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back2os

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About back2os

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  1. @Aropupu Would you consider when the player dies in wilderness, log out instead of trying to run back? The reason is the character gets stuck when running back and spam click.
  2. Is there an easy way to check if a spell can be casted (i.e the spell lights up in magic tab)? I thought about manually checking for whether there is enough runes in inventory, but I don't know how to check rune pouch?
  3. I want to make sure I understood the ABC2 tutorial correctly. Is this flow for using ABCUtil#generateTrackers and ABCUtil#sleep correct? I.e. I successfully clicked tree -> set ABC properties -> generate reaction time -> generate tracker -> while cutting tree and idle, check and perform timed actions -> successfully finished cutting tree -> abcUtil#sleep.
  4. @Naton @Jerminater Thank you guys for the clarification and advice!
  5. Its it more preferable if I use randomSD to generate amount of time to using in General.sleep(int) or just call General.sleep(min, max)?
  6. For things like waiting a short time after I finish teleporting, using the deposit all button, and small things that the bot would react as soon as it is finished (at unhuman speed) which I think a short pause would be ideal (like 1 or 2 seconds).
  7. In the ABC2 tutorial, it says that generateReactionTime() should be used for variable wait time and its not yet working for fixed time operations like teleport and banking (deposit). Then, do we still use generateReactionTime() for fixed time operations because there is no other alternative other than we manually calling General.sleep(a,b)? Question 2: Should we call and check for all timed actions at once (together) whenever we want to perform timed actions? I.e: void performTimedAction() { if (this.abc_util.shouldCheckTabs()) this.abc_util.checkTabs(); if (this.abc_util.shouldCheckXP()) this.abc_util.checkXP(); if (this.abc_util.shouldExamineEntity()) this.abc_util.examineEntity(); if (this.abc_util.shouldMoveMouse()) this.abc_util.moveMouse(); if (this.abc_util.shouldPickupMouse()) this.abc_util.pickupMouse(); if (this.abc_util.shouldRightClick()) this.abc_util.rightClick(); if (this.abc_util.shouldRotateCamera()) this.abc_util.rotateCamera(); if (this.abc_util.shouldLeaveGame()) this.abc_util.leaveGame(); }
  8. Its still using 4 traps: here is the bot debug: [08:11:06] TRiBot Release 9.400_1 loaded. (1.8.0_151:C:\Program Files\Java\jdk1.8.0_151\jre) [08:11:06] Loading human mouse movement data. [08:11:07] Successfully loaded human mouse data. [08:11:28] Exception in thread "AWT-EventQueue-1" [08:11:28] java.lang.NullPointerException [08:11:28] at javax.swing.plaf.basic.BasicSplitPaneUI.getMinimumSize(BasicSplitPaneUI.java:1091) [08:11:28] at javax.swing.JComponent.getMinimumSize(JComponent.java:1744) [08:11:28] at javax.swing.GroupLayout$ComponentSpring.calculateNonlinkedMinimumSize(GroupLayout.java:3008) [08:11:28] at javax.swing.GroupLayout$ComponentSpring.calculateMinimumSize(GroupLayout.java:2972) [08:11:28] at javax.swing.GroupLayout$Spring.getMinimumSize(GroupLayout.java:1336) [08:11:28] at javax.swing.GroupLayout$ComponentSpring.calculatePreferredSize(GroupLayout.java:2979) [08:11:28] at javax.swing.GroupLayout$Spring.getPreferredSize(GroupLayout.java:1346) [08:11:28] at javax.swing.GroupLayout$Group.getSpringSize(GroupLayout.java:1638) [08:11:28] at javax.swing.GroupLayout$Group.calculateSize(GroupLayout.java:1622) [08:11:28] at javax.swing.GroupLayout$Group.calculatePreferredSize(GroupLayout.java:1602) [08:11:28] at javax.swing.GroupLayout$Spring.getPreferredSize(GroupLayout.java:1346) [08:11:28] at javax.swing.GroupLayout$Group.getSpringSize(GroupLayout.java:1638) [08:11:28] at javax.swing.GroupLayout$Group.calculateSize(GroupLayout.java:1622) [08:11:28] at javax.swing.GroupLayout$Group.calculatePreferredSize(GroupLayout.java:1602) [08:11:28] at javax.swing.GroupLayout$Spring.getPreferredSize(GroupLayout.java:1346) [08:11:28] at javax.swing.GroupLayout$SequentialGroup.setValidSize(GroupLayout.java:2017) [08:11:28] at javax.swing.GroupLayout$Group.setSize(GroupLayout.java:1587) [08:11:28] at javax.swing.GroupLayout.layoutContainer(GroupLayout.java:924) [08:11:28] at java.awt.Container.layout(Container.java:1510) [08:11:28] at java.awt.Container.doLayout(Container.java:1499) [08:11:28] at java.awt.Container.validateTree(Container.java:1695) [08:11:28] at java.awt.Container.validateTree(Container.java:1704) [08:11:28] at java.awt.Container.validateTree(Container.java:1704) [08:11:28] at java.awt.Container.validate(Container.java:1630) [08:11:28] at javax.swing.RepaintManager$3.run(RepaintManager.java:711) [08:11:28] at javax.swing.RepaintManager$3.run(RepaintManager.java:709) [08:11:28] at java.security.AccessController.doPrivileged(Native Method) [08:11:28] at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:80) [08:11:28] at javax.swing.RepaintManager.validateInvalidComponents(RepaintManager.java:708) [08:11:28] at javax.swing.RepaintManager$ProcessingRunnable.run(RepaintManager.java:1731) [08:11:28] at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:311) [08:11:28] at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:756) [08:11:28] at java.awt.EventQueue.access$500(EventQueue.java:97) [08:11:28] at java.awt.EventQueue$3.run(EventQueue.java:709) [08:11:28] at java.awt.EventQueue$3.run(EventQueue.java:703) [08:11:28] at java.security.AccessController.doPrivileged(Native Method) [08:11:28] at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:80) [08:11:28] at java.awt.EventQueue.dispatchEvent(EventQueue.java:726) [08:11:28] at obf.ZI.dispatchEvent(fo:199) [08:11:28] at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201) [08:11:28] at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116) [08:11:28] at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105) [08:11:28] at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101) [08:11:28] at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93) [08:11:28] at java.awt.EventDispatchThread.run(EventDispatchThread.java:82) Client debug: [08:11:28] Starting client. [08:11:38] Downloading script 'aHunter v2'. [08:11:40] Script Started: aHunter v2. [08:12:19] Your level is 69. The script will use up to 4 traps. [08:12:32] Script Ended: aHunter v2.
  9. Does the wilderness support include net traps? It seems to only use 4 traps instead of 5 at black salamanders. If not, could you possibly add it?
  10. Thanks a lot Jerm, this is the first time I noticed there is a "Script Tool" repo :). Your AIO Script Tutorial also helped a lot thanks for that too
  11. Is there an API call where I can find out if pouches that hold essence for runecrafting are empty or not? What is the best way to do this?
  12. what is power-mining delay anticipation? how is this used / works in conjunction with abc1 delays enabled while power-mining? Thanks
  13. @erickho123 Couple times now I see the bot stopped auto retaliating in guthan AFK method and dies. This is usually caused by no activity after 20 minutes. But the bot is running. Is this a bug?
  14. are you using proxies? your ip may be flagged. I also recommend questing and hand train some stats on new accounts before botting.
  15. Dragon pickaxe bug? Checked use dragon pickaxe special -> opens special tab -> continuously right click on screen. osbuddy, lg, fixed screen.
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