Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

USA's Merchanter [Simple & Easy][15$]


Recommended Posts

  • Replies 947
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

Welcome to USA's Merchanter!     Features   - All the methods for grabbing the values from the trade - All the methods for determing who you're trading with, if the other player has accepted, what

USA Merchanter V4.0 is now live. I have tested everything in this, please (during the initial stages) keep an eye on it. I haven't found any scenarios of foul/unbalanced trading but there could be iss

Update: Doing a complete overhaul of this script, GUI and everything. I'm making a task-based system where you can add items in an order either BUYING or SELLING and it will do each until the task is

I wouldn't consider buying this until the instances problem is fixed.  I'm not spending eight extra dollars on top of the 6.95 I've already spent for VIP (only because it continually bugs and says that I am not a VIP, even though I have premium scripts I can run) just so I can end the instance and restart.  Either USA is busy on Skype or ignoring the problem, I've only experienced it with this script (but it could be with the client itself.)  When I restart it, the max time this runs before giving me the multiple instance glitch is about ten minutes.  I'd stay away from this until it's fixed, because it's useless having to baby sit this script if it keeps stopping due to this error.  The script itself works besides this large issue.

Edited by FinnG0d
Link to post
Share on other sites

This script needs some work for it's price..

 

From the last week or so using it these are the problems I've incurred;

 

- Logs out randomly thinking it's finished buying / selling what it's been requested to do.

 

- I lost 6M worth of red partyhats from which I can only assume was from an error I did myself on the value of the items I wanted to sell.. So quickly got cleaned, I understand this is an issue on my behalf, but most of the time I'm remote connecting to my desktop from my phone to check and keep restarting the script. Perhaps something big and red and bold on the paint would at least warn users of their sale price rather than finding out after they're cleaned.

 

- Struggles with random events, not sure if this is your issue.

 

- If someone waits the entire trade screen time and then puts an offer up, then they decline. You log out believing your sale is completed.

 

There should also be an option to sell / buy *all as an option, rather than 10 or 20 or whatever you guess will be the sale pattern. If you're flipping items then it would be nice to have the option to buy as many as your current cash stack will allow, then when that is used up it only concentrates on selling, then when you can buy more it starts up buying and selling again.

 

My 2 cents, but it sucked loosing 6m.

Link to post
Share on other sites

This script needs some work for it's price..

 

From the last week or so using it these are the problems I've incurred;

 

- Logs out randomly thinking it's finished buying / selling what it's been requested to do.

 

- I lost 6M worth of red partyhats from which I can only assume was from an error I did myself on the value of the items I wanted to sell.. So quickly got cleaned, I understand this is an issue on my behalf, but most of the time I'm remote connecting to my desktop from my phone to check and keep restarting the script. Perhaps something big and red and bold on the paint would at least warn users of their sale price rather than finding out after they're cleaned.

 

- Struggles with random events, not sure if this is your issue.

 

- If someone waits the entire trade screen time and then puts an offer up, then they decline. You log out believing your sale is completed.

 

There should also be an option to sell / buy *all as an option, rather than 10 or 20 or whatever you guess will be the sale pattern. If you're flipping items then it would be nice to have the option to buy as many as your current cash stack will allow, then when that is used up it only concentrates on selling, then when you can buy more it starts up buying and selling again.

 

My 2 cents, but it sucked loosing 6m.

1. Should not happen however I'll recheck the code.

 

2. User error, take your time I can't account for careless mistakes

 

3. That's an ongoing battle we're constantly working on, (client related)

 

4. Increase your trade timer, re-check the GUI options. Default is 60 seconds.

 

5. You can set a number higher than your cash stack or exact number.. it will stop when you are out of coins and/or have attained all the items

Link to post
Share on other sites

awesome script made me tons of money! got 1 thing

some times when i have to redo the gui a couple times i stop and re-run script a couple times in a row cause i forgot something,

I will get

  • [03:13:37] The maximum amount of instances for this script has been surpassed. Cannot run script.

While i never ever have used this bot on 2 accounts at the same time neither have i used it from 2 ip's at the same time etc etc.

it is working like 10 mins later, bur it's pretty annoying when it happens before u want to go to bed

Link to post
Share on other sites

This script is so poor for it's price, it logs out with items still in its inventory thinking it's already sold them, it logs a sold item when it's in the second trade screen BEFORE it even accepts the money(sometimes doesn't even click accept) 

 

Elaborating on the 'logging out with items still in its inventory'

I set it up to sell 20 rune plates, it sold 19 and with the last one, it said sold all items in the second trade screen and logged it's self out.

Link to post
Share on other sites

Thanks for your reply, I think some of the issues I stated could be fixed by simply adding some sort of function that remembers your saved settings? For example, if I fill out the gui to my criteria then have the option to "save" then when I reload the bot or script, I can manually select from a saved file/database and load up multiple different saved templates.

 

Would make ease of use much better and eliminate typos that can cost you your bank.

Link to post
Share on other sites

I found a problem:

 

When its trying too sell the last few items its selling like tabs it wont finish the rest it says it sold it all but it will close the second trade screen and log out even if someone offered for the rest of the items i have left please fix this.

 

Also can you make it auto merch until the amount of items you have is gone then when the amount of cash is gone it goes back to items. And one more thing can you make it save what we put so we dont have to keep typing in what we need? thank you

Edited by giga55
Link to post
Share on other sites
Guest
This topic is now closed to further replies.
  • Our picks

    • TRiBot 12 Release Candidate

      The TRiBot team has been hard at work creating the last major version of TRiBot before the TRiBot X release. We've noticed many problems with TRiBot 11 with a lot of users preferring TRiBot 10 over 11. We've heard you, so we took TRiBot 10, added the new features introduced with 11, introduced some other new things, and created TRiBot 12. So without further adieu, here's TRiBot 12.
      • 37 replies
    • Gradle is a build tool used to accelerate developer productivity.

      We recently setup a Maven repository (TRiBot Central) to make it easier for scripters to create scripts. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-central/-/packages

      Furthermore, we've released a simple Gradle project to make it easy to run TRiBot and develop scripts for it. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-gradle-launcher

      The goals of TRiBot Central are to:

      Deliver updates to TRiBot faster


      Better organize TRiBot's dependencies (AKA dependancies)


      Make it easier to develop scripts for TRiBot


      Make it easier to use and run TRiBot


      Note: TRiBot won't be able to run scripts from within this project until TRiBot's next release.
      • 10 replies
    • Hi everyone,

      I'd like to thank everyone for their patience in this transition period. Since last week, we've worked out the remaining bugs with this integration.

      Some users have still been having issues with connecting their forums account to their Auth0 account. To resolve this, we've imported all forums accounts into Auth0.

      Unfortunately, the accounts which were imported today were using an unsupported password hashing algorithm. Hence, random passwords were set during the import.

      What does this mean for me?

      If you've previously linked your forums account to your Auth0 account, you don't have to do anything. Nothing changes for you.


      If you haven't logged in via our new login yet,

      Try logging in with your forums email address and the last password you used


      If you are unable to login, please use the "Forgot password" tool on the login page:
      Follow the instructions to reset your password
       
      • 17 replies
    • Hello everyone,

      Last week we tried to roll out Auth0 Login, but we lost that battle. Now it's time to win the war!

      Important changes

      When logging into the client, you'll now have to enter your Auth0 account credentials instead of your forums credentials

      Note: 2FA is still handled through your forums account (for the time being)



      Changes for existing users

      You'll have to link your Auth0 account to your forums account here: https://tribot.org/forums/settings/login/?service=11


      Auth0 accounts have been created for most existing users. Please use your forums email address and password to login.



      Important notes

      Make sure to verify your email address upon creating a new Auth0 account


      When we mention your Auth0 account, we mean your account used for auth.tribot.org as displayed below
      • 81 replies
    • To better support the upcoming changes (TRiBot X, new repository), we're switching our login handler to Auth0. Instead of logging in with the standard form, you'll now be required to login through our Auth0 application.

      All existing accounts which have been used within approximately the past year have been imported into Auth0 using the same email and password combination which has been stored on the forums.

      What does this mean for users?

      Your account credentials are now even more securely stored


      You'll be able to login via Facebook, Google, and others in the future


      Is there anything users have to do differently now?

      Existing users: You'll have to login with the standard login, open your Account Settings, then link your Auth0 account


      New users: You'll be redirected to our Auth0 app (auth.tribot.org) where you'll be able to create an account


      Why was this change made?

      The new apps we are creating (such as the new repository) aren't able to use the forums to handle user logins


      To centralize all user accounts in one area


      To ensure that the client login doesn't go down when the forums are having problems


      To speed up our development


      Other considerations

      There's no documentation or official support for using Invision Community combined with Auth0, so there are still a few kinks we're working out


      We're in the works of creating an account management panel specifically for Auth0 accounts (ETA August)


      It's not possible to change email addresses for the time being (this will be resolved this August)


      Changing passwords is a weird process for the time being. To change your password, you'll have to use the "Don't remember your password" tool on the Auth0 login page
      • 11 replies
  • Recently Browsing   0 members

    No registered users viewing this page.


×
×
  • Create New...