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Nullable

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About Nullable

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  • Birthday 11/30/1995

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  1. Try uninstalling tribot and reinstalling it via this link: https://tribot-updates.nyc3.digitaloceanspaces.com/tribot-splash/v1.2.0/TribotInstaller.dmg
  2. No, the target selector is meant to be used as a whole to select a target. We don't want to expose how it achieves that functionality. Remember, anything we make public can never, ever be changed again and we don't want to commit to doing that with this method.
  3. I added a fix. Should be in the next update.
  4. We have 1, 2 and 4. Check out the BankEquipment and BankSettings classes
  5. Looking at AccurateMouse's source code, it seems that this could only happen if the tile doesn't have a "Walk here" option. Is that the case? I'm not sure why Dax chose to do it like this, since if the Clickable is an RSTile without that option, it will always nullptr.
  6. This should be fixed
  7. It's working for me. Can you join our discord and make a ticket so we can have you run a couple debug steps?
  8. HP antiban eat at points are not yet implemented in the new SDK. If you use the Mean and standard deviation, that's fine, but you should learn how it works. Normal distribution - Wikipedia Also, the mean and deviation are percent of HP to eat not, not HP to eat at.
  9. It's not meant to. It takes visibility into account but distance is still the primary factor, so often you will get targets that need camera movement.
  10. Fixed in 12.0.39
  11. Fixed in 12.0.39
  12. Nice! Now that the new SDK doesn't force you to implement paints in your main script class, consider that you can now decouple them completely. Something like: import org.tribot.script.sdk.painting.MousePaint; import java.awt.*; import java.awt.geom.Arc2D; public class SkrrtPaint implements MousePaint { Painting painting = new Painting(); Color primary = Color.red; Color secondary = Color.orange; int size = 24; private long angle; @Override public void paintMouse(Graphics g, Point mousePos, Point dragPos) { Graphics2D g2 = (Graphics2
  13. Hi everyone, I'm happy to say that the new Tribot SDK is in preview. This means that you can begin using it today, but keep in mind that it's not yet fully released. Everything is subject to change. While we don't anticipate any major changes, don't be surprised if your script needs minor adjustments as we work towards a larger release. How to use Gradle (recommended): api("org.tribot:tribot-script-sdk:+") Or get the JAR from: "C:\Users\[user]\AppData\Roaming\.tribot\install\tribot-client\lib\tribot-script-sdk-[version].jar" Note: using gradle will show the j
  14. This tutorial is designed for those familiar with the old API, the one we've been using for 8 years and is still used in most of the scripts. It's going to highlight some of the biggest differences in the way you script with the new SDK. The new SDK is currently in preview. Here are the Javadocs: https://runeautomation.com/docs/sdk Automatic Event Handlers In the old API, the client will forcibly take control of the client in these events: Breaking Pin screen input Login Random events With the new SDK, some of these things are configured
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