Auto Fisher Pro [ABC2] [Minnow Fishing] [Fishing Trawler] [Karambwan Fishing] [Shift Dropping] [Progressive Mode]By Encoded
Anti-Ban Compliance 2 Auto Fisher Pro makes use of TRiBot's second version of anti-ban (ABC2). ABC2 has been built upon statistical analysis of human playing data, making our anti-ban the most human-like on the market. Reaction times are based on real human data collected specifically for fishing and are togglable in the settings tab. Resizable & Looking Glass Both resizable mode and looking glass are supported. Minnow Fishing Catch minnows at the fishing guild and receive up to 600 sharks per hour. Fishing Trawler Acquire the Angler outfit for an extra experience boost or to gain access to Minnow fishing Karambwan Fishing Start in Zanaris or at the fishing location with a filled karambwan vessel and a dramen staff equipped. Last fairy ring destination must be DKP. Barbarian Fishing Support for both heavy rod (leaping fish) and hand fishing. Earn the fastest fishing experience in the game while also gaining strength and agility experience. Barb-tail harpoon and Dragon harpoon support Free up an inventory space by using the Barb-tail harpoon or Dragon harpoon. Dragon harpoon special attack supported. Shift Dropping and Mouse Keys Dropping Drop quickly by making use of the in game shift click to drop option or emulate mouse keys and drop even faster for maximum experience per hour. Kitten Support Raise a kitten while you fish. Have a knife in your inventory if raising a kitten while fishing for leaping fish. Progressive Mode Designed with gold farmers in mind, progressive mode allows a fresh account to level up and switch to lobsters at 40 fishing or swordfish at 50 fishing. Start the script with all required items for the options you have chosen (can be noted) and the bot will switch location and fish accordingly. Progressive mode does not buy items for you. Genie Support Solves the Genie random event and uses the lamp on fishing. AFK Breaks Enable AFK breaks to simulate leaving your computer to use the restroom or to grab a snack. World Hopping Hop worlds if the amount of players near you surpasses a certain amount. (Only works for members worlds) Locations:
Barbarian Village Burgh de Rott Catherby Corsair Cove Draynor Entrana Fishing Guild Great Kourend Hosidius River Jatizso Karamja Lake Molch Land's End Lumbridge Mor Ul Rek Observatory Otto's Grotto (Baxtorian Falls) Piscarilius (Zeah) Piscatoris Fishing Colony Quidamortem Rellekka Seers' Village Shilo Village - Currently not supported. South Baxtorian Falls (Rasolo) Tree Gnome Stronghold Wilderness Resource Area Zul-Andra Purchase:
5 credits for 1 month, 3 instances. 8 credits for 1 month, 5 instances. 12 credits for 1 month, 8 instances. 20 credits for 1 month, 30 instances. 25 credits for 1 month, 50 instances. 10 credits for 3 months, 3 instances. 2 credits for 14 days, 1 instance.
Note: Instances are the amount of accounts that can be ran simultaneously. Click here to purchase.
Click the spoiler for more progress reports!
Posting a BUG REPORT
Please read this and submit the report here.
You can buy Credits with RSGP instantly here!
Start the script in the area you want to gather resources. Follow the prompts in the pop-up boxes and type exactly what's needed (pay attention to caps!!). Uses ABC2 timing and custom antiban. Lots of safety features (will log out if unsuccessful at banking, if experience hasn't been gained, if it can't click on its target, etc etc).
Supports mining, woodcutting, fishing, thieving (with coin pouches!!), and some hunter animals (can't remember which ones, it's been forever since I've used it for hunter :P). I recommend using low ABC2 reductions for slower things (fishing or high level resources) and higher ABC2 reductions for stuff like power mining. For slower things, this will make you move the mouse a lot less when waiting for your character to stop doing something and is much more realistic. For faster things, you'll be standing around a lot less and getting more exp.
Uses Daxwalker to bank... Right now I'm just using public keys so if it's not working it's likely because Daxwalker is busy.
It can also power level. Just tell it what to drop!!
Used this to get my stats up to Drag slayer 2 requirements... Simple program but very effective.
If you run into any problems with the default file, delete it (it's in the AppData -> Roaming -> .tribot folder)
[FREE] [AIO] BEG Cooker | ABC2L 10 | FISH, PIZZAS, PIES, WINES | FIRE, RANGE, MAKE-ITEM| TASK BASED | SAVE LOAD PROGRESSBy Beg
Cooks at Rogues Den (Burthoupe) using the well-known permanent fire.
Shrimps, Anchovies, Karambwanji, Sardine, Karambwan, Herring, Mackerel, Trout, Cod, Pike, Salmon, Tuna, Lobster, Bass, Swordfish, Monkfish, Shark, Dark crab.
Makes fire on a pre-established area close to the bank, and cooks on it. Mostly thinking about free-to-play users, however, included a few pay-to-play banks as well.
Lumbridge Top, Varrock West, Varrock East, Edgeville, Grand Exchange, Falador West, Falador East, Draynor Village, Duel Arena, Clan Wars, Al-Kharid.
Castle Wars, Catherby, Seers (Camelot), Ardougne West, Ardougne East, Yanille, Nardah, Tzhaar City.
Shrimps, Anchovies, Karambwanji, Sardine, Karambwan, Herring, Mackerel, Trout, Cod, Pike, Salmon, Tuna, Lobster, Bass, Swordfish, Monkfish, Shark, Dark crab.
Cooks food on a range/stove/oven.
Al-Kharid, Lumbridge, Falador, Edgeville, Varrock East.
Cooking Guild, Catherby, Nardah.
Shrimps, Anchovies, Karambwanji, Sardine, Karambwan, Herring, Mackerel, Trout, Cod, Pike, Salmon, Tuna, Lobster, Bass, Swordfish, Monkfish, Shark, Dark crab, Plain pizza, Baked potato, Sweetcorn.
Makes food using two ingredients on each other.
Every bank supported by Banking API.
Jug of Wine,
Anchovy pizza, Meat pizza, Pineapple pizza, Pizza base, Incomplete pizza, Uncooked pizza,
Pastry dough, Pie shell, Uncooked berry pie, Uncooked meat pie, Raw mud pie, Uncooked apple pie, Raw garden pie, Raw fish pie, Raw wild pie, Raw summer pie.
The rules for script argument are the following:
1. Each task is separated by a vertical bar, "|"
2. Each task setting has an associated key and value, "key=value"
3. Each task setting is separated by a comma, ","
4. Option settings follow the same rules as task settings
5. Not case-sensitive
Available task settings:
type - indicates which type of task it is. Available options are "Rogues den", "Fire", "Range" or "Make item".
first_supply - the first supply name you want to use.
supply - same as above (for backwards compatibility).
second_supply - the second supply name you want to use. Only applies to make-item tasks.
product - the product name you want to make.
logs - the logs name you want to burn. Only applies to cooking on self-made fire tasks.
amount - the amount to cook on the task. If this setting is not present, or a number of zero or lower is set, the amount is ignored.
stop_level - the cooking level that interrupts the task. If this is not present, or a number of zero or lower is set, the stop level is ignored.
select_option - the option to type when using the keyboard to select the right option when choosing the food to cook (e.g. 1, 2, 3, 4, ...)
Available option settings:
mouse_speed - indicates the average mouse speed to use.
save_on_system_update - when set to true, attempts to save the task progress on a .dat file right before an ingame update. The task can then be reloaded on gui.
antiban_reaction - enables with value "true" or disables with value "false" the antiban reaction sleep after an inventory has finished cooking.
antibug_debug - to print anti-ban actions debug on bot debug panel. "true" to enable, "false" to disable.
toogle_roofs - to toogle roofs from buildings. "true" to enable, "false" to disable.
close_with_esc_button - to use escape keyboard button to close the bank. "true" to enable, "false" to disable.
select_with_keyboard - to use the keyboard to select the right option when choosing the food to cook.
type=rogues den, first_supply=raw shrimps, product=shrimps, amount=1000, select_option=1 |
type=range, first_supply=raw salmon, product=salmon, amount=10000, stop_level=70, select_option=1 |
type=fire, first_supply=raw lobster, product=lobster, logs=magic logs, amount=5000, stop_level=75, select_option=1 |
type=make item, first_supply=jug of water, second_supply=grapes, product=jug of wine, amount=10000, select_option=1 |
mouse_speed=100, save_on_system_update=true, antiban_reaction=false, antibug_debug=true, toogle_roofs=true, close_with_esc_button=true, select_with_keyboard=true
Notes: Set amount equal to 0 to ignore amount. Set stop level to 0 to ignore stop level. Ability to create or load one or multiple tasks to be executed. Combine different methods, food, amounts or stop level at your own will. Save the current script's state. This can be done either on Script's GUI or Script's Paint. The data file will be stored at .tribot/beg_scripts/Cooking/'your_input'.dat. If enable on GUI, a game system update will generate an automatic save which will be stored at .tribot/beg_scripts/Cooking/'your_rs_name current_date (current time)'.dat. Load any previous saved state. This can only be done upon start at Script's GUI.
Got any progress report worth sharing? Let me know!
Report any bug, missing feature, supported place or food below. If justified, it will be included to the script.
Construct Any Item Including: Planks Bagged plants - FARMING XP! Refills watering cans in house sink Or fetches pre-filled watering cans from the bank Nails Marble Mythical cape
Multiple Banking Methods Manual banking - Rimmington/Falador, Yanille Ring of Dueling and House Teleports Phials unnoting planks Servant fetch from bank Servant un-note items from inventory
Synchronized Servant Support Cook Butler Demon Butler
User Experience This entire script has been rewritten optimized for efficiency and flawlessness Antiban Compliance (ABC2) Level 10/10 Quick and easy to use GUI setup Script arguments (skip GUI set-up) Slick mousepaint and paint Dynamic signature system (more info below) Hiscores page
Start with just a hammer and saw in Inventory. Only if using Servants have coins in Inventory too, or keep them in the servant's money pouch. If using Servants Un-noting have noted planks in Inventory too Only if using Phials Unnoting have noted planks (just the type you are using) in Inventory too. Only if using RoD/Tele Banking have house tabs in Inventory too.
Recommended Items to Build
Levels 1 - 19 → Crude Wooden Chairs (need 138 planks and nails) Levels 19 - 33 → Oak Chairs (need 238 oak planks) Levels 33 - 70 → Oak Larders Levels 70 - 99 → Oak Dungeon Doors
OR Levels 52 - 99 → Mahogany Tables (fastest if you have $$)
OR Levels 47 - 99 → Mythical Capes (requires Dragon Slayer 2 but saves money)
Creating a preset
Make sure to create the preset using your mouse only! (no hot-keys).
If you find the bot is building and removing items very slowly, you can adjust the ABC2 sleep multiplier.
This reduces the delays in the script (for Antiban) and is a multiplier on the time which the bot sleeps, ranging from 0.1 - 1.0.
Say the bot was supposed to sleep for 5 seconds, but with a 0.5x multiplier it now sleeps for only 2.5 seconds.
A delay of at least 0.5x is recommend.
Click to buy or try a free 2 hour trial:
4.99 CREDITS for 1 MONTH per Auth
Or 9.99 CREDITS for 6 MONTHS per Auth
OR 14.99 CREDITS for 6 MONTHS per 3 Auths
Troubleshooting and Bug Reports
Check your hiscore ranking here!
Grab your dynamic signature by going to the follow site:
Straightforward to use, fill in the boxes and watch as your character power trains everything that's simple to power train... Or opt to bank the items. Whatever tickles your pecker. Works wherever daxWalker is available. If this script sees high demand I'll make a GUI and command line arguments...
I've tested it on fly fishing, teak trees, iron, and thieving guards... It should work on just about anything. It's a simple script that left clicks on anything you specify and drops whatever items you tell it to. Supports coin pouch. If you opt for banking, it will bank once the inventory is full and there are no "drop items" left to drop. It will bank everything in your inventory (for now).
Doesn't support food (yet) but works as a simple power leveler. Can be set to run to a bank and end the script if you drop below 20 hp. Can also be set to world hop if there are any players nearby (feature turns off for trip to bank and back).
Like all my scripts with a "main" designation, it will periodically pause/afk to mimic a real player and check itself to make sure it isn't stuck somewhere. Please post any questions/problems/suggestions.
Have 4 days using FTWfishing script and just got banned on my 2 accounts, my main account and my bot, so, im really sad, just wanted to tell you this, and really unfair because I paid 6.5$ to TRIbot to get my stats not to get my ban.
Anti-ban Compliance 2.0 Level 10
Fletches all logs (normal, oak, willow, maple, yew, or magic) into arrow shafts, shortbows, longbows, crossbow stocks, or shields
Strings all shortbows and longbows (normal, oak, willow, maple, yew, and magic)
Makes all arrows (headless, bronze, iron, steel, mithril, adamant, rune, amethyst, and broad)
Makes all bolts (bronze, blurite, iron, silver, steel, mithril, adamant, runite, dragon, and broad)
Makes all tipped bolts (opal, jade, topaz, sapphire, emerald, ruby, diamond, dragonstone, and onyx)
Makes all darts (bronze, iron, steel, mithril, adamant, rune, and dragon)
Cuts all gems into bolt tips (opal, jade, topaz, sapphire, emerald, ruby, diamond, dragonstone, and onyx)
Cut, String, Make, or Chisel: Choose which style of training you want the script to use
Materials: Choose the material you want the script to use to train with
Finished Product: Choose the item you want the script to make with the material you have chosen
Gradle is a build tool used to accelerate developer productivity.
We recently setup a Maven repository (TRiBot Central) to make it easier for scripters to create scripts. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-central/-/packages
Furthermore, we've released a simple Gradle project to make it easy to run TRiBot and develop scripts for it. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-gradle-launcher
The goals of TRiBot Central are to:
Deliver updates to TRiBot faster
Better organize TRiBot's dependencies (AKA dependancies)
Make it easier to develop scripts for TRiBot
Make it easier to use and run TRiBot
Note: TRiBot won't be able to run scripts from within this project until TRiBot's next release.
I'd like to thank everyone for their patience in this transition period. Since last week, we've worked out the remaining bugs with this integration.
Some users have still been having issues with connecting their forums account to their Auth0 account. To resolve this, we've imported all forums accounts into Auth0.
Unfortunately, the accounts which were imported today were using an unsupported password hashing algorithm. Hence, random passwords were set during the import.
What does this mean for me?
If you've previously linked your forums account to your Auth0 account, you don't have to do anything. Nothing changes for you.
If you haven't logged in via our new login yet,
Try logging in with your forums email address and the last password you used
If you are unable to login, please use the "Forgot password" tool on the login page:
Follow the instructions to reset your password
Last week we tried to roll out Auth0 Login, but we lost that battle. Now it's time to win the war!
When logging into the client, you'll now have to enter your Auth0 account credentials instead of your forums credentials
Note: 2FA is still handled through your forums account (for the time being)
Changes for existing users
You'll have to link your Auth0 account to your forums account here: https://tribot.org/forums/settings/login/?service=11
Auth0 accounts have been created for most existing users. Please use your forums email address and password to login.
Make sure to verify your email address upon creating a new Auth0 account
When we mention your Auth0 account, we mean your account used for auth.tribot.org as displayed below
To better support the upcoming changes (TRiBot X, new repository), we're switching our login handler to Auth0. Instead of logging in with the standard form, you'll now be required to login through our Auth0 application.
All existing accounts which have been used within approximately the past year have been imported into Auth0 using the same email and password combination which has been stored on the forums.
What does this mean for users?
Your account credentials are now even more securely stored
You'll be able to login via Facebook, Google, and others in the future
Is there anything users have to do differently now?
Existing users: You'll have to login with the standard login, open your Account Settings, then link your Auth0 account
New users: You'll be redirected to our Auth0 app (auth.tribot.org) where you'll be able to create an account
Why was this change made?
The new apps we are creating (such as the new repository) aren't able to use the forums to handle user logins
To centralize all user accounts in one area
To ensure that the client login doesn't go down when the forums are having problems
To speed up our development
There's no documentation or official support for using Invision Community combined with Auth0, so there are still a few kinks we're working out
We're in the works of creating an account management panel specifically for Auth0 accounts (ETA August)
It's not possible to change email addresses for the time being (this will be resolved this August)
Changing passwords is a weird process for the time being. To change your password, you'll have to use the "Don't remember your password" tool on the Auth0 login page
Over the past month, we've been working hard on TRiBot's new repository - a much needed update. This change has been deemed necessary for TRiBot X, and will allow us to really speed up development of all aspects of TRiBot.
Today we are going to share what we've been working on!
Now you must be wondering what kind of features the new repository will have.... well, you'll have to be patient for a little while longer. We're still figuring out various technical aspects so we can't provide answers to all possible questions. We're also focusing on development rather than writing about it so that everyone can get access to our latest developments at lightning speed. I will however answer a few users' questions.
We're planning on a release of this early to mid August, giving users some goodies before TRiBot X's release.
Thank you all for being patient. I hope everyone is excited as much as I am!
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