Jump to content

[Money Making][Fletching] Spiker AIO Fletcher [Up To 300k GP/HR][Task-Based][ABCL 10][$5 For Unlimited Lifetime Accounts][Flawless][18 Hour Proggy]


Recommended Posts

 

Spiker AIO Fletcher

 

Purchase Plans

 

Features

Fletches, strings, and/or makes any and all fletching items

Task-based fletching

Logs out when out of materials or finished all tasks

Make up to 300k gp/hr

Automatic 1 to 55 fletching option

Cuts 1,700 logs/hour

Strings 2,200 bows/hour

Built-in antiban + ABCL 10

Bank hovering for max efficiency

Works at any bank

GUI

db4DnUZ.png

 

Progress Reports

 

0d7d31b8eea9b319ccf776f60dec131b.png

 

Thank you Flamekiller999 for the amazing progress report paint!

 

Please post your progress reports, bugs, and suggestions.

On 7/18/2015 at 10:48 AM, killuminatic said:

y4zPoJF.png

Thank you, Mr. Leespiker, for this glorious 99 and all the rsgp made. Great script, works flaw fucking lessly. 11/10 Would recommend.

  • Like 2
Link to post
Share on other sites
  • Replies 311
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

you're botting

Spiker AIO Fletcher   Purchase Plans   Features Fletches, strings, and/or makes any and all fletching items Task-based fletching Logs out when out of materials or fi

Thanks.   EDIT: x2 now btw!

I'll be purchasing this in the future mate, grats on release.

Just a note you should probably include how many logs are needed to get 1-55 as I see you have that as an option to go straight for 1-55, very nice feature right there. 

 

You can start from any point between 1 and 55. You do not have to start at level 1.

Edited by Leespiker
  • Like 1
Link to post
Share on other sites

Mate I did tons of calculatoins on my TI-83 and nothing is making sense for 400k an hour even stringing isn't feasible to get 400k an hour.

 

Can you please explain how it is possible? is it only if you get the items yourself?

 

First off, you do not need a TI-83 to do simple calculations.

 

Current statistics:

Magic longbow (u) = 1,250 gp

Bow string = 120 gp

Magic longbow (high alch price) = 1,536 gp

Profit per bow = 166 gp

Strings per hour = 2,200 bows

Profit per hour = 365,200 gp

 

With a little price fluctuation, you can easily make 400k gp/hr. I did not even check yews or maples.

 

The only thing you have to account for is the time it takes to high alch, but since high alching is free, I exclude it from the calculations.

  • Like 1
Link to post
Share on other sites

First off, you do not need a TI-83 to do simple calculations.

 

Current statistics:

Magic longbow (u) = 1,250 gp

Bow string = 120 gp

Magic longbow (high alch price) = 1,536 gp

Profit per bow = 166 gp

Strings per hour = 2,200 bows

Profit per hour = 365,200 gp

 

With a little price fluctuation, you can easily make 400k gp/hr. I did not even check yews or maples.

 

The only thing you have to account for is the time it takes to high alch, but since high alching is free, I exclude it from the calculations.

 

you aren't taking into account the price of nature runes if you high alch, which are 240 per. It would be 1,250 + 120 + 240 which would come out to :1,610. Which means you'd lose 74 GP a bow.  Which would be a loss of like 163k an hour. If you want people to alch at the fountain of rune and that is what you're using for your calculations than it's absurd IMO because no one will do that and the number is really only being used as a "could be, but i know it won't"

 

If you sell for their current price to other players (1,450) then the profit would be 176k an hour.

 

Yews are actually more profitable than Magics from what I can see. The max you can currently make with fletching is like 250k an hour.

Edited by Montreal
Link to post
Share on other sites

you aren't taking into account the price of nature runes if you high alch, which are 240 per. It would be 1,250 + 120 + 240 which would come out to :1,610. Which means you'd lose 74 GP a bow.  Which would be a loss of like 163k an hour.

 

If you sell for their current price to other players (1,450) then the profit would be 176k an hour.

 

Yews are actually more profitable than Magics from what I can see. The max you can currently make with fletching is like 250k an hour. Could you please change your title to reflect the real profit possibility.

 

I will lower it to 300k, but high alching costs 0 runes these days.

  • Like 1
Link to post
Share on other sites

I will lower it to 300k, but high alching costs 0 runes these days.

 

I actually edited before your reply because I figured you were taking into account the fountain of rune, but it is kind of crazy to factor that into your calculations because while it is something people can do, 99% of people won't because of its risk. You can keep the title as you wish, no need to change it. It is technically possible. If you wish to change it to 300k to be more accurate, that's your choice.

Edited by Montreal
Link to post
Share on other sites

I actually edited before your reply because I figured you were taking into account the fountain of rune, but it is kind of crazy to factor that into your calculations because while it is something people can do, 99% of people won't because of its risk. You can keep the title as you wish, no need to change it. It is technically possible. If you wish to change it to 300k to be more accurate, that's your choice.

 

I have changed it to 300, but really there is no risk in using the fountain of rune. I have a private script that I can run constantly. 0 deaths so far. Its logout time is something like 0.5 seconds max.

Edited by Leespiker
  • Like 1
Link to post
Share on other sites

why does it like while cutting some logs it cuts some then it clicks on knife and clicks on logs again? and stuff? O_O.... y not jst wait for it all to finish the inventory and stuff? O_O

 

to explain better, it clicks knife with logs to cut them and enters the number so it can start cutting them but after it cuts 10 or w/e, it does it for any random amount it will click the knife again a few seconds later and click on the logs again and click to make maple longs and enters a number again to cut, it significantly decreases the logs cut per hour mate......http://puu.sh/854vb.jpg im going at less than 1600 because of this.........

Edited by Gh0sty
Link to post
Share on other sites
  • Usa locked this topic
Guest
This topic is now closed to further replies.
  • Similar Content

    • By Worthy
      AIO Constructor
      By Worthy
       
      Features
      Construct Any Item Including: Planks Bagged plants - FARMING XP! Refills watering cans in house sink Or fetches pre-filled watering cans from the bank Nails Marble Mythical cape
        Multiple Banking Methods Manual banking - Rimmington/Falador, Yanille Ring of Dueling and House Teleports Phials unnoting planks Servant fetch from bank Servant un-note items from inventory
        Synchronized Servant Support Cook Butler Demon Butler
        User Experience This entire script has been rewritten optimized for efficiency and flawlessness  Antiban Compliance (ABC2) Level 10/10 Quick and easy to use GUI setup Script arguments (skip GUI set-up) Slick mousepaint and paint Dynamic signature system (more info below) Hiscores page  
      Set-up
      Start with just a hammer and saw in Inventory. Only if using Servants have coins in Inventory too, or keep them in the servant's money pouch. If using Servants Un-noting have noted planks in Inventory too Only if using Phials Unnoting have noted planks (just the type you are using) in Inventory too. Only if using RoD/Tele Banking have house tabs in Inventory too.  
      Recommended Items to Build
      Levels 1 - 19 → Crude Wooden Chairs (need 138 planks and nails) Levels 19 - 33 → Oak Chairs (need 238 oak planks) Levels 33 - 70  → Oak Larders Levels 70 - 99 → Oak Dungeon Doors 
      OR Levels 52 - 99 → Mahogany Tables (fastest if you have $$)
      OR Levels 47 - 99 → Mythical Capes (requires Dragon Slayer 2 but saves money)
      Creating a preset

      Make sure to create the preset using your mouse only! (no hot-keys).
       
      Notes
      If you find the bot is building and removing items very slowly, you can adjust the ABC2 slider in the second tab of the GUI.
      All you need to due is drag the slider ABC2 Reaction Durations towards the Fastest end.
      Similarly, if you find the bot's mouse is leaving the game too often, you can adjust the ABC2 Mouse Leave Game Frequency slider.
      The parameters for the random AFK frequency and duration (mean and standard deviation) determine how frequently the bot will randomly AFK and how often it will do so. To help visually the distribution of when and how long it will AFK, use this website: https://onlinestatbook.com/2/calculators/normal_dist.html and plug in the corresponding values for the mean and standard deviation (SD) to visualize the probability graph.

      For example, if the Random AFK Frequency is set to use a mean of 45 minutes and standard deviation (SD) of 15 minutes, the bot will pick a time to AFK based on this graph:

      Using the area probability on the link above, we can see there is a roughly 68% chance (the gray region), that the bot will decide to AFK between the 30 and 60 minute mark.
       
      Script Arguments
       
      Click to buy for a month or trial it for 1 day, for $1:
       
      Bulk auth discount available as well.
       
      Troubleshooting and Bug Reports
      If you are experiencing weird issues, I highly recommend running this jar to clear all existing caches:

      Check your hiscore ranking here!
      Grab your dynamic signature by modifying this url:
      http://www.worthy.rs/tribot-php/AIOConstructor/sigs/YOUR_TRIBOT_USERNAME_HERE.png All you need to do is change the part which says `YOUR_TRIBOT_USERNAME_HERE` to your actual TRiBot username!
       
      Happy Botting! 
      - Worthy
    • By Beg
      About
      This script is aimed to bank-standing skills such as Fletching, Crafting, Herblore or Cooking.
      It comes with a task-based system that you can set up to train with different items and even multiple skills in one go.

      Tasks
      You can create or load from a previously saved file multiple tasks to be executed by order.
      A task is complete once you reach the desired amount or level.
      A task can also be unfinished if you don't supply enough items for its completion or if you don't meet the required level to execute it.
       
      Script Argument
      The rules for script argument are the following:
      Each task is separated by a vertical bar, "|" Each task setting has an associated key and value, "key=value" Each task setting is separated by a comma, "," Option settings follow the same rules as task settings   Not case-sensitive
      Available task settings:
      skill - the skill you are training with this task. This setting can be ignored if task doesn't give experience in any skill item - item's amount and name separated by a hyphen. The first and second items will be used on each other. The last item must be the product. E.g. 1000 cookies. master_interface_id -  set master interface id. This setting can be ignored if there isn't any interface after you combine first with second item child_interface_id - set child interface id. This setting can be ignored if there isn't any interface after you combine first with second item component_interface_id - set component interface id. This setting can be ignored if there isn't any interface after you combine first with second item amount - the amount to combine on the task. If this setting is not present, or a number of zero or lower is set, the amount is ignored. stop_level - the stop level that interrupts the task. If this is not present, or a number of zero or lower is set, the stop level is ignored. Also, this only works if you input a valid skill on "skill" setting inventory_timeout - the inventory timeout for this task. Value is in miliseconds
      Available option settings:
      mouse_speed - indicates the average mouse speed to use save_on_system_update -  when set to true, attempts to save the task progress on a .dat file right before an ingame update. The task can then be reloaded on gui antiban_reaction - enables with value "true" or disables with value "false" the antiban reaction sleep after an inventory has finished antiban_debug - to print anti-ban actions debug on bot debug panel. "true" to enable, "false" to disable close_with_esc_button - to use escape keyboard button to close the bank. "true" to enable, "false" to disable auto_bank_walking - to walk to the nearest bank whenever the player is not on a bank. "true" to enable, "false" to disable auto_ge_walking - to walk to grand exchange before starting a task. "true" to enable, "false" to disable disable_mouse_offscreen - disables feature mouse offscreen from antiban to increase efficiency when combining some items
      Example:
      skill=herblore, item=14-avantoe potion (unf), item=14-mort myre fungus, item=14-super energy(3), master_interface_id=270, child_interface_id=14, amount=5000, stop_level=75, inventory_timeout=20000 |
      skill=crafting, item=1-needle, item=26-leather, item=10000-thread, item=26-leather gloves, master_interface_id=154, child_interface_id=93, amount=100, inventory_timeout=50000 |
      mouse_speed=110, save_on_system_update=true, antiban_reaction=false, antiban_debug=true, close_with_esc_button=true, auto_ge_walking=true

      User Interface

      Note: The last item must be the product produced by combining the first and second items.
                 Exact non case sensitive names are a must.
                 You must press enter or click on a empty row to set the last row's value on the table.

      The setup above has four tasks:
      Using a Knife on a Maple logs to produce 27 Maple longbow (u) per inventory. Ends after 500 Maple longbow (u) are made, or a supply is missing from bank. Using a Bow string on Maple longbow (u) to produce 14 Maple longbow per inventory. Ends after 500 Maple longbow are made or a supply is missing from bank. Using Jug of water on Pot of flour to produce 9 Pizza base per inventory. Ends after 10000 Pizza base are made, or a supply is missing from bank. Using a Needle on Leathers to produce 26 Leather boots per inventory. Ends after 1000 Leather boots are made, or a supply is missing from bank.
      Paint

      Updates
      18 April 2017 - Ability to combine two items with same name.
                              Ability to bypass "make interface" by setting master or child interface id to -1 value.
      27 May 2017 - Ability to combine items that require going through a selection interface and then an amount interface.
      02 July 2017 - Added script argument.
      20 November 2017 - Updated the script to support the new interfaces. 
                                        Script argument changed.
      06 February 2018 - Changed the script to support more than 2 items on inventory. This will allow the combination of a greater variety of items.
      23 April 2018 - Added option to enable/disable auto bank walking and grand exchange bank walking.
                              Added option to enable/disable mouse offscreen when idling. 
    • By Beg
      1. Rogues den
      Cooks at Rogues Den (Burthoupe) using the well-known permanent fire.
      Supported Food:
      Shrimps, Anchovies, Karambwanji, Sardine, Karambwan, Herring, Mackerel, Trout, Cod, Pike, Salmon, Tuna, Lobster, Bass, Swordfish, Monkfish, Shark, Dark crab.
       
      2. Fire
      Makes fire on a pre-established area close to the bank, and cooks on it. Mostly thinking about free-to-play users, however, included a few pay-to-play banks as well. 
      Supported Banks: 
      Lumbridge Top, Varrock West, Varrock East, Edgeville, Grand Exchange, Falador West, Falador East, Draynor Village,  Duel Arena, Clan Wars, Al-Kharid.
      Castle Wars, Catherby, Seers (Camelot), Ardougne West, Ardougne East, Yanille, Nardah, Tzhaar City.
      Supported Food:  
      Shrimps, Anchovies, Karambwanji, Sardine, Karambwan, Herring, Mackerel, Trout, Cod, Pike, Salmon, Tuna, Lobster, Bass, Swordfish, Monkfish, Shark, Dark crab.
       
      3. Range
      Cooks food on a range/stove/oven.
      Supported Ranges:  
      Al-Kharid, Lumbridge, Falador, Edgeville, Varrock East.
      Cooking Guild, Catherby, Nardah.
      Supported Food:  
      Shrimps, Anchovies, Karambwanji, Sardine, Karambwan, Herring, Mackerel, Trout, Cod, Pike, Salmon, Tuna, Lobster, Bass, Swordfish, Monkfish, Shark, Dark crab, Plain pizza, Baked potato, Sweetcorn.

      4. Make-item
      Makes food using two ingredients on each other.
      Supported Banks:
      Every bank.
      Supported Food:
      Jug of Wine, Tuna potato, 
      Anchovy pizza, Meat pizza, Pineapple pizza, Pizza base, Incomplete pizza, Uncooked pizza,
      Pastry dough, Pie shell, Uncooked berry pie, Uncooked meat pie, Raw mud pie, Uncooked apple pie, Raw garden pie, Raw fish pie, Raw wild pie, Raw summer pie.
       
      Arguments
      The rules for script argument are the following:
      Each task is separated by a vertical bar, "|" Each task setting has an associated key and value, "key=value" Each task setting is separated by a comma, "," Option settings follow the same rules as task settings   Not case-sensitive
      Available task settings:
      type - indicates which type of task it is. Available options are "Rogues den", "Fire", "Range" or "Make item". first_supply - the first supply name you want to use. supply - same as above (for backwards compatibility). second_supply - the second supply name you want to use. Only applies to make-item tasks. product - the product name you want to make. logs - the logs name you want to burn. Only applies to cooking on self-made fire tasks. amount - the amount to cook on the task. If this setting is not present, or a number of zero or lower is set, the amount is ignored. stop_level - the cooking level that interrupts the task. If this is not present, or a number of zero or lower is set, the stop level is ignored. select_option - the option to type when using the keyboard to select the right option when choosing the food to cook (e.g. 1, 2, 3, 4, ...)
      Available option settings:
      mouse_speed - indicates the average mouse speed to use. save_on_system_update -  when set to true, attempts to save the task progress on a .dat file right before an ingame update. The task can then be reloaded on gui. antiban_reaction - enables with value "true" or disables with value "false" the antiban reaction sleep after an inventory has finished cooking. antibug_debug - to print anti-ban actions debug on bot debug panel. "true" to enable, "false" to disable. toogle_roofs - to toogle roofs from buildings. "true" to enable, "false" to disable. close_with_esc_button - to use escape keyboard button to close the bank. "true" to enable, "false" to disable. select_with_keyboard - to use the keyboard to select the right option when choosing the food to cook.
      Example:
      type=rogues den, first_supply=raw shrimps, product=shrimps, amount=1000, select_option=1 |
      type=range, first_supply=raw salmon, product=salmon, amount=10000, stop_level=70, select_option=1 |
      type=fire, first_supply=raw lobster, product=lobster, logs=magic logs, amount=5000, stop_level=75, select_option=1 |
      type=make item, first_supply=jug of water, second_supply=grapes, product=jug of wine, amount=10000, select_option=1 |
      mouse_speed=100, save_on_system_update=true, antiban_reaction=false, antibug_debug=true, toogle_roofs=true, close_with_esc_button=true, select_with_keyboard=true
       
      GUI
      Notes:  Set amount equal to 0 to ignore amount. Set stop level to 0 to ignore stop level.    
      Task based Ability to create or load one or multiple tasks to be executed. Combine different methods, food, amounts or stop level at your own will.   Save progress   Save the current script's state. This can be done either on the GUI or paint. The data file will be stored at .tribot/beg_scripts/Cooking/'your_input'.dat. If enable on GUI, a game system update will generate an automatic save which will be stored at .tribot/beg_scripts/Cooking/'your_rs_name current_date (current time)'.dat. Load any previous saved state. This can only be done upon start at the GUI.   Paint   Report any bug, missing feature, supported place or food below. If justified, it will be included to the script.
       
    • By Optimus
      Optimus AIO Tzhaar Fighter V2
      Tzhaars are a great method for training up your combat stats while making some good profit! All of the obsidian items are now worth a lot, and with the expansion of the Tzhaar caves they are now a very viable source of income! One of the best features of this script is that it can safe spot the Tzhaars using Ranged/Magic or Halberds so that you don't take damage, which means you don't need a high defence level or much food to kill them!
      Features:
      Kills all the Tzhaar monsters in all locations, including the new inferno area. Earns up to 1m/hour! Create your own fight area and select which monsters you want to target. Full safe spotting support, as well as face to face melee combat. Can fight with ranged / magic / melee ( Including halberds for safe spotting ). Advanced ABC2 antiban with a 10/10 rating. Custom looting & profit tracking Drinks all potions Can worldhop when certain conditions are met. Banks for more food / ammo / runes when required. Can navigate any player to the fight caves on foot, or via the minigames teleport if available.. And much more! Repository link:

       
    • By Nullable
      Wasted Chopper - AIO Woodcutter
       
      Description:
      Wasted Chopper is a woodcutting script designed to be greater than any other woodcutter. Made with the best antiban yet seen, this script has been completely rewritten and runs flawlessly.
      With a Task System, Auto-Axe Upgrading, and ABCv3 Antiban, Elite Chopper Pro is the best Woodcutting Bot you can find!
      Repository Link: https://tribot.org/collections/osrs-scripts/products/wasted-chopper
      Features:
      Best Antiban possible. ABCL 10 plus new antiban not seen in ANY OTHER SCRIPT via my Unofficial ABC Extension  Task System for completely automated 1-99 20+ locations (including Redwoods) (See second post for full list) Options to burn, fletch, and even plank the logs you chop! Customer location support! Infernal Axe Support Fast and efficient chopping Start from ANYWHERE Auto axe upgrading (bronze to dragon) Completely Customizable Antiban Control Mouse Speed, Reaction Times, and even play around with Tribot's built-in antiban! Profile System Save and Load custom Profiles! Script Arguments To use, just type in the name of one of your saved profiles, and the script will load those settings and run them without displaying the GUI!  
      Upcoming Features:
      Built-in Muling capabilities New Paint! Preset profiles for you to kick-start your massive goldfarm!  
      Buy Here: https://tribot.org/collections/osrs-scripts/products/wasted-chopper
       
      GUI:
      Proggies:
       
      Vouches:
       
      Supported Locations:
      Custom Scan for trees in a certain radius. Allows you to scan for any tree name, including Teaks, etc. Supports Banking using Dax Webwalker or Tribot Webwalker Lumbridge Normals Oaks Willows Yews Draynor Oaks Willows Port Sarim Willows Varrock East Normals Oaks Varrock West Normals Oaks Falador Normals Oaks Yews Edgeville (beta) Yews Grand Exchange Yews Seers Village Willows Maples Yews Magics Catherby Oaks Willows Yews Castle Wars Teaks  WC Guild Willows Maples Yews Magics Redwoods  
      Antiban Settings
      The Reaction Modifier represents how much of the reaction time you want the bot to wait. So the lower this slider, the shorter the reaction times.  
      Misc Info:
      The task system loops. So once the final task is finished, it will run the first one again. If the Stop Condition is already met, the task will not run. Please note that this script exclusively uses DaxWalker for walking, and is subject to its limitations.  
      Common Tribot Fixes:
       

    • By dax
      Click the spoiler for more progress reports!
       
       
       
      Posting a BUG REPORT
      Please read this and submit the report here.
      You can buy Credits with RSGP instantly here!
    • By botterman123
      Hello, I'm looking to start a joint venture with someone (preferably experienced) to start botting OSRS on a large scale. I used to bot instagram with hundreds of accounts using CPA until they cracked down hard on bots in recent times. Ive botted OSRS in the past but I want to take it to the next level.
      We can pool our resources together and start making money together with your methods. Or you could teach me your methods and I will give you a percentage of the profits that I make while botting. I know the basics, I have plenty of free time to bot (all day and night) and I have plenty of cash to scale it up quickly. So if you are interested in working with me feel free to contact me on here or on discord via my username Maglincer#1280.
      Thanks for reading!
    • By im4ever12c
      Wax Collector V1.0
      This is my very first script I have created. I will continue to learn more about scripting, but creating this tool is the main reason  I wanted to start scripting for Tribot.
      This script collects wax buckets from bee-hives.
      With the current wax bucket price, this script can generate up to 250,000gp/hr
      Before starting this script, please ensure you are in the Camelot bank, have empty buckets in your bank, and also have insect repellent in your inventory.
      https://tribot.org/repository/script/id/3419-wax-collector/
    • By komle
      Payment methods: Paypal, Revolut, Skrill, Paysera, Monese
       
      Discord: Dollar99#1429
      Skype: Deizyra
      Facebook: DKGolden
      Online! Livechat --> WWW.DKGOLDEN.COM
      #1429
    • By mjdge
      That's right another f*cking potato picker. First script so don't bash me if something breaks. Very basic and plain but, hey, you gotta start somewhere right?
       
      Crappy short list of features:
      Picks potatoes near Lumbridge and banks them in Draynor ABC2 implemented (not fully) Randomized delays between actions Doesn't break (I hope) Has clean concise logging of what the script is currently doing Randomized run activation Let's be honest, the only reason you're using this script is to test breaking mechanics, random event solvers or to test out looking glass or something
      You can get the script here (not sure why you'd want to though)
  • Our picks

    • What to expect from TRiBot moving forward.
      • 10 replies
    • TRiBot 12 Release Candidate

      The TRiBot team has been hard at work creating the last major version of TRiBot before the TRiBot X release. We've noticed many problems with TRiBot 11 with a lot of users preferring TRiBot 10 over 11. We've heard you, so we took TRiBot 10, added the new features introduced with 11, introduced some other new things, and created TRiBot 12. So without further adieu, here's TRiBot 12.
      • 39 replies
    • Gradle is a build tool used to accelerate developer productivity.

      We recently setup a Maven repository (TRiBot Central) to make it easier for scripters to create scripts. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-central/-/packages

      Furthermore, we've released a simple Gradle project to make it easy to run TRiBot and develop scripts for it. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-gradle-launcher

      The goals of TRiBot Central are to:

      Deliver updates to TRiBot faster


      Better organize TRiBot's dependencies (AKA dependancies)


      Make it easier to develop scripts for TRiBot


      Make it easier to use and run TRiBot


      Note: TRiBot won't be able to run scripts from within this project until TRiBot's next release.
      • 13 replies
    • Hi everyone,

      I'd like to thank everyone for their patience in this transition period. Since last week, we've worked out the remaining bugs with this integration.

      Some users have still been having issues with connecting their forums account to their Auth0 account. To resolve this, we've imported all forums accounts into Auth0.

      Unfortunately, the accounts which were imported today were using an unsupported password hashing algorithm. Hence, random passwords were set during the import.

      What does this mean for me?

      If you've previously linked your forums account to your Auth0 account, you don't have to do anything. Nothing changes for you.


      If you haven't logged in via our new login yet,

      Try logging in with your forums email address and the last password you used


      If you are unable to login, please use the "Forgot password" tool on the login page:
      Follow the instructions to reset your password
       
      • 17 replies
    • Hello everyone,

      Last week we tried to roll out Auth0 Login, but we lost that battle. Now it's time to win the war!

      Important changes

      When logging into the client, you'll now have to enter your Auth0 account credentials instead of your forums credentials

      Note: 2FA is still handled through your forums account (for the time being)



      Changes for existing users

      You'll have to link your Auth0 account to your forums account here: https://tribot.org/forums/settings/login/?service=11


      Auth0 accounts have been created for most existing users. Please use your forums email address and password to login.



      Important notes

      Make sure to verify your email address upon creating a new Auth0 account


      When we mention your Auth0 account, we mean your account used for auth.tribot.org as displayed below
      • 81 replies
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...