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Aropupu

[ABCL 10] [ABC2] aMiner v2 [ MOTHERLODE / BANKING / POWERMINING / WORLDHOPPING ]

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everything perfect but for one thing,

the essence mining, every so often when it reach the bank it sometime click the banker, and then can't click the bank booth for about a minutes or so then it correct itself, a minutes or so is far too long!

 

thank you!

 

@Pepsi69

Please send me a picture of the exact situation when it's happening.

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what.jpg

The bot seems to take an unusual path when banking ess at varrock. Rather than taking the normal path back, which is the same as going to the mine (orange), it takes the yellow which is drastically different from the rest of the players mining. Looks odd and bot like in mho. If you could have it walk the regular path that would be splendid!

-Thanks for the script

:)

 

P.S. Do you plan on implementing runecrafting pouches? This could dramatically increase the amount of ess per load! The small pouch alone (no fixing required) allows for 30 pure/regular rune essence a load. Just throwing that out there.

Edited by EpicEuphoria

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The bot seems to take an unusual path when banking ess at varrock. Rather than taking the normal path back, which is the same as going to the mine (orange), it takes the yellow which is drastically different from the rest of the players mining. Looks odd and bot like in mho. If you could have it walk the regular path that would be splendid!

-Thanks for the script

:)

 

P.S. Do you plan on implementing runecrafting pouches? This could dramatically increase the amount of ess per load! The small pouch alone (no fixing required) allows for 30 pure/regular rune essence a load. Just throwing that out there.

 

Issue showed in the picture should be fixed now.

 

I don't have any plans currently to implement the pouches. Fixing pouches would be annoying to code and using one pouch seems kind of pointless.

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Because of the new premium script requirement I had to disable antiban-related settings. You can no longer disable ABCL features even if you want to.

 

The default mouse speed is also now set at 100-105. This is also a premium script requirement.

 

If you have used the script before, you should change your mouse speed from the old default values to something else. It was 140-190. You should change it to something else so your mouse speed isn't same to everyone else. 

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Issue showed in the picture should be fixed now.

 

I don't have any plans currently to implement the pouches. Fixing pouches would be annoying to code and using one pouch seems kind of pointless.

Thanks for the fix mate, I'll test it in a few! Yeah, I can see how it would be annoying, but it was just a thought. Some script had it years ago so it was just something I threw out there :)

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I've noticed this script cannot recognize smoking rocks when it starts smoking in the middle of mining it. It blows up every time, but if I come in and save it, the script will avoid it until it stops. Could you add mid-mining smoking rock recognition? Thanks. :D

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Guest Fachie

When specifically powermining it doesn't recognize the smoking rocks and paying 34k each time to fix my dragon pick doesn't make me happy either. 

Suggesting some rework on the avoiding of smoking rocks.

As a premium script, I would've thought this wouldn't have been an issue. 

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I've noticed this script cannot recognize smoking rocks when it starts smoking in the middle of mining it. It blows up every time, but if I come in and save it, the script will avoid it until it stops. Could you add mid-mining smoking rock recognition? Thanks. :D

When specifically powermining it doesn't recognize the smoking rocks and paying 34k each time to fix my dragon pick doesn't make me happy either. 

Suggesting some rework on the avoiding of smoking rocks.

As a premium script, I would've thought this wouldn't have been an issue. 

 

@killmon

@Fachie

Whenever you are reporting a bug with the smoking rock detection, please tell me the location you are mining in.

 

Regardless, I'll be rewriting the smoking rock method today (today or tomorrow) since it doesn't seem to work in every location. I'll be doing that after I get home from work.

 

In the meantime, you can use custom IDs and that should work better.

Edited by Aropupu
  • Like 1

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Hi, I tried to run the runite miner at Neitz today, and I got the message "This version of aMiner doesn't have the runite miner."

 

I definitely have the runite miner, I've been using it for months.  Just letting you know.

 

@srig

 

I probably just messed up the versions. Try it now, it should be fixed. Just restart the script without using the rerun option.

Edited by Aropupu

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hey man, i been using this scrip for week, im worldhopping addy ore at gran tree. When the bot go to bank, he go outside the huge tree and just walk around it

 

@lionel108

I'll check it out.

 

Bot doesn't move away from smoking rock and it ended up break my pickaxe so it logged me out :/ I hope you can fixed it.

 

@Pepsi69

Please tell me the location. If it only happened with one smoking rock, there's probably nothing I can do about that. Smoking rock detection can never be 100% reliable, because the client can click on a smoking rock that is in front of a rock. If it happens with all smoking rocks in your specific location, please wait for the new update that will most likely fix it.

 

But I would still like to know which location it is before I can do pretty much anything about it. Also, you can use custom IDs in that location where the smoking rocks are not avoided and it should work, unless it was only one smoking rock it didn't avoid.

Edited by Aropupu

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@Pepsi69

@Fachie

@killmon

 

UPDATE:

 

Smoking rock detection should now be updated. If you are having problems mining somewhere or if there are still problems with smoking rocks somewhere, report that to me. While I'm fixing any issues with mining or smoking rocks, you should be able to use custom IDs to mine.

 

@lionel108

 

Grand tree should also be fixed.

  • Like 3

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why did i wake up in red chins spot, lately script have been struggling to run proper for me, i waas mining at heros guild 

 

@Oneking94

Should be fixed if you restart the script and use the latest version. Don't use the re-run option in the client.

 

It was caused by changes that were made to the script because of the new Premium script requirements. My mistake though.

 

Sorry for any trouble that was caused by this.

Edited by Aropupu

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@Oneking94

Should be fixed if you restart the script and use the latest version. Don't use the re-run option in the client.

 

It was caused by changes that were made to the script because of the new Premium script requirements. My mistake though.

 

Sorry for any trouble that was caused by this.

Seems to working fine now, thanks man :)

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pickaxe are still being broken at heros guild runite ores, can you fix?

 

@Oneking94

 

I didn't implement the smoking rock fix for heroes' guild because I assumed that was one of the locations that was working just fine and worldhopping could cause problems with the new smoking rock detection if you don't find any rocks.

 

I'll update it now. I'll edit this post once it's updated.

 

EDIT: Should be updated now.

 

If the script isn't detecting smoking rocks AT ALL in some locations, please tell me about it and start using custom IDs in that location until I get it fixed.

Edited by Aropupu

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Can you fix the lumb swamp path? on the way back from the bank, it takes me to wizard tower before it goes to the swamp.

 

@killmon

Sounds like a webwalking issue, which is the client's fault. I can however change it to not use webwalking and that will solve it.

 

EDIT: Seems like it's not doing it anymore. At least while testing, it would go to the bank and the mine just fine. And it's using webwalking. Have you tried it with the latest version of Tribot? How often does it walk to the wizard tower anyway? Does it do it every trip of rarely?

 

EDIT 2: Updated the script with a small adjustment to the destination tile in Lumbridge Swamp. I didn't want to delete webwalking, because it seemed to work when I tested it.

 

However, in case the problem doesn't happen every trip, I decided to slightly adjust the destination tile. This would fix the issue if the tile, somehow due to randomization, got slightly closer to the wizard's tower location and would make you walk there due to that.

Edited by Aropupu
  • Like 1

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