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Optimus

Optimus AIO Combat & Magic [KILLS EVERYTHING] [SLAYER] [CRABS] [CANNON] [IRONMAN] [GUTHANS] [BANKING] [AIO MAGIC] [STUN ALCHING] [PRAYER] [POTIONS] [PROGRESSIVE] [SAFE SPOTTING] and more...

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2 hours ago, jiggerjaw said:

So 99% of the problems I was having were from  not using OSbuddy... I use it now and it's worked flawlessly... Up until I tried using tele grab to loot.

It does it fine for the first few loots then bugs out and right clicks the item over and over

 

Yup something I brought up over a week ago and @Tri still hasn't fixed it :(

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Update:

  • Telegrabbing now works perfectly again ^_^

 

On 02/02/2017 at 1:20 PM, Sacramento said:

I have a problem with this script, it starts out well and than after a few minutes it stops eating and just dies. What am I doing wrong?

Add me on skype and I'll help you set it up :) my skype is: tri.tribot

On 04/02/2017 at 8:20 AM, ihelp said:

@Tri, can you fix telegrab looting? Currently it just sits there right clicking the pile over and over without clicking telegrab first.

Fixed ^_^

On 04/02/2017 at 10:53 AM, atrain0009 said:

Rock Crabs working perfectly.

Glad to hear!

On 05/02/2017 at 4:38 AM, mithrilman said:

Is there a way to select the looting system to only pick up noted types of the item.

As of right now Its picking up the un-noted version too which I don't want.

When you add the item to your loot list, add it by the items id instead of name. e.g 336 for noted trout. To get an items id on tribot click debug>inventory up the top of the client.

edc4bd3ef3cbcdd97107bd46e34287b9.png

On 06/02/2017 at 6:50 AM, Sacramento said:

it doesnt eat to make room for loot when I run it

Make sure you type in which food you're using in your safety settings.

On 06/02/2017 at 11:35 AM, jakebeal123 said:

Ghouls North-West Canfis banking never works for me. Anybody got it to work? Other than that this script has leveled up multiple accounts, has gotten my mage to 90. Love it.@Tri

 

Add me on skype and I"ll help you set it up / get it working :) my skype is: tri.tribot

On 06/02/2017 at 0:11 PM, ninfatic said:

Can anyone get this script to load using parameters? Each time I try, the script instantly logs me off, and then the script stops running. Please Help.

Check out the setup:

http://imgur.com/Hry87Qw

 

Add me on skype and I"ll help you set it up / get it working :) my skype is: tri.tribot

On 08/02/2017 at 2:45 PM, bgitch said:

when ever i enable banking for food it walks to bank but instead of withdrawing the amount i entered it only withdraws 3. any suggestions?

Add me on skype and I"ll help you set it up / get it working :) my skype is: tri.tribot

On 08/02/2017 at 4:15 PM, jakebeal123 said:

Anybody got ghouls canfis banking working? My bot will just stand there idle for hours. Thanks :D 

Add me on skype and I"ll help you set it up / get it working :) my skype is: tri.tribot

On 08/02/2017 at 4:07 PM, abclee123 said:

how do i set up at sand crabs ? its not showing as one of the pre sets

Add me on skype and I"ll help you set it up / get it working :) my skype is: tri.tribot

On 09/02/2017 at 1:20 PM, rbruno93 said:

Alching is waay to fast, changing mouse speed doesn't fix it. can you make it alch slower? it clicks alch, then feather, then alch and feather again with no delay, causing it to not count and have to hit alch from scratch. why not add a .5 sec delay? it will speed up times

Sounds like you're setting it up wrong, add me on skype and I"ll help you set it up / get it working :) my skype is: tri.tribot

On 09/02/2017 at 4:53 PM, lsdizzle said:

Is there any way to change when I eat to random so i'm not constantly eating at the same hp?

The script already randomises when you eat :)

On 09/02/2017 at 9:40 PM, Jordie said:

Hey @Tri I did send you a PM, but I bought the script for  magic (string jewellery). Too bad it hasn't got it.

Now I'm asking for a credit refund, I hope you understand. I did not even use the bot. And also I've bought Tri Experiments long time ago. Still using that tho.

Hope you can help me out!

Please add me on skype and we can speak about it, my skype is: tri.tribot

On 09/02/2017 at 10:18 PM, kailax said:

can you use this script to just afk under your cannon at caged ogres so you dont gain any hp levels? 

Yes :) simply enable cannon and select 'only use dwarf multicannon ( no fighting ) 

On 10/02/2017 at 1:43 AM, marclameijer said:

He doesn't resset arggo at sand crabs. Any 1 help please?

Add both sand crabs and sandy rocks to your targets

On 12/02/2017 at 9:41 PM, ihelp said:

@Tri Telegrabbing is still messed up. It just keeps clicking on the pile trying to loot it instead of selecting telegrab first.

Fixed ^_^

9 hours ago, siilentalk said:

Still want relekka slayer cave entrance support pls<3<3<3

 

Paying monthly for this and it's wasting my time now I got 94 mage 99 ranged ;D

Relekka slayer cave will be added shortly.

 

Update to sand crabs coming later today, I've also started working on dynamic signatures

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Update:

  • The script can now use the new lunar spell 'Spin Flax'!
    Simply select the spell on the first page of the gui, and add flax to the list of items to withdraw and it will work perfectly!

@Condor contact me on skype please and I'll sort out Dax Webwalker for you ^_^

 

The script is running Perfectly!

Edited by Tri

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19 hours ago, Tri said:

Update:

  • The script can now use the new lunar spell 'Spin Flax'!
    Simply select the spell on the first page of the gui, and add flax to the list of items to withdraw and it will work perfectly!

@Condor contact me on skype please and I'll sort out Dax Webwalker for you ^_^

 

The script is running Perfectly

Any update on relekka slayer cave

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16 hours ago, grantbradley32 said:

Script runs great, but maybe you should add presets for various monsters/locations. I see a lot of people saying they have issues with different monsters. So presets would be a great addition 

The GUI is pretty easy and user-friendly. Pre-sets would probably cause more confusion if people don't have correct food etc. People would expect them to work and when they don't, wouldn't be happy.

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Any chance for an option to not attack npcs that are already in combat even if training in multi? Very botlike in catacombs if it attacks npcs that someone is already killing.

Or would just not ticking the multi option basically "fix" this without causing other issues? (didn't get to test it yet)

 

Edited by Zebbiz

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2 hours ago, siilentalk said:

The GUI is pretty easy and user-friendly. Pre-sets would probably cause more confusion if people don't have correct food etc. People would expect them to work and when they don't, wouldn't be happy.

you could easily make presets, then have the food tab blank for the user to enter what food they have.

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22 hours ago, Zebbiz said:

Any chance for an option to not attack npcs that are already in combat even if training in multi? Very botlike in catacombs if it attacks npcs that someone is already killing.

Or would just not ticking the multi option basically "fix" this without causing other issues? (didn't get to test it yet)

 

Yes that should work.

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3 hours ago, air effects said:

how do i setup the dwarf multi cannon? i click the options in the GUI but when i start the script it just sits there and does nothing, it'll move the screen but i gain 0 xp/hr

The script appears to be broken after today's updates. Just sit still and wait for it to be fixed.

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16 hours ago, air effects said:

how do i setup the dwarf multi cannon? i click the options in the GUI but when i start the script it just sits there and does nothing, it'll move the screen but i gain 0 xp/hr

Hey, simply enabling dwarf multicannon on the gui should work fine :) if you need any further help feel free to add my skype: tri.tribot (note; the tribot client is currently down, once the client is updated the script will work perfect again ^_^ )

On 22/02/2017 at 5:25 PM, abclee123 said:

@Tri Hey tri i try to add you on skype but when i search tri.tribot multiple profiles come out which one are you ? The one from Auckland? lol

I believe we've spoken already on skype ^_^

On 20/02/2017 at 3:54 AM, Zebbiz said:

Any chance for an option to not attack npcs that are already in combat even if training in multi? Very botlike in catacombs if it attacks npcs that someone is already killing.

Or would just not ticking the multi option basically "fix" this without causing other issues? (didn't get to test it yet)

 

If you don't select 'multi combat area' it won't attack npcs that are already in combat ^_^ 

 

The script is flawless, although the client is currently a bit fault, once the client is updated the script will be back to it's former glory :) 
 

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