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Everything posted by Ark

  1. Is your account an Ironman? The task isn't supported on Ironman accounts, as it uses a Lunar Isle Scroll to get to Lunar Isle (since custom patching to get there is very painful to get reliable and daxwalker doesn't support getting there via walking).
  2. I think they are always the best Slayer XP, since the NPCs around you also do damage to the trolls, meaning you can kill more per hour and get more Slayer XP - cannon or not
  3. The Eternal Slayer Ring is supported, as long as you have no other Slayer Rings in your bank it will use the Eternal Not officially, it won't fix it, but you can wear it as long as you keep track of degradation yourself.
  4. Pushed Patch V3.61: Multiple antiban and antiprofiling changes Multiple base API changes, particularly to consumable eating etc. Base changes for future updates Mild performance improvements Small number of bug fixes
  5. I'll see what I can do. Nothing was changed - it chooses whether to deposit all items or whether to deposit only what it doesn't need based on how many unique items it has in its inventory - therefore, sometimes it will deposit all, other times it won't. It's all anti-patterned, I wouldn't worry. If you mean something else, almost every banking issue ever described to me has been related to a plugin with LG, so try disabling them if you're having issues - if not, then send me a PM with your debug and a gif of the issue ETA on Catacombs isn't something I can give, but it is somethin
  6. I've checked and it is definitely working now - it was most likely an issue with the Tribot servers. Let me know if you are still having issues.
  7. I think you can likely just enter the name of the boss task into the "Custom task skipping" interface and that should do it Can look at adding this in the future, yeah I'll take a look, sounds like a bug - should have a fix out tomorrow
  8. You don't, because it's not physically possible to use a cannon on every task (there are some areas that do not let you and some tasks where it actually reduces XP/hour, such as Lizards). The script uses a cannon on every task that it is viable or allowed to use a cannon on. It is important to note that Slayer is directly linked to your combat stats in terms of XP rates, so if you are running a level 3 combat or low level account, you just need to accept that it will be slow to start and let the script do its thing As soon as you can use Vannaka or Nieve, the XP rates begin to go up a lot.
  9. Yeah They've been in the works for a bit and are intended to be released in the near (ish) future - I'm just catching up with a lot of stuff after having a short break from coding for personal reasons
  10. You must be running an old version of the client, as this was not a script issue and it was fixed in the recent client patch - please make sure you are running V12.0.13 (you can check this by going to "View-> Runtime Information") The patch that fixed the GE issues the script was having following the OSRS update was pushed last night and should work Pushed V3.59: - A handful of bugfixes and stability changes
  11. Yes, this was caused by the latest OSRS update. I will be pushing a fix very soon. Pushed Patch V3.58: - Fix for the Grand Exchange issue caused by today's OSRS update - Fixed a bug with Fairy Ring teleporting, causing the script to prioritise other teleportation methods if the Fairy Ring teleport was used on the last task - The script should now check properly for a required teleport item before attempting to walk to your chosen bank, to prevent weird pathing circumstances - Improvements to banking reliability - Improvements to base combat and pathing reliability
  12. Pushed Patch V1.17: - Fixed Grand Exchange functionality following the latest OSRS update - Improved banking reliability - Updated combat API and API pathing
  13. Yeah, I can aim to add this soon Will check it out, it should be picking up long bones - might be an ironman-mode specific thing o.O
  14. I think it's an in-game setting for valuable drops - I think it's probably worth turning off or just setting high, just so it doesn't activate on every drop As long as it's more than 10k, you should be okay
  15. Why are you getting drop messages for "Raw Rat Meat" being a valuable drop? I think you have a setting on or something that makes the game print out drops, but you've set it too low in terms of value to print at - just change that and it'll be okay
  16. Could definitely be proxy related, yeah - it's probably worth seeing if you have the same issue without the proxy? Okay, I'll hopefully get this sorted very soon As far as I'm aware, it should attempt to stop elegantly and go back to the bank, but I'll check it out and fix it if not (might have missed some old code tbh) I'm adding the Catacombs of Kourend as an option for tasks and farming soon I won't be adding custom combat to this script, as it is a Slayer script, not an AIO combat script, sorry - there are other scripts that can be used for customisable mo
  17. This sounds like it is related to an issue with your firewall - it's just trying to contact the runescape servers for prices and being blocked. There have been no issues for anyone else, sorry, this sounds like it's specific to you, not an issue that the script has. Can you access this link alright on your setup consistently? https://secure.runescape.com/m=itemdb_oldschool/api/catalogue/detail.json?item=333 If not, you'll need to configure your setup to allow you to access that link to get prices. Will check it out, I think it should use Fairy Rings if you have them chosen in your
  18. Exactly that Looks like it did its job - script stopped and tried to logout because an error caused it to path into the wilderness - most likely caused by an internet disconnect on your end that it recovered from and was returning the bank at the Ferox Enclave without a Ring of Duelling. Failsafe protected your gear.
  19. I considered adding this, but people said that it would increase costs too much if the script just waited for the cannon to do all of the work (it does make it 3x more expensive) This is a feature that is planned for the future
  20. I'm not sure there's much I can do in this situation - all I do is check the account's Magic level. It may be worth reporting it to the devs. I'll see what I can do It's intended behaviour - for low level accounts the only place you can kill Ice Giants is the Ice Dungeon and that is a single combat area where Ice Warriors are aggressive. You can't attack Ice Giants if an Ice Warrior has starting attacking you (it says "you are already under attack" - trying to attack an Ice Giant over and over will look suspicious), so the script has to attack and kill the Ice Warrior before it
  21. It currently brings one equipped and one in the inventory - I can't really think of any situation where statistically you would need more than that, or am I missing something?
  22. Thanks for the pictures, I'll push a fix today Edit: @yoyi4001 It should be fixed now
  23. Sounds like an issue on your end, I haven't made any modifications at all to anything that affect mouse speed or closing interfaces. Are your other scripts working fine? Do you have any debug?
  24. Pushed Patch V1.14: Updated and upgraded the script's DaxWalker key to prevent "Path not found" errors Reduced the resource requirement of the script, reducing expected RAM/CPU consumption Improved the reliability of my basic walking code
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