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[ABCL 10][Thieving][92 Hour Proggy]BrMasterThieverPro v4.00 [12 Different Options] [Stall Support]

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Trying to set up pick pocket men in lumbridge to start. when I hit begin it does nothing. Does that mean I have to redownload the bot client?

if it not working still for you 


then hit 000 in food id and you should be good to go

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ardy farmer isnt working how long be4 u can get it up and running? and the female ardy warrior next is she working?

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for me its just clicking bank all invent button in bank. any1 know how to fix?

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nvm that post some1 told me wrong code for trouts said was 334 not 333 lol

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@ Stan ABC is implemented already to the extent where it isn't hurtful to the purpose of the script.


@ Haerfa can you screenshot exactly where you're referring to?

I'm such a potato, I meant Ardougne potato field.




the potato field is on the left side of the circle and sometimes when the gates are open, the masterfarmer walks inside so the bot follows and then the gates close so the bot can't get back to bank for food.

Edited by haerfa

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Hey Bradsta, I bought this script a while ago but I haven't used it in a while. I'm trying to figure out how to re-download the script but the repository says I still need to buy it even though I have an auth code already. Is there anyway for me to use the script without having to purchase it again? (I have my auth code in case you need it, as well as some PMs between us from back when I previously bought it.)



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Update v3.062 - 04/25/2014

  • (-) Coins is now properly not accounted for when doing master farmers.  This should lead to accurate percentages on seed thief rates.
  • (-) Wrote my own persoal RandomGenerator class that will be used for already existing custom ABC implementations.  The values will be random for all users as a seed is generated by using the starting time of the script instance.
  • (-) Sucesss rate for NPCs I have XP Rates coded for will display your average success rate under profit.
  • (-) Ardougne MF should now be able to bank if inside the gate, I forgot to check for obstacles according to our location when switching over from thieve to bank mode hence why it didn't work before.



Roughly an hour proggy.  By the way I forgot to mention I also increased size of loot table so you can see it all without scrolling.



@Edit: Added pulled zybez prices for script session to loot table in another column so you can see each items market value.

Edited by Bradsta
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Added a null check for the tile.  Shouldn't have been null though since location choice wasn't null.  Anyways updated, and should be live within 5 minutes of this post.

Thanks m8, I appreciate your fast support <3

Edited by haerfa
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