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dax

[ABCL10] daxChopper AIO - [8/23/14]

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The bot gets stuck at Seers' Village yews. The status will repeatedly change between 'Location check', 'Checking animation' and 'Walking to Tree'.

It'll just idle at the correct location, but not click any trees.

 

Will check it out once I get home

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Pretty disappointed that the complete rewrite wasn't v2.0 but v2.01. 

 

Version 2.01 is uploaded and every problem before this post should be fixed. Read change log for more details.

 

Dynamic signatures are out! @WYD I think you'd be interested.

 

 

Could you add axe fixing? Just use home teleport and walk back

 

Not going to make the bot Webwalk all the way from lumbridge to different areas since it can be buggy so I added axe replacement instead.

 

Bot should bank when there's no axe found equipped and in inventory and replace it with one at the bank. If there's no axe found in bank, it'll log out and end script.

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Hello the new update is awesome but I noticed it's using a lot more CPU compared to before, maybe double or triple?

 

Could you please work on the resource usage thanks, maybe ask Trilez how he did his mining script because that uses so little resource maybe x2-3 less than yours. 

 

Other than that, flawless script mate! Well done.

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Hello the new update is awesome but I noticed it's using a lot more CPU compared to before, maybe double or triple?

 

Could you please work on the resource usage thanks, maybe ask Trilez how he did his mining script because that uses so little resource maybe x2-3 less than yours. 

 

Other than that, flawless script mate! Well done.

 

Added some sleeps which should now lower CPU usage.

 

Currently running on my vps with ~30-60% cpu.

4c2734139d.png

 

 

Also how do we get dynamic signatures? They look awesome.

 

Script should now log your dynamic signatures on end :)

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Pretty disappointed that the complete rewrite wasn't v2.0 but v2.01. 

 

Version 2.01 is uploaded and every problem before this post should be fixed. Read change log for more details.

 

Dynamic signatures are out! @WYD I think you'd be interested.

 

 

 

Not going to make the bot Webwalk all the way from lumbridge to different areas since it can be buggy so I added axe replacement instead.

 

Bot should bank when there's no axe found equipped and in inventory and replace it with one at the bank. If there's no axe found in bank, it'll log out and end script.

Can u add ranks To the sig Pls

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Question regarding the client starter, Trilez stated there was an option for scripters to implement something so the client starter would automatically complete gui and start botting. Don't mind my ignorance if i'm just unaware of the method in which the gui section of the client starter is completed(script command).

Edited by originalg55

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Question regarding the client starter, Trilez stated there was an option for scripters to implement something so the client starter would automatically complete gui and start botting. Don't mind my ignorance if i'm just unaware of the method in which the gui section of the client starter is completed(script command).

 

 

I'm actually unaware of that, can you link me to where that was said?

 

 

 

what have i missed? 2-3 days ago this script was using hardly any CPU / memory usage now it's much higher, why man

 

@daxmagex

 

Could be it's saving the tree position and checking if the tree is there or not by refreshing the objects in the position. I've animation checking before but that isn't as reliable since you could still be cutting and the tree isn't there. I'll add in a couple of sleeps.

 

EDIT: v2.03

Edited by daxmagex

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Hey man it's still using heaps of CPU sometimes spiking to 22. Could you perhaps optimise it to under 10 please? Otherwise, awesome script as always. ;)

 

When does the spiking happen? Switching trees? etc.

 

 

It keeps failing at Ent. Gotta go repair my axe every few hours :(

 

What trees are you chopping? The bot should be able to avoid all NPC ents but object ents still require IDs. If you can, please provide the IDs of ents you may encounter that have blue names. Ents with yellow names are npcs.

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I'm cutting magics at Sorc. And it always fails ent :) but i dont babysit the script so i cant see the ID's . Also i got banned at 96 wc using this script from 1-96 :=)

 

Sorry for the loss but wow, thats impressive. 

 

Ah, that makes sense, I've only gotten 1 magic ent ID logged. If you ever happen to come across one, please report back :) Once I'm free again, I'll see what I can do about the Ent objects other than using IDs.

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Hello just wanted to let you know the script failed an ent after 4 hours of running magics, I was afk so i didn't get the id but im going to baby sit for a while. I'm going to try leaving 4 new rune axes in my inventory as a back up incase one breaks. other than the ents, the script is amazing and thanks for allowing people to use it for free.

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working great for me in the past 3 hours, i just keep extra rune axes in my inv incase a ent breaks it

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