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FALSkills

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FALSkills last won the day on July 13

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About FALSkills

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  1. Added entirety of Prifddinas, including: Zalcano The Gauntlet Iorwerth Dungeon Trahaearn Mine and full support for the city's teleport system Please be sure to grab the latest walker engine update, namely the actions "Channel" and "Teleport" for the PathObjectHandler so that it can handle the Prifddinas teleporters. Prifddinas update should hopefully be live within 24 hours. Check the daxwalker functionality between two points on explv.github.io to see if an area is currently mapped. If it is not mapped, it will say "Unmapped region". Be sure to pick tiles that are actually walkable.
  2. Nice contribution! Looks good
  3. Can you please provide a bug report so that I can take a look at the dax walker logs? Bug Report Format: Your profile can be found in your .tribot folder, in the folder: .tribot/ezcluesolver/profile/ Profile (pastebin or txt file): Screenshot/gif (including paint): Bot debug (pastebin or txt file): Client debug (pastebin or txt file): Any additional info to provide:
  4. Just pushed a fix for Slayer Rings, thanks for letting me know
  5. I'll look at adding it sometime soon. Added static cost to all Undead tree tiles so that tiles surrounding the undead tree cost 3x as much to walk, therefore daxwalker should avoid them. I don't plan on adding any additional fixes, as this really should be handled using a walking condition.
  6. Sorry, can you please provide a bug report using the requested format? Issues like you are describing are caused by either: Missing an item used in the equipment manager Not having enough GP to purchase whatever it needs Bug Report Format: Your profile can be found in your .tribot folder, in the folder: .tribot/ezcluesolver/profile/ Profile (pastebin or txt file): Screenshot/gif (including paint): Bot debug (pastebin or txt file): Client debug (pastebin or txt file): Any additional info to provide:
  7. You paid $0 for this script and it definitely works, so are you just fishing for post count?
  8. Hi, your RSVarbits are returning null so you need to restart your client. If the issue persists after restarting, please try deleting your client cache. You can use this tool to do it for you
  9. Any further discussion for this script should go here, thanks!
  10. Can you please post here using the bug reporrt format? https://tribot.org/forums/topic/82664-ezcluesolver-easy-medium-clues-abc2potential-1mhr/
  11. I don't mind refunding at all if you aren't going to use it (since you just bought it today), so let me know asap if you change your mind! I unfortunately do need specific information to find out why a clue isn't working properly: Bug Report Format: Your profile can be found in your .tribot folder, in the folder: .tribot/ezcluesolver/profile/ Profile (pastebin or txt file): Screenshot/gif (including paint): Bot debug (pastebin or txt file): Client debug (pastebin or txt file): Any additional info to provide:
  12. You are on the wrong thread lol
  13. I would be sure to use the free trial on any scripts before purchasing. It's a great way to get an idea of what the product is like before you purchase it, and it's free. That's why it's offered I do hope to add all of those teleport options over time - but it's a massive undertaking. I cannot feasibly support every POH setup either, but any well designed house with the teleport options located very close to house portal should be supported in the future. My current priority is releasing the combat functionality of this script though. Let me know if you would like a refund (and your auth for the month will be cancelled)
  14. Ferox Enclave will be live tomorrow. There is a minor refactor for the walker engine: https://github.com/itsdax/Runescape-Web-Walker-Engine/pull/60
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