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Adventure_Time

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Adventure_Time last won the day on January 17 2019

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About Adventure_Time

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    Extreme Botter
  • Birthday 05/31/1993

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  1. If your goal is to make banking more human-like i'd suggest not randomizing each time you withdraw. Humans aren't random in that way. What would make more sense to me is to generate a withdraw pattern, and use that for the duration of the script. You could go even more extreme and generate it based off the unique account (username being the simplest way afaik), so that each account has a unique preference no matter how many times you run the script. If you're using food + prayer pots for example, maybe one user's generated preference would withdraw food then prayer potions most times, with the occasional deviation, while another might do the opposite.
  2. Real talk who's buying your gold for .6/M, hook a brother up
  3. Quest suggestion: Tourist trap. Reason: Gives gives 2 lamps 4650xp each usable in 4 skills (Agi/thiev/smith/fletch). A 10-15 minute quest can insta get you 1-27 agility, or 1-20 agi + 1-20 thieving. Pretty nice considering
  4. All that means is you got logged off from inactivity. After 5 minutes of doing nothing you log out and it gives you that message. The break handler only makes one attempt to log out, and if the script doesn't handle anything that would prevent you from logging out (combat, cut scene, mid-teleport, interfaces open, etc), it will just go on break
  5. I would up it to 384/512 per client personally and see if that helps. Can also increase client paint delay to lower CPU usage, since fletchers and hunting bots don't need 60 fps to run properly
  6. Hey, with today's update they changed bounty worlds to something new, called 'target worlds'. Those, and high risk worlds both have a dialogue that pops up when you try to world hop, which the script doesn't handle. I'd imagine PVP worlds are probably the same for the few people who might want to use those worlds (318, 319, 365, 533) + potentially PVP worlds
  7. Some feedback: If you log in and the shopkeeper is not on screen, it uses dax-walker to try to walk to the shopkeeper. There's odd shops in areas that aren't mapped out by dax-walker. Maybe if dax-walker fails it trys just walking to the npc tile directly before killing script? In my short test the NPC generally was just a few tiles off screen
  8. The reason you're not going to want to buy from big account leveling sites/etc is that it's going to be cost prohibitive for botting. Want a zulrah account? Sure thing, just pay them 120M. Need some stats for your method? That'll be 70M. You're going to find that in most cases it's better to build the accounts yourself. There are some cases where it can be worth it to pay for services (maybe you're botting all the requirements except 2-3 quests you need), but you've got to figure that out for yourself. I have and do sell accounts to certain gold-farmers regularly, but only because I bot all the requirements, which allows my price to be lower than other sellers. It's a fine line though, because it's only worth it for me at a certain price. If I go too cheap, then why not just bot that method myself?
  9. Sythe is probably your best bet. Post what you need there and people will tell you what they charge per account. Having people train the stats from your fresh lvl 3 is the safer way to go in general, even if it's slightly more expensive.
  10. Small bug I noticed with traveling on Karamja: When traveling from Karamja --> Port sarim, Daxwalker can't handle the NPCchat unless you have completed pirate's treasure. If you haven't completed that quest, there's additional dialogue b/c you have to be 'searched' before traveling. Happens most often because you try to travel somewhere around port sarim/rimmington and the fastest calculated method is glory--> Karamja then take boat
  11. With that profile it will: run for 4 hours break for 30 min run for 45 minutes, break for 10 hours then keep running until script is stopped
  12. Your breaks overlap with their randomness, so one might activate before the other. You need to consider the time spent breaking when adding multiple break timers. For example. If i had 2 breaks: After 1 HR, break 12 hours. After 13 hours, break 12 hours. This would: Run for 1 hr. Break for 12 hours. Come back at 13 hours, instantly break again for 12 hours. Runtime still keeps counting up while you're on break
  13. This means DaxWalker which handles the walking for the script is at capacity. It probably uses the public key and is full on requests atm
  14. Go into settings and try disabling tribot firewall. Some premium scripts require some connections that may be getting blocked
  15. [13:18:37] Script Stack Trace: [13:18:37] java.lang.Thread.sleep(Native Method) [13:18:37] obf.wb.tb(fc:207) [13:18:37] obf.ze.Eb(bg:19) [13:18:37] org.tribot.api.General.sleep(qm:202) [13:18:37] scripts.api.b.g(GeniuSWait.java:13) [13:18:37] scripts.api.b$$Lambda$2711/942494917.getAsBoolean(Unknown Source) [13:18:37] org.tribot.api.Timing.waitCondition(qk:79) [13:18:37] scripts.api.b.g(GeniuSWait.java:12) [13:18:37] scripts.api.a.A(GeniuSNPCs.java:23) [13:18:37] scripts.p2pquester.f.fa.n.A(TalkingToAlice.java:28) [13:18:37] scripts.p2pquester.P2PQuester.A(P2PQuester.java:90) [13:18:37] scripts.p2pquester.f.fa.p.A(RandomAnimalMagnatism.java:27) [13:18:37] scripts.p2pquester.P2PQuester.A(P2PQuester.java:90) [13:18:37] scripts.p2pquester.P2PQuester.run(P2PQuester.java:81) Animal magnetism, it was stuck in a loop trying to talk to the farmer girl Alice, when it needed to talk to the farmer guy. Had to manually keep talking between them until it got to the next point in the quest, where it goes to talk to the old crone Edit: Also noticed it getting stuck going from Karamja-->Draynor on the ship. If you don't have the shortened dialogue unlocked from the quest, it gets stuck trying to take the boat
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