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Aropupu

[ABCL 10] [ABC2] aAgility v2 [ALL ROOFTOPS]

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I keep getting this idk what to do

 

b9630a0b04a8f7a144e4054387513ea7.png

Open the tribot login, on the page increase your heap size.

 

 

 

@aropup please can you add a feature that allows me to view my in game chat while the bot is running? I cant see it, so im either incredibly stupid, or slightly incredulous that the option has not already been added.

 

Thanks - SR

Huh? You literally just click the X on the right. 

X6mUrLN.png

 

Got 99 two days ago, much appreciated. 

Edited by Benvolio
  • Like 1

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@Aropupu Also, one thing I noticed while using the script, is that I cannot get the UI to disappear when pressing the X in the top right* corner of the paint. Am I doing something stupid? :P

 

SR

@lordkaroon

Do you have Client --> Block user input enabled? This will prevent you from clicking that X because the bot could accidentally close the paint otherwise and people would get confused about it: "Paint disappeared! Help!". I'll probably allow it in the next update because people can also get confused if they cannot close the paint at all. :)

 

 

I keep getting this idk what to do

 

b9630a0b04a8f7a144e4054387513ea7.png

 

@Cleanedbro1

This is a common Tribot problem. Do what Benvolio described and increase your heap size. That should prevent it from happening. You can increase your heap size before you login to Tribot. If it's 256, increase it to 512 or even 1024 depending on how much ram your computer has and how many accounts you are using.

Edited by Aropupu

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I hitted 99 agility yday (Second account already), and I can say THIS SCRIPT IS AMAZING! Flawless. And the Human mouse makes the ban rate go down like a beast. Botted for over 50H and I didn't recieve a ban. Now I'm going for my third account. ;}

Were they lvl 3's?

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UPDATE: Progressive leveling (autoleveling)

 

The script now has an autoleveling option that is currently in BETA, which means it's not fully tested yet. It only supports the rooftop courses, but you can start the script in a normal course and it will find it's way into the next available rooftop course when you get the required level. This means you can start it in gnome course and after you reach level 10, it will use the home teleport to travel to the Draynor rooftop course.

 

- You can also choose which courses the script will use to level up. These options are under the leveling tab. For example, you can choose to skip draynor and al kharid and use gnome course until level 30. At level 30 the script will then travel to the varrock rooftop course. By default the script will use every rooftop course except pollnivneach. Poll support will come later.

 > You can start the script in pollnivneach and once it's reaches level 80, it will attempt to travel to Rellekka by using the home teleport. Then if you have camelot teleport selected as the deathwalking option, it will teleport there and then go to the Rellekka rooftop course. Otherwise it will attempt to walk there using webwalking.

 

- If you are starting from level 1, you need to start the script at the Gnome course.

 

- You can easily enable/disable this feature before you start the script by ticking/unticking the autoleveling box.

Edited by Aropupu
  • Like 2

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Thanks for the update. Was testing this out and ran smoothly until Al-Kharid course, it walked to the gate and then teleported to CAMELOT and started running back there. Make it walk around the fence or even better - give an option to use the glory teleports to Draynor and Al-kharid.

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Thanks for the update. Was testing this out and ran smoothly until Al-Kharid course, it walked to the gate and then teleported to CAMELOT and started running back there. Make it walk around the fence or even better - give an option to use the glory teleports to Draynor and Al-kharid.

 

@sillutis

Do you have camelot teleport as a deathwalking option enabled? If so, I'll add an additional check for it so that won't happen. It should walk around the fence unless you have camelot teleport selected as your deathwalking option.

 

EDIT: Oh and the reason why this happens is because the script walks through lumbridge and thinks it died. Didn't think of that when I coded the progressive leveling.

 

EDIT 2: It should be updated now.

Edited by Aropupu

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@sillutis

Do you have camelot teleport as a deathwalking option enabled? If so, I'll add an additional check for it so that won't happen. It should walk around the fence unless you have camelot teleport selected as your deathwalking option.

 

EDIT: Oh and the reason why this happens is because the script walks through lumbridge and thinks it died. Didn't think of that when I coded the progressive leveling.

Yup, thanks for the quick fix!

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UPDATE: Progressive leveling (autoleveling)

 

The script now has an autoleveling option that is currently in BETA, which means it's not fully tested yet. It only supports the rooftop courses, but you can start the script in a normal course and it will find it's way into the next available rooftop course when you get the required level. This means you can start it in gnome course and after you reach level 10, it will use the home teleport to travel to the Draynor rooftop course.

 

- You can also choose which courses the script will use to level up. These options are under the leveling tab. For example, you can choose to skip draynor and al kharid and use gnome course until level 30. At level 30 the script will then travel to the varrock rooftop course. By default the script will use every rooftop course except pollnivneach. Poll support will come later.

 > You can start the script in pollnivneach and once it's reaches level 80, it will attempt to travel to Rellekka by using the home teleport. Then if you have camelot teleport selected as the deathwalking option, it will teleport there and then go to the Rellekka rooftop course. Otherwise it will attempt to walk there using webwalking.

 

- If you are starting from level 1, you need to start the script at the Gnome course.

 

- You can easily enable/disable this feature before you start the script by ticking/unticking the autoleveling box.

 

beautiful feature. because this is in beta, will it put my accounts at risk if I use the feature?

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Ran it on a throwaway account at canifis course, all I did at eating settings in GUI was selecting monkfish. I started it again and it seem to have died again with the same settings, so I started it up once again. This time I wrote in the ID of monkfish instead and its been running for 2hours now, it havent ate a single food but I'm at max hp so I dont know, maybe it missclicked some npc and died for the werewolf, its running just fine now though.

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Ran it on a throwaway account at canifis course, all I did at eating settings in GUI was selecting monkfish. I started it again and it seem to have died again with the same settings, so I started it up once again. This time I wrote in the ID of monkfish instead and its been running for 2hours now, it havent ate a single food but I'm at max hp so I dont know, maybe it missclicked some npc and died for the werewolf, its running just fine now though.

 

Tribot's clicking methods are known to missclick like that. I'll add a failsafe for the possibility of being under attack by a werewolf.

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getting this issue: 

  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:25] java.lang.NullPointerException
  • [07:26:25] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:25] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:25] at obf.fJ.I(xf:218)
  • [07:26:25] at obf.hh.run(jj:112)
  • [07:26:25] at java.lang.Thread.run(Unknown Source)
  • [07:26:25] java.lang.NullPointerException
  • [07:26:25] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:25] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:25] at obf.fJ.I(xf:218)
  • [07:26:25] at obf.hh.run(jj:112)
  • [07:26:25] at java.lang.Thread.run(Unknown Source)
  • [07:26:25] java.lang.NullPointerException
  • [07:26:25] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:25] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:25] at obf.fJ.I(xf:218)
  • [07:26:25] at obf.hh.run(jj:112)
  • [07:26:25] at java.lang.Thread.run(Unknown Source) 

 and this in client debug:

  • [07:26:28] at scripts.aAgilityPrem.JA(aAgilityPrem.java:4737)
  • [07:26:28] at scripts.aAgilityPrem.f(aAgilityPrem.java:4633)
  • [07:26:28] at scripts.aAgilityPrem.run(aAgilityPrem.java:4625)
  • [07:26:28] at java.lang.Thread.run(Unknown Source) 

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getting this issue: 

  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:24] java.lang.NullPointerException
  • [07:26:24] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:24] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:24] at obf.fJ.I(xf:218)
  • [07:26:24] at obf.hh.run(jj:112)
  • [07:26:24] at java.lang.Thread.run(Unknown Source)
  • [07:26:25] java.lang.NullPointerException
  • [07:26:25] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:25] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:25] at obf.fJ.I(xf:218)
  • [07:26:25] at obf.hh.run(jj:112)
  • [07:26:25] at java.lang.Thread.run(Unknown Source)
  • [07:26:25] java.lang.NullPointerException
  • [07:26:25] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:25] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:25] at obf.fJ.I(xf:218)
  • [07:26:25] at obf.hh.run(jj:112)
  • [07:26:25] at java.lang.Thread.run(Unknown Source)
  • [07:26:25] java.lang.NullPointerException
  • [07:26:25] at scripts.aAgilityPrem.IA(aAgilityPrem.java:813)
  • [07:26:25] at scripts.aAgilityPrem.onPaint(aAgilityPrem.java:6159)
  • [07:26:25] at obf.fJ.I(xf:218)
  • [07:26:25] at obf.hh.run(jj:112)
  • [07:26:25] at java.lang.Thread.run(Unknown Source) 

 and this in client debug:

  • [07:26:28] at scripts.aAgilityPrem.JA(aAgilityPrem.java:4737)
  • [07:26:28] at scripts.aAgilityPrem.f(aAgilityPrem.java:4633)
  • [07:26:28] at scripts.aAgilityPrem.run(aAgilityPrem.java:4625)
  • [07:26:28] at java.lang.Thread.run(Unknown Source) 

 

 

@arrow tech

It seems like your error is caused by you not logging in before you start the script. I'll have a fix coming for this in the next update. For now, make sure you start the script when you are logged in and that hopefully should resolve your issue. Only the client debug is relevant in this case. 

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      Try logging in with your forums email address and the last password you used


      If you are unable to login, please use the "Forgot password" tool on the login page:
      Follow the instructions to reset your password
       
        • thonking
        • Like
      • 13 replies
    • Hello everyone,

      Last week we tried to roll out Auth0 Login, but we lost that battle. Now it's time to win the war!

      Important changes

      When logging into the client, you'll now have to enter your Auth0 account credentials instead of your forums credentials

      Note: 2FA is still handled through your forums account (for the time being)



      Changes for existing users

      You'll have to link your Auth0 account to your forums account here: https://tribot.org/forums/settings/login/?service=11


      Auth0 accounts have been created for most existing users. Please use your forums email address and password to login.



      Important notes

      Make sure to verify your email address upon creating a new Auth0 account


      When we mention your Auth0 account, we mean your account used for auth.tribot.org as displayed below
      • 81 replies
    • To better support the upcoming changes (TRiBot X, new repository), we're switching our login handler to Auth0. Instead of logging in with the standard form, you'll now be required to login through our Auth0 application.

      All existing accounts which have been used within approximately the past year have been imported into Auth0 using the same email and password combination which has been stored on the forums.

      What does this mean for users?

      Your account credentials are now even more securely stored


      You'll be able to login via Facebook, Google, and others in the future


      Is there anything users have to do differently now?

      Existing users: You'll have to login with the standard login, open your Account Settings, then link your Auth0 account


      New users: You'll be redirected to our Auth0 app (auth.tribot.org) where you'll be able to create an account


      Why was this change made?

      The new apps we are creating (such as the new repository) aren't able to use the forums to handle user logins


      To centralize all user accounts in one area


      To ensure that the client login doesn't go down when the forums are having problems


      To speed up our development


      Other considerations

      There's no documentation or official support for using Invision Community combined with Auth0, so there are still a few kinks we're working out


      We're in the works of creating an account management panel specifically for Auth0 accounts (ETA August)


      It's not possible to change email addresses for the time being (this will be resolved this August)


      Changing passwords is a weird process for the time being. To change your password, you'll have to use the "Don't remember your password" tool on the Auth0 login page
        • Like
      • 11 replies
    • Over the past month, we've been working hard on TRiBot's new repository - a much needed update. This change has been deemed necessary for TRiBot X, and will allow us to really speed up development of all aspects of TRiBot.

      Today we are going to share what we've been working on!


      Now you must be wondering what kind of features the new repository will have.... well, you'll have to be patient for a little while longer. We're still figuring out various technical aspects so we can't provide answers to all possible questions. We're also focusing on development rather than writing about it so that everyone can get access to our latest developments at lightning speed. I will however answer a few users' questions.

      We're planning on a release of this early to mid August, giving users some goodies before TRiBot X's release.

      Thank you all for being patient. I hope everyone is excited as much as I am!
        • Like
      • 17 replies
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