Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Buy OSRS Gold

Search the Community

Showing results for tags 'wastedbro'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • TRiBot
    • News and Announcements
    • Old School Scripts
    • Help and Guidance
    • Development
    • Bugs and Errors
    • Tutorials
  • Scripters' Forums
    • Scripter Application
  • RuneScape®
    • General
    • Guides/Tutorials
    • Achievements
  • General
    • General
    • Questions
    • Discussions & Debates
    • Introductions
    • Suggestions
    • Feedback
  • The Black Market
    • Disputes
    • Repository Credits
    • Gold Exchange
    • Item Exchange
    • Membership Sales
    • Services
    • Other
    • Middleman Services

Blogs

  • Getting Started With TRiBot
  • The Best Way To Get Rid Of Termites
  • How to Generate Real Estate Leads Using Twitter
  • A Guide to Landing Pages
  • Dog Grooming in Sydney – 5 steps to finding a grooming salon
  • Cheap RS 2007 Gold for Spring 2020!
  • Logo Design Mistakes- Your Business Should Avoid at All Cost
  • Effective Pest Control Measures
  • В Алматы карантин из-за коронавируса: жизнь в условиях пандемии
  • Preschool Educational Toys, Helping One's Child Prepare For the Future
  • Automating Tribot
  • Payment error
  • Animal Crossing: New Horizons Cuts Player Interest Rates
  • network-security-engineer
  • SERVICES 100% BY HAND
  • The best place to buy Animal Crossing Bells
  • Major Content of Escape from Tarkov Patch 0.12.5.6924 Optimizations
  • You need to rest properly when playing Rocket League
  • Escape from Tarkov hits 200k concurrent players
  • List of Rocket League Ranking System
  • Should I need to run a paid ad campaign, when organically I rank well?
  • Rocket League SPRING SERIES: EUROPE TAKEAWAYS
  • How to play Rocket League
  • Twitch Drops Come Back in Escape from Tarkov
  • The Path of Exile game features
  • Be more seen
  • Rocket League Took Actions to Fight Racism and Discrimination in the Game 
  • Rocket League camera setting 
  • Animal Crossing -List of Wedding Season Rewards
  • What WoW Classic race and sophistication is best?
  • FIFA 21 Coming to Steam
  • The Ideal Place for Global Players to Buy and Sell Rocket League Items 
  • Customize furniture in Animal Crossing: New Horizons
  • ABOUT NBA 2K20
  • Purchase Cheap RL Items from Lolga.com to set aside bunches of Cash 
  • Ethan Smith
  • How much does WoW Classic cost?
  • Special Olympics NY partners with Mission Control for Rocket League competitions
  • Rocket League:Premium Challenges and Rewards
  • The things Psyonix has made for this occasion are generally birthday-themed
  • Epic Games Store version of Rocket League
  • The Rocket League people group quickly got their pitchforks and took to Reddit
  • The arrival of cross-platform progression means changes to player-to-player trading
  • will Rocket League Credits stay dynamic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location


Bio

Found 3 results

  1. Fresh Splasher By Wastedbro Link: https://tribot.org/repository/script/id/2584 Summary Fresh Splasher is a script that is meant for low level Splashing for Magic EXP. It does a few things: Buys a Cursed Goblin Staff Buys full Iron Armor Buys Runes for Wind Strike (or Fire Strike if over 13 mage) Splashing on Seagulls Stops when out of runes and money It will take into account any equipment you already have. Uses as much ABCv2 allowed for such a script. Requirements: GP (like over 50k) in your inventory Warnings: Buys runes from Betty's shop, which can be a bit more expensive than the GE. If you want to save money, buy your runes beforehand and leave them in your inventory. Does not stop antiban threads while splashing. It still moves the mouse and stuff. It's not a big deal, though. Future Improvements Fix those warnings ^ Add more NPC splash options. Add a GUI for stopping at a certain level and deciding what NPC to splash on Link: https://tribot.org/repository/script/id/2584 Source: https://github.com/WBScripts/FreshSplasher Happy Botting
  2. Summary Hello everyone, I've started a project that I hope can benefit our antiban technology. Since ABCv2, there really hasn't been much improvement in antiban. I think the concepts behind Trilez's creation are the key to staying under the heuristic radar of Jagex and prolong bot life. This project is an extension of the current implementation of ABCUtil, and serves to replace some functionality, and also add some. Since my class extends ABCUtil, you still have access to everything ABC has to offer. I'm not replacing all of it! Why? There are three main reasons behind this project: Put simply, ABCv2 is cumbersome. It's annoying to implement in most cases, and very difficult to implement correctly in a lot of cases. This mainly applies to the new addition of Reactions, which requires a lot of unnecessary input from the script. Some of the human data behind the new Reactions of ABCv2 isn't ideal. Bots should not emulate the average player, because the average player plays RS like an AFK game. That's how these reactions were recorded. We want our bot to be very efficient, but not abnormally efficient. We want our bot to be a no-life, caffeine-driven player, but still human. (Though we still want each bot to be heuristically different than other bots, but we'll get to that). There are more things to add! Replacements Reactions I've already pointed out the problems with the current Reactions System. Anyone who's watched their bot wait 13 seconds between killing seagulls are likely also frustrated. Not to mention, ABCv2 does not cover reactions for predictable events. ABCv3 will offer a set of Reaction Types that allow the scripter to replace nearly all arbitrary sleep times with something that looks human, and takes into account RS username, mouse position, and a dynamic sleep. Here are some examples of Reactions that you can use in your script. Each one will use an equation that produces data that matches human data that I will collect: SHORT (generally around 200-600 milliseconds) MEDIUM (500-1000) LONG (1000,3000) BANK_APPEARS (used after bank screen opens. Based solely off of human data collected from people opening the bank) BANK_CLOSES (used after bank is closed) INTERFACE_APPEARS (used for non-bank interfaces) INTERFACE_CLOSES (used for non-bank interfaces) Now, we must also account for AFK Reactions, which are performed after long, idling tasks, such as chopping a tree. The current implementation takes into account 9 factors. My system will take into account the majority of those factors, and some of them will be auto-detected. For example, ABCv2 forces you to tell it whether or not you're in combat. My reactions will determine that for you. Also, the Abc3Util class will now provide helper classes for keeping track of idle events so that it can take into account average idle time. It will also make it easy to keep tasks separate. ABCv2 is really only meant for generating reaction times based off of a single Idle Task. But let's say your bot chops oaks AND Willows. Those each require separate reaction generating variables. Abc3Util will allow you to easily track data for any number of events at the same time, and generate reactions based on them, with only a few lines of code. All of the old Reaction Methods will be Overriden and marked "Deprecated" (they will still function normally, however). Preferred Target ABC preferred target is annoying to implement, and sometimes doesn't make sense. For example, it requires you to call it for hovering the next Target, then you must store that target for when you decide to actually click something. The problem, however, is that in order for this to make sense, you must make sure that not only is the Target valid, but also that it hasn't moved or anything else has spawned or even if your mouse isn't on it. Also, this method only takes into account distance, which isn't a good metric, because it ignores any and all obstacles. In effect, the ABCLv2 Preferred target system is useless. .... but it's a good idea. I'm going to replace this by calculating many of the above variables I mentioned inside the API. Therefore, instead of calling the method when going to hover and storing the result, you can just call it whenever. It will be a more expensive call, but it will take into account Mouse Position, Weighted Distance to targets, Competition, and it will be adjusted to allow for human-like decisions, which include not always picking the absolute most optimal targets. New Features Timed Action - Accidental Input Performing actions in a human way is important, but our input in general must also look human. Even though our actions are performed at human times, they still all have a purpose. Hell, even most of the times actions have specific purposes. How many times have we accidentally pressed a key on the keyboard while playing a video game? A lot. This action in meant to be performed while the game screen is focused, and it simply presses 1 or more keys on the keyboard. It works the same as all timed actions, except the "should" method will rarely return true when the mouse is on screen (though it's possible, to avoid heuristic detection). The method will also return different results (over time) based on the RS account username (like normal ABC). This method will also be affected by fatigue. Basically speaking, the longer the script running, the more likely these accidents (although they will still be rare). Predictive Inputs Now that we have human reactions, we must explore how humans have compensated for our slow nervous system! The answer is predicting the future. It's not hard. When we click the banker, we expect the bank screen to appear. Our reaction may be slow, but we compensate by moving our mouse near where we think the deposit button will appear. My API will simply provide a "shouldPredict()" method, which will return true most of the time, but the actual calculation will be complex. The implementation will be up to the scripter, except for APIs that I package with this project (for example, I might offer a Banking extension that uses this). The method will also return different results (over time) based on the RS account username (like normal ABC). This method will also be affected by fatigue. Simply put, the longer the script time, the fewer predictions (although it will normally still be true). Improvements Easier Implementation Singleton In ABCv2, you must get a new instance of the class and use it in all of your code, until a new RS account logs in. That's not necessary, and really annoying if you have a lot of source files. My implementation stores an instance of itself in a thread-local variable (works with tabs, but can only be retrieved on the main thread). Here's how you use it now: Abc3Util.instance().shouldHover(); You're of course welcome to store the result of "instance()" in your script for easier use, but now you don't have to pass it to all of your objects if you don't want to. Timed Actions In ABCv2, you must do something like "if(shouldDoX) { doX(); }" for each action. You probably have a method that goes through each action and performs it if needed. My implementation has a built in method for that. As a bonus, it randomizes the order in which it checks and performs the actions. By doing so avoids certain behavioral patterns. Even though checking your stats and moving the mouse are humanized behaviors, always performing them in the same order can be dangerous, even if it doesn't happen often. Abc3Util.instance().performTimedActions(); Release Schedule I have not yet decided if I will release this publicly. If it ends up truly helping with banrates, it will be a very valuable tool. I don't want to sound greedy, but I might have to charge for this (maybe offer it to Patreon subscribers?). How You Can Help? I will be asking for private Beta Testers eventually. I will need human data. But the human data I collect will be much more controlled than what Trilez collected in order to produce the results I want. Remember, we want to be human, but an efficient human. If I had enough developer support, I would consider allowing this to be open-sourced for contributions. Other than that, I have no way you can help other that be loyal to Tribot and spread the word. I may eventually have a Patreon where you can subscribe for certain benefits and I will put the money towards things that will speed this development along. Let me know if you'd be behind that. Credits Shotdox - For providing a base set of calculation methods for generating distributions (jogged my statistics memories) TRiLez - For inventing ABC and showing that human data is important. If we want to fight against heuristics, we need to implement heuristics of our own! If you have any question, feel free to post below, or contact me on Discord (wastedbro#9955).
  3. wastedSmither AIO Link: Features: - Multi Location for smelting (Falador, Al Kharid, Port Phasmatys) - Supports smelting of every bar, and can do cannonballs - Ring of forging support. Withdraws them from your bank and equips them. - Smiths any item. Daggers, knives, arrow tips, dart tips, 2h swords, nails, etc, etc. - Uses any type of bar for smithing. Bronze-Runite - Stops the script at a certain level so you can train carefully. (set at 100 to never stop) - Opens doors when needed - Starts from anywhere. Antiban Features: - ABCL 10 - Randomizes the number it sends when asked how many bars to smelt or smith, instead of typing in the same number or the number of bars - Calculate, human-like wait times between changes in the interfaces, such as when the "Enter Amount" box appears, to simulate human reaction time. - Uses the "choose all" option in the bank for when the script needs to fill its inventory with an item. - Uses the "Make 10" option when smithing/smelting if the script has under 10 items - Smart algorithm to determine when the character is smithing/smelting. It instantly realizes it stopped smelting when a level is gained, etc. - *** Possible future update: Walking using the screen AND minimap *** Pricing + Link: - $8 / Lifetime / 20 instances (practically unlimited) - F.A.Q.: Q. Why use this over other smithing/smelting scripts? A. This script is designed to be the absolute best in efficiency, durability, and features. I always plan on having more features than the competition, and maintain the highest levels of antiban. Due to this being premium, I plan on keeping it 100% functional, 100% of the time if possible. * All feedback, suggestions, comments, etc are MUCH appreciated.
×
×
  • Create New...