Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Polymorphic last won the day on April 27

Polymorphic had the most liked content!

Community Reputation

17 Good


About Polymorphic

  • Rank
    New Botter


  • Sex
  • Location
    Canada, Ontario
  • Bio
    23, software engineering technology, scripting

Recent Profile Visitors

405 profile views
  1. Not everyone in this world can afford to buy several good scripts.
  2. Pretty sure it's fixed now Theory: first, calculate the amount of potential spent gold -invoke calculatePlankGold() multiply 250 by each oak log. This determines how much gold could be spent. last, once planking is done calculate how many logs inside the inventory. If their are any oak logs leftover invoke calculatePlankGold(). This determines how much gold the player was short of. By substracting the potentialSpentGold by the shortOfGold this tells us how much gold was actually spent. If their are no oak logs lefover this means we spent the full amount of potential
  3. “Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward. How much you can take and keep moving forward. That's how winning is done!” ― Sylvester Stallone, Rocky Balboa Sincerely, Polymorphic Coming in patch v1.06, Apologies for the
  4. Hello everyone welcome to patch v1.05! Firstly, I would like to discuss the following: 1) The Fatigue System -As time goes on your player's reaction time increases(become slow). Every action counts toward increasing the fatigue. For functionality expect four different stages; {low, medium, high, unbelievable}. Every increment is different, of which varies upon each player. All in all, expect reaction times up to 10 seconds or more. 2) The Log Disposal System -Most scripts only bank or drop. I've implemented two new disposal methods; "Fletch the
  5. Hello, I fixed the issue you have been struggling with. The dropping function now includes the following: 2 dropping preferences (shift, right-click) 4 dropping patterns (right-to-left, top-to-bottom, top-to-bottom-zigzag, zigzag) Enjoy Jackson
  6. Hello, Thanks for the compliment! I'm glad my script has been serving you well I will definitely add arguments soon; very busy, nearing end of semester (exam season). Jackson Hey, I appreciate your bug report, kindly post a picture of entire tribot window and your settings if possible. This will assist me while debugging Jackson
  7. Version 1.04 (04/01/2021) Google Slides -> https://docs.google.com/presentation/d/1vQvpYCcm9_JXrKrU87w02TtW4UQSyUEuABOAA_Bo0lg/edit?usp=sharing improved banking (drastically) improved special attack ability usage and performance (support resizable mode) improved upgrade axe control (fail safe included before equipping) improved CPU usage (parallelize multi-core architecture to enhance performance) NEW Dark mode GUI NEW AFK micro sleep (Antiban-AFK Feature Q 10 Mins, AFK 0-8 minutes inclusive and randomly) NEW Redwood human-like angle re-location N
  8. Could you please take a screen shot of the error?
  9. Hey, apologies for delay in response I was at work. Thank you for the help, is it possible that I PM you?
  10. Hey Depresitoo, once i'm finished the new task system i'll be sure to work on that next! I'll add that as a new location in the mean time Thanks for the request
  11. Hey everyone! I'm currently half way completed with my new progressive task system and javafx gui Stay tuned !
  • Create New...