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Wastedbro

[ABCL 10] 1-99 WOODCUTTER [$5] [100 hour proggy] [lvl 3 friendly] [100k+/hr] [Auto axe buying] [Yew Cutting]

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Guest

Great script! Thanks for the release! well worth the money.

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Guest

Like the script a lot. One small problem I'm having with ent detection though. Not sure if that's from the new dev release or the script itself. Maybe a nice feature to have would be bringing the broken axes to Bob in Lumbridge to be repaired. Nice work so far!

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Like the script a lot. One small problem I'm having with ent detection though. Not sure if that's from the new dev release or the script itself. Maybe a nice feature to have would be bringing the broken axes to Bob in Lumbridge to be repaired. Nice work so far!

 

I second this.

It's like that with all woodcutting scripts atm, hopefully wastedbro is working on something.

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Just went to renew my sub to this script and It's $15 a month now, damn.

 

Would be worth it if axe breaking was fixed though.

 

The prices on this script have never changed lol. 

 

I should have a fix for the axe breaking soon. The ents are being weird lately. I've been extremely busy all week, but this weekend I'll be free enough to push through the axe breaking update, along with a few extras ;)

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@wastedbro

actually very interested in this

any chance you could add Edgeville normal logs chopping (?) when you go over the bridge in edgeville you got like 100 trees lol

and then also bank the logs in Edgeville bank would be epic

 

Possibly. I'll likely be adding in Varrock normals and oaks when I get some time. 

 

Priority right now is fixing the ents and adding in Dragon axe support + spec attack with it.

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The prices on this script have never changed lol. 

 

I should have a fix for the axe breaking soon. The ents are being weird lately. I've been extremely busy all week, but this weekend I'll be free enough to push through the axe breaking update, along with a few extras ;)

 

I was having a major brain fart, sorry about that lol.

I resubbed anyways, looking forward to your fixes and these "extras" :)

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Guest

Hey there, Wastedbro.

I don't mean to push or anything, but just out of mere curiosity.. 

Around how long will the axe fixing and ent update take? 
I mean how long is it going to take at most

(Asking because depending on your answer, I'll be able to know when I can purchase membership for my accounts just so I don't put them in the risk of getting banned just yet)

Thanks, in advance. Keep up the amazing work!
 

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Hey there, Wastedbro.

I don't mean to push or anything, but just out of mere curiosity.. 

Around how long will the axe fixing and ent update take? 

I mean how long is it going to take at most

(Asking because depending on your answer, I'll be able to know when I can purchase membership for my accounts just so I don't put them in the risk of getting banned just yet)

Thanks, in advance. Keep up the amazing work!

 

 

I'm not sure. It's a weird issue. It would be easier with some more help (right now, all I have to go on is "ents are broken").

 

I'll be testing this weekend, so hopefully by then.

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Hey there, Wastedbro.

I don't mean to push or anything, but just out of mere curiosity.. 

Around how long will the axe fixing and ent update take? 

I mean how long is it going to take at most

(Asking because depending on your answer, I'll be able to know when I can purchase membership for my accounts just so I don't put them in the risk of getting banned just yet)

Thanks, in advance. Keep up the amazing work!

 

Good call on the membership, I'm in the same boat as I've said previously, axe broken = ban, doesn't matter if its on the day or 3 days later, if it happens say goodnight, Jagex know exactly what they were doing when they incorporated this weird ent behaviour to fuck us all over, It's not script related either, every single script is having the exact problem.

@wastedbro if you add some sort of debugging when an axe breaks I can possibly help out

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Good call on the membership, I'm in the same boat as I've said previously, axe broken = ban, doesn't matter if its on the day or 3 days later, if it happens say goodnight, Jagex know exactly what they were doing when they incorporated this weird ent behaviour to fuck us all over, It's not script related either, every single script is having the exact problem.

@wastedbro if you add some sort of debugging when an axe breaks I can possibly help out

 

It would be tedious. 

 

I want to mainly see the ID behavior. The first thing I want to do is see the client display the tree ID, then see what happens to it when the tree turns into an ent. 

 

My Ent detection goes like this: while cutting the tree, it constantly checks to see if it's beside an object with the tree's ID. If not, it runs because either it was chopping an ent or empty tree. The tree ID is auto-detected every time the script runs, so my script doesn't use static IDs or anything.

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Guest

To be quite honest, aside from the ent issue, I've been using the bot now and... 
 

1. When it runs to the axe shop in Lumbridge, it does whatever it wants to do there, and then it stops after it's done. It doesn't leave the shop. It just stays there. Then logs out eventually. 

2. I tried manually running out of the shop and to the area I want to start woodcutting at, I re-ran the script. Checked ONE of box of every log type. So that's Lumbridge Oaks (Sell), Draynor Willows (Bank), and Cammy Yews (Bank). It just stood there after I clicked start. Restarted the script, it logged in, then logged out 1 second later. Re-ran it, logged in then logged out. I restarted the whole TRiBot client, checked only ONE box and that is my current task, woodcut Oaks in Lumbridge (Sell), but the issue persists. It either just stands there then logs out eventually, or it logs out right away by clicking the log out button for God knows what reason.. ._.

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To be quite honest, aside from the ent issue, I've been using the bot now and... 

 

1. When it runs to the axe shop in Lumbridge, it does whatever it wants to do there, and then it stops after it's done. It doesn't leave the shop. It just stays there. Then logs out eventually. 

2. I tried manually running out of the shop and to the area I want to start woodcutting at, I re-ran the script. Checked ONE of box of every log type. So that's Lumbridge Oaks (Sell), Draynor Willows (Bank), and Cammy Yews (Bank). It just stood there after I clicked start. Restarted the script, it logged in, then logged out 1 second later. Re-ran it, logged in then logged out. I restarted the whole TRiBot client, checked only ONE box and that is my current task, woodcut Oaks in Lumbridge (Sell), but the issue persists. It either just stands there then logs out eventually, or it logs out right away by clicking the log out button for God knows what reason.. ._.

 

It only logs out if you select a set of tasks it can't do. 

 

For example, if you only select oak logs if you have under 15 WC.

 

Also, if you have no GP, the axe buying won't work correctly unless you select lumbridge normals. That way, if it has no GP, it can sell oaks/normals for the money needed. 

 

 

Try selecting lumbridge Normals/Oaks, no matter what your setup is. You can have this option AND Lumbridge oaks set.

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Guest

Erm.. 

So your solution to what I posted earlier actually helped, and I thank you for your assistance. 

But uh, since I've hit level 30 woodcutting on all accounts, the bot hasn't been doing anything. I set the "Level to start woodcutting" threshold thing to 30. It just stands there, doing nothing (Also tried setting it to 29, same result). I tried disabling combat because I already reached my desired level. I tried to tweak around with settings that may be affecting the action, nothing worked. I even tried with BOTH, Lumbridge/Oaks option ON and OFF. My last resort was walking to the area (That is Draynor Willows) and standing close to the trees, restarting the client and script. Then trying all the setting previously mentioned. Nothing changed. They uh, just stand there. I'm pretty sure there's a workaround for that issue, I'm just requiring your assistance here, please. :)

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Erm.. 

So your solution to what I posted earlier actually helped, and I thank you for your assistance. 

But uh, since I've hit level 30 woodcutting on all accounts, the bot hasn't been doing anything. I set the "Level to start woodcutting" threshold thing to 30. It just stands there, doing nothing (Also tried setting it to 29, same result). I tried disabling combat because I already reached my desired level. I tried to tweak around with settings that may be affecting the action, nothing worked. I even tried with BOTH, Lumbridge/Oaks option ON and OFF. My last resort was walking to the area (That is Draynor Willows) and standing close to the trees, restarting the client and script. Then trying all the setting previously mentioned. Nothing changed. They uh, just stand there. I'm pretty sure there's a workaround for that issue, I'm just requiring your assistance here, please. :)

 

You, uh, did select an option to cut willows right? Draynor, port sarim, or lumbridge willows must be selected. Otherwise, it doesn't know what to do when it hits the level to cut willows. 

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Guest

You, uh, did select an option to cut willows right? Draynor, port sarim, or lumbridge willows must be selected. Otherwise, it doesn't know what to do when it hits the level to cut willows. 

 

Yes, I know I'm supposed to have one option checked, so I chose Draynor Willows (Bank). But when I start the script it just stands there, if I switch to the Logout interface, it automatically switches back to the inventory and then just stands there. I'm pretty sure I have everything right. Like.. EVERYTHING. ._.

Edited by HamadAlShamsi

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Yes, I know I'm supposed to have one option checked, so I chose Draynor Willows (Bank). But when it start the script it just stands there, if I switch to the Logout interface, it automatically switches back to the inventory and then just stands there. I'm pretty sure I have everything right. Like.. EVERYTHING. ._.

 

I think I may have made it so it won't cut anything above oaks without at least a steel axe. So if your account doesn't have one of those, make sure you have lumbridge normals/oaks enabled so it can go get one (cut logs, sell, buy steel axe).

 

Otherwise, try a different willow location and tell me what happens.

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Guest

Alright, so. 
I already had a steel axe equipped and an EXTRA one in my inventory. Whenever I started the Draynor Willows script up. It did nothing.

So I banked the extra one and it finally started doing something: "Running to Axe Shop", or something.

I let it do it's thing. It ran to the axe shop, bought a steel axe even though I had one equipped, and then it just stopped. Again.

So I manually ran to Draynor, restarted client and script. Started Draynor Willows. And again, it just stood there. 

Perhaps woodcutting willows at a level less than 40 is bugged? I'm not sure. But this is the only viable/reasonable explanation I can think of.

Otherwise, this is all weird.

 

Edit: Oh, and for the record. Lumbridge Willows are working, so it shouldn't be that willows WC'ing at 30 WC is bugged, I think.. But I'm assuming that wouldn't be pleasant for players who are willing to fletch all the willows they acquire from 30-60, or even 40-60. Because it sells them to the store rather than banking them.

Edited by HamadAlShamsi

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Alright, so. 

I already had a steel axe equipped and an EXTRA one in my inventory. Whenever I started the Draynor Willows script up. It did nothing.

So I banked the extra one and it finally started doing something: "Running to Axe Shop", or something.

I let it do it's thing. It ran to the axe shop, bought a steel axe even though I had one equipped, and then it just stopped. Again.

So I manually ran to Draynor, restarted client and script. Started Draynor Willows. And again, it just stood there. 

Perhaps woodcutting willows at a level less than 40 is bugged? I'm not sure. But this is the only viable/reasonable explanation I can think of.

Otherwise, this is all weird.

 

Edit: Oh, and for the record. Lumbridge Willows are working, so it shouldn't be that willows WC'ing at 30 WC is bugged, I think.. But I'm assuming that wouldn't be pleasant for players who are willing to fletch all the willows they acquire from 30-60, or even 40-60. Because it sells them to the store rather than banking them.

 

Oh. It doesn't support equipped axes. 

 

I honestly didn't think anyone would want this for any accounts that weren't completely fresh. Sorry.

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Guest

Oh I understand now.. Don't be, it's all good. 

Well thanks for helping around anyway. :)

 

Edit: Any updates concerning the ent issue? @wastedbro 

Edited by HamadAlShamsi

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Guest

So the script worked fine up until level 41 woodcutting. Now all it does is just stand at whatever spot I start it at and when it does actually work, sessions don't last longer than 5-10 minutes. 

 

Here's a screenshot of what's going on: http://gyazo.com/7c1639782610c6873d86fcdfdc85210c

 

"You need to buy items, stop and start scripts ever 20 minutes, etc." This is precisely what I'm doing at this point, but every 5 minutes.

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      We currently offer the following packages:
      Bronze Server
      CPU: Intel Core i7-4770  (or equiv) RAM: 8 GB  Can run: ~12 bots $40/Month
      Iron Server
      CPU: Intel Xeon E3-1275V6  (or equiv) RAM: 64 GB  Can run: ~17 bots $60/Month
      Steel Server
      CPU: AMD Ryzen 7 1700X (or equiv) RAM: 64 GB  Can run: ~25 bots $80/Month  
      TOS:
      1) You will not use this service for any illegal activity.
      2) You will notify us in time for a renewal of service's (>1 week ahead).
      3) All payments are final and we offer no refunds.
      4) By using our service you agree to these terms.
      Breaking any of these will result in instant termination of service with NO refund.
       
  • Our picks

    • Gradle is a build tool used to accelerate developer productivity.

      We recently setup a Maven repository (TRiBot Central) to make it easier for scripters to create scripts. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-central/-/packages

      Furthermore, we've released a simple Gradle project to make it easy to run TRiBot and develop scripts for it. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-gradle-launcher

      The goals of TRiBot Central are to:

      Deliver updates to TRiBot faster


      Better organize TRiBot's dependencies (AKA dependancies)


      Make it easier to develop scripts for TRiBot


      Make it easier to use and run TRiBot


      Note: TRiBot won't be able to run scripts from within this project until TRiBot's next release.
        • Like
      • 8 replies
    • Hi everyone,

      I'd like to thank everyone for their patience in this transition period. Since last week, we've worked out the remaining bugs with this integration.

      Some users have still been having issues with connecting their forums account to their Auth0 account. To resolve this, we've imported all forums accounts into Auth0.

      Unfortunately, the accounts which were imported today were using an unsupported password hashing algorithm. Hence, random passwords were set during the import.

      What does this mean for me?

      If you've previously linked your forums account to your Auth0 account, you don't have to do anything. Nothing changes for you.


      If you haven't logged in via our new login yet,

      Try logging in with your forums email address and the last password you used


      If you are unable to login, please use the "Forgot password" tool on the login page:
      Follow the instructions to reset your password
       
        • thonking
        • Like
      • 14 replies
    • Hello everyone,

      Last week we tried to roll out Auth0 Login, but we lost that battle. Now it's time to win the war!

      Important changes

      When logging into the client, you'll now have to enter your Auth0 account credentials instead of your forums credentials

      Note: 2FA is still handled through your forums account (for the time being)



      Changes for existing users

      You'll have to link your Auth0 account to your forums account here: https://tribot.org/forums/settings/login/?service=11


      Auth0 accounts have been created for most existing users. Please use your forums email address and password to login.



      Important notes

      Make sure to verify your email address upon creating a new Auth0 account


      When we mention your Auth0 account, we mean your account used for auth.tribot.org as displayed below
      • 81 replies
    • To better support the upcoming changes (TRiBot X, new repository), we're switching our login handler to Auth0. Instead of logging in with the standard form, you'll now be required to login through our Auth0 application.

      All existing accounts which have been used within approximately the past year have been imported into Auth0 using the same email and password combination which has been stored on the forums.

      What does this mean for users?

      Your account credentials are now even more securely stored


      You'll be able to login via Facebook, Google, and others in the future


      Is there anything users have to do differently now?

      Existing users: You'll have to login with the standard login, open your Account Settings, then link your Auth0 account


      New users: You'll be redirected to our Auth0 app (auth.tribot.org) where you'll be able to create an account


      Why was this change made?

      The new apps we are creating (such as the new repository) aren't able to use the forums to handle user logins


      To centralize all user accounts in one area


      To ensure that the client login doesn't go down when the forums are having problems


      To speed up our development


      Other considerations

      There's no documentation or official support for using Invision Community combined with Auth0, so there are still a few kinks we're working out


      We're in the works of creating an account management panel specifically for Auth0 accounts (ETA August)


      It's not possible to change email addresses for the time being (this will be resolved this August)


      Changing passwords is a weird process for the time being. To change your password, you'll have to use the "Don't remember your password" tool on the Auth0 login page
        • Like
      • 11 replies
    • Over the past month, we've been working hard on TRiBot's new repository - a much needed update. This change has been deemed necessary for TRiBot X, and will allow us to really speed up development of all aspects of TRiBot.

      Today we are going to share what we've been working on!


      Now you must be wondering what kind of features the new repository will have.... well, you'll have to be patient for a little while longer. We're still figuring out various technical aspects so we can't provide answers to all possible questions. We're also focusing on development rather than writing about it so that everyone can get access to our latest developments at lightning speed. I will however answer a few users' questions.

      We're planning on a release of this early to mid August, giving users some goodies before TRiBot X's release.

      Thank you all for being patient. I hope everyone is excited as much as I am!
        • Like
      • 17 replies
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