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Breaker last won the day on July 4

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About Breaker

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  1. This should all be fixed now. Anything else you noticed?
  2. Sorry, I didn't see your edit before. Currently only regular trident is supported. I'll add toxic trident. And please hammer me with all the bugs. I want to find and fix them. That's what the beta is for. Thanks for testing it
  3. This bug has been fixed. Script should be running smooth
  4. Hi, This is Barrow by Breaker. There are still a few things missing but is capable of doing barrows runs. Please report everything that's broken here. Also let me know any suggestions of things to improve or add. Things missing that will be added soon (I'm probably forgetting some) - Amount of teleports to restock - Let me know Updates 05-07 V0.4 -Now excludes gear if combat style is not used -Added support for trident, trident e, toxic trident, toxic trident e and toxic blowpipe. Blowpipe is completely untested and refills with 1000 adamant darts. 01-07 V0.3 - Add
  5. Prayer.enable(Prayer.PRAYERS.AUGURY) will always wait for it to be enabled after clicking with a timeout of 4 seconds. Occasionally when a script tries to do too many things in a tick (this is my guess of the why) the prayer won't enable even though it gets clicked. After this happens the script you try to make as fast as possible sits around waiting for 4 seconds. That's why I would like the sleeping till the prayer is activated to be optional. The word optional is poorly chosen but I couldn't think of something better.
  6. As title says, I would like a world=f2p argument to be added to the CLI launcher.
  7. Breaker


    Very cool concept. I'll be watching how this develops. Nice job
  8. Welcome back fluffee! Really happy with this news
  9. Mahogany tables got added Remove last.json if they don't show up for you
  10. As far as I'm aware you only get kudos for cleaning finds but my game knowledge isn't great. If you've completed the quest digsite the script will start cleaning finds untill all kudos are rewarded
  11. Congratz on release! Keep em coming
  12. I've tried replicating this but the plank calculation seems to always work correctly for me. One thing that doesn't work for sure is buying the regular planks. This is because of a bug in the tribot ge api. So I'm not sure how it could have gotten past the plank buying part without manual intervention. It only withdraws 100k before it teleports to the house, when it's there there is no minimum amount (should probably implement that since it can lead to issues when people build lots of rooms or go for a really high construction level in one go). I fixed this. This was the one
  13. I'm pretty sure I also encountered it during the draynor agility course but can't replicate it now of course
  14. Open source scripts available to the public: https://github.com/botuser420/construction https://github.com/botuser420/thieving https://github.com/botuser420/kudos This one isn't open source but just to prove my excellent track record of maintaining scripts. It broke with the release of tribot 12 and never got fixed because farmaton didn't support tri12 There might be a class missing here or there. The source I provided contains almost everything and should give you a good enough idea about my code but if the goal is to be able to copy and compi
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