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Optimus

Optimus AIO Combat & Magic [KILLS EVERYTHING] [SLAYER] [CRABS] [CANNON] [IRONMAN] [GUTHANS] [BANKING] [AIO MAGIC] [STUN ALCHING] [PRAYER] [POTIONS] [PROGRESSIVE] [SAFE SPOTTING] and more...

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@Optimus Wonderful script, nearly perfect! So... I have a feature request. I notice that it takes quite some time between actions, like picking up loot after a kill, picking up second loot,..., returning to safe spot,... Would it be possible to adapt these timings?

The main problem is with training ranged, sometimes a player wants to pick up the arrows, bones of the monster and maybe additional loot. This proces can take +10 seconds, which is quite inhuman. I am under the impression that every "run" it is the same behaviour as well? I guess when fighting 2 minutes for one monster this is no issue, but when killing chicken as an example, it poses as very bot like behaviour.

In short... I think in scripting terms this is called adaptive reaction times? That we can adapt the speed we want the character to switch between tasks (looting, killing, moving,..)

Thanks for reading! :)

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Posted (edited)

I was using the premium trial last night on lumby chickens and it was working great. Botted for about 5 hrs with breaks. The problem ocurred this morning when I tried to bot again and the script wouldn't change from training style 1 (attack) to train something else like STR, even with the progressive settings  I set (train attack til lvl 20 then switch to style 2). I was very pleased with how it worked, might it be bug with the trial?

Anyways, hopefully its nothing major because I plan on purchasing it.

 

PS: it was changing styles fine last night.

 

Edit: purchased the script (6$ option), its supposed to support 4 accounts at the same time right? I have 2 training at chickens working fine, but when I try to set up another one somewhere else i.e. Cave crawlers, the "Refresh nearby targets" option doesn't update the mobs nearby, it stays set to the chickens and cows. How can i fix?

Edited by elskitle
purchased and having problems

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18/05/2020 Update:

  • Rewrote looting, it's now much more faster and more human-like. Let me know what you think please ^_^. @lau1992
7 hours ago, nrwriter said:

Will this bot withdrawal the correct items and go to a Slayer task? or do you need to set it up at the task and then tell it to kill the monsters?

Yes, you just need to manually go to each task once so you can setup the fighting area / inventory. After that you can start the script from anywhere, just load that task and it'll complete it. 

13 hours ago, realidadk2 said:

@Optimus is it possible to add an anti-afk function for training magic splashing?

 

i want to train magic splashing because it seems to be more safe these days than doing high alchemy or other variants

It can already do that :). Just set it up to fight like normal with autocast selected and it'll just splash with a bit of antiban. 

18 hours ago, elskitle said:

I was using the premium trial last night on lumby chickens and it was working great. Botted for about 5 hrs with breaks. The problem ocurred this morning when I tried to bot again and the script wouldn't change from training style 1 (attack) to train something else like STR, even with the progressive settings  I set (train attack til lvl 20 then switch to style 2). I was very pleased with how it worked, might it be bug with the trial?

Anyways, hopefully its nothing major because I plan on purchasing it.

 

PS: it was changing styles fine last night.

 

Edit: purchased the script (6$ option), its supposed to support 4 accounts at the same time right? I have 2 training at chickens working fine, but when I try to set up another one somewhere else i.e. Cave crawlers, the "Refresh nearby targets" option doesn't update the mobs nearby, it stays set to the chickens and cows. How can i fix?

If you're going to run multiple accounts you need to run them on seperate tribot clients ( Open the launcher multiple times ). I'm working on a fix for this now :)

On 5/16/2020 at 7:58 PM, lau1992 said:

@Optimus Wonderful script, nearly perfect! So... I have a feature request. I notice that it takes quite some time between actions, like picking up loot after a kill, picking up second loot,..., returning to safe spot,... Would it be possible to adapt these timings?

The main problem is with training ranged, sometimes a player wants to pick up the arrows, bones of the monster and maybe additional loot. This proces can take +10 seconds, which is quite inhuman. I am under the impression that every "run" it is the same behaviour as well? I guess when fighting 2 minutes for one monster this is no issue, but when killing chicken as an example, it poses as very bot like behaviour.

In short... I think in scripting terms this is called adaptive reaction times? That we can adapt the speed we want the character to switch between tasks (looting, killing, moving,..)

Thanks for reading! :)

Thanks for the feedback! I've just pushed an update to speed up looting and look MUCH more human-like. Please let me know what you think ^_^

On 5/16/2020 at 1:19 AM, nrwriter said:

Does this support chinning?

Yes it can fight with chincompers, but won't always attack the most efficient target if they're stacked, I'll add this soon. 

On 5/15/2020 at 3:26 PM, Sasu said:

When I take drink potions option and start the script everything goes crazy. If I make it not drink potions works normally. Is there fix?

Which potions are you using?

 

The script is running great :) 

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World hopping not working with cannon.

Bot picks up cannon to switch world and puts it again, then picks up again and doing it infinitely, non stop. Looks really botlike 😕

Please fix it, cuz I can't use world hop "when someone talks" and "when there are x amount of people", jagex mods and ect...

I use cannon with safe spot, without fighting monters my self.

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Little proggy from last night:

8b1eef171c038184499ec5d9a4a1178c.png

The progressive training feature worked perfectly and swapped attack styles automatically to balance out my attack / strength / defence. 

Just now, redis said:

World hopping not working with cannon.

Bot picks up cannon to switch world and puts it again, then picks up again and doing it infinitely, non stop. Looks really botlike 😕

Please fix it, cuz I can't use world hop "when someone talks" and "when there are x amount of people", jagex mods and ect...

I use cannon with safe spot, without fighting monters my self.

Hey I'll have a look at this and have a fix asap :)

 

 

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@Optimus can you add support for the 99 construction cape? it let’s you have unlimited teleports to your house and all house portals and you could add a lot of new teleport methods that way including the nexus, mounted items, spirit tree and fairy rings. 
 

I’d be willing to let you teamviewer to collect any needed info. Please pm me your discord if you’d be willing to add this. 

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@Optimus Works like a charm! Thank you very much for the fast and good adaptions to the script :) 

@elskitle @Optimus Just had a problem of that sort! So I can contribute to the bug search. ;) Seems to be that when you say for instance bring following items "Mithril scimitar, Adamant scimitar,..." and in the process of leveling you have a task to equip the mithril scimitar (e.g. at lvl 20 attack). Then the following happens when you go to the bank (inventory full, out of food,... or whatever reason):

1. Deposit whole inventory
2. Searches bank for the items listed as "To bring"
3. ERROR. Script ends. You are in fact equipping the mithril scimitar, so it is not in the bank. So the script end as follows (client log)

  • [23:02:22] Ending script, you have no Mithril scimitar
  • [23:02:22] Script stopping because we have no Mithril scimitar's left in the bank
  • [23:02:25] Stopping script because of out of items in bank

I think there exists no better use case... 🤩

Possible fix would be to check if an item is currently being equipped? Even better would be to have a certain task to adapt the "items to bring", but I can imagine (as being a developer myself), that would be a bit more work then checking the character ;) 

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19/05/2020 Update:

  • The script will now favor lower population worlds when worldhopping, and avoid going back to the same world you've been in previously (For a while).
  • The script now switches to Guthans at a slightly higher health (Roughly 65%, it was previously 50%).
  • When upgrading gear using progressive mode, the script will now deposit redundant equipment.
  • The script will now use the "Withdraw-all" button if you're withdrawing enough of an item to fill your inventory, instead of withdraw-x. 
  • Removed some unnecesary text from the client debug.

The script is running great ^_^ 

24 minutes ago, Led Zeppelin said:

@Optimus can you add support for the 99 construction cape? it let’s you have unlimited teleports to your house and all house portals and you could add a lot of new teleport methods that way including the nexus, mounted items, spirit tree and fairy rings. 
 

I’d be willing to let you teamviewer to collect any needed info. Please pm me your discord if you’d be willing to add this. 

Sure I'll add in house teleports shortly, thank you for the offer I'll contact you when I'm ready to add them in ^_^

25 minutes ago, realidadk2 said:

@Optimus is it possible to add a "guthans to heal" feature at a different % than food?

for example

- eat Pineapple pizza at 30% of hitpoints

- do guthans to heal at 60% of hitpoints

is this possible?

At the moment the script will now equip Guthans at around 65% no matter what you put in the GUI. And it will eat food when you specify, so if you type in 30% for your food you'll get your desired results. (Also make sure to type in the different slices of pizza in your name of food). 

I'll add in a custom heal % for Guthans shortly but I think 65% is appropriate for now :)

16 minutes ago, olstan said:

One of best scripts I have ever used, using for just combat no additional.

Has there ever been any thoughts about being able to have a gear set for the saved tasks?

Thanks for the feedback! Yes I'll be adding in full equipment saving shortly, and once that's added it should be a swift transition to making the script 100% automated for slayer :)

Just now, lau1992 said:

@Optimus Works like a charm! Thank you very much for the fast and good adaptions to the script :) 

@elskitle @Optimus Just had a problem of that sort! So I can contribute to the bug search. ;) Seems to be that when you say for instance bring following items "Mithril scimitar, Adamant scimitar,..." and in the process of leveling you have a task to equip the mithril scimitar (e.g. at lvl 20 attack). Then the following happens when you go to the bank (inventory full, out of food,... or whatever reason):

1. Deposit whole inventory
2. Searches bank for the items listed as "To bring"
3. ERROR. Script ends. You are in fact equipping the mithril scimitar, so it is not in the bank. So the script end as follows (client log)

  • [23:02:22] Ending script, you have no Mithril scimitar
  • [23:02:22] Script stopping because we have no Mithril scimitar's left in the bank
  • [23:02:25] Stopping script because of out of items in bank

I think there exists no better use case... 🤩

Possible fix would be to check if an item is currently being equipped? Even better would be to have a certain task to adapt the "items to bring", but I can imagine (as being a developer myself), that would be a bit more work then checking the character ;) 

Fixed ^_^ Thanks for the feedback!

  • Like 1

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Can you add to the script the possibilty to use house tabs , and then the jewerly box?

For example bursting at Temple Spiders. Use house tabs, then the skills necklace to WC guild, then banking with house tabs and castle wars teleport.

 

Also to drink at the pool in the house

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20/05/2020 Update:

  • Today my focus was banking! The script now withdraws / deposits items much smoother and more human-like. 
    Here's a little sneak peak :) 

    UlM7gaE.gif

The script is running great!

5 hours ago, Santico1 said:

Can you add to the script the possibilty to use house tabs , and then the jewerly box?

For example bursting at Temple Spiders. Use house tabs, then the skills necklace to WC guild, then banking with house tabs and castle wars teleport.

 

Also to drink at the pool in the house

Yes I will add full house support shortly, hopefully this weekend :).

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21/05/2020 Update:

  • New looting option: Only loot your kills - This will make the script only pickup loot from monsters you've killed. 
  • Modified looting algorithm so it will no longer jump between loot piles under certain scenarios. Looks perfect now :)

spacer.png

 

  • Like 1
  • Thanks 1

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17 hours ago, Led Zeppelin said:

Why does it pick up every stack of coins regardless of how little? I have it set to pick up items worth more than 800 gp and I don’t see it do this if I don’t have any gold in my inventory already 

Yeah the "Loot items worth over" option seems bugged since 2-3 days... it's not looting items anymore unless I add them manually to the list.

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Posted (edited)

Hey man, thanks for a great script. I'm currently trying out magic with it for the first time. I'm casting a level 2 enchant to make rings of dueling and when selecting the enchant spell, it hovers over tele to house spell (right below level 2 enchant in spellbook) for a split second and then on to level 2 enchant. It does it ever cast and it just doesn't look very human. Thanks again man!

 

Edit: Does something similar with level 3 enchant. Also, when withdrawing items to enchant, the script types 27, withdraws 27, then attempts to withdraw all of the same item it just withdrew.

Edited by grasshopper1494

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is it possible to add an option to change weapon to benefit from its special attack?

 

for example, if i am training with abyssal whip, at 100% spec i could change to saradomin godsword to benefit from its special attack, and then change to abby whip again to keep training.

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      If you are unable to login, please use the "Forgot password" tool on the login page:
      Follow the instructions to reset your password
       
        • thonking
        • Like
      • 13 replies
    • Hello everyone,

      Last week we tried to roll out Auth0 Login, but we lost that battle. Now it's time to win the war!

      Important changes

      When logging into the client, you'll now have to enter your Auth0 account credentials instead of your forums credentials

      Note: 2FA is still handled through your forums account (for the time being)



      Changes for existing users

      You'll have to link your Auth0 account to your forums account here: https://tribot.org/forums/settings/login/?service=11


      Auth0 accounts have been created for most existing users. Please use your forums email address and password to login.



      Important notes

      Make sure to verify your email address upon creating a new Auth0 account


      When we mention your Auth0 account, we mean your account used for auth.tribot.org as displayed below
      • 81 replies
    • To better support the upcoming changes (TRiBot X, new repository), we're switching our login handler to Auth0. Instead of logging in with the standard form, you'll now be required to login through our Auth0 application.

      All existing accounts which have been used within approximately the past year have been imported into Auth0 using the same email and password combination which has been stored on the forums.

      What does this mean for users?

      Your account credentials are now even more securely stored


      You'll be able to login via Facebook, Google, and others in the future


      Is there anything users have to do differently now?

      Existing users: You'll have to login with the standard login, open your Account Settings, then link your Auth0 account


      New users: You'll be redirected to our Auth0 app (auth.tribot.org) where you'll be able to create an account


      Why was this change made?

      The new apps we are creating (such as the new repository) aren't able to use the forums to handle user logins


      To centralize all user accounts in one area


      To ensure that the client login doesn't go down when the forums are having problems


      To speed up our development


      Other considerations

      There's no documentation or official support for using Invision Community combined with Auth0, so there are still a few kinks we're working out


      We're in the works of creating an account management panel specifically for Auth0 accounts (ETA August)


      It's not possible to change email addresses for the time being (this will be resolved this August)


      Changing passwords is a weird process for the time being. To change your password, you'll have to use the "Don't remember your password" tool on the Auth0 login page
        • Like
      • 11 replies
    • Over the past month, we've been working hard on TRiBot's new repository - a much needed update. This change has been deemed necessary for TRiBot X, and will allow us to really speed up development of all aspects of TRiBot.

      Today we are going to share what we've been working on!


      Now you must be wondering what kind of features the new repository will have.... well, you'll have to be patient for a little while longer. We're still figuring out various technical aspects so we can't provide answers to all possible questions. We're also focusing on development rather than writing about it so that everyone can get access to our latest developments at lightning speed. I will however answer a few users' questions.

      We're planning on a release of this early to mid August, giving users some goodies before TRiBot X's release.

      Thank you all for being patient. I hope everyone is excited as much as I am!
        • Like
      • 17 replies
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