Jump to content

[ABC2/ABCL10] xPrayer Pro [Ectofuntus] [Gilded Altar] [Much more]


Recommended Posts

@xCode

There's a critical bug with looking for host. Even when it's DISABLED, and my current host is still online, script starts entering different host names into house interface after a while. Often happens 20-30min after script start, and almost always this fails because bot is unable to find new hosts.

If "looking for host" option is disabled, script should never look for any other hosts, except my pre-typed one. Needs a fix.

Link to post
Share on other sites
  • Replies 569
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

Pricing - $4.99 per month 1 account   Screenshots & Proggies   GUI   Paint Known issues - The Host retrieval functionality is highly ex

Grats on release   Ecto pls

trying to use the trial with the teleport to house tab meathod.. it keeps bugging out with dueling rings. .. taking them from the bank. putting 1 on. then withdrawing another . then banking all stuff.

  • 1 month later...
  • 1 month later...

Description of the bug: Bot stops working saying "It's been more than 5 minutes since we found an altar. Stopping script for our own safety.". I am using my own altar because using other player houses is very buggy as well. when I log back in I find my character outside my house with only bones, house tabs, tinderbox and two empty inventory slots. (I assume it lights the burners and then bugs out)
How often does it occur: Every few hours
Status of the script during the bug: Attempt to bury bones
Bot/Client debug: It's been more than 5 minutes since we found an altar. Stopping script for our own safety. and NumberFormatException: For input string: "Incense burner"
What is the version of the script: 2.41

Link to post
Share on other sites
On 2/14/2019 at 12:04 AM, contemporary said:

@xCode

There's a critical bug with looking for host. Even when it's DISABLED, and my current host is still online, script starts entering different host names into house interface after a while. Often happens 20-30min after script start, and almost always this fails because bot is unable to find new hosts.

If "looking for host" option is disabled, script should never look for any other hosts, except my pre-typed one. Needs a fix.

Tried the script again today, and the above bug is still happening every few minutes. "Search for available hosts" is disabled, yet script starts looking for new host anyway, and fails every time, resulting in stop due to 5min inactivity.

I see the script is not being upkept with several critical script-stopping bugs present since it's last update on October last year - has this premium script been abandoned? @xCode@Fluffee@Todd

Link to post
Share on other sites
3 hours ago, contemporary said:

Tried the script again today, and the above bug is still happening every few minutes. "Search for available hosts" is disabled, yet script starts looking for new host anyway, and fails every time, resulting in stop due to 5min inactivity.

I see the script is not being upkept with several critical script-stopping bugs present since it's last update on October last year - has this premium script been abandoned? @xCode@Fluffee@Todd

The script certainly has not been abandoned. However, I am currently not able to lool into the issue you are mentioning, because I'm currently on vacation until the 20th of June. 

I'm sorry for the inconveniences and am happy to refund your purchase if you would like, as temporary solution.

Link to post
Share on other sites
16 hours ago, xCode said:

The script certainly has not been abandoned. However, I am currently not able to lool into the issue you are mentioning, because I'm currently on vacation until the 20th of June. 

I'm sorry for the inconveniences and am happy to refund your purchase if you would like, as temporary solution.

I'm happy to hear it hasn't been abandoned, but until this issue is fixed, script is unusable without constant monitoring. It gets stuck every few minutes now, especially with higher ping and paint delay. This issue is also not recent and has been around since at least 14th of February, I hope you understand why it seems this script is no longer maintained.

A couple other critical issues:

- When unnoting bones at Phials, sometimes it will misclick on the ladder and get stuck upstairs. Needs a safeguard to walk back down.

- On certain camera angles script can't "see" the altar in some house layouts, and does not attempt to move closer, getting permanently stuck. Moving closer would work, adjusting the camera also sometimes helps, but not always.

Link to post
Share on other sites
  • 3 weeks later...
On 6/9/2019 at 4:02 AM, xCode said:

The script certainly has not been abandoned. However, I am currently not able to lool into the issue you are mentioning, because I'm currently on vacation until the 20th of June. 

I'm sorry for the inconveniences and am happy to refund your purchase if you would like, as temporary solution.

Script hasn't been updated, and the issues mentioned above are still happening. In it's current state, it's unusable without constant manual supervision.

  • Like 1
Link to post
Share on other sites
  • 1 month later...
  • 1 month later...
  • 4 weeks later...
  • 2 months later...
  • 2 months later...
  • 1 month later...
  • 1 month later...
  • 1 year later...
Guest
This topic is now closed to further replies.
  • Similar Content

    • Guest
      By Guest
      Artificial's Gilded Altar
      Activate Link: https://tribot.org/repository/user_functions/activateScript/2954/
      Features
      Automatically find's hosts with an altar to use. Uses Phials to convert notes to bones Offers bones on Gilded Altar in Rimmington to train pray Implements ABC2 antiban methods Implements additional custom antiban methods GUI interface to setup bot How To Use
      Start the bot with noted bones, and cash in inventory in Rimmington. The bot will use Phials to convert your noted bones The bot will automatically find the current hosts, and start offering the bones at one of the working ones. The bot will run until you are out of noted bones. Questions
      You can notify me of any bugs or questions on this thread or email me: [email protected]
    • By xCode
      Proggies
       


       

      GUI & Paint [Contains Large .Gif]
       
      Update log

       

      Bug Report format

    • By xCode
      XPeriments
      by xCode
       
      I needed to train some combat levels for one of my accounts, so I decided to make this and share it with you guys
       
      Features
      Kills experiments ABCL10 All food supported Walks to the experiments (no ectofuntus tele supported) Uses Varrock teletabs to tele to bank when out of food. Supports 2 different areas. Will move to the other area if one is too crowded. Uses special attacks (when possible) Requirements
       
      Uses Varrock teletabs You need to have acces to the experiments  

       
      Screenshots & Proggies



      Download

      Changelog



       
      If there's anything that needs to be fixed, please let me know. I'll try to fix it asap
    • By xCode
      xCode's Chicken Killer
       
       
      How to start
      Start the script near or at the chickens (preferably) Say Yes/No to the bones and feather pop up boxes. Start your own KFC! Features
      Very nice for starting F2P accounts Kills chickens at south of Falador Picks up feathers Picks up and burries bones Runs back if it gets lost or stuck Sexy paint Download
      Source Download: https://bitbucket.org/xcodetribot/xcodechickens
      Repository Link: https://tribot.org/repository/index.php/script/id/731
       
       

      ~~ Feedback ~~
      Please guys!
      This is my first TRiBot script and I really like to do a lot more.
      But for that I need your help!
      Please give me any kind of feedback: positive, negative doesn't matter.
      As long as you say why and how I can improve (if possible).
      Thanks & Enjoy!
    • By Bradsta
      Like this script?  Like this post!
       
       
      Last update: 03/11/2014
      Version: 1.001
       
       
      Purchase via the repository by clicking here!
                                                                                                                                 
       
      Features Multiple bone type support ​Bones Big bones Babydragon bones Dragon bonesCan add more bones if asked easily! ​Personal altar support To Bank Options: - Note: Portal & Glory must be visible in the minimap from either the altar room, or the centre room of the house containing your entrance portal,Ring of Dueling Falador portal Mounted glory To House Options:House tabs Teleport to house spell RequirementsHouse tabs in inventory if using those to house Runes in inventory if using those to house (you can use a staff to substitute a rune type) Tinderbox in inventory for lighting burners Marrentill in bank to light burners Start in house or at appropriate bank locations for to bank option Bones Other Player altar support To Bank/House Options: - Note:You can find a house in the POH section of the minigames clan chat!Walking via yanille only. RequirementsStart in players house, or in yanille Bones  
       
      Setup​Fill out User Interface Select bone type & optionally set amount of bones in bank to calculate when to shutdown​ Personal Altar - Use this tab if you're using your own altar in your house ​ ​Choose options for getting to house Choose option for banking Other Player Altar - Use this if you're using another players altar in their house [Yanille only]​  
       
      Progress Reports ​99 Achieved by chad0ck : Options: To House -> Tabs || To bank -> Mounted Glory || Altar -> Personal​ ​Options: To house -> Tabs || To bank -> Mounted glory || Altar -> Personal​ Options: To house -> Tabs || To bank -> Dueling ring || Altar -> Personal​ Options: To house -> Walking || To bank -> Walking || Altar -> Other players​  
       
      Update log v1.001 - 03/11/2014 (-) Auto-detection for mounted glory camera settings (thanks erick:) (-) Will deselect if you have anything selected when trying to light burners or use the mounted glory.v1.000 - 03/09/2014 (-) Initial release
  • Our picks

    • We've heard your complaints - the TRiBot API could be much easier to use. We've been dedicating our time to improving the scripter experience here and spent the past year working on a new and improved API - the TRiBot Script SDK.

       

      The TRiBot Script SDK is an easy-to-use library for building TRiBot scripts. It is the recommended approach to building scripts moving forward over the old TRiBot API. It contains all the core things you need to build a script, and a ton of additional helpful stuff to get you using your scripts quicker. See the documentation section for everything offered, and check out the brief overview link too.

       

      The SDK was announced in preview here:

       

      It is now officially released. The official release guarantees we will support backwards compatibility for some period of time. See the 'backwards compatibility' section below for more info.

       

      How to use:

      There is multiple options, listed in the order they are recommended.

      1) Use the gradle template mentioned below

      2) Obtain through gradle

      Add this dependency: api("org.tribot:tribot-script-sdk:+")

      Add this repository: maven("https://gitlab.com/api/v4/projects/20741387/packages/maven")

      3) Take from your local filesystem in your .tribot/install folder. For example, on windows, you'd find it at "C:\Users\[user]\AppData\Roaming\.tribot\install\tribot-client\lib\tribot-script-sdk-[version].jar"

       

      Documentation:

      Java docs: https://runeautomation.com/docs/sdk/javadocs/index.html?overview-summary.html

      Kotlin docs: https://runeautomation.com/docs/sdk/kdocs/index.html

       

      Backwards compatibility:

      We will be following a deprecation schedule whenever we perform a possible breaking change. We will deprecate the respective methods or classes and announce it in a topic. It will remain deprecated for some period of time (weeks or months), and then removed. This will give you time to fix anything, if we need to make a breaking change.

       

      Gradle template:

      Easily build scripts with a new pre-configured scripting gradle template

       

      Users of the current API:

      There is no plans to remove TRiBot API. It will still be available. However, non-critical bugs probably won't be fixed. The SDK does depend on some of the API so fixing some things in the SDK will indirectly fix the API. However, bugs that have existed in the API for awhile will likely not be fixed. It's recommended to use the SDK moving forward. Let us know if there's something the SDK is missing.

       

      Brief overview of the changes:

       

      Bug reports:

      Post bug reports in the bug reports section of the forums

       

       

      Let us know what your thoughts are! If you have questions, feel free to ask below or in discord.

       
      • 0 replies
    • Support for the gradle launcher is being dropped. Read more about the new launcher here.
      • 8 replies
    • What to expect from TRiBot moving forward.
        • Like
      • 11 replies
    • TRiBot 12 Release Candidate

      The TRiBot team has been hard at work creating the last major version of TRiBot before the TRiBot X release. We've noticed many problems with TRiBot 11 with a lot of users preferring TRiBot 10 over 11. We've heard you, so we took TRiBot 10, added the new features introduced with 11, introduced some other new things, and created TRiBot 12. So without further adieu, here's TRiBot 12.
      • 40 replies
    • Gradle is a build tool used to accelerate developer productivity.

      We recently setup a Maven repository (TRiBot Central) to make it easier for scripters to create scripts. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-central/-/packages

      Furthermore, we've released a simple Gradle project to make it easy to run TRiBot and develop scripts for it. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-gradle-launcher

      The goals of TRiBot Central are to:

      Deliver updates to TRiBot faster


      Better organize TRiBot's dependencies (AKA dependancies)


      Make it easier to develop scripts for TRiBot


      Make it easier to use and run TRiBot


      Note: TRiBot won't be able to run scripts from within this project until TRiBot's next release.
      • 13 replies
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...