Recommended Gear
- Ring of Dueling or Ring of Wealth (for quick banking/restocking)
- Log Basket (huge efficiency boost)

---

Supported Configurations

Wood Types
- Oak - Fletching 20, 20 offerings per totem
- Willow - Fletching 35, 30 offerings per totem
- Maple - Fletching 50, 40 offerings per totem
- Yew - Fletching 65, 65 offerings per totem
- Magic - Fletching 80, 90 offerings per totem
- Redwood - Fletching 90, 105 offerings per totem

Products
- Shortbow (u) - Fast XP, 1 log each
- Longbow (u) - Best XP/log ratio
- Shield - Uses 2 logs each
- Hiking Staff - Redwood only

Training Modes
1. Auto Progressive - Best for most users. Automatically uses the best product for your level
2. Single Item - Stick to one specific product
3. Custom Progressive - Define your own training path with level thresholds

Site Rotations
- Full Rotation (8 sites) - Maximum efficiency, requires 41 Agility
- Agility 3 (Sites 6,7,8) - Compact rotation with agility shortcut
- Low Agility 3 (Sites 7,8,1) - No agility requirements
- Custom - Pick exactly which sites to visit

---

GUI Preview

The intuitive GUI lets you configure everything with ease:

Left Panel - Activity Settings
- Wood and Products configuration (Auto Progressive, Single Item, or Custom)
- Site Rotation presets or custom selection
- Reward Processing options (arrowtips, flax, bird nests)
- Log Basket toggle for extended trips

Right Panel - Prerequisites and Stop Conditions
- Fletching Training settings (enable/disable, target level)
- Quest Settings (stamina potions, bank teleports)
- Stop after X offerings
- Stop after X research points

Advanced Settings (accessible from any profile)
- AFK/Microbreak handling configuration
- Automatic Rebonding
- System Update Detection
- Webhook Settings
- Restocking options
- Much more

Getting Started

1. Start the script from the TRiBot client
2. Configure your settings in the GUI
3. Click Start and watch the script handle everything

First Time Setup Tips
- Enable "Complete quests if needed" if you haven't done Children of the Sun
- Enable Fletching training if you're below level 20
- Use Auto Progressive mode for the best experience
- Enable Log Basket support if you have one - it's a huge efficiency boost
- Start with the "Low Agility 3" rotation if your Agility is below 41

Profile Saving
Your settings are automatically saved and loaded between sessions. You can also save multiple profiles for different training configurations.

Pricing

Currently in BETA - Free to use while we gather feedback and polish the experience.

Premium pricing will be announced when the script exits beta.

FAQ

Q: The script says I need to complete a quest?
A: Enable "Complete quests if needed" in the GUI. The script will automatically complete Children of the Sun and the Vale Totems miniquest.

Q: Can I use this on a fresh account?
A: Yes! The script can train Fletching from level 1 and complete all required quests automatically.

Q: What's the best wood type to use?
A: Use Auto Progressive mode - it automatically selects the best wood type for your current level.

Q: Why are some sites skipped?
A: The script intelligently skips decaying totems and moves to the next available site.

---

Changelog

v0.0.6 (Latest)
- Initial public release
- Full quest completion support (Children of the Sun, Vale Miniquest)
- Auto-progressive wood type and product selection
- Multiple site rotation presets
- Log basket support
- Reward processing (arrowtips, flax, bird nests)
- Fletch-while-walking optimization
- Research points tracking
- Profit tracking with GP/hour display

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Bro were you drunk when you made this? I'm sitting here watching it try to spell out "yew log" and "yew longs".  It is having major issues figuring out the supplies. Did you even test it?

 

Half the time, it crashes Tribot.

 

 

[10:31:23] [INFO]     LocalDaxWalkerAdapter: Initialized with local DaxWalker library[10:31:23] [INFO]     Camera rotation preference set: Mouse[10:31:24] [INFO]     Starting main script loop...[10:31:24] [INFO]     Login complete, starting main loop...[10:31:25] [INFO]     Entering initial state: Idle[10:31:27] [INFO]     Transitioning from state: Idle to state: Prereq Preflight[10:31:27] [INFO]     All prerequisites complete, proceeding to activity.[10:31:28] [INFO]     Current state failed validation: Prereq Preflight; attempting recovery.[10:31:28] [INFO]     Transitioning from state: Prereq Preflight to state: Preflight[10:31:28] [INFO]     ValeTotemPreflightState: Bank cache not initialized, need to bank first[10:31:29] [INFO]     Transitioning from state: Preflight to state: Banking[10:31:29] [INFO]     === Banking: Checking supplies ===[10:31:29] [INFO]     ValeTotemSupplyState: Checking log basket contents...[10:31:31] [INFO]     Setting global modifier antiban seed for current logged in user[10:31:38] [INFO]     LogBasketHelper: Synced basket contents: {1515=27} (total: 27)[10:31:41] [INFO]     ValeTotemSupplyState: Basket has 27 Yew logs (27 x Yew logs)[10:31:42] [INFO]     ValeTotemSupplyState: Rotation has 8 sites[10:31:42] [INFO]     ValeTotemSupplyState: Need 40 Yew logs OR 32 decorations + 8 logs[10:31:42] [INFO]     ValeTotemSupplyState: Have 349 logs, 1909 decorations[10:31:42] [INFO]     ValeTotemSupplyState: Basket needs 1 logs - withdrawing logs first[10:31:42] [INFO]     ValeTotemSupplyState: Basket fill loadout - 28 logs (have 349 in bank)[10:31:42] [INFO]     Banking: Sufficient supplies available - withdrawing[10:31:42] [INFO]     Banking: Withdrawing supplies from bank[10:32:12] [INFO]     Banking: Failed to withdraw loadout[10:32:13] [INFO]     State execution failed: Banking[10:32:14] [INFO]     ValeTotemSupplyState: Basket needs 1 logs - withdrawing logs first[10:32:14] [INFO]     ValeTotemSupplyState: Basket fill loadout - 28 logs (have 349 in bank)[10:32:14] [INFO]     === Banking: Checking supplies ===[10:32:16] [INFO]     ValeTotemSupplyState: Rotation has 8 sites[10:32:16] [INFO]     ValeTotemSupplyState: Need 40 Yew logs OR 32 decorations + 8 logs[10:32:16] [INFO]     ValeTotemSupplyState: Have 349 logs, 1909 decorations[10:32:16] [INFO]     ValeTotemSupplyState: Basket needs 1 logs - withdrawing logs first[10:32:16] [INFO]     ValeTotemSupplyState: Basket fill loadout - 28 logs (have 349 in bank)[10:32:16] [INFO]     Banking: Sufficient supplies available - withdrawing[10:32:16] [INFO]     Banking: Withdrawing supplies from bank[10:32:49] [INFO]     Banking: Failed to withdraw loadout[10:32:50] [INFO]     State execution failed: Banking[10:32:50] [INFO]     ValeTotemSupplyState: Basket needs 1 logs - withdrawing logs first[10:32:50] [INFO]     ValeTotemSupplyState: Basket fill loadout - 28 logs (have 349 in bank)[10:32:50] [INFO]     === Banking: Checking supplies ===[10:32:52] [INFO]     ValeTotemSupplyState: Rotation has 8 sites[10:32:52] [INFO]     ValeTotemSupplyState: Need 40 Yew logs OR 32 decorations + 8 logs[10:32:52] [INFO]     ValeTotemSupplyState: Have 349 logs, 1909 decorations[10:32:52] [INFO]     ValeTotemSupplyState: Basket needs 1 logs - withdrawing logs first[10:32:52] [INFO]     ValeTotemSupplyState: Basket fill loadout - 28 logs (have 349 in bank)[10:32:52] [INFO]     Banking: Sufficient supplies available - withdrawing[10:32:52] [INFO]     Banking: Withdrawing supplies from bank

Edited by BigMac
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43 minutes ago, BigMac said:

Bro were you drunk when you made this? I'm sitting here watching it try to spell out "yew log" and "yew longs".  It is having major issues figuring out the supplies. Did you even test it?

 

Half the time, it crashes Tribot.

 

 

[10:31:23] [INFO]     LocalDaxWalkerAdapter: Initialized with local DaxWalker library[10:31:23] [INFO]     Camera rotation preference set: Mouse[10:31:24] [INFO]     Starting main script loop...[10:31:24] [INFO]     Login complete, starting main loop...[10:31:25] [INFO]     Entering initial state: Idle[10:31:27] [INFO]     Transitioning from state: Idle to state: Prereq Preflight[10:31:27] [INFO]     All prerequisites complete, proceeding to activity.[10:31:28] [INFO]     Current state failed validation: Prereq Preflight; attempting recovery.[10:31:28] [INFO]     Transitioning from state: Prereq Preflight to state: Preflight[10:31:28] [INFO]     ValeTotemPreflightState: Bank cache not initialized, need to bank first[10:31:29] [INFO]     Transitioning from state: Preflight to state: Banking[10:31:29] [INFO]     === Banking: Checking supplies ===[10:31:29] [INFO]     ValeTotemSupplyState: Checking log basket contents...[10:31:31] [INFO]     Setting global modifier antiban seed for current logged in user[10:31:38] [INFO]     LogBasketHelper: Synced basket contents: {1515=27} (total: 27)[10:31:41] [INFO]     ValeTotemSupplyState: Basket has 27 Yew logs (27 x Yew logs)[10:31:42] [INFO]     ValeTotemSupplyState: Rotation has 8 sites[10:31:42] [INFO]     ValeTotemSupplyState: Need 40 Yew logs OR 32 decorations + 8 logs[10:31:42] [INFO]     ValeTotemSupplyState: Have 349 logs, 1909 decorations[10:31:42] [INFO]     ValeTotemSupplyState: Basket needs 1 logs - withdrawing logs first[10:31:42] [INFO]     ValeTotemSupplyState: Basket fill loadout - 28 logs (have 349 in bank)[10:31:42] [INFO]     Banking: Sufficient supplies available - withdrawing[10:31:42] [INFO]     Banking: Withdrawing supplies from bank[10:32:12] [INFO]     Banking: Failed to withdraw loadout[10:32:13] [INFO]     State execution failed: Banking[10:32:14] [INFO]     ValeTotemSupplyState: Basket needs 1 logs - withdrawing logs first[10:32:14] [INFO]     ValeTotemSupplyState: Basket fill loadout - 28 logs (have 349 in bank)[10:32:14] [INFO]     === Banking: Checking supplies ===[10:32:16] [INFO]     ValeTotemSupplyState: Rotation has 8 sites[10:32:16] [INFO]     ValeTotemSupplyState: Need 40 Yew logs OR 32 decorations + 8 logs[10:32:16] [INFO]     ValeTotemSupplyState: Have 349 logs, 1909 decorations[10:32:16] [INFO]     ValeTotemSupplyState: Basket needs 1 logs - withdrawing logs first[10:32:16] [INFO]     ValeTotemSupplyState: Basket fill loadout - 28 logs (have 349 in bank)[10:32:16] [INFO]     Banking: Sufficient supplies available - withdrawing[10:32:16] [INFO]     Banking: Withdrawing supplies from bank[10:32:49] [INFO]     Banking: Failed to withdraw loadout[10:32:50] [INFO]     State execution failed: Banking[10:32:50] [INFO]     ValeTotemSupplyState: Basket needs 1 logs - withdrawing logs first[10:32:50] [INFO]     ValeTotemSupplyState: Basket fill loadout - 28 logs (have 349 in bank)[10:32:50] [INFO]     === Banking: Checking supplies ===[10:32:52] [INFO]     ValeTotemSupplyState: Rotation has 8 sites[10:32:52] [INFO]     ValeTotemSupplyState: Need 40 Yew logs OR 32 decorations + 8 logs[10:32:52] [INFO]     ValeTotemSupplyState: Have 349 logs, 1909 decorations[10:32:52] [INFO]     ValeTotemSupplyState: Basket needs 1 logs - withdrawing logs first[10:32:52] [INFO]     ValeTotemSupplyState: Basket fill loadout - 28 logs (have 349 in bank)[10:32:52] [INFO]     Banking: Sufficient supplies available - withdrawing[10:32:52] [INFO]     Banking: Withdrawing supplies from bank


Yes I did, it’s using a human like algorithm for typing that corrects itself that my other scripts use.

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Understood... but it isn't human-like at all.  It will misspell supplies, backspace, and then exit the bank, in a constant loop. It never takes off. Are you able to explain why it isn't working? Every time, it does the same thing... so if you tested it, and it worked, maybe you're doing something differently.

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Yeah. The script will check if it's empty, and then start pulling supplies, but it just loops checking for supplies, and searching "yew long" , and "yew log"

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4 hours ago, BigMac said:

Yeah. The script will check if it's empty, and then start pulling supplies, but it just loops checking for supplies, and searching "yew long" , and "yew log"

I've pushed a potential fix for both issues and it should be live in 5 mins or so. Let me know how you go, if you can pop into my discord it can make troubleshooting/fixing things a bit faster.

Cheers

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New update released, changelog:

  • Fix script getting stuck on 'Click here to continue' dialog during miniquest
  • Add 'You carefully carve the wood' to message allow list for hiking staff
  • Bug reports now include zip file with debug info when script stops unexpectedly
  • Handle MakeScreen that appears when clicking Build with multiple log types
  • Automatically selects the correct log type based on configured wood type

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Full sending it, will let you know how it goes!  This script for being free is TOP NOTCH! have gained 20 lvls, does not act like a bot, lots of options +1111111111111

Edited by pkedurazz
had to

--- Pkedurazz

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7 hours ago, pkedurazz said:

Full sending it, will let you know how it goes!  This script for being free is TOP NOTCH! have gained 20 lvls, does not act like a bot, lots of options +1111111111111

Glad to hear, please feel free to show your progress!

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@Fowlersniper my damn internet went down! but character is still okay just waiting for these fools to fix this. bad snow storm. Hes currently very close to lvl 90 fletching. still no problems. no whispers. no nothing. knock on wood ! 

--- Pkedurazz

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51 minutes ago, pkedurazz said:

@Fowlersniper my damn internet went down! but character is still okay just waiting for these fools to fix this. bad snow storm. Hes currently very close to lvl 90 fletching. still no problems. no whispers. no nothing. knock on wood ! 

what provider you got? I use Starlink and am almost never down

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Xfinity, it never goes down much and when it does comes right back up within an hour or two. but 99 fletching is right around the corner, ill post when its done:) 

--- Pkedurazz

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16 hours ago, pkedurazz said:

Xfinity, it never goes down much and when it does comes right back up within an hour or two. but 99 fletching is right around the corner, ill post when its done:) 

nice, i may just push for the 99 aswell... get it out of the way before i have to buy it lol

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21 hours ago, pkedurazz said:

i have 20 fletching knives lmao

lol i know i when and bought the spool thinking...il spend some points..and the bot already bought it when i wasnt looking lol... so now i get 2 spools and 4 knifes

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12 minutes ago, Fowlersniper said:

lol i know i when and bought the spool thinking...il spend some points..and the bot already bought it when i wasnt looking lol... so now i get 2 spools and 4 knifes

it doesn't buy them, they're a rare reward for offerings!

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  • SkrrtNick changed the title to iTotems Pro - Automated Vale Totems (Highly Configurable, Children of the Sun + Miniquest Support, Progressive Modes, Level 3 Support)

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