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Optimus AIO Combat & Magic [KILLS EVERYTHING] [SLAYER] [CRABS] [CANNON] [IRONMAN] [GUTHANS] [BANKING] [AIO MAGIC] [STUN ALCHING] [PRAYER] [POTIONS] [PROGRESSIVE] [SAFE SPOTTING] and more...


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Welcome to Optimus AIO Combat & Magic! Glossary: 1. Description 2. Combat Overview      2.1 What Can the Script Kill      2.2 Core Combat      2.3 Looting      2.4 B

@chrismoon Okay if you could lend that to me tomorrow that would be great. And thanks   Black dragons are working perfectly   I'm thinking of creating a repository full with training presets fo

@C3NTRIX Fixed   @Sindre I'm working on a big update for the script at the moment, including a new gui and paint, as well as some new features, and osbuddy calculations

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9 hours ago, voidk5 said:

what's the difference between the full version and lite one? Is there any?

The lite version doesn't include banking, safe spotting, cannoning, magic training, b2p, guthans, prayers, potions, high alching, progressive training, worldhopping and a few other features. 

8 hours ago, ScriptsForMains said:

Thanks for making the fixes... "Abyssal dagger (p++)" is bugged.  Tries to use spec when it has 25% but you need 50%.  Will repeatedly try to use spec when it can't

image.png.9296b2219cee6adaa8097a408a13d0aa.png

Fixed ^_^ thanks for letting me know!

4 hours ago, niikeri said:

magic training seems to be broken after the update

spacer.png

Fixed! ^_^ Let me know if you have any other issues. The script is running perfectly!

b01c117e93dd31c9cdea4f954bfe5e2c.png

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19 hours ago, Optimus said:

Really interested in your guys feedback after today's update, still running perfectly for me ^_^ 

 

So attacking blue dragons when it is waiting for a new spawn while someone else is there attacking one it will constantly click "walk here" underneath their dragon and then walk back to my safe spot over and over.

 

Also not sure how the eat for food is coded but it only eats 1 piece loots blue dhide and doesn't eat the second piece for the dragon bones.

 

Possible support for drinking super energy when its low run? I have it enabled to drink potions and super energy in bank setup and it only does once it gets to the safe spot. So the whole walk there it doesn't use them and ends up taking a lot of damage walking through mobs.

It's not waiting for loot after kill either. =/

Edited by sjd6795
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22 hours ago, Optimus said:

Fixed! ^_^ Let me know if you have any other issues. The script is running perfectly!

 

Not running perfectly.

1. Serious issue: when launched via Script Queue CLI, script doesn't correctly always load Tribot Walker setting, and instead defaults to Daxwalker. In areas where Daxwalker is buggy or isn't supported, this will get bot stuck as soon as it walks out of combat circle. Which for some reason happens often.

2. Enabling "dismiss random events" gets bot stuck, and it times out to 5(10)min xp timer. If "dismiss randoms" is disabled, bot will often misclick and start a random event while trying to "walk to random spot in fight area", which also gets it stuck in random event GUI. Same "walk to random spot in fight area" feature sometimes makes bot loot unwanted trash on the ground, because script will accidently left-click items when trying to walk to a spot.

3. Worldhops, breaks and disconnects still end up timing bot out to 5(10)min xp timer. This happens very often and when it does, script often gets stuck in a mouse moving loop (left-right-left-right-etc.). It seems script doesn't recognize it's task has been interrupted by a dc, and unsuccessfully keeps trying to continue it.

 

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Sorry didn't push an update yesterday, I have night classes every Wednesday which leaves me with no time. Update will be pushed tonight ^_^ Currently 6:35am where I live so should be live in about ~14 hours. Thanks!

On 6/11/2019 at 3:50 PM, sjd6795 said:

So attacking blue dragons when it is waiting for a new spawn while someone else is there attacking one it will constantly click "walk here" underneath their dragon and then walk back to my safe spot over and over.

 

Also not sure how the eat for food is coded but it only eats 1 piece loots blue dhide and doesn't eat the second piece for the dragon bones.

 

Possible support for drinking super energy when its low run? I have it enabled to drink potions and super energy in bank setup and it only does once it gets to the safe spot. So the whole walk there it doesn't use them and ends up taking a lot of damage walking through mobs.

It's not waiting for loot after kill either. =/

Hey thanks for the feedback! Could you please pm me your gui settings file and I'll fix everything mentioned. That is the best way to report a bug as I can run the script exactly like you see these problems first hand.

On 6/11/2019 at 8:15 PM, Froggen Jr said:

When will superiors be added? Asked for it a while ago but they still aren't.

Soon, not priority at the moment though sorry. 

21 hours ago, contemporary said:

Not running perfectly.

1. Serious issue: when launched via Script Queue CLI, script doesn't correctly always load Tribot Walker setting, and instead defaults to Daxwalker. In areas where Daxwalker is buggy or isn't supported, this will get bot stuck as soon as it walks out of combat circle. Which for some reason happens often.

2. Enabling "dismiss random events" gets bot stuck, and it times out to 5(10)min xp timer. If "dismiss randoms" is disabled, bot will often misclick and start a random event while trying to "walk to random spot in fight area", which also gets it stuck in random event GUI. Same "walk to random spot in fight area" feature sometimes makes bot loot unwanted trash on the ground, because script will accidently left-click items when trying to walk to a spot.

3. Worldhops, breaks and disconnects still end up timing bot out to 5(10)min xp timer. This happens very often and when it does, script often gets stuck in a mouse moving loop (left-right-left-right-etc.). It seems script doesn't recognize it's task has been interrupted by a dc, and unsuccessfully keeps trying to continue it.

 

Thanks will look into this tonight. 

16 hours ago, blazingcow said:

There seems to be an issue with return to Hill Giants (Edgeville) through the door with brass key. The cursor is unable to open the door and stays stuck outside.

Same as above :) 

15 hours ago, sjd6795 said:

Still has issue when "bank when inventory is full" after it goes to the bank to restock it keeps opening and closing the bank saying we have no items to deposit.

Could you please also send me your gui config files? Thank you.

5 hours ago, Tridan said:

lots of unanswered questions and Optimus has halved the price of the script, not sure if to re-buy

It's only been 24 hours since I last replied, and I had night classes last night.

And the price isn't halved, the script was $10/month and now I've introduced a $5/2 week package so the script is more affordable for some users. And I'm the bad guy? lol. 

44 minutes ago, BRS09 said:

Would this script be good for rune dragons?

I haven't personally tested at rune dragons, but you're welcome to use the 10 hour free trial on the repository :) 

Edited by Optimus
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I'm just thinking about getting back into botting, but it seems like some of the payment options might have changed? Looks like you're doing strictly recurring payment options, but if I remember correctly I paid a larger premium to get unlimited access for a single (or maybe up to 2) authentication(s). Is it the case that you switched away from that? 

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47 minutes ago, mellieator said:

I'm just thinking about getting back into botting, but it seems like some of the payment options might have changed? Looks like you're doing strictly recurring payment options, but if I remember correctly I paid a larger premium to get unlimited access for a single (or maybe up to 2) authentication(s). Is it the case that you switched away from that? 

 

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Here you go guys, todays update is live!

  • Fixed minor rock crab issue.
  • Fixed an issue with trying to target monster that was out of range. 
  • Script now supports energy, super energy and stamina potions. 
  • Script now drinks staminas,energy and super energy potions while navigating with daxwalker or webwalker. 
  • Improved safe spot clicking.
  • Script will now eat to make room to loot any bones above regular. 
  • Fixed CLI launcher issues.
  • Fixed worldhopping ( Will no longer try to hop to worlds 400 and higher, TRiBot doesn't support them yet ). 
  • Improved pathfinding to hill giants
  • Fixed banking issue with "Bank when inventory was full"
  • Rewrote looting, now much smoother and more accurate.
  • Few other minor fixes and improvements ^_^ 

That's all known bugs fixed apart from guthans, which I'll get done tomorrow hopefully :) 
The script is running better than ever! Let me know if there's anything else you'd like me to look at, and please give me feedback after todays update ❤️

Thanks!

 

14 hours ago, iMCominn said:

Hey, When the script automatically switches to guthans and reaches the HP level that is required to switch back, it dont seem to be switching back to my original gear;

Leaf Battle Axe, Warrior helm, obsidian legs and chest. All it re equips is the battleaxe at of the armour. it keeps guthans on

 

Hey I'll check out guthans tomorrow, thanks for the feedback. 

1 hour ago, mellieator said:

I'm just thinking about getting back into botting, but it seems like some of the payment options might have changed? Looks like you're doing strictly recurring payment options, but if I remember correctly I paid a larger premium to get unlimited access for a single (or maybe up to 2) authentication(s). Is it the case that you switched away from that? 

Unfortunately TRiBot decided to discontinue lifetime auths, I'm more than happy to offer you a discount on the current packages though :).

On 6/12/2019 at 3:21 PM, sjd6795 said:

Still has issue when "bank when inventory is full" after it goes to the bank to restock it keeps opening and closing the bank saying we have no items to deposit.

On 6/12/2019 at 2:33 PM, blazingcow said:

There seems to be an issue with return to Hill Giants (Edgeville) through the door with brass key. The cursor is unable to open the door and stays stuck outside.

On 6/12/2019 at 9:17 AM, contemporary said:

Not running perfectly.

1. Serious issue: when launched via Script Queue CLI, script doesn't correctly always load Tribot Walker setting, and instead defaults to Daxwalker. In areas where Daxwalker is buggy or isn't supported, this will get bot stuck as soon as it walks out of combat circle. Which for some reason happens often.

2. Enabling "dismiss random events" gets bot stuck, and it times out to 5(10)min xp timer. If "dismiss randoms" is disabled, bot will often misclick and start a random event while trying to "walk to random spot in fight area", which also gets it stuck in random event GUI. Same "walk to random spot in fight area" feature sometimes makes bot loot unwanted trash on the ground, because script will accidently left-click items when trying to walk to a spot.

3. Worldhops, breaks and disconnects still end up timing bot out to 5(10)min xp timer. This happens very often and when it does, script often gets stuck in a mouse moving loop (left-right-left-right-etc.). It seems script doesn't recognize it's task has been interrupted by a dc, and unsuccessfully keeps trying to continue it.

 

On 6/11/2019 at 3:50 PM, sjd6795 said:

So attacking blue dragons when it is waiting for a new spawn while someone else is there attacking one it will constantly click "walk here" underneath their dragon and then walk back to my safe spot over and over.

 

Also not sure how the eat for food is coded but it only eats 1 piece loots blue dhide and doesn't eat the second piece for the dragon bones.

 

Possible support for drinking super energy when its low run? I have it enabled to drink potions and super energy in bank setup and it only does once it gets to the safe spot. So the whole walk there it doesn't use them and ends up taking a lot of damage walking through mobs.

It's not waiting for loot after kill either. =/

Fixed fixed fixed :)  Let me know how it goes guys, thanks. 

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4 hours ago, Optimus said:

Fixed fixed fixed :)  Let me know how it goes guys, thanks. 

Did you manage to identify and fix the issue with endless mouse cursor moving loops (left-right-left-right-etc) when script relogs after disconnects, breaks and worldhops? This often leads to script timing out to 5 min xp timer, and also causes a lot of account bans.

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This new exception stops script unexpectedly now:

[22:02:01] java.lang.NullPointerException
[22:02:01] 	at scripts.Mine.AIOABCL2.I(AIOABCL2.java:19172)
[22:02:01] 	at scripts.Mine.AIOABCL2.ea(AIOABCL2.java:19494)
[22:02:01] 	at scripts.Mine.AIOABCL2.S(AIOABCL2.java:19192)
[22:02:01] 	at scripts.Mine.AIOABCL2.C(AIOABCL2.java:4075)
[22:02:01] 	at scripts.Mine.AIOABCL2.run(AIOABCL2.java:3965)
[22:02:01] 	at java.lang.Thread.run(Thread.java:748)

@Optimus

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9 hours ago, contemporary said:

Did you manage to identify and fix the issue with endless mouse cursor moving loops (left-right-left-right-etc) when script relogs after disconnects, breaks and worldhops? This often leads to script timing out to 5 min xp timer, and also causes a lot of account bans.

Yes I fixed two instances of the mouse jumping side to side, and tested using the break handler and worldhopping. 

1 hour ago, contemporary said:

This new exception stops script unexpectedly now:

[22:02:01] java.lang.NullPointerException
[22:02:01] 	at scripts.Mine.AIOABCL2.I(AIOABCL2.java:19172)
[22:02:01] 	at scripts.Mine.AIOABCL2.ea(AIOABCL2.java:19494)
[22:02:01] 	at scripts.Mine.AIOABCL2.S(AIOABCL2.java:19192)
[22:02:01] 	at scripts.Mine.AIOABCL2.C(AIOABCL2.java:4075)
[22:02:01] 	at scripts.Mine.AIOABCL2.run(AIOABCL2.java:3965)
[22:02:01] 	at java.lang.Thread.run(Thread.java:748)

@Optimus

Thanks I'm aware of this, will be fixed as soon as I'm home (about 4 hours). 

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1 hour ago, Optimus said:

Yes I fixed two instances of the mouse jumping side to side, and tested using the break handler and worldhopping. 

Thanks I'm aware of this, will be fixed as soon as I'm home (about 4 hours). 

Sounds great.

On a side-note, it seems you've started using dax'es accurate mouse to click on monsters. It has some issues with "micro-adjustments" at end point, where mouse cursor performs multiple small movements in rapid succession before clicking every new monster. This is especially noticeable if character is moving.

That wasn't happening (to a naked eye) in previous Tri AIO versions - would you consider adding an option to use "old way" of clicking monsters? It seemed vastly superior, even if a bit more cpu intensive.

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17 hours ago, Optimus said:

Here you go guys, todays update is live!

  • Fixed minor rock crab issue.
  • Fixed an issue with trying to target monster that was out of range. 
  • Script now supports energy, super energy and stamina potions. 
  • Script now drinks staminas,energy and super energy potions while navigating with daxwalker or webwalker. 
  • Improved safe spot clicking.
  • Script will now eat to make room to loot any bones above regular. 
  • Fixed CLI launcher issues.
  • Fixed worldhopping ( Will no longer try to hop to worlds 400 and higher, TRiBot doesn't support them yet ). 
  • Improved pathfinding to hill giants
  • Fixed banking issue with "Bank when inventory was full"
  • Rewrote looting, now much smoother and more accurate.
  • Few other minor fixes and improvements ^_^ 

That's all known bugs fixed apart from guthans, which I'll get done tomorrow hopefully :) 
The script is running better than ever! Let me know if there's anything else you'd like me to look at, and please give me feedback after todays update ❤️

Thanks!

 

Hey I'll check out guthans tomorrow, thanks for the feedback. 

Unfortunately TRiBot decided to discontinue lifetime auths, I'm more than happy to offer you a discount on the current packages though :).

Fixed fixed fixed :)  Let me know how it goes guys, thanks. 

Awesome! Thanks man trying the update out now. Probably the best combat script I've ever used and glad to see you are keeping it fixed and updated.

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Update:

  • Fixed nullpointer issue :) 

 

4 hours ago, sjd6795 said:

Awesome! Thanks man trying the update out now. Probably the best combat script I've ever used and glad to see you are keeping it fixed and updated.

Fixed! Let me know how it goes ^_^ and glad you like it!

6 hours ago, contemporary said:

Sounds great.

On a side-note, it seems you've started using dax'es accurate mouse to click on monsters. It has some issues with "micro-adjustments" at end point, where mouse cursor performs multiple small movements in rapid succession before clicking every new monster. This is especially noticeable if character is moving.

That wasn't happening (to a naked eye) in previous Tri AIO versions - would you consider adding an option to use "old way" of clicking monsters? It seemed vastly superior, even if a bit more cpu intensive.

Yeah I've switched to dax'es accurate mouse, if you're still using old GUI presets I recommend you increase your mouse speed a bit, I personally always use 200 and find that seems to click on moving targets perfectly. If you're still having issues I could revert the clicking for you, however the old method struggled to click targets on the edge of the screen, and I prefer the cleaner approach that accurate mouse uses. 
Let me know. 

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2 hours ago, Optimus said:

Yeah I've switched to dax'es accurate mouse, if you're still using old GUI presets I recommend you increase your mouse speed a bit, I personally always use 200 and find that seems to click on moving targets perfectly. If you're still having issues I could revert the clicking for you, however the old method struggled to click targets on the edge of the screen, and I prefer the cleaner approach that accurate mouse uses. 

Let me know. 

The ideal case would be to fix the old method to be able to detect when target is on the edge of the screen, and move closer if it is (to avoid endless clicking loop). Everywhere else the old method was working well afaik.

Dax accurate mouse is having a lot of difficulties clicking targets properly, especially when bot is moving, to a point where it's almost unusable with any Client Paint Delay, higher cpu load or slight connection lag. All of these conditions are standard for botters running multiple accounts. Here's an illustration of what I mean about dax'es accurate mouse being awful:

https://imgur.com/a/rGuwWpw

Edited by contemporary
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      Supports all Teleports - The script can use all teleport methods including Spells, Tabs, Jewelery & Scrolls + more. Will bank for multiple conditions: 
      - Hp is below a set %.
      - Inventory is full.
      - Out of food.
      - Out of runes.
      - Out of ammo.
      - Out of all potions.
      - Out of prayer potions.
      - Out of antifire potions.
      - Out of cannonballs.
      - Before a break starts.
      - When your slayer task is complete. Heals to full HP at the bank - To save food during your trip, it'll heal up in the bank.  Logs out when you're out of supplies. 2.5 Progressive training: 
      The script can do the following when you level up, or after x amount of time:
      Upgrade equipment - E.g upgrade to Rune scimitar when you reach 40 attack. Change attack styles - E.g switch to Strength training after you reach 40 attack Change training method / location - The script can completely switch training methods, e.g Rock crabs to 60 strength, then go train magic to 70 alching, then switch back to Chaos druids after an hour. All without stopping the script.  2.6 Worldhopping: 
      The script uses both the ingame worldhopper and login screen worldhopper to find the ideal training spot. Note: All of these settings are optional. 
      Supports F2P, Members & DMM worlds  - It will automatically detect which you're in, and select worlds accordingly.  Worldhop when x players in your area - The script can count how many players are around and worldhop if it gets too busy.  Worldhop when there's a cannon in your spot - To avoid reduced XP / GP rates. Worldhop when there's a Jagex Moderator nearby - A safety precaution.  Worldhop when the break handler activated - So someone doesn't see you training for prolong periods of time. Worldhop when someone talks in your area. 3. Magic Overview:
      The script can train with pretty much every training method available, from Air strike to Ice barrage, it's all supported. 
      (The script can also loot, use cannon etc while using non-combat methods).

      3.1 Regular Spellbook
      The script can use the following regular spellbook spells, both in combat & out of combat.
      Splashing Strike spells Bolt spells Blast spells Surge spells Enchant jewelry spells Superheat items Enchant crossbow bolt spells Curse spells Alchemy spells Teleport spells 3.2 Ancient Spellbook
      The script can use the following ancient spellbook spells.
      All rush spells All burst spells All blitz spells All barrage spells 3.3 Lunar Spellbook
      The script can traing using the following lunar spellbook spells.
      Humidify Superglass Make Tan Leather Plank Make Spin Flax String Jewelry  3.4 Combo Alching
      The script can also Combo alch, meaning it will cast the high alchemy spell after using another spell to recieve rapid XP.
      It can combo alch with the following spells:
      Combat / Alch - E.G Fire surge & Alch at the same time Curse / Alch - From curse up to stun it's all supported. Earn up to 180K XP/Hour Teleport / Alch - Very fast XP.  4. Repository Information:
      To activate the script on the repository, please use the following links:
        https://tribot.org/repository/script/id/3097-optimus-combat-magic/ - Lite Version

      https://tribot.org/repository/script/id/651-optimus-combat-magic/ - Premium Version
      Note: There is a 10 hour FREE TRIAL for anybody who wants to try out the PREMIUM VERSION of the script on the repository   5. Testimonials:

       
      6. Gallery:
      Killing 15,000 abyssal demons and getting over 26 whips on one account.














       
    • By Renditions
      A Mage Training Arena Script.
      This will do all rooms except Alchemist (WIP).


      Pretty simply GUI.
       - Orb Deposit means it will do shapes for points irregardless of the shape bonus. There is a Dragonstone option but I wouldnt reccomend it for fast points. World Change notifications should be off. 
       - Level select is the Enchantment spell you want to use. Have the required Staff and Runes for the casts you want. The script only checks for lack off Nature/Cosmic/Law Runes.
       - If you select Alchemist Playground. It will not do anything. 
      Any bugs please post here. I used this to get Bones to Peaches on some accounts with no negative repercussions as of now. 
      if anything looks super inhuman please tell me as well. The script does use ABC Sleeps but not much else. 

      Repository Link : https://tribot.org/repository/script/id/3552

       
    • Guest
      By Guest
      Cow Killer, pretty simple.
      Kills cows in most parts of the map.
      The bot doesn't go outside the gate, so no worry about that.
    • By Ark
      Features
      Mixes all potions/unfinished potions using IDs
      Cleans all Herbs using IDs
      Amulet of Chemistry support
      Automatic stopping when out of ingredients or amulets
      Grand Exchange Restocking and Product Selling supported if selected
      Support for pressing Escape to close the Bank interface
      Simple UI, simple paint
      Intuitive GUI
      Shows profit/loss accurately, even with Amulet of Chemistry
      Stable
      Full ABCL10/ABC2 support
      Variable reaction times settable in the GUI
      Intelligent antiban features, such as reaction time waits and herb-skipping
      Working April 2020
       
      Repository Link

       


       
      Version Log:
      V1.00 - Release
      V1.01 - Performance improvements and a few bug fixes
      V1.10 - Added Herb cleaning, re-wrote framework for stability, re-wrote GUI for more intuitive design, improved antiban
      V1.11 - Added a quick feature to improve performance and make the script behave more like a human would
      V1.15 - GUI saving/loading and improved efficiency
      V1.20 - Work on enhanced antiban, variable reaction times, better GUI overall
      V1.22 - Modified GUI, added Esc Bank Interface Closing, performance improvements
      V1.23 - Added finer control of reaction-times, tweaked reaction-times and fixed a rare bug
      V1.25 - Added abc trackers properly, implemented banker hovering (abc2-based), cleaned up code
      V1.30 - Added GE Restocking
  • Our picks

    • TRiBot 12 Release Candidate

      The TRiBot team has been hard at work creating the last major version of TRiBot before the TRiBot X release. We've noticed many problems with TRiBot 11 with a lot of users preferring TRiBot 10 over 11. We've heard you, so we took TRiBot 10, added the new features introduced with 11, introduced some other new things, and created TRiBot 12. So without further adieu, here's TRiBot 12.
      • 37 replies
    • Gradle is a build tool used to accelerate developer productivity.

      We recently setup a Maven repository (TRiBot Central) to make it easier for scripters to create scripts. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-central/-/packages

      Furthermore, we've released a simple Gradle project to make it easy to run TRiBot and develop scripts for it. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-gradle-launcher

      The goals of TRiBot Central are to:

      Deliver updates to TRiBot faster


      Better organize TRiBot's dependencies (AKA dependancies)


      Make it easier to develop scripts for TRiBot


      Make it easier to use and run TRiBot


      Note: TRiBot won't be able to run scripts from within this project until TRiBot's next release.
      • 10 replies
    • Hi everyone,

      I'd like to thank everyone for their patience in this transition period. Since last week, we've worked out the remaining bugs with this integration.

      Some users have still been having issues with connecting their forums account to their Auth0 account. To resolve this, we've imported all forums accounts into Auth0.

      Unfortunately, the accounts which were imported today were using an unsupported password hashing algorithm. Hence, random passwords were set during the import.

      What does this mean for me?

      If you've previously linked your forums account to your Auth0 account, you don't have to do anything. Nothing changes for you.


      If you haven't logged in via our new login yet,

      Try logging in with your forums email address and the last password you used


      If you are unable to login, please use the "Forgot password" tool on the login page:
      Follow the instructions to reset your password
       
      • 17 replies
    • Hello everyone,

      Last week we tried to roll out Auth0 Login, but we lost that battle. Now it's time to win the war!

      Important changes

      When logging into the client, you'll now have to enter your Auth0 account credentials instead of your forums credentials

      Note: 2FA is still handled through your forums account (for the time being)



      Changes for existing users

      You'll have to link your Auth0 account to your forums account here: https://tribot.org/forums/settings/login/?service=11


      Auth0 accounts have been created for most existing users. Please use your forums email address and password to login.



      Important notes

      Make sure to verify your email address upon creating a new Auth0 account


      When we mention your Auth0 account, we mean your account used for auth.tribot.org as displayed below
      • 81 replies
    • To better support the upcoming changes (TRiBot X, new repository), we're switching our login handler to Auth0. Instead of logging in with the standard form, you'll now be required to login through our Auth0 application.

      All existing accounts which have been used within approximately the past year have been imported into Auth0 using the same email and password combination which has been stored on the forums.

      What does this mean for users?

      Your account credentials are now even more securely stored


      You'll be able to login via Facebook, Google, and others in the future


      Is there anything users have to do differently now?

      Existing users: You'll have to login with the standard login, open your Account Settings, then link your Auth0 account


      New users: You'll be redirected to our Auth0 app (auth.tribot.org) where you'll be able to create an account


      Why was this change made?

      The new apps we are creating (such as the new repository) aren't able to use the forums to handle user logins


      To centralize all user accounts in one area


      To ensure that the client login doesn't go down when the forums are having problems


      To speed up our development


      Other considerations

      There's no documentation or official support for using Invision Community combined with Auth0, so there are still a few kinks we're working out


      We're in the works of creating an account management panel specifically for Auth0 accounts (ETA August)


      It's not possible to change email addresses for the time being (this will be resolved this August)


      Changing passwords is a weird process for the time being. To change your password, you'll have to use the "Don't remember your password" tool on the Auth0 login page
      • 11 replies
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