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Naton

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Naton last won the day on May 3

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About Naton

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    nScripting

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  1. Thanks! I'm excited to be a part of the development team and to have the opportunity to help build the future of TRiBot.
  2. Right now it has an option to sleep inbetween each game for a period of time (advanced preferences -> sleep inbetween games), but I could look into making it wait for x dreams instead of after every dream
  3. It's definitely higher than a lot of activities because its solely for gold farming and pretty much no real players actually kill green dragons. It does use abc2 times actions (one of those includes moving the mouse off the screen) but it doesn't move the mouse off the screen for prolonged periods or anything because green dragons isn't really an afk activity that you can do that. It uses abc2 reaction times and several other things but I wouldn't bot green dragons on a main/an account you care about.
  4. Something in the latest tribot update broke it. I am about to look into what could cause that. Edit: Here's the bug report https://gitlab.com/rune-automation/tribot/TRiBot-Issues/-/issues/628 The issues have now been fixed! Make sure you are running TRiBot version 12.0.22 (view -> runtime information)
  5. It's not bad, anything over 1% of your stack is good. You might be able to increase it a little or it may be a little more on weekends when there's more trades. If you can keep that 2.5% when the stack increases that would be really good
  6. This scripts been on the repo for like a year and a half already but never had a forums thread. It might become premium at some point in the future, have not decided. Activate it here https://repo.tribot.org/script/id/3387-nprayer/ https://nscripting.com/highscores/prayer Grand exchange support was added earlier today, let me know if you have any issues with it.
  7. Update: You can now activate muling to/from a parent on several customizable triggers which include above/below item quantity, time of day, every x trades, and time-basde frequency. These are highly customizable. This script and all my other scripts have also received the following updates: Updates are being processed on the repository. Should all be live within the next two hours. Please let me know if you see anything weird/encounter any bugs asap - this was a rather large update (there was a ton of random minor improvements/fixes in addition to the above)
  8. Update: Add option to select attack style based on attack style 'type' (aggressive, accurate, etc) Add new progression mode which should be easier to use than the old one. It's slightly similar to the old one but should be less clicks and less confusing. The old one will still work. This script and all my other scripts have also received the following updates: Updates are being processed on the repository. Should all be live within the next two hours. Please let me know if you see anything weird/encounter any bugs asap - this was a rather large update (the
  9. Update: Add option to select attack style based on attack style 'type' (aggressive, accurate, etc) Add new progression mode which should be easier to use than the old one. It's slightly similar to the old one but should be less clicks and less confusing. The old one will still work. This script and all my other scripts have also received the following updates: Updates are being processed on the repository. Should all be live within the next two hours. Please let me know if you see anything weird/encounter any bugs asap - this was a rather large update (the
  10. Update: Added option to distributing items across accounts to only record an item as being traded if your value of that item is > a certain % of your stack Added ability to 'auto generate' an item list (right click list -> auto generate). It creates a list of items that have good daily volume/margins and could serve as a basis for a more customized list This script and all my other scripts have also received the following updates: Updates are being processed on the repository. Should all be live within the next two hours. Please let me know if you se
  11. Update: Dynamic gear item now has an option to 'accept alternatives equally' which won't prefer the main item id if you already have an alternative All start/stop conditions can be tested by right clicking -> test condition, and 'custom (advanced)' condition has been given ability to provide a name This script and all my other scripts have also received the following updates: Updates are being processed on the repository. Should all be live within the next two hours. Please let me know if you see anything weird/encounter any bugs asap - this was a rathe
  12. Naton

    bMulti-Boxer

    Very interesting release, best of luck
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