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Bradsta

[ABCL 10][Thieving][92 Hour Proggy]BrMasterThieverPro v4.00 [12 Different Options] [Stall Support]

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Sorry to say, still doesn't work

 

H5JoMBu.png

 

Accounts get stuck there. Gives no errors.

Account now sometimes get stuck walking back and forth between the tile where those accounts in the pics stand and the right side tile between the doors.

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Thanks for the report ;).  I'm implementing the walking method I completely re-did for smither which is working like a charm into the thiever.  Hopefully it'll fix the issues.  Going to test it before I push the update though, got to get this taken care of!

Edited by Bradsta

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hey can some1 give me an idea of the best thing to thieve for gp an hour and a rough estimate on how much it is. I'm doing knights of ardougne atm and im getting like 30k/hr lol

 

Maybe an estimate profit from thieving master farmers with current prices?

 

Anyone wants to share?

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Maybe an estimate profit from thieving master farmers with current prices?

 

Anyone wants to share?

Have been botting for 3 months now. Masterfarmers used to be 150kgp/hr, now its 80kgp/hr.

Knights are 80kgp/hr - knights have a higher ban rate than masterfarmers

Guards are 55kgp/hr

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The bot was working great at lumbridge, but as I moved to draynor to do the master farmer, it kept walking to the bank and after it was done depositing it would log out. It would continue to log in and out and go to the bank even though my inventory was empty.

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Have been botting for 3 months now. Masterfarmers used to be 150kgp/hr, now its 80kgp/hr.

Knights are 80kgp/hr - knights have a higher ban rate than masterfarmers

Guards are 55kgp/hr

what thieving level do you get 80k/ph at knights?

i'm 80 atm im getting like 30-40k gp/h

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The bot was working great at lumbridge, but as I moved to draynor to do the master farmer, it kept walking to the bank and after it was done depositing it would log out. It would continue to log in and out and go to the bank even though my inventory was empty.

 

Did you fill out GUI correctly?

 

-Choose location

-# of food per trip must be put in.  Example: 10

-ID of the food (Debug-Inventory): Example: 379 <- That would be lobsters

-Eat if below: Example: 5

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Did you fill out GUI correctly?

 

-Choose location

-# of food per trip must be put in.  Example: 10

-ID of the food (Debug-Inventory): Example: 379 <- That would be lobsters

-Eat if below: Example: 5

That may have been my problem, I just put 0 for all of those. The same way i did with the lumbridge man.

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@Koonie - Lumbridge men & varrock tea stall are only locations you are allowed to run without the use of food, which is where 0, 0, 0 is acceptable.  Other locations require you to use food.

 

@jesus - I'm already 99 thieving so I haven't been using it so much myself.  I'll let someone else answer that question for you.

 

Also guys.  You'll need to re-load your clients.

 

Update v3.032

  • (-) New Walking method, should be much more tactful, and on target than the old one.  Using it in my smither, and all is working well for it there.
  • (-) Fixed Draynor Banking issues hopefully for good.
  • (-) Fixed Ardougne MF bank issues.
  • (-) Fixed staircase / ladder issues with Ardougne market area.  I had to switch to IDs instead of names though because some of the object names were returning null which was causing it to not return the actual closest object.

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Loving the script Brad, atm 1 acc over 20m exp, the other 2 are close to 98, and i'm running 3 accs on Knights without a problem, also I'm thinking of making a small guide of rates/amount of food/and stuff people need to get 1-99 thieving without problems, as i get pmed a lot about this topic lol, i'll send it via Pm so you can paste it in the thread, keep the amazing work Brad. :D <3

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Will do Brad, just got enough cash and i'm upgrading to an i7 4770k this week, so i will be buying around 5 or so more of your auths, so i'll be making loads of new accs, so i will have an average rate from most stuff regarding your amazing script. 

 

Have a great day Brad! :D

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