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JJ's Rimmington Willow Chopper / Seller


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Hi

 

The script chops Willows at Rimmington and when your inventory is full it will sell the willows to the store.

 

Changelog:

27/09/2014: Script has been updated and does now fully support Ent's and all randoms. It should run flawless.

04/08/2015: ABCL AntiBan has been implemented, code has been improved, speed has been increased, paint has been expanded.

 

Please allow the connection to obduro.nl to let me gather anonymous script statistics (runtime, xp gained, wc lvl).

Script statistics: http://obduro.org/scriptstats/jjswillowchopper.php

 

Proggy:

 

YBkBv2G.png

 

Get it from the repository: https://tribot.org/repository/script/id/205-jj-s-willow-chopper/

Edited by J J
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Hi   The script chops Willows at Rimmington and when your inventory is full it will sell the willows to the store.   Changelog: 27/09/2014: Script has been updated and does no

I dont think this is working for me anymore

Kneeds Willow ID change - New ID is 23722 gotchu babe

the only problem is axes break constantly, so it would be cool if you made it detect ents

^^ Totally agree with this dude, the idea is perf, but without the ent detection, it's fucked

I can definately add it together with running away for the evil chicken but I would need the ent id(s) to implement. I'm done with woodcutting myself so I won't get any and I just have one p2p account. I might continue to 60 woodcutting and during 55->60 wc I must get atleast one Ent so I can add it. Maybe today, currently working on 53 thieving though.

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I can definately add it together with running away for the evil chicken but I would need the ent id(s) to implement. I'm done with woodcutting myself so I won't get any and I just have one p2p account. I might continue to 60 woodcutting and during 55->60 wc I must get atleast one Ent so I can add it. Maybe today, currently working on 53 thieving though.

 

That would be great sir

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Kneeds Willow ID change - New ID is 23722

gotchu babe

Thanks didn't know the ID's changed. Will update the script later today. Currently doing some quests with a RL friend, he's over at my house we are hardcore questing from 40->176 QP lol. We have 104 QP now after day #1. He still needs to get 30->45 herblore and 30->50 fm so that's around 1,5h. In that time I'll do some scripting.

 

EDIT: Willow ID's have been updated. There are three ID's btw not just one. Sorry but no ent support yet.

Edited by J J
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it gets stuck at the general store it just stands there

yeah it gets stuck in general store. doesn't click the man in the general store to sell the logs.

Alright I thought only the willow ID got updated but I assume the Employee ID has also been updated. I'm going to fix it now.

 

EDIT: UPDATED

Edited by J J
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Love the script, especially the fact that it's open-source. Using it as a base to build a little knock-off script. Ent detecion and possibly nest looting would kick some serious ass tho.

Thanks, good luck with that :)

 

I cant figure out how to work script can someone help me please im confused.

Just start it near the willow trees in Rimmington.

 

broken does not work

doesnt work as of this morning

Alright, I guess Jagex has updated the ID's once again. I'm thinking of setting something up to automatically update the ID's.

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  • 2 weeks later...

Alright, I guess Jagex has updated the ID's once again. I'm thinking of setting something up to automatically update the ID's.

I'm now working on setting up a JSON servlet and write a lot of other code to automatically update all my scripts with the right ID's.

 

I haven't put it on my server yet but using localhost I can now do this

http://localhost:8080/ScriptServlet/scripts?script=jjsherblore

[{"script name":"org.obduro.scripts.JJsHerblore,"potionInterface" : "309","mortarID" : "233","makeIndex" : "6","mixAnimation" : "393"},]
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  • 1 month later...

Script has been remade from scratch. Does now support ents and all other randoms, etc. Lots of failsafes added, it should run without any problems. Please allow the connection to obduro.org to let me gather anonymous script statistics (runtime, xp gained, wc lvl) which I can use to generate graphs for learning purposes.

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Updated script, fixed some small issues:

 

  • Could not click the store customer at a certain camera angle after chopping: fixed
  • Kept clicking on tree's when there was an evil tree around: fixed

 

 

Script source is available on Github, just updated it.

 

Script statistics so far: (I seem to be to only user at this point)

4D9HG.png

Edited by J J
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Bot randomly shuts off after about a hour of botting. Seems to be when it is trading the general store.

  • [23:58:31] at org.tribot.api2007.NPCs.findNearest(qe:164)
  • [23:58:31] at scripts.jjswillowchopper.Store.getCustomers(Store.java:31)
  • [23:58:31] at scripts.jjswillowchopper.Store.tradeCustomer(Store.java:75)
  • [23:58:31] at scripts.JJsWillowChopper.run(JJsWillowChopper.java:195)
  • [23:58:31] at java.lang.Thread.run(Unknown Source)
  • [23:58:31] Script Ended: JJ's Willow Chopper Remake. 
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Bot randomly shuts off after about a hour of botting. Seems to be when it is trading the general store.

  • [23:58:31] at org.tribot.api2007.NPCs.findNearest(qe:164)
  • [23:58:31] at scripts.jjswillowchopper.Store.getCustomers(Store.java:31)
  • [23:58:31] at scripts.jjswillowchopper.Store.tradeCustomer(Store.java:75)
  • [23:58:31] at scripts.JJsWillowChopper.run(JJsWillowChopper.java:195)
  • [23:58:31] at java.lang.Thread.run(Unknown Source)
  • [23:58:31] Script Ended: JJ's Willow Chopper Remake. 

 

That's weird, looks like the error happened at org.tribot.api2007.NPCs.findNearest() so not in my script. It gets called here

/**     * Finds store customers by name and sorts them by distance     * @return RSNPC[] containing customers     */    private RSNPC[] getCustomers(){        return NPCs.findNearest(NPCs.generateFilterGroup(new Filter<RSNPC>() {            @Override            public boolean accept(RSNPC npc) {                if(npc != null){                    String name = npc.getName();                    return name != null && name.equals("Shop keeper") || name.equals("Shop assistant");                }                return false;            }        }));    }

No idea what could have went wrong, perhaps a NPC just walked out of screen while it was looping something? Weird. But I catched a spelling mistake there it had Shop asistant instead of assistant so I've uploaded a new version. Didn't notice it was only trading the store owner tbh. Should make the script a bit more smooth :)

 

I'm on a 4h 27 min proggy myself, nearly got 71 woodcutting which is the requirement for Grim Tales.

 

EDIT: New version uploaded, V6

Fixed typo that caused to only trade one of the store NPC's.

Edited by J J
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That's weird, looks like the error happened at org.tribot.api2007.NPCs.findNearest() so not in my script. It gets called here

/**     * Finds store customers by name and sorts them by distance     * @return RSNPC[] containing customers     */    private RSNPC[] getCustomers(){        return NPCs.findNearest(NPCs.generateFilterGroup(new Filter<RSNPC>() {            @Override            public boolean accept(RSNPC npc) {                if(npc != null){                    String name = npc.getName();                    return name != null && name.equals("Shop keeper") || name.equals("Shop assistant");                }                return false;            }        }));    }

No idea what could have went wrong, perhaps a NPC just walked out of screen while it was looping something? Weird. But I catched a spelling mistake there it had Shop asistant instead of assistant so I've uploaded a new version. Didn't notice it was only trading the store owner tbh. Should make the script a bit more smooth :)

 

I'm on a 4h 27 min proggy myself, nearly got 71 woodcutting which is the requirement for Grim Tales.

 

EDIT: New version uploaded, V6

Fixed typo that caused to only trade one of the store NPC's.

 

It just seems to get stuck whenever it tries to sell the logs. It just keeps clicking where the inventory tab would be.

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