This script is aimed to bank-standing skills such as Fletching, Crafting, Herblore or Cooking.
It comes with a task-based system that you can set up to train with different items and even multiple skills in one go.
You can create or load from a previously saved file multiple tasks to be executed by order.
A task is complete once you reach the desired amount or level.
A task can also be unfinished if you don't supply enough items for its completion or if you don't meet the required level to execute it.
The rules for script argument are the following:
1. Each task is separated by a vertical bar, "|"
2. Each task setting has an associated key and value, "key=value"
3. Each task setting is separated by a comma, ","
4. Option settings follow the same rules as task settings
5. Not case-sensitive
Available task settings:
skill - the skill you are training with this task. This setting can be ignored if task doesn't give experience in any skill
item - item's amount and name separated by a hyphen. The first and second items will be used on each other. The last item must be the product. E.g. 1000 cookies.
master_interface_id - set master interface id. This setting can be ignored if there isn't any interface after you combine first with second item
child_interface_id - set child interface id. This setting can be ignored if there isn't any interface after you combine first with second item
component_interface_id - set component interface id. This setting can be ignored if there isn't any interface after you combine first with second item
amount - the amount to combine on the task. If this setting is not present, or a number of zero or lower is set, the amount is ignored.
stop_level - the stop level that interrupts the task. If this is not present, or a number of zero or lower is set, the stop level is ignored. Also, this only works if you input a valid skill on "skill" setting
inventory_timeout - the inventory timeout for this task. Value is in miliseconds
Available option settings:
mouse_speed - indicates the average mouse speed to use
save_on_system_update - when set to true, attempts to save the task progress on a .dat file right before an ingame update. The task can then be reloaded on gui
antiban_reaction - enables with value "true" or disables with value "false" the antiban reaction sleep after an inventory has finished
antiban_debug - to print anti-ban actions debug on bot debug panel. "true" to enable, "false" to disable
close_with_esc_button - to use escape keyboard button to close the bank. "true" to enable, "false" to disable
auto_bank_walking - to walk to the nearest bank whenever the player is not on a bank. "true" to enable, "false" to disable
auto_ge_walking - to walk to grand exchange before starting a task. "true" to enable, "false" to disable
disable_mouse_offscreen - disables feature mouse offscreen from antiban to increase efficiency when combining some items
skill=herblore, item=14-avantoe potion (unf), item=14-mort myre fungus, item=14-super energy(3), master_interface_id=270, child_interface_id=14, amount=5000, stop_level=75, inventory_timeout=20000 |
skill=crafting, item=1-needle, item=26-leather, item=10000-thread, item=26-leather gloves, master_interface_id=154, child_interface_id=93, amount=100, inventory_timeout=50000 |
mouse_speed=110, save_on_system_update=true, antiban_reaction=false, antiban_debug=true, close_with_esc_button=true, auto_ge_walking=true
Note: The last item must be the product produced by combining the first and second items.
Exact non case sensitive names are a must.
You must press enter or click on a empty row to set the last row's value on the table.
The setup above has four tasks:
1st. Using a Knife on a Maple logs to produce 27 Maple longbow (u) per inventory. Ends after 500 Maple longbow (u) are made, or a supply is missing from bank.
2nd. Using a Bow string on Maple longbow (u) to produce 14 Maple longbow per inventory. Ends after 500 Maple longbow are made or a supply is missing from bank.
3rd. Using Jug of water on Pot of flour to produce 9 Pizza base per inventory. Ends after 10000 Pizza base are made, or a supply is missing from bank.
4th. Using a Needle on Leathers to produce 26 Leather boots per inventory. Ends after 1000 Leather boots are made, or a supply is missing from bank.
18 April 2017 - Ability to combine two items with same name.
Ability to bypass "make interface" by setting master or child interface id to -1 value.
27 May 2017 - Ability to combine items that require going through a selection interface and then an amount interface.
02 July 2017 - Added script argument.
20 November 2017 - Updated the script to support the new interfaces.
Script argument changed.
06 February 2018 - Changed the script to support more than 2 items on inventory. This will allow the combination of a greater variety of items.
23 April 2018 - Added option to enable/disable auto bank walking and grand exchange bank walking.
Added option to enable/disable mouse offscreen when idling.
(Currently under development)
This being my first large-scale project when it comes to scripting, I thought I would share my current project that is coming together much more quickly than I anticipated. I figured I would keep this thread updated and use it for the script download page. There is still much work to be put into this project, and still have tons of ideas flying around in my head to be added to this.
Please leave any requests / suggested ideas and thoughts in the comments, I really am curious as to what people have to say, questions and ideas to be added.
I am still bouncing around the idea to make this open-source or not, if you have any questions of code, please PM me, I will be happy to share my ideas and work.
I will be running this script 24/7 on multiple accounts to each change and share progress of the account (starting at level 3 herblore before running the script with a stack of 50,000 coins.).
I will upload media once I get a tracker implemented on the painting.
Herb Cleaning support Added Grimy toadflax & Toadflax to be supported in cleaning. Added Grimy avantoe & Avantoe to be supported in cleaning. Implemented a more logical and informational, yet basic, screen paint. Displays script version, runtime, profit, herb information (i,e: herbs cleaned, herbs bought, herbs sold), total experience gained, and total levels gained, and current task that is being performed on the script (made basic). Fixed a few minor/major bugs Removed/changed some unnecessary sleep events Hard-coded a fail-safe timer that will prevent the script from glitching/getting stuck in a loop of code it cannot surpass. Fixed an issue that would prevent the script from sharing a bank-screen/grand exchange window during different tasks, regardless if both tasks required the same interface Fixed an issue that would not allow the script to check if it has enough coins in the inventory to purchase the required herbs before attempting to make an offer. Removed hard-coded herb cleaning timer, and is now waiting for the xp drop before continuing to the next action. Current known issues to fix: Will make an offer to buy grimy herbs, even if there are some remaining in the bank before withdrawing the remaining to clean Run-time timer does not display properly Current task remains NULL at all times Closes bank or grand exchange after every action, regardless if the next action needs the same window, and will then re-open it if needed. (This affects GP+XP/hr massively) Currently using a fixed amount to purchase items at. This may be a disadvantage if prices change for the better or worse. (This could initiate a loss of GP over time) Will go to the most expensive herb even if it can only afford one, and will clean these one at a time, sell back, and purchase once again until it gains enough profit for 2/3/4 etc.. (This affects GP+XP/hr tremendously) Using fixed wait methods instead of waiting for actions to be completed. (This is an issue just because the fact that if an action takes 1 second, it will still take a 5 second break, slowing down GP+XP/hr moderately) V1.0.0 (02/18/2020)
Currently have all logic operating correctly. Herb Cleaning support Added Grimy guam leaf & guam leaf to be supported in cleaning. Added Grimy marrentil & Marrentil to be supported in cleaning. Added Grimy tarromin & Tarromin to be supported in cleaning. Added Grimy harralander & Harralander to be supported in cleaning. Added Grimy ranarr weed & Ranarr weed to be supported in cleaning. Grand exchange support Buys grimy herbs based on your herblore level to clean for the largest XP/hr + GP/hr. Will keep track of the GP stack on the account and will calculate the maximum number of herbs it can purchase If your GP stack is to low to buy more grimy herbs, it will withdraw all cleaned herbs and sell back to the grand exchange and will use all GP collected to continue it's purchase process. Bank support Uses bankers at the Grand Exchange for banking. If you do not have GP in your inventory for the grand exchange support, it will withdraw from your bank to accomplish it's purchase task If you do not have GP for the herbs, this will withdraw all clean herbs in a noted format to sell to the grand exchange Deposits all items in your inventory to your bank besides coins to begin the cleaning process Current known issues to fix: Closes bank or grand exchange after every action, regardless if the next action needs the same window, and will then re-open it if needed. (This affects GP+XP/hr massively) Will attempts to buy herbs before it registers the GP is to low for the attempted purchase amount, which then initiates the selling phase. (This affects GP+XP/hr massively) Currently using a fixed amount to purchase items at. This may be a disadvantage if prices change for the better or worse. (This could initiate a loss of GP over time) Will go to the most expensive herb even if it can only afford one, and will clean these one at a time, sell back, and purchase once again until it gains enough profit for 2/3/4 etc.. (This affects GP+XP/hr tremendously) Currently no method to detect if the bot is stuck during a step. (This could rouse suspicion if the bot becomes glitched/stuck which could generate reports against your account.) Using fixed wait methods instead of waiting for actions to be completed. (This is an issue just because the fact that if an action takes 1 second, it will still take a 5 second break, slowing down GP+XP/hr moderately)
EvesyChocoGrinder - Grind your chocolate bars!
Dear fellow Tribot users!
I am very proud to present to you my first public script which will grind your chocolate bars with a knife (So F2P can use it aswell).
It works flawlessly and has some basic anti-ban in it. You can start at any bank in RuneScape with your knife in your inventory or bank, and chocolate bars in your inventory or bank.
Grinds all your chocolate bars flawlessly. Works at any bank. Detects if you have a knife or bars in your bank. Features in the next update
GUI to choose if you want to use a knife or pestle & mortar. ABCL 10 anti-ban. Current version: 1.0
Respository URL: https://tribot.org/repository/script/id/2574-evesychocogrinder/
[ABCL 10] ExRunecrafter - Fastest AIO Runecrafter [ABYSS, NORMAL] [ANTI PK] [Pouch Pickup] [ALL RUNES/METHODS] [DEATHWALK]By erickho123
BUY IT NOW!
Monthly (Unlimited accounts) $14.99 https://tribot.org/repository/index.php/script/id/619
Lifetime (One account/auth) $29.99 https://tribot.org/repository/index.php/script/id/620
RSGP: http://erickshop.com, (The system is fully automated.)
I NO LONGER USE SKYPE. CONTACT ME ON DISCORD (Erick Ho#3027)
You can also pm me on TRiBot, both will be treated with priority.
Exrunecrafter is an advanced runecrafting script with unique features that makes it the fastest runecrafter on TRiBot and definitely any other competing websites. It is known for its speed, stability and many others features. These features include abyss crafting, and normal crafting! It has the potential to get up to 4K+ natures per hour, making it the fastest runecrafter on the market. Please refer to the specifics down below hidden in the spoiler tags
Antiban [ABCL 10]
Abyss Crafting Features!
Normal crafting Features!:
Pouch Retrieval Tool:
Setting up the script
HOW TO RUNECRAFT?:
SCRIPT ARGUMENT TO SKIP GUI:
GET YOUR Dynamic Signature:
This script is not for sale anymore.
By J J
I needed to get 45 herblore for Legends Quest so I decided to make a herblore script.
Since the intial release, a lot of things have changed:
v1: Initial release, ability to make unfinished potions and finished potions
v2: Added GUI
v3: Option to grind items, option to clean herbs, bug fixes, performance increased
v4: Fixed the spawning of the GUI, didn't work for certain people.
v5: Added decanting and all in one option. Tweaked some things to make it faster.
v6: Not much changed but recompile due to reported issues. Works fine for me.
v7: Updated due to Banking changes. Removed all in one option for now, not stable enough yet.
v8: Banking has been updated again so the script has aswell!
v9: Features script statistics and it should be flawless again.
v10: Statistics have been made more accurately
- Your settings are now automatically saved and reloaded on script start.
- Decanting has been removed since you can one-click-decant at the Grand Exchange.
- The script will now log you out when you are out of supplies
- ABCL AntiBan has been added
- Withdrawing bug has been fixed
v12: Bug fixes
v13: Bug fixes
- Antiban updated to ABCL2
- Support for stackable items added
- Added information how to find ID's in GUI
When you start this GUI will show:
You can select a method and hit run and the script will start! Make sure that everything is visible in your bank. If you want to grind items make sure to have your pestle and mortar in the last spot of your inventory.
Get the script from the repository: https://tribot.org/repository/script/id/206-jj-s-herblore/
Gradle is a build tool used to accelerate developer productivity.
We recently setup a Maven repository (TRiBot Central) to make it easier for scripters to create scripts. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-central/-/packages
Furthermore, we've released a simple Gradle project to make it easy to run TRiBot and develop scripts for it. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-gradle-launcher
The goals of TRiBot Central are to:
Deliver updates to TRiBot faster
Better organize TRiBot's dependencies (AKA dependancies)
Make it easier to develop scripts for TRiBot
Make it easier to use and run TRiBot
Note: TRiBot won't be able to run scripts from within this project until TRiBot's next release.
I'd like to thank everyone for their patience in this transition period. Since last week, we've worked out the remaining bugs with this integration.
Some users have still been having issues with connecting their forums account to their Auth0 account. To resolve this, we've imported all forums accounts into Auth0.
Unfortunately, the accounts which were imported today were using an unsupported password hashing algorithm. Hence, random passwords were set during the import.
What does this mean for me?
If you've previously linked your forums account to your Auth0 account, you don't have to do anything. Nothing changes for you.
If you haven't logged in via our new login yet,
Try logging in with your forums email address and the last password you used
If you are unable to login, please use the "Forgot password" tool on the login page:
Follow the instructions to reset your password
Last week we tried to roll out Auth0 Login, but we lost that battle. Now it's time to win the war!
When logging into the client, you'll now have to enter your Auth0 account credentials instead of your forums credentials
Note: 2FA is still handled through your forums account (for the time being)
Changes for existing users
You'll have to link your Auth0 account to your forums account here: https://tribot.org/forums/settings/login/?service=11
Auth0 accounts have been created for most existing users. Please use your forums email address and password to login.
Make sure to verify your email address upon creating a new Auth0 account
When we mention your Auth0 account, we mean your account used for auth.tribot.org as displayed below
To better support the upcoming changes (TRiBot X, new repository), we're switching our login handler to Auth0. Instead of logging in with the standard form, you'll now be required to login through our Auth0 application.
All existing accounts which have been used within approximately the past year have been imported into Auth0 using the same email and password combination which has been stored on the forums.
What does this mean for users?
Your account credentials are now even more securely stored
You'll be able to login via Facebook, Google, and others in the future
Is there anything users have to do differently now?
Existing users: You'll have to login with the standard login, open your Account Settings, then link your Auth0 account
New users: You'll be redirected to our Auth0 app (auth.tribot.org) where you'll be able to create an account
Why was this change made?
The new apps we are creating (such as the new repository) aren't able to use the forums to handle user logins
To centralize all user accounts in one area
To ensure that the client login doesn't go down when the forums are having problems
To speed up our development
There's no documentation or official support for using Invision Community combined with Auth0, so there are still a few kinks we're working out
We're in the works of creating an account management panel specifically for Auth0 accounts (ETA August)
It's not possible to change email addresses for the time being (this will be resolved this August)
Changing passwords is a weird process for the time being. To change your password, you'll have to use the "Don't remember your password" tool on the Auth0 login page
Over the past month, we've been working hard on TRiBot's new repository - a much needed update. This change has been deemed necessary for TRiBot X, and will allow us to really speed up development of all aspects of TRiBot.
Today we are going to share what we've been working on!
Now you must be wondering what kind of features the new repository will have.... well, you'll have to be patient for a little while longer. We're still figuring out various technical aspects so we can't provide answers to all possible questions. We're also focusing on development rather than writing about it so that everyone can get access to our latest developments at lightning speed. I will however answer a few users' questions.
We're planning on a release of this early to mid August, giving users some goodies before TRiBot X's release.
Thank you all for being patient. I hope everyone is excited as much as I am!
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