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Everything posted by danimal

  1. I got a 2 day ban at around lvl 65, I just waited a couple days after ban was released and started up again at falador (I think seers rooftops might have the greatest % of bans just because the course runs through a high populated area, yews/bank) until 70 then went all the way to 99 switching to the highest courses.I don't think jagex watches accounts that get 2 day minor macro bans. I've had a few other accounts all get the 2 day ban and then go on to get a 99 using the same script it got banned on. (Other scripts) If you don't want risk losing the account you can just manually get the level, 60k exp at ardougne rooftops will take a max of 2 hours going slow.
  2. I started an instance at ardougne rooftops earlier this morning, when I checked on it I found it stuck at the plank walk obstacle, right clicking non stop. Exp tracker was only at 108, so it was doing this for the whole time it was running. https://imgflip.com/gif/9hlzz (tried making a gif from it, hope it works) Its right clicking an area just below the plank. I know the right clicking is already a known issue and awaiting a fix from Trilez, but the courses have still worked. In this case the course is unable to be completed.
  3. I'm kind of confused with the gui now, so we leave run percentage and eat at hp level as ABCL to use the ABCL? I left them at ABCL for both and the script starts and immediately ends: [14:38:26] Script Started: aAgility [Premium].[14:38:53] Disabled random solver: COMBATRANDOM.[14:38:54] java.lang.ArithmeticException: / by zero[14:38:54] at scripts.aAgilityPrem.z(aAgilityPrem.java:900)[14:38:54] at scripts.aAgilityPrem.mA(aAgilityPrem.java:4067)[14:38:54] at scripts.aAgilityPrem.run(aAgilityPrem.java:4034)[14:38:54] at java.lang.Thread.run(Thread.java:744)[14:38:54] Script Ended: aAgility [Premium]. I tried setting values for both of them too, after hitting start the bot eats entire inventory of food when at full hp. It then runs to bank and deposits everything, withdraws the food I set, closes bank and eats the whole inventory at bank.
  4. Worldhopping when a player is detected will sometimes spam click in between the worlds trying to select a world. I think with the F2P update they changed the layout of the worlds in the world select screen causing this to happen.
  5. Started a new instance of the script just now and it is right clicking almost every obstacle, which it wasn't doing yesterday. The mouse is also jumping around quite a bit when trying to select the next obstacle. I am using the ardougne rooftop course.
  6. RS always shows the highest level master when you activate the gem, regardless of who's task you have.
  7. Tip: Use rings of life, or don't set gear you don't want to lose. I consistently get 8+ hour progress reports on a 13 def account with no prayer, using vannaka. Check your settings.
  8. I just started noticing that when making unfinished potions it double clicks the water filled vial then clicks the herb. Since it was double clicked the vial was never selected, it will pause for a second or two then retry clicking the vial. It does this every inventory. Barely slows it down but since it does it every inventory I feel like it would get noticed. Edit: It also does it when making potions, not just unfinished potions.
  9. What do you mean by pure friendly? It doesn't change the combat style to defense if that's what you mean. I've only run this script on pures, never had an issue.
  10. I used this to get 55 using only maul. I'm assuming you are under 40 cb so you would be using tureal. As long as you have a good ammount of food, attack potions, teleport tabs, rope, waterskins, ice coolers, shantay passes, and anti-poisons you will be able to run for long periods of time. You also need a lit candle lantern or better. If your over 40 cb then flag any warrior tasks. You will also need a brass key for hill giants. Since you can only get turoth tasks at 55 slayer, theres no reason to flag them..
  11. Bug Report: I set up the gui to create unfinished potions and then start making the actual potion. After it got to the last of the herbs (3) it withdraws 14 water vials and then withdraws the remainder of the herbs. Instead of making them into unfinished potions it hits the deposit inventory button and repeats withdrawing and depositing until stopped.
  12. Holy crap, identifying herbs is ridiculously fast haha. Is it using mouse keys? Also what does the mouse hopping do? I have it checked.
  13. Does this script only support leaf bladed spear for turoth tasks? not the sword?
  14. Maybe I'm not understanding you but, that's what I had thought it would do. After completing its 9th task it continued to go to tureal for the 10th when it should've gone to vannaka. Is what your saying that it does 19 tasks with tureal then goes to the chosen master?
  15. What version were you running: 4.1.3 What is your issue: I'm using fast slayer point mode, while I was watching it complete it's 9th task it teled to falador and ran to tureal to get the 10th task. Instead of running to vannaka which is what I had it set to. How do you think it happened exactly: Not sure, the paint said 9 tasks completed as well as the enchanted gem. Maybe the script mis-counted how many tasks it had completed. Severity rating (1-10): 10/10 I guess, if it never goes to the other slayer masters for the 10th task then "fast point mode" doesn't work at all. Percent of Occurrence[1-100%(How often does it happen?)]: Only saw it happen once, but I've only just tried fast point mode. Another: While withdrawing potions for a task it will sometimes get stuck while right clicking the potion and won't move the cursor for 5+ minutes. Other times it will just not withdraw the potions at all.
  16. Hey, I'm interested in buying and just wanted to know if it supports pc bank? (disables randoms there)
  17. Why is the location for Moss Giant tasks in varrock sewers? Theres only 2 that spawn there, it seems like the area near the fishing guild would make this task a lot faster.
  18. What version were you running: 4.1.1 What is your issue: While doing an infernal mage task in the slayer tower it has trouble walking from bank back to the tower. How do you think it happened exactly: #1 - The bot follows the road back to the bank, but after it banks it tries to walk in a straight line to the tower (see picture 1). After it reaches the stores on the northwest side of canifis it then goes back to the bank, deposits everything then re supplies and walks normally following the road to the tower. #2 - After banking the bot will run to the stores on the northwest side of canifis until it reaches that little river. It will click on the other side but before it can get there it clicks on the canifis side of the river so it turns around. (see picture 2) It repeats this for a few times until eventually fixing itself. Severity rating (1-10): 4, it never stops the script or gets stuck and just sits there. But it would seem suspicious if someone saw it happen. Percent of Occurrence[1-100%(How often does it happen?)]: For just this task I've seen it do it all 3 times when it had to bank, both #1 and #2. Picture #1 - Red is walking in a straight line to tower, yellow is going back to bank and then following the road. If it helps the Status of the bot says "banking" for the red path, it changes after it goes back to bank and resupplies. Picture #2
  19. This script is working nicely after the update thanks! I have just have a couple of suggestions. If you could make it so the character only attacks crabs that are attacking him when the "attack all crabs" box is unchecked. It is kind of suspicious when theres only two people in a world and I'm on one side and then i run all the way over to their side just to attack the crab he isn't attacking. It also seems to attack other player's crabs constantly with the box unchecked, even if they are attacking them. If that affects exp/hr too much maybe a radius could be implemented. Where if there are loose crabs within a certain distance from the character they, will be attacked. Outside the radius they are ignored. Also the method you are using for water birth, while currently functional, is suspicious. Everyone who does water birth legitimately stands in-between the 3 spawns for the north side and lets the crabs attack them. The way this script does it is by running to each different spawn and standing on it, which is a lot of unnecessary movement. A lesser issue would be how the script determines when the crabs aren't aggressive. I've seen it happen a lot of times where the bot would run to a crab at the same time as someone else did, it would start attacking the other person and the bot would run south thinking they were no longer aggressive. Maybe have it check twice each time before reseting the crabs.
  20. Is the abyss the inner ring with the different rune rifts or the area right when the zamorak mage teleports you? The break begins while inside the area after the mage teleports you. How would the action know when a break is coming? Unless breaks are able to be denied by the script. All of this is over my head haha
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