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About oilup

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    New Botter
  • Birthday January 8


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  1. I completely misunderstood what that meant, thanks for the help!
  2. I could use some assistance with the Motherload Mine, I have the script set to surrender veins even while mining but it still detects a player on my vein and changes mining spots? Any way to make it not check for other players and just mine wherever is available closest? Upper Level by the way. @Aropupu
  3. Not sure if this is linked to today's update but when running the script it will get stuck in the bank and repeat this over and over: [08:15:52] [Info] Running: Cleaning: Grimy harralander until Count (resources) >= 500 [08:15:52] [Debug] Changing action group index: 0 [08:15:57] [Info] Remaining items until progression entry complete: 500 [08:15:57] [Debug] Ran extra bank checks; return status: 2 [08:15:57] [Info] Remaining items until progression entry complete: 500 [08:15:57] [Debug] Ran extra bank checks; return status: 2 --Nevermind it looks like the update broke Tribot
  4. Keep getting this error while running the trial, can't find a fix Edit: Have tried all the suggestions you posted prior to this [13:24:20] java.lang.NumberFormatException: For input string: "" [13:24:20] at java.lang.NumberFormatException.forInputString(NumberFormatException.java:65) [13:24:20] at java.lang.Integer.parseInt(Integer.java:592) [13:24:20] at java.lang.Integer.parseInt(Integer.java:615) [13:24:20] at scripts.einsteinsfisher.q.f.b.E(SpecialAttack.java:64) [13:24:20] at scripts.einsteinsfisher.q.f.b.E(SpecialAttack.java:32) [13:24:20] at scripts.einsteinsfisher.Einstein
  5. Can you help me explain why one machine running client returns the error "Insufficient Trap Amount" even with the traps in inventory, but another machine running client runs the bot just fine? Is it really plausible that getInventoryItem has hiccups on some computers but not others? I've already been through the entire "delete hooks.dat, unblock firewall, restart TriBot, reinstall client & java if all else fails" etc. so I'm really baffled how one computer of mine has no issues running the script and another cannot even begin to start because it always fails to load the traps. I am using L
  6. Seemed to work just fine doing lizards, however when I moved to birds it keeps saying "Insufficient Trap amount" and ending script even though there are plenty of bird snares (and space!) in my inventory??? Doesn't make sense how it worked for me at copper longtails but the moment I move to tropical wagtails the bot totally shuts down and won't even let me use it due to the traps not registering in invetory. Very disappointing.
  7. Had this issue today, deleted my hooks.dat file in the tribot folder and it solved my problem. Hopefully that helps!
  8. @Usa Script still not supporting glass-blowing even after the May 8th fix. Continually clicks on the glassblowing pipe and on the molten glass even after the interface pops up to select which to create. Seems like it doesn't recognize the interface popping up.
  9. I suppose that makes sense, I've been attempting glass blowing and the script doesn't support the make-all interface for it. After some further attempts with leather, gems & jewelry I had no other issues. Apologies for making false accusations but I was very surprised to find it wasn't functioning, yet your script was recently updated.
  10. @J J will you be updating this for make-all by chance?
  11. @Usa is this script ever going to get a Make-All update? It is still the only paid crafting script still for sale on the Repository yet it remains broken and non functioning. @Usa I will post here as well, hopefully something gets your attention: https://tribot.org/forums/topic/40565-report-outdated-and-non-working-scripts-here/ considering that this script is one you wrote yourself...
  12. To further address this older post: I've noticed the bot attempting to open damaged doors repeatedly. (Damaged doors cannot be opened) Looks very bot-like as the bot repeatedly clicks on the damaged door in an attempt to open it, but due to the nature of how damaged doors work nothing happens and the bot stands there looking very guilty while other players simply run around. This also leads to issues with the "game activity" meter where a bot gets stuck near a door and loses out on possible points. Would like to note that I see this happen with Looking Glass & with the regular cli
  13. I disagree. If every script writer up and abandoned their lifetime scripts indefinitely, there would be endless complaints, followed by a mass abandonment of the client itself. What follows mass abandonment? Death of the client & website. If you think it's a different situation than what I've quoted: it really isn't. Complaints don't dictate the reactions that users have to something going away. Only a small vocal minority will ever complain on a website like this because users feel powerless to changes such as this. An abandonment of some amount will still take place before there is
  14. I feel cheated, almost offended by Tribot right now. This quote above seems to be the most logical comparison to these changes that I am able to find in this thread. Regardless of who, or what this new change benefits, there is very clear lack of definition between TRiLeZ and the users who have purchased "lifetime" or "unlimited" scripts. Members like myself who have purposely targeted scripts with a "lifetime auth" or "unlimited instances," in order to amass a large collection of usable scripts at any given time, are essentially being reneged of our lifetime scripts due to bot farme
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