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Auto Magic [ABCL10] [CURSING] [ALL NPCs] [ALL SPELLS] [ALCHING] [STUN ALCHING] [TELEPORTING] [AIO] [FLAWLESS]


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Introduction: My third script. Saw some requests for a curser script. I plan to eventually expand this to a AIO magic script.   Status: WORKING 05/03/17   GUI: Paint:

very nice script 10 hours of alching! 

Fixed.

I'm wondering where you guys think the best place to use this for alching is?  I just got a 2 day ban (I don't think it's the bots' fault at all, I was running it almost 24/7 at the GE).  Where would be the smartest place to do this for alching?  I chose GE because it was always packed with people (I always picked busy worlds), but now I'm thinking maybe it wasn't a very smart place to bot..... Any help?  Great bot overall, runs seamlessly

Edited by crazysnipe23
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I'm wondering where you guys think the best place to use this for alching is?  I just got a 2 day ban (I don't think it's the bots' fault at all, I was running it almost 24/7 at the GE).  Where would be the smartest place to do this for alching?  I chose GE because it was always packed with people (I always picked busy worlds), but now I'm thinking maybe it wasn't a very smart place to bot..... Any help?  Great bot overall, runs seamlessly

 

castle wars, duel arena, idk dude. Don't choose a place thats empty tbh lol

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  • 2 weeks later...

Love the paint and the bot but it keeps having problems. screen will rotate so that it is clicking to use curse on the stairs. Although the mouse is ACTUALLY over the monk, it has the stairs for the option. Also about every 15-45 minutes it ends up mis clicking up the stairs, and then running south and getting stuck on the second floor where it sits.

 

If you could implement a failsafe for this, this bot would be flawless! Let me know if this is a mistake on my part. Thanks.

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Love the paint and the bot but it keeps having problems. screen will rotate so that it is clicking to use curse on the stairs. Although the mouse is ACTUALLY over the monk, it has the stairs for the option. Also about every 15-45 minutes it ends up mis clicking up the stairs, and then running south and getting stuck on the second floor where it sits.

 

If you could implement a failsafe for this, this bot would be flawless! Let me know if this is a mistake on my part. Thanks.

I actually did implement a failsafe for this. Maybe I need to recode it, can you try again and let me know if it happens. And what it does when it gets stuck? Thanks.

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Hey, I've been using curse/alch on monk of zammy and it's been working great until i ran out of fire runes, and it kept trying to alch. A small fix to make it log out when you don't have runes left would be awesome. Thanks for the script though! 

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And I'll vouch for Moolah, sometimes my guy will just run towards ge when I'm starting at the monk but after a few tries and clicking some spells on my own the bot caught on and did it fine. 

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On 3/15/2016 at 2:22 PM, jman10666 said:

Hey, I've been using curse/alch on monk of zammy and it's been working great until i ran out of fire runes, and it kept trying to alch. A small fix to make it log out when you don't have runes left would be awesome. Thanks for the script though! 

Use a fire staff. I only made it check nature runes for alching. If you don't have a fire staff for some reason, I'll just add the feature. But I'm too lazy to update it :P

 

On 3/15/2016 at 2:24 PM, jman10666 said:

And I'll vouch for Moolah, sometimes my guy will just run towards ge when I'm starting at the monk but after a few tries and clicking some spells on my own the bot caught on and did it fine. 

I honestly have no clue why it does that...I'll have to test that for myself and that would require an account, which I don't have :/ if someone gives me an account with runes I can try to find the bug.

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  • 4 weeks later...
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2 accounts - 25-55 mage goal with teleports. Did this overnight (not on jagex working hours)  on 2 different VPs's with breaks and such. Should have taken not more then aprox 4 hours. Both bots was running fine, had no crashed or  bugs.

Both accounts banned after that night.  Would say be careful with this script (:

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    • By Naton
      Intro/Download
      This is a free application which provides a graphical user interface to launch clients automatically using TRiBot's CLI
       
      Download: https://github.com/Naton1/Graphical-Client-Starter/releases (download links are under Assets)
      Source: https://github.com/Naton1/Graphical-Client-Starter/
       
      Loader/Updater: https://github.com/Naton1/Graphical-Client-Starter-Loader/releases
       

       
      Features:
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      Import accounts from TRiBot's account manager
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      Instructions:
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      Account Column Data:
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      Bank Pin - The account bank pin.
      TOTP Code - The authenticator secret key. Note that TRiBot does NOT support this as a CLI arg. This field is only used for importing/exporting.
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      Script - Required. The name of the script to run. This must be exactly as it appears when you go to start a script within TRiBot.
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      Proxy Port - The proxy port to use for the account.
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      Themes:
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    • By rs06botHein
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    • By Beg
      About
      This script is aimed to bank-standing skills such as Fletching, Crafting, Herblore or Cooking.
      It comes with a task-based system that you can set up to train with different items and even multiple skills in one go.

      Tasks
      You can create or load from a previously saved file multiple tasks to be executed by order.
      A task is complete once you reach the desired amount or level.
      A task can also be unfinished if you don't supply enough items for its completion or if you don't meet the required level to execute it.
       
      Script Argument
      The rules for script argument are the following:
      Each task is separated by a vertical bar, "|" Each task setting has an associated key and value, "key=value" Each task setting is separated by a comma, "," Option settings follow the same rules as task settings   Not case-sensitive
      Available task settings:
      skill - the skill you are training with this task. This setting can be ignored if task doesn't give experience in any skill item - item's amount and name separated by a hyphen. The first and second items will be used on each other. The last item must be the product. E.g. 1000 cookies. master_interface_id -  set master interface id. This setting can be ignored if there isn't any interface after you combine first with second item child_interface_id - set child interface id. This setting can be ignored if there isn't any interface after you combine first with second item component_interface_id - set component interface id. This setting can be ignored if there isn't any interface after you combine first with second item amount - the amount to combine on the task. If this setting is not present, or a number of zero or lower is set, the amount is ignored. stop_level - the stop level that interrupts the task. If this is not present, or a number of zero or lower is set, the stop level is ignored. Also, this only works if you input a valid skill on "skill" setting inventory_timeout - the inventory timeout for this task. Value is in miliseconds
      Available option settings:
      mouse_speed - indicates the average mouse speed to use save_on_system_update -  when set to true, attempts to save the task progress on a .dat file right before an ingame update. The task can then be reloaded on gui antiban_reaction - enables with value "true" or disables with value "false" the antiban reaction sleep after an inventory has finished antiban_debug - to print anti-ban actions debug on bot debug panel. "true" to enable, "false" to disable close_with_esc_button - to use escape keyboard button to close the bank. "true" to enable, "false" to disable auto_bank_walking - to walk to the nearest bank whenever the player is not on a bank. "true" to enable, "false" to disable auto_ge_walking - to walk to grand exchange before starting a task. "true" to enable, "false" to disable disable_mouse_offscreen - disables feature mouse offscreen from antiban to increase efficiency when combining some items
      Example:
      skill=herblore, item=14-avantoe potion (unf), item=14-mort myre fungus, item=14-super energy(3), master_interface_id=270, child_interface_id=14, amount=5000, stop_level=75, inventory_timeout=20000 |
      skill=crafting, item=1-needle, item=26-leather, item=10000-thread, item=26-leather gloves, master_interface_id=154, child_interface_id=93, amount=100, inventory_timeout=50000 |
      mouse_speed=110, save_on_system_update=true, antiban_reaction=false, antiban_debug=true, close_with_esc_button=true, auto_ge_walking=true

      User Interface

      Note: The last item must be the product produced by combining the first and second items.
                 Exact non case sensitive names are a must.
                 You must press enter or click on a empty row to set the last row's value on the table.

      The setup above has four tasks:
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      Paint

      Updates
      18 April 2017 - Ability to combine two items with same name.
                              Ability to bypass "make interface" by setting master or child interface id to -1 value.
      27 May 2017 - Ability to combine items that require going through a selection interface and then an amount interface.
      02 July 2017 - Added script argument.
      20 November 2017 - Updated the script to support the new interfaces. 
                                        Script argument changed.
      06 February 2018 - Changed the script to support more than 2 items on inventory. This will allow the combination of a greater variety of items.
      23 April 2018 - Added option to enable/disable auto bank walking and grand exchange bank walking.
                              Added option to enable/disable mouse offscreen when idling. 
    • By Beg
      1. Rogues den
      Cooks at Rogues Den (Burthoupe) using the well-known permanent fire.
      Supported Food:
      Shrimps, Anchovies, Karambwanji, Sardine, Karambwan, Herring, Mackerel, Trout, Cod, Pike, Salmon, Tuna, Lobster, Bass, Swordfish, Monkfish, Shark, Dark crab.
       
      2. Fire
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      Supported Banks: 
      Lumbridge Top, Varrock West, Varrock East, Edgeville, Grand Exchange, Falador West, Falador East, Draynor Village,  Duel Arena, Clan Wars, Al-Kharid.
      Castle Wars, Catherby, Seers (Camelot), Ardougne West, Ardougne East, Yanille, Nardah, Tzhaar City.
      Supported Food:  
      Shrimps, Anchovies, Karambwanji, Sardine, Karambwan, Herring, Mackerel, Trout, Cod, Pike, Salmon, Tuna, Lobster, Bass, Swordfish, Monkfish, Shark, Dark crab.
       
      3. Range
      Cooks food on a range/stove/oven.
      Supported Ranges:  
      Al-Kharid, Lumbridge, Falador, Edgeville, Varrock East.
      Cooking Guild, Catherby, Nardah.
      Supported Food:  
      Shrimps, Anchovies, Karambwanji, Sardine, Karambwan, Herring, Mackerel, Trout, Cod, Pike, Salmon, Tuna, Lobster, Bass, Swordfish, Monkfish, Shark, Dark crab, Plain pizza, Baked potato, Sweetcorn.

      4. Make-item
      Makes food using two ingredients on each other.
      Supported Banks:
      Every bank.
      Supported Food:
      Jug of Wine, Tuna potato, 
      Anchovy pizza, Meat pizza, Pineapple pizza, Pizza base, Incomplete pizza, Uncooked pizza,
      Pastry dough, Pie shell, Uncooked berry pie, Uncooked meat pie, Raw mud pie, Uncooked apple pie, Raw garden pie, Raw fish pie, Raw wild pie, Raw summer pie.
       
      Arguments
      The rules for script argument are the following:
      Each task is separated by a vertical bar, "|" Each task setting has an associated key and value, "key=value" Each task setting is separated by a comma, "," Option settings follow the same rules as task settings   Not case-sensitive
      Available task settings:
      type - indicates which type of task it is. Available options are "Rogues den", "Fire", "Range" or "Make item". first_supply - the first supply name you want to use. supply - same as above (for backwards compatibility). second_supply - the second supply name you want to use. Only applies to make-item tasks. product - the product name you want to make. logs - the logs name you want to burn. Only applies to cooking on self-made fire tasks. amount - the amount to cook on the task. If this setting is not present, or a number of zero or lower is set, the amount is ignored. stop_level - the cooking level that interrupts the task. If this is not present, or a number of zero or lower is set, the stop level is ignored. select_option - the option to type when using the keyboard to select the right option when choosing the food to cook (e.g. 1, 2, 3, 4, ...)
      Available option settings:
      mouse_speed - indicates the average mouse speed to use. save_on_system_update -  when set to true, attempts to save the task progress on a .dat file right before an ingame update. The task can then be reloaded on gui. antiban_reaction - enables with value "true" or disables with value "false" the antiban reaction sleep after an inventory has finished cooking. antibug_debug - to print anti-ban actions debug on bot debug panel. "true" to enable, "false" to disable. toogle_roofs - to toogle roofs from buildings. "true" to enable, "false" to disable. close_with_esc_button - to use escape keyboard button to close the bank. "true" to enable, "false" to disable. select_with_keyboard - to use the keyboard to select the right option when choosing the food to cook.
      Example:
      type=rogues den, first_supply=raw shrimps, product=shrimps, amount=1000, select_option=1 |
      type=range, first_supply=raw salmon, product=salmon, amount=10000, stop_level=70, select_option=1 |
      type=fire, first_supply=raw lobster, product=lobster, logs=magic logs, amount=5000, stop_level=75, select_option=1 |
      type=make item, first_supply=jug of water, second_supply=grapes, product=jug of wine, amount=10000, select_option=1 |
      mouse_speed=100, save_on_system_update=true, antiban_reaction=false, antibug_debug=true, toogle_roofs=true, close_with_esc_button=true, select_with_keyboard=true
       
      GUI
      Notes:  Set amount equal to 0 to ignore amount. Set stop level to 0 to ignore stop level.    
      Task based Ability to create or load one or multiple tasks to be executed. Combine different methods, food, amounts or stop level at your own will.   Save progress   Save the current script's state. This can be done either on the GUI or paint. The data file will be stored at .tribot/beg_scripts/Cooking/'your_input'.dat. If enable on GUI, a game system update will generate an automatic save which will be stored at .tribot/beg_scripts/Cooking/'your_rs_name current_date (current time)'.dat. Load any previous saved state. This can only be done upon start at the GUI.   Paint   Report any bug, missing feature, supported place or food below. If justified, it will be included to the script.
       
    • By rs06botHein
      (Click Activate to add script)
      Builds Smalls Plant space 1 in your player owned house using Bagged plants 1 to achieve quick Farming & Construction levels.
      [Click here]Video of bagged planting training method[Click here]
      Script features:
      Quick Farming & Construction levels Automatically refills Watering cans at the Waterpump in Falador  Stopping level support Uses Asynchronous Camera Arguments support  ABCL10   Script Instructions:
      Start the script in Falador or near you house.
      Must have House teleports, Falador teleports, Bagged plants 1 in bank and at least 3 watering cans in your inventory.
      Must have teleport inside house set to off.

      Arguments:  Progress reports:
      Features to be added:
       JavaFX GUI  (Possible) Suggested features Get Script here: https://repo.tribot.org/script/id/3744-xbagged-planter/
    • By Winton
      Hello guys, I am taking some free script requests to help me practice writing scripts!

      Looking to make scripts that currently do not exist in the repository. 

      I do plan on posting the source code, and any feedback would be appreciated.
      I will mostly be prioritizing the scripts that more people will use.
       
      Things that will be helpful for me:
      1.  Links that give information related to the requirements of running the script.
      2. Video footage of the activities you expect the script to do.
       
       
      Current: https://repo.tribot.org/script/id/3692-winton-s-aio/
      Winton's AIO F2P Script
      Making a one click AIO f2p script that will get 100+ total levels, 10+ quest points, money methods in a randomized order.
      It will mule once it reaches the required f2p trade restrictions to a mule, which will be running a separate muling script.
      The muling is soon to be added.
       
       
      Planned scripts to make: 
      - God capes collector
      - Frog Killer
      - Buying Amylase crystal boxes & opens them
      - Book of Darkness collector & filler
    • By Optimus
      Welcome to Optimus AIO Combat & Magic!
      Glossary:
      1. Description

      2. Combat Overview
           2.1 What Can the Script Kill
           2.2 Core Combat
           2.3 Looting
           2.4 Banking
           2.5 Progressive Training
           2.6 Worldhopping
      3. Magic Overview
           3.1 Regular Spellbook
           3.2 Ancient Spellbook
           3.3 Lunar Spellbook
           3.4 Combo Alching
      4. Purchase Info
           4.1 Packages
      5. Testimonials
      6. Gallery
      Total Runtime Statistics:
       
      Click the link below to view the script Hiscores! Track your progress, check out your rank and compete for #1
      http://tri-scripts.com/Signatures/AIO/hiscores.php
      GUI Preview: 

      1. Description:
      Optimus AIO Combat & Magic is a script engineered to safely train up your Combat, Magic and Slayer skills using nearly every training method available in the game.

      Using ABC2 technology and thousands of hours of real human playing data, the script now out-performs most human players, while also avoiding bot-detection and staying under the radar from Jagex.
      2. Combat Overview:
      2.1 What Can the Script Kill?:
      The script is capable of killing every monster in the game, below are some noteworthy opponents: 
      Dragons - Including Green, Blue, Red, Black, Brutal, Adamant& Rune dragons - Amazing for goldfarming or training up your account.  Slayer monsters - Dark Beasts, Cave Krakens, Abyssal Demons, Drakes, Spiritual Mages/Warriors, Wyverns, Nechryaels, Gargoyles, Dust Devils & everything below. It will automatically use the required slayer items for finishing.  Crabs - The script can kill ALL types of crabs: Rock, Sand, Swamp and Ammonite crabs! are all supported. The script will reset the aggressiveness when they stop waking up.  Experiments - Insane XP for pures. Yaks - Insane XP for mains. Chaos druids - Good goldfarming for medium level accounts. All wilderness monsters - Good for farming emblems & wildy slayer.  Dagannoths - Insane XP, I recommend bringing a cannon for maximum gains.  Nightmare Zone Bosses - The script can kill all bosses inside NMZ and drink all the potions. It will end once the dream is complete.  Stronghold of Security and other dungeons - The script supports all of these locations.  Plus 1000's of other monsters - Literally anything you can think of, some people even use it for KBD.  2.2 Core Combat:
      Below are some of the core features that make the script so powerful. Using the features mentioned below the script can perform just as good as any player. 
      Custom fight areas - You can specify exactly where in the game you want the script to fight. Either with a polygon or a circle. Below is an example of a polygon fight area. Dwarf multicannon - The script will place, reload, pickup and stop your cannon decaying. Prayer - The script can use all prayers, including quick prayer, and even recharge your prayer at nearby altars.  Potions - Including Divine, Extended, Super, Regular, Energy, Stamina & NMZ potions.  Special Attacks - Supports every special attack weapon in the game, including weapon switching.  Guthans - The script can switch to Guthan's to heal, then switch back to your primary gear once hp is recovered.  Resetting Aggressiveness - The script can detect when monsters stop being aggressive towards you, and run away to reset the aggro.  Food - It can eat every type of food in the game. Even multiple types of food, simply seperate their names with a comma E.G Lobster, Swordfish. Bones to peaches - The script efficiently uses Bones to peach tablets if you've got them in your inventory.  Safe spotting - Safely train combat from a distance without taking any damage.  Uses slayer items to finish kills - Bags of salt, ice coolers, rock hammer etc. Detects if you've unlocked the slayer ability to auto-kill.  Bone burrying - Train up your prayer! 2.3 Looting:
      Looting by item name or ID - Simple to setup Looting by item price - E.G Loot all items over 500gp - Fetches prices from the Runescape grand exchange. Telekinetic grab support - For those hard to reach places.  High alching - Turn your loot into gold while you train! Pickup and re-equip ammo - Supports all ammo types. Ironman looting - The script will automatically detect if you're an Ironman, and loot accordingly.  Looting bag & Herb sack  - The script will automatically use them if you're carrying one. Accurate profit calculations  - Track your gains on screen or with your dynamic signature.  2.4 Banking:
      Supports every bank in the game - Can use every bank chest / booth / banker in RS. Fully customisable inventory setups. Tip 1: When withdrawing potions or charged jewellery, you can type (*) Instead of the dose number and it will withdraw whatever dose is highest in the bank. 
      For example Ring of duelling(*).  Tip 2: You can also type 0 as the quantity, and it will withdraw-all of the item instead of a specific quantity. 
      For example these settings would make it withdraw all of your cannonballs, then fill your inventory with lobsters.

      Supports all Teleports - The script can use all teleport methods including Spells, Tabs, Jewelery & Scrolls + more. Will bank for multiple conditions: 
      - Hp is below a set %.
      - Inventory is full.
      - Out of food.
      - Out of runes.
      - Out of ammo.
      - Out of all potions.
      - Out of prayer potions.
      - Out of antifire potions.
      - Out of cannonballs.
      - Before a break starts.
      - When your slayer task is complete. Heals to full HP at the bank - To save food during your trip, it'll heal up in the bank.  Logs out when you're out of supplies. 2.5 Progressive training: 
      The script can do the following when you level up, or after x amount of time:
      Upgrade equipment - E.g upgrade to Rune scimitar when you reach 40 attack. Change attack styles - E.g switch to Strength training after you reach 40 attack Change training method / location - The script can completely switch training methods, e.g Rock crabs to 60 strength, then go train magic to 70 alching, then switch back to Chaos druids after an hour. All without stopping the script.  2.6 Worldhopping: 
      The script uses both the ingame worldhopper and login screen worldhopper to find the ideal training spot. Note: All of these settings are optional. 
      Supports F2P, Members & DMM worlds  - It will automatically detect which you're in, and select worlds accordingly.  Worldhop when x players in your area - The script can count how many players are around and worldhop if it gets too busy.  Worldhop when there's a cannon in your spot - To avoid reduced XP / GP rates. Worldhop when there's a Jagex Moderator nearby - A safety precaution.  Worldhop when the break handler activated - So someone doesn't see you training for prolong periods of time. Worldhop when someone talks in your area. 3. Magic Overview:
      The script can train with pretty much every training method available, from Air strike to Ice barrage, it's all supported. 
      (The script can also loot, use cannon etc while using non-combat methods).

      3.1 Regular Spellbook
      The script can use the following regular spellbook spells, both in combat & out of combat.
      Splashing Strike spells Bolt spells Blast spells Surge spells Enchant jewelry spells Superheat items Enchant crossbow bolt spells Curse spells Alchemy spells Teleport spells 3.2 Ancient Spellbook
      The script can use the following ancient spellbook spells.
      All rush spells All burst spells All blitz spells All barrage spells 3.3 Lunar Spellbook
      The script can traing using the following lunar spellbook spells.
      Humidify Superglass Make Tan Leather Plank Make Spin Flax String Jewelry  3.4 Combo Alching
      The script can also Combo alch, meaning it will cast the high alchemy spell after using another spell to recieve rapid XP.
      It can combo alch with the following spells:
      Combat / Alch - E.G Fire surge & Alch at the same time Curse / Alch - From curse up to stun it's all supported. Earn up to 180K XP/Hour Teleport / Alch - Very fast XP.  4. Purchase info and script trial info:
      Packages:
      $6 Package:
      Instance count: 1
      Duration: 1 month
      Note: Bulk discounts are available for goldfarmers, please contact me via my discord in signature and we can work out a price .
      All packages include:
      VIP is not required to run the script The ability to train all of combat and magic effortlessly and safely for the duration of your subscription. Complete customer support via discord and the TRiBot forums
        Click the image below to view the script on the TRiBot Shop.   5. Testimonials:

       
      6. Gallery:
      Killing 15,000 abyssal demons and getting over 26 whips on one account.














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    • Gradle is a build tool used to accelerate developer productivity.

      We recently setup a Maven repository (TRiBot Central) to make it easier for scripters to create scripts. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-central/-/packages

      Furthermore, we've released a simple Gradle project to make it easy to run TRiBot and develop scripts for it. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-gradle-launcher

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    • Hi everyone,

      I'd like to thank everyone for their patience in this transition period. Since last week, we've worked out the remaining bugs with this integration.

      Some users have still been having issues with connecting their forums account to their Auth0 account. To resolve this, we've imported all forums accounts into Auth0.

      Unfortunately, the accounts which were imported today were using an unsupported password hashing algorithm. Hence, random passwords were set during the import.

      What does this mean for me?

      If you've previously linked your forums account to your Auth0 account, you don't have to do anything. Nothing changes for you.


      If you haven't logged in via our new login yet,

      Try logging in with your forums email address and the last password you used


      If you are unable to login, please use the "Forgot password" tool on the login page:
      Follow the instructions to reset your password
       
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    • Hello everyone,

      Last week we tried to roll out Auth0 Login, but we lost that battle. Now it's time to win the war!

      Important changes

      When logging into the client, you'll now have to enter your Auth0 account credentials instead of your forums credentials

      Note: 2FA is still handled through your forums account (for the time being)



      Changes for existing users

      You'll have to link your Auth0 account to your forums account here: https://tribot.org/forums/settings/login/?service=11


      Auth0 accounts have been created for most existing users. Please use your forums email address and password to login.



      Important notes

      Make sure to verify your email address upon creating a new Auth0 account


      When we mention your Auth0 account, we mean your account used for auth.tribot.org as displayed below
      • 81 replies
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