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nearvonyc

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About nearvonyc

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    Botter
  • Birthday 10/11/1994

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  • Bio
    Comp Sci Major

    Skype: Nearvonycs

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  1. I've seen many peoples scripts use some sort of coloring for the objects they're interacting with. I've been trying to find an example on how to do this, but haven't come across any. Can anyone steer me in the right direction in terms of what methods to use? Thanks
  2. haha yes sorry I wrote that in like a minute my bad @Flamo353 @bluefirecorp @l6bus tank
  3. @l6bus tank public boolean isOnTile(RSTile[] t){ for(int i = 0; i<t.length-1; i++){ if(Player.getPosition() == i){ return true; } } return false; }if(isOnTile(RSTile[] tiles)){//do stuff}
  4. @nowster sure, message me with help, it helps me get better at scripting too
  5. public RSTile[] toBank = { new RSTile (3010, 3158, 0), new RSTile (3011, 3167, 0), new RSTile (3008, 3176, 0), new RSTile (3008, 3185, 0), new RSTile (3006, 3194, 0), new RSTile (3007, 3203, 0), new RSTile (3007, 3212, 0), new RSTile (3006, 3221, 0), new RSTile (3008, 3230, 0), new RSTile (3008, 3239, 0), new RSTile (3007, 3248, 0), new RSTile (3007, 3257, 0), new RSTile (3007, 3266, 0), new RSTile (3007, 3275, 0), new RSTile (3007, 3284, 0), new RSTile (3007, 3293, 0), new RSTile (3007, 3302, 0), new RSTile (3007, 3311, 0), new RSTile (3007, 3320, 0), new RSTile (3007, 3329, 0), new RSTile (3007, 3338, 0), new RSTile (3007, 3347, 0), new RSTile (3012, 3355, 0)}; public boolean walkToBank(){ for(int i = 0; i<toBank.length-1; i++){ WebWalking.walkTo(toBank[i]); final RSTile a = toBank[i]; Timing.waitCondition(new Condition(){ @Override public boolean active() { // TODO Auto-generated method stub return !Player.isMoving() || Player.getPosition().distanceTo(a)<=5; } }, General.random(10000, 15000)); } if(Player.getPosition() == toBank[toBank.length]){ return true; }else{ return false; } }This was my first thought, not sure how it would work in theory though.
  6. Right, i know the problem, will fix in a few hours
  7. @pkedyuh Sure. Name the locations you want, and I'll also add the deathwalk
  8. I know this isn't really a needed script currently, but I am just practicing a new script framework, so I decided to post it here anyways. Kills chickens in the Lumbridge chicken coop next to the Cow field. Some Features ~ ABCL 9-10 ish Simple GUI which prompts use to select if you're going to pick up and bury the bones A prompt on the GUI where you can switch the attack style after you reach a certain level on the current style Mouse speed prompt Informative Paint which shows profit, feathers collected, and XP/ Levels Gained + Runtime Even though feathers don't change price much, this grabs the price from the Grand exchange. Did not think it was important to add a deathwalk, but If its wanted it's not hard to put in. Repo Link - https://tribot.org/repository/script/id/1479 Post in the comments some script ideas, or bugs, and of course progress reports. Script Updates
  9. @Liam. Source is now up, As well as I updated the script.
  10. Ill have a look, then release the source
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