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Found 5 results

  1. I decided to create my own banking API that mimics tribots way of implementing the API as much as possible. Basically it would only contain nothing more than just method calls. Simple and easy to use. This API is a reworked version that is currently in my jHerblore script. I intend to release my GE api as well once I have finished that one up too. The API requires DaxWalker & Wastedbro's Item Price API. Other than that the rest is achieveable with standard dependencies that already comes with tribot. All of the method names are the same as the ones from Banking & GrandExchang
  2. SPX TUTORIALS & INFO LIST LIST Get Worlds By Type Conditional Sleeping TRiBot Rank & Title List
  3. - Credits to Sea Shepard for path Drawling methods public RSTile[] CirclePathGenerator1(Positionable CenterPositionable, Positionable DestinationPositionable, int radius){ ArrayList<RSTile> ReturnTiles = new ArrayList<RSTile>(); ArrayList<RSTile> ReturnTilesReverse = new ArrayList<RSTile>(); double CurrentAngleFromCenter = Math.atan2(Player.getPosition().getY() - CenterPositionable.getPosition().getY(),Player.getPosition().getX()-CenterPositionable.getPosition().getX()); double destinationAngleFromCenter = Math.atan2(Destinati
  4. In about 2 weeks from now I'm going to take a break from making scripts and I'm just going to start making snippets for all of the randoms. I will post them all here and change the title when I update them. Please post yours below, and I may add them to the collection as well. (Credits will be given) Haven't made any yet, first I need to finish everything I have on my current list, which is quite large at the moment. You can disable randoms with super.setRandomSolverState(false); right at the top of run(), then you can implement your own custom randoms. I will make a system that detect
  5. While coding my EdgevilleManKiller script, I kept gettting a problem with the character attacking men who were outside the house. The character would then get stuck outside. Bad news. So, in response, I developed this algorithm for making sure that whatever/whoever you want is inside a certain area. It's not complicated, but it's useful. private class Area { private int minX, maxX, minY, maxY; public Area (int x, int X, int y, int Y) { this.minX = x; this.maxX = X; this.minY = y; this.maxY = Y; } public boolean isInArea(RSTile coord) { int coordX = coord.getX(); int coo
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