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Ark

Premium Scripter
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Everything posted by Ark

  1. Pushed Patch V4.06: - NEW: Added Deviant Spectres (Catacombs of Kourend) to free farming mode (Good XP/profitable/very AFK/drop many herbs for ironmen) Therefore, 5 Catacombs of Kourend tasks are now supported - Improved Dust Devil farming parameters - Improved Killerwatt task behaviour (now able to scan a longer distance and not be baited) - The script will now automatically unlock and use the Catacombs of Kourend Deviant Spectres entrance if you have not unlocked it before - The script will now correctly stop if you run out of money and have died - Added a handful of i
  2. Rune Pouch is on the list Pushed Patch V4.05: - NEW: Added Catacombs of Kourend support - currently the script supports 4 tasks (Dust Devils, Ghosts, Skeletons, Moss Giants), with more to be added over the course of the next week - Please note: Catacombs of Kourend requires a charged Xeric's Talisman - the Architectural Alliance miniquest is also advised for better travel speed - NEW: Added Free Farming for Dust Devils (Catacombs of Kourend) - NEW: Added Free Farming for Moss Giants (Catacombs of Kourend) - Improved run management - Improved aspects of in
  3. I'm fairly sure they're in there already, but I'll check and add them if not
  4. I heard the latest OSRS update might have caused the client to be behaving slower than usual post-update, but I have not had this issue - worth a cache clear and restart
  5. If you could send me the debug from when it happens and a bit more information about your account and setup via PM, I could see why it would be dying for you and work out a proper solution. I'd rather you didn't have to block a task when I could fix it, as it is most likely something specific to your settings/setup
  6. It's speculative on my behalf due to some changes in ban patterns (not with this script, just in general) - the dev team are exploring whether anything is likely to be an actual issue and since I know a lot of my users are botting their high level mains, I thought it best to advise LG for now, even just as a precaution. Edit: Pushed Patch V4.01: NEW: Added Banshess to Free Farm mode (useful for Ironman accounts to farm herbs) Improved anti-profiling for screen-walking and pathing interaction Fixed a rare NPE with banking Improved banking variability
  7. Pushed Patch V2.09: Updated script to function with the new repository standard Updated price caching to use old system that has a lower memory footprint Modified the way all of my scripts sleep to be more human-like and adaptable
  8. Pushed Patch V1.40: Updated script to function with the new repository standard Updated price caching to use old system that has a lower memory footprint Improved interaction with all objects and entities in game Reduced CPU consumption across the board Modified the way all of my scripts sleep to be more human-like and adaptable
  9. The repo has been updated, almost no scripts will be working entirely as intended until updates are pushed - the script should be working in a few hours Pushed Patch V4.00: Updated script to function with the new repository standard Updated price caching to use old system that has a lower memory footprint Improved interaction with all objects and entities in game World hopping is now faster and smoother Reduced CPU consumption across the board Modified the way all of my scripts sleep to be more human-like and adaptable Fixed a bug with TzHaar bankin
  10. Glad to hear that Pushed Patch V1.35: Added a cute mouse to paintless mode Minor improvements to world hopping and other core functions
  11. Fixed in this patch Pushed Patch V3.94: Suqah tasks now actually work (finally, really) Fixed an issue with world hopping when an interface is displayed Added a cute mouse cursor to paintless mode Improved other minor things Pushed Patch V3.95: Fix for world hopping if it needs to happen multiple times per run Fix for not interacting with objects at a specific distance Improvements to a handful of combat methods Improved GE anti-profiling Improved player-specific anti-profiling metrics 2nd September: Jagex have
  12. Magic isn't supported at the moment, sorry Pushed Patch V3.91: Improved World Hopping and reactivity to world-hopping-related cues Fixed an issue where the script rarely wasn't able to interact with its cannon Handful of other small bug fixes Pushed Patch V3.92: Further improvements to World Hopping
  13. Not yet The cannon issue happens when someone DCs and then loses their cannon in the process I'll take a look at Suqah tasks again, can I have some debug please? Can you send me some debug of what is happening now? It definitely can't be the same thing as before unless you're an ironman (in which case it will always skip Suqah tasks by default) Obvious question was - was there a broken cannon there for it to fix? And it will say why it has stopped in red - what reason is it giving?
  14. I'll probably just have a "Use Combat Prayers on tasks where we are using Protection Prayers/Superior Slayer Monsters" checkbox and let the script deal with the thinking First issue should be fixed in 3.90 The issue is that yes, the script uses a Mounted Glory, not the Jewellery box. Jewellery box is another feature I'm working on, but as you can see, I get a lot of feature requests As for the cannon issue, feel free to send me debug to check it out, but I've never seen that happen personally - may have been a rare edge case where the cannon model was on technically scree
  15. I've been trying to work out why Suqahs (the word) can't be read (they're supported, but my script can't detect them as a task) - if you could send me a screenshot of what the Slayer Master says when they give you a Suqah task, that would help me work it out
  16. It uses whatever you chose in the GUI - and I really am not sure why that's an issue?
  17. Pushed Patch V2.02: Improvements to anti-profiling and bank priority A small bug fix - should all be running very smoothly now
  18. Pushed Patch V1.31: Further improvements to multiple aspects of the script Addition of new running management system Improvements to navigation
  19. It will blacklist items if it gets it wrong - with monsters like wyrms which have a random loot dropping mechanism, there's no way of reliably knowing 100% which loot is yours. It won't try more than once - I'll take a look at tweaking it in the next update to reduce risk. Yeah, LG projectile lag is very difficult to work around Catacombs are still a WIP, I've been very busy recently which has slowed things down I'll be pushing a minor improvement to lots of aspects today (coding small improvements on the fly is easier with time management than adding a large feature with all t
  20. I can look to add a variation indactor to the GUI for number of tasks Glad to hear Happy to investigate adding Drakan's Medallion in the future, need to quest an account haha
  21. I'll have a think about how to get around this I had a lot of people request that Wyrms weren't set as a Dragon task and so I changed it (they used to be) - I think it'll have to stick as it is for now, sorry
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