This script is aimed to bank-standing skills such as Fletching, Crafting, Herblore or Cooking.
It comes with a task-based system that you can set up to train with different items and even multiple skills in one go.
You can create or load from a previously saved file multiple tasks to be executed by order.
A task is complete once you reach the desired amount or level.
A task can also be unfinished if you don't supply enough items for its completion or if you don't meet the required level to execute it.
The rules for script argument are the following:
Each task is separated by a vertical bar, "|" Each task setting has an associated key and value, "key=value" Each task setting is separated by a comma, "," Option settings follow the same rules as task settings Not case-sensitive
Available task settings:
skill - the skill you are training with this task. This setting can be ignored if task doesn't give experience in any skill item - item's amount and name separated by a hyphen. The first and second items will be used on each other. The last item must be the product. E.g. 1000 cookies. master_interface_id - set master interface id. This setting can be ignored if there isn't any interface after you combine first with second item child_interface_id - set child interface id. This setting can be ignored if there isn't any interface after you combine first with second item component_interface_id - set component interface id. This setting can be ignored if there isn't any interface after you combine first with second item amount - the amount to combine on the task. If this setting is not present, or a number of zero or lower is set, the amount is ignored. stop_level - the stop level that interrupts the task. If this is not present, or a number of zero or lower is set, the stop level is ignored. Also, this only works if you input a valid skill on "skill" setting inventory_timeout - the inventory timeout for this task. Value is in miliseconds
Available option settings:
mouse_speed - indicates the average mouse speed to use save_on_system_update - when set to true, attempts to save the task progress on a .dat file right before an ingame update. The task can then be reloaded on gui antiban_reaction - enables with value "true" or disables with value "false" the antiban reaction sleep after an inventory has finished antiban_debug - to print anti-ban actions debug on bot debug panel. "true" to enable, "false" to disable close_with_esc_button - to use escape keyboard button to close the bank. "true" to enable, "false" to disable auto_bank_walking - to walk to the nearest bank whenever the player is not on a bank. "true" to enable, "false" to disable auto_ge_walking - to walk to grand exchange before starting a task. "true" to enable, "false" to disable disable_mouse_offscreen - disables feature mouse offscreen from antiban to increase efficiency when combining some items
skill=herblore, item=14-avantoe potion (unf), item=14-mort myre fungus, item=14-super energy(3), master_interface_id=270, child_interface_id=14, amount=5000, stop_level=75, inventory_timeout=20000 |
skill=crafting, item=1-needle, item=26-leather, item=10000-thread, item=26-leather gloves, master_interface_id=154, child_interface_id=93, amount=100, inventory_timeout=50000 |
mouse_speed=110, save_on_system_update=true, antiban_reaction=false, antiban_debug=true, close_with_esc_button=true, auto_ge_walking=true
Note: The last item must be the product produced by combining the first and second items.
Exact non case sensitive names are a must.
You must press enter or click on a empty row to set the last row's value on the table.
The setup above has four tasks:
Using a Knife on a Maple logs to produce 27 Maple longbow (u) per inventory. Ends after 500 Maple longbow (u) are made, or a supply is missing from bank. Using a Bow string on Maple longbow (u) to produce 14 Maple longbow per inventory. Ends after 500 Maple longbow are made or a supply is missing from bank. Using Jug of water on Pot of flour to produce 9 Pizza base per inventory. Ends after 10000 Pizza base are made, or a supply is missing from bank. Using a Needle on Leathers to produce 26 Leather boots per inventory. Ends after 1000 Leather boots are made, or a supply is missing from bank.
18 April 2017 - Ability to combine two items with same name.
Ability to bypass "make interface" by setting master or child interface id to -1 value.
27 May 2017 - Ability to combine items that require going through a selection interface and then an amount interface.
02 July 2017 - Added script argument.
20 November 2017 - Updated the script to support the new interfaces.
Script argument changed.
06 February 2018 - Changed the script to support more than 2 items on inventory. This will allow the combination of a greater variety of items.
23 April 2018 - Added option to enable/disable auto bank walking and grand exchange bank walking.
Added option to enable/disable mouse offscreen when idling.
Has anyone been able to fix this? I keep getting told to go use OSBuddy. But I have all the good plugins on OpenOSRS.
I am using the open-osrs shaded jar like it said to.
It would totally change the game for me if I was able to use that client w/tribot without crashing every single time.
Paying top dollar for whoever can assist and fix.
I have been out of the botting community for years now, but was very active back in the day. I have created many scripts when I was active (back in the day of iBot/neXus).
I have started getting back into the botting scene, and as a result has created a new script.
This script is a gold jewellery, it will simply make gold rings/necklaces/bracelets/amulets at the Edgeville furnace, and once it runs out of gold bars the script will terminate.
To start the script move your character to the area around the bank and furnace at Edgeville with the required mould in your inventory, the script will then pick it up from there.
Feel free to report any bugs in this thread.
Script Link: https://tribot.org/repository/script/id/3384
Version 1.4 - 27/01/2020 ================================================ - Fixed an issue with running the script in fixed size mode - Some minor optimizations in the main script loop which will not make a noticable difference unless you are running a lot of instances Version 1.3 - 18/01/2020 ================================================ - Adjusted some random timings when withdrawing gold bars and gems from the bank to resolve issues where more than 13 gold bars or gems were being withdrawn Version 1.2 ================================================ - Added support for gems, you will now be able to make Sapphire - Zenyte jewellery (Necklaces, Bracelets, Rings, Amulets) (NO SILVER JEWELLERY SUPPORT) * Note: There hasn't been extensive testing with the higher level gems and bracelets, please post here is there are any bugs Version 1.11 - 31/12/2019 ================================================ - Fixed a bug where if the break handler took a break, the script wouldn't be able to find the Furnace once the break was over and the account was logged back in Version 1.1 - 29/12/2019 ================================================ - Changed name from Gold Ring Crafter to Gold Jewellery Crafter - Added support for necklaces, bracelets, and amulets - Created a GUI for users to choose what they want to craft - Added support for the script to log off the account once the script has used all the gold bars
The script is currently Free/Open Access to all Non-VIP and VIP users.
If you'd like to support me, you can go ahead give me a :thonking: emoji.
- Supports both Molten glass and Soft Leather( Leather)
- Will automatically switch to the next best glass/leather item upon level-up
- Will automatically withdraw the required items and end upon completion
- Clicks on the closest item to the needle/blowpipe instead of the same item every single time.
Get the Latest Version: Here
Think you've found a bug? I'll happily fix it as long as you say more than "skript broke plz fix".
I would like a script that
Starts a Seer's Village Bank - Get buckets from bank- teleports outside of house- fills buckets at sand pit- teleports back to Seer's Village Bank and repeats.
Time for script: As Soon As possible.
Payment: Paypal or Rsgp Either is fine. looking to be less thank 25m or 20Usd
Please let me know if you can help.
Spins any material Supports 5 locations ABCv2 Antiban (+ extra antiban from my API) GUI automatically saves and remembers your settings! Paint with real-time profit tracker, XP tracker, and level tracker Beautiful GUI Flawless! Click here to activate!
Remember, location matters when it comes to bans.
Supports all hides Supports Energy, Super Energy, and Stamina Potions Adjustable mouse speed ABCv2 antiban
Click here to activate it on the repository
We've heard your complaints - the TRiBot API could be much easier to use. We've been dedicating our time to improving the scripter experience here and spent the past year working on a new and improved API - the TRiBot Script SDK.
The TRiBot Script SDK is an easy-to-use library for building TRiBot scripts. It is the recommended approach to building scripts moving forward over the old TRiBot API. It contains all the core things you need to build a script, and a ton of additional helpful stuff to get you using your scripts quicker. See the documentation section for everything offered, and check out the brief overview link too.
The SDK was announced in preview here:
It is now officially released. The official release guarantees we will support backwards compatibility for some period of time. See the 'backwards compatibility' section below for more info.
How to use:
There is multiple options, listed in the order they are recommended.
1) Use the gradle template mentioned below
2) Obtain through gradle
Add this dependency: api("org.tribot:tribot-script-sdk:+")
Add this repository: maven("https://gitlab.com/api/v4/projects/20741387/packages/maven")
3) Take from your local filesystem in your .tribot/install folder. For example, on windows, you'd find it at "C:\Users\[user]\AppData\Roaming\.tribot\install\tribot-client\lib\tribot-script-sdk-[version].jar"
Java docs: https://runeautomation.com/docs/sdk/javadocs/index.html?overview-summary.html
Kotlin docs: https://runeautomation.com/docs/sdk/kdocs/index.html
We will be following a deprecation schedule whenever we perform a possible breaking change. We will deprecate the respective methods or classes and announce it in a topic. It will remain deprecated for some period of time (weeks or months), and then removed. This will give you time to fix anything, if we need to make a breaking change.
Easily build scripts with a new pre-configured scripting gradle template
Users of the current API:
There is no plans to remove TRiBot API. It will still be available. However, non-critical bugs probably won't be fixed. The SDK does depend on some of the API so fixing some things in the SDK will indirectly fix the API. However, bugs that have existed in the API for awhile will likely not be fixed. It's recommended to use the SDK moving forward. Let us know if there's something the SDK is missing.
Brief overview of the changes:
Post bug reports in the bug reports section of the forums
Let us know what your thoughts are! If you have questions, feel free to ask below or in discord.
Support for the gradle launcher is being dropped. Read more about the new launcher here.
TRiBot 12 Release Candidate
The TRiBot team has been hard at work creating the last major version of TRiBot before the TRiBot X release. We've noticed many problems with TRiBot 11 with a lot of users preferring TRiBot 10 over 11. We've heard you, so we took TRiBot 10, added the new features introduced with 11, introduced some other new things, and created TRiBot 12. So without further adieu, here's TRiBot 12.
Gradle is a build tool used to accelerate developer productivity.
We recently setup a Maven repository (TRiBot Central) to make it easier for scripters to create scripts. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-central/-/packages
Furthermore, we've released a simple Gradle project to make it easy to run TRiBot and develop scripts for it. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-gradle-launcher
The goals of TRiBot Central are to:
Deliver updates to TRiBot faster
Better organize TRiBot's dependencies (AKA dependancies)
Make it easier to develop scripts for TRiBot
Make it easier to use and run TRiBot
Note: TRiBot won't be able to run scripts from within this project until TRiBot's next release.
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