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renk_17

RooftopAgilityPRO [all rooftop courses + gnomeSH][36+ hour runs][free]

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renk_17 presents


 


RooftopAgilityPRO


 


 


jumps from roof to roof until your heart's content


 


 


Main Features:


- Completes any the rooftop agility courses currently available


as well as the gnome stronghold starter course!


 


Other Features:


- Optional mark looting!


- Eats most fish!


- Food not required to run!


- Banks for food if it needs to!


- Intelligent camera movements!


- Start anywhere thanks to TRiBot's webwalking!


- Dynamically scripted to improve speed!


 


Up Coming Features:


- GnomeSH starter course! -done!


- Optional mark looting! -done!


- Custom solvers for pesky randoms!


- Optional anti-ban for you paranoid folks!


- Solvers for if the bot gets teleported to


wizard's tower or lumby basement!


 


Please Note:


::toggleroof isn't required to run this script but it is recommended.


 


Download:


20z1ycp.jpg


 


New in Version:


v1.04


- Added gnomeSH starter course!


- rewrote plane and location detection methods. This should fix any current bugs.


v1.03


- Mark of grace looting is now optional.


v1.02


- fixed a small coordinate bug in canifis.


v1.01


- fixed numerous bugs i caused when cleaning up the code for the initial release.


 


 Experience Rates and Functionality:



 


Flawless - Working - Broke


 


Gnome Stronghold:              ~5k xp/h


Draynor:                                ~7k xp/h


Al Kharid:                               ??? xp/h


Varrock:                                  ??? xp/h


Canifis:                               ??? xp/h


Falador:                           15-20k xp/h


Seers' Village:                   30-35k xp/h


Polnivneach:                           ??? xp/h


Rellekka:                             35-40k xp/h


Ardougne:                           45-50k xp/h


 



 


Screenshots:



 Livonias' Overnight screeny! thanks for the support! keep em comin :)


hx5dfo.png


 


Dev Proggies:


2wg8vnc.jpg


 


10oi9hz.jpg



Edited by renk_17
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Doesnt work for the ardy course, just does the obstacle ahead then ends. with or without food.

 

working on it right now. it never did this before i put it on the repo. for some reason scripts must run differently on the repo or something. i'll figure it out as soon as i can. sorry for the inconvenience :(

 

edit:

fixed. post some proggies if you can :) cheers

Edited by renk_17

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The Canfis course seems to get stuck on the first house when it's trying to jump to the next building.

Edited by TruJefe

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The Canfis course seems to get stuck on the first house when it's trying to jump to the next building.

 

checking it out right now. i'll keep you posted.

 

edit:

so far mines working fine and i'm running the repo version :/ is your's still doing it?

 

edit:

i need a proggy for canifis anyways so i'll let it run for a bit to stress test it. maybe the same bug will pop up.

 

edit:

found the bug. fixing it and then submitting the source.

2lc4pap.jpg

 

edit:

there was a problem with one of the coordinates. i did all the coodinates this morning while half asleep so this might not be the only one. keep me posted :)

Edited by renk_17

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Going to let it run for a bit, normally woudlnt run this because its so different compared to the one i was using. Should add the option to collect marks or not, having 2k of them and 5 sets of equipment just lowers the exp. will post a proggy in the am. cheers.

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Your awesome man thanks for getting that Canfis course taken care of!

edit:
the bot now seems to get stuck on the tree branch at the beginning of the course (this a rare occurrence so its not a huge problem, will upload a proggy later) 

Edited by TruJefe

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Your awesome man thanks for getting that Canfis course taken care of!

edit:

the bot now seems to get stuck on the tree branch at the beginning of the course (this a rare occurrence so its not a huge problem, will upload a proggy later) 

 

i might develop a better clicking method, maybe one with models, but the current one is doing fine. the only problem is it misses the model on small objects like pegs, poles, and in your case, branches.

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Going to let it run for a bit, normally woudlnt run this because its so different compared to the one i was using. Should add the option to collect marks or not, having 2k of them and 5 sets of equipment just lowers the exp. will post a proggy in the am. cheers.

 

added your suggestion to upcoming features. thanks!

 

edit:

feature added. cheers!

Edited by renk_17

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Couldnt get it to run any longer than 2-3 hours and couldnt get progies, need to disable combat randoms or it messes them up, i thought i mentioned this the smorning. guess i was wrong

 

after my classes tday i'm at my girlfriends for the night but when i get home tomorrow i'll disable the combat randoms.

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Just logged in and found I was dead. Apparently it failed to complete "Combat Random random. (1)".

 

Despite this from happening, all is working fine for me. Good stuff!

 

sorry i've been busy. still haven't gotten around to updating the script to fix this sorry. i'd do it now but i'm using my gf's comp right now and i have none of the source files with me :(

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This is the place were it stops moving unless you walk to the bars yourself.

 

ok thank you i thought i fixed this during dev but i guess it's coming back to haunt me. i know exactly what the problem is (it's confused as to what plane it is on, i think i fixed this but i might have accidentally rebroke it when i rewrote a method while fixing v1.00) and it's a quick fix but i'm still at my gf's house and i'll probably be here for most of the weekend :-/

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