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[ABCv2] daxCombat AIO [Universal Banking][Wildy Support & Death walk]

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GUI Guide

Profile Manager:

  • Loader: Loads the global profile. This can be set up by saving a global profile first. Look at “Save”.
  • Save: This this save a combination of Combat, Loot, and Bank profile all into one making it easy for you to load settings. You MUST have one of each profile to make a global profile.

 

Ways to save individual profiles (Combat, Loot, Bank):

  • File -> Save…
  • Shortcut keys

 

Combat

  • NPC

o   The search list should automatically refresh. If it isn’t, restart Tribot and try again.

o   Press enter for the NPCs you want to fight. You can add as many targets you want.

  • Location

o   You can either use a custom area or a circular area for this. If you set up a custom area, the circular area will be ignored, and vice versa.

o   If NPC is not reachable, PLEASE choose NPC behind cage. Also, if the loot is not reachable, the bot will only attempt to loot it if you select Loot behind cage.          For this setting, you MUST use Tele-grab.

o   Potion set up is fairly simple. Just select the Potion and the Skill level to trigger the potion drinking.

o   Prayer support ONLY supports quick prayer. Please have that set up if using this feature.

o   World hopping will trigger if there is x amount of players visible in your area. You are NOT included.

o   Bones settings do NOT pick up bones for you if using bones to peaches or bury bones. Please set this up in the Looting tab.

o   MultiCombat: Attacks NPCs already in combat with another player.

o   Safespot: You will need to grab a safes-pot tile with the button. It will grab the tile you are currently standing on.

o   Loot in Combat will loot regardless if you are in combat.

o   Alchemy – Triggers the alchemy feature

o   Wait for loot will wait until loot is visible before going on to the next NPC.

 

 

Loot

  • Ground Item

o   Select the desired loot and press enter to add it to the loot list. Delete unwanted items in your loot list by pressing DEL or Backspace.

  • Settings

o   Decide how the bot treats certain loot. For example, drop item x if bot picks up the item by accident, or simply high alchemy some items.

 

 

Bank

  • If you want the bot to bank, CHECK THE “Use Banking” CHECKBOX!
  • By default, the bot will webwalk you to and from the location and bank.
  • If you want to use your own navigation system, build the logic. There will be a guide in the logic builder.
  • Equipment Manager

o   This feature will recharge and/or equip the desired items whenever you bank.

o   This does NOT trigger banking if you have no uncharged item. However, the bot will never finish banking without successfully handling all              rechargeable as a failsafe.

  • Banking Conditions

o   These will determine when you bank.

  • No Food or (Inventory is full and No food) is exactly as it means.’
  • Attackable Player Visible should be used when you are in the wilderness. Bot will trigger banking whenever an attackable player within your combat range is visible. If you are not in wilderness, this feature will NEVER toggle. If you have world hop enabled, the bot will attempt to world hop first (If you are not in combat).
  • No Prayer Potions: Triggers banking when you have no more prayer potions.
  • No Boost Potions: Triggers banking when you have no stat boosting potions.

o   Equip on Death

  • If you do not have the items listed in the Equip on Death list, the bot WILL TRIGGER BANKING AND ATTEMPT TO EQUIP THESE ITEMS. Make sure you have these items equipped or in bank. The bot will check by ID, so rechargeable items you will be using for your navigation is NOT recommended. Use the Equipment Manager for this.

o   Withdraw

 

  • Select the desired items you wish to withdraw per bank trip. Make sure you have sufficient amount of items.

 

 

 

 

Logic Guide

 

 

In order to set up logic for locations that's not supported by webwalking, you will have to separate the areas throughout the path to your destination. 

 

Introduction

 

The logic system goes by a node system that is triggered by the area you are currently in.

 

So given area A: 

QJCRN3I.png

 

The method correlated to area A will be triggered.

 

WJmmT7P.png

 

We will define Action 1 to be Walk directly to a tile and sleep ~5 seconds.

 

MruzoMD.png

 

6yKq8ay.png

FSlZ2uW.png

 

END RESULT (Note that we do not need to set up action 2 and sleep 2 since the if statement is always true, triggering only action 1 and sleep 1):

AdA30IM.png

 

NOW LETS DEFINE ANOTHER AREA WITH THE NAME B AND B WILL TRIGGER AN ACTION WHICH WALKS TO A TILE IN THAT WE DEFINE TO BE IN A.

 

mJwvNiM.png

 

 

NOW THE END RESULT:

rfakiv.gif

 

 

 

 

Now a bit more complex...

 

 

Now lets say we want to cross the log to get to chaos druids at Ardy.

 

We will first set up the area, and in this case, the area by the bank:

cKnAV8A.png

0syY7f6.png

 

Our if statement will be triggered by whether the log is visible or not.

So let us debug entity the log and get the ID:

 

This if statement will be TRUE if the log IS NOT ON SCREEN.

Fg1S4FE.png1tdEbvQ.png

 

Now that our if statement is properly set up, lets set up action 1 and sleep 1, which will be walk to this tile and sleep until the log is visible.

 

bl8rpf3.png

 

This sleep method will sleep until the desired object is on screen or time timeout is reached.

GKlYoAf.png

 

Now lets define the scenario where the log is on screen. 

 

If log is on screen, lets click the log to walk across.

AxTYa4S.png

 

Now lets sleep for ~5 seconds.

b5ogqvu.png

 

END PRODUCT

tDEC62X.png

 

To summarize, if we are in the Bank area, we will trigger the method correlated to the area. Inside the method, it will check whether the log is visible or not.

If the log is NOT visible, it will proceed to walk to the log and sleep until the log is on screen. If it is visible, it will then click on the log. 

 

Logic in action

 

sbxdpa.gif

 

Beautiful   :heart:

 

 

 

 

What about lock picking?

 

 

First, define the area behind the door.

JsiTuWe.png

 

Set up your action method.

 

Debug the Door...

LquXGwp.png

 

Now make the bot click the door with the "Pick-lock" option

LdKmljk.png

 

Lower the sleep to ~1 second

huTGAwo.png

 

End result

bfwmBkd.png

 

GIF

 

vaoxsx.gif

 

 

 

But Dax, how do I do Stronghold Security???

 

 

Like always, start with the area:

CYi1b64.png

 

Now here's the tricky part. Stronghold security all use the SAME door ids, meaning you will need to use the filter by tile feature.

ZPBKbq8.png

 

Now we're going to set the sleep to be ~5 seconds.

2XVQNP0.png

 

End Product:

3G9wur5.png

 

But wait Dax, where do I code in the part where you answer the security questions?

  • I've already coded that part in. No need for unnecessary confusion.

GIF

spplbf.gif

 

 

Edited by daxmagex
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Congrats on release! I've tested this script, and loved it. :)

 

 

This script is the best thing ever! Seriously, it's amazing, Dax is amazing, try it out and see for yourself! :)

 

<3

 

Here's one of my older proggies, the loot list tab looks much nicer now. Profit calculator is also off, since it didn't track ranarrs but should be fixed now.

L449d6l.png

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      Dragons - Including Green, Blue, Red, Black, Brutal, Adamant& Rune dragons - Amazing for goldfarming or training up your account.  Slayer monsters - Dark Beasts, Cave Krakens, Abyssal Demons, Drakes, Spiritual Mages/Warriors, Wyverns, Nechryaels, Gargoyles, Dust Devils & everything below. It will automatically use the required slayer items for finishing.  Crabs - The script can kill ALL types of crabs: Rock, Sand, Swamp and Ammonite crabs! are all supported. The script will reset the aggressiveness when they stop waking up.  Experiments - Insane XP for pures. Yaks - Insane XP for mains. Chaos druids - Good goldfarming for medium level accounts. All wilderness monsters - Good for farming emblems & wildy slayer.  Dagannoths - Insane XP, I recommend bringing a cannon for maximum gains.  Nightmare Zone Bosses - The script can kill all bosses inside NMZ and drink all the potions. It will end once the dream is complete.  Stronghold of Security and other dungeons - The script supports all of these locations.  Plus 1000's of other monsters - Literally anything you can think of, some people even use it for KBD.  2.2 Core Combat:
      Below are some of the core features that make the script so powerful. Using the features mentioned below the script can perform just as good as any player. 
      Custom fight areas - You can specify exactly where in the game you want the script to fight. Either with a polygon or a circle. Below is an example of a polygon fight area. Dwarf multicannon - The script will place, reload, pickup and stop your cannon decaying. Prayer - The script can use all prayers, including quick prayer, and even recharge your prayer at nearby altars.  Potions - Including Divine, Extended, Super, Regular, Energy, Stamina & NMZ potions.  Special Attacks - Supports every special attack weapon in the game, including weapon switching.  Guthans - The script can switch to Guthan's to heal, then switch back to your primary gear once hp is recovered.  Resetting Aggressiveness - The script can detect when monsters stop being aggressive towards you, and run away to reset the aggro.  Food - It can eat every type of food in the game. Even multiple types of food, simply seperate their names with a comma E.G Lobster, Swordfish. Bones to peaches - The script efficiently uses Bones to peach tablets if you've got them in your inventory.  Safe spotting - Safely train combat from a distance without taking any damage.  Uses slayer items to finish kills - Bags of salt, ice coolers, rock hammer etc. Detects if you've unlocked the slayer ability to auto-kill.  Bone burrying - Train up your prayer! 2.3 Looting:
      Looting by item name or ID - Simple to setup Looting by item price - E.G Loot all items over 500gp - Fetches prices from the Runescape grand exchange. Telekinetic grab support - For those hard to reach places.  High alching - Turn your loot into gold while you train! Pickup and re-equip ammo - Supports all ammo types. Ironman looting - The script will automatically detect if you're an Ironman, and loot accordingly.  Looting bag & Herb sack  - The script will automatically use them if you're carrying one. Accurate profit calculations  - Track your gains on screen or with your dynamic signature.  2.4 Banking:
      Supports every bank in the game - Can use every bank chest / booth / banker in RS. Fully customisable inventory setups. Tip 1: When withdrawing potions or charged jewellery, you can type (*) Instead of the dose number and it will withdraw whatever dose is highest in the bank. 
      For example Ring of duelling(*).  Tip 2: You can also type 0 as the quantity, and it will withdraw-all of the item instead of a specific quantity. 
      For example these settings would make it withdraw all of your cannonballs, then fill your inventory with lobsters.

      Supports all Teleports - The script can use all teleport methods including Spells, Tabs, Jewelery & Scrolls + more. Will bank for multiple conditions: 
      - Hp is below a set %.
      - Inventory is full.
      - Out of food.
      - Out of runes.
      - Out of ammo.
      - Out of all potions.
      - Out of prayer potions.
      - Out of antifire potions.
      - Out of cannonballs.
      - Before a break starts.
      - When your slayer task is complete. Heals to full HP at the bank - To save food during your trip, it'll heal up in the bank.  Logs out when you're out of supplies. 2.5 Progressive training: 
      The script can do the following when you level up, or after x amount of time:
      Upgrade equipment - E.g upgrade to Rune scimitar when you reach 40 attack. Change attack styles - E.g switch to Strength training after you reach 40 attack Change training method / location - The script can completely switch training methods, e.g Rock crabs to 60 strength, then go train magic to 70 alching, then switch back to Chaos druids after an hour. All without stopping the script.  2.6 Worldhopping: 
      The script uses both the ingame worldhopper and login screen worldhopper to find the ideal training spot. Note: All of these settings are optional. 
      Supports F2P, Members & DMM worlds  - It will automatically detect which you're in, and select worlds accordingly.  Worldhop when x players in your area - The script can count how many players are around and worldhop if it gets too busy.  Worldhop when there's a cannon in your spot - To avoid reduced XP / GP rates. Worldhop when there's a Jagex Moderator nearby - A safety precaution.  Worldhop when the break handler activated - So someone doesn't see you training for prolong periods of time. Worldhop when someone talks in your area. 3. Magic Overview:
      The script can train with pretty much every training method available, from Air strike to Ice barrage, it's all supported. 
      (The script can also loot, use cannon etc while using non-combat methods).

      3.1 Regular Spellbook
      The script can use the following regular spellbook spells, both in combat & out of combat.
      Splashing Strike spells Bolt spells Blast spells Surge spells Enchant jewelry spells Superheat items Enchant crossbow bolt spells Curse spells Alchemy spells Teleport spells 3.2 Ancient Spellbook
      The script can use the following ancient spellbook spells.
      All rush spells All burst spells All blitz spells All barrage spells 3.3 Lunar Spellbook
      The script can traing using the following lunar spellbook spells.
      Humidify Superglass Make Tan Leather Plank Make Spin Flax String Jewelry  3.4 Combo Alching
      The script can also Combo alch, meaning it will cast the high alchemy spell after using another spell to recieve rapid XP.
      It can combo alch with the following spells:
      Combat / Alch - E.G Fire surge & Alch at the same time Curse / Alch - From curse up to stun it's all supported. Earn up to 180K XP/Hour Teleport / Alch - Very fast XP.  4. Repository Information:
      To activate the script on the repository, please use the following links:
        https://tribot.org/repository/script/id/3097-optimus-combat-magic/ - Lite Version

      https://tribot.org/repository/script/id/651-optimus-combat-magic/ - Premium Version
      Note: There is a 10 hour FREE TRIAL for anybody who wants to try out the PREMIUM VERSION of the script on the repository   5. Testimonials:

       
      6. Gallery:
      Killing 15,000 abyssal demons and getting over 26 whips on one account.














       
  • Our picks

    • We've heard your complaints - the TRiBot API could be much easier to use. We've been dedicating our time to improving the scripter experience here and spent the past year working on a new and improved API - the TRiBot Script SDK.

       

      The TRiBot Script SDK is an easy-to-use library for building TRiBot scripts. It is the recommended approach to building scripts moving forward over the old TRiBot API. It contains all the core things you need to build a script, and a ton of additional helpful stuff to get you using your scripts quicker. See the documentation section for everything offered, and check out the brief overview link too.

       

      The SDK was announced in preview here:

       

      It is now officially released. The official release guarantees we will support backwards compatibility for some period of time. See the 'backwards compatibility' section below for more info.

       

      How to use:

      There is multiple options, listed in the order they are recommended.

      1) Use the gradle template mentioned below

      2) Obtain through gradle

      Add this dependency: api("org.tribot:tribot-script-sdk:+")

      Add this repository: maven("https://gitlab.com/api/v4/projects/20741387/packages/maven")

      3) Take from your local filesystem in your .tribot/install folder. For example, on windows, you'd find it at "C:\Users\[user]\AppData\Roaming\.tribot\install\tribot-client\lib\tribot-script-sdk-[version].jar"

       

      Documentation:

      Java docs: https://runeautomation.com/docs/sdk/javadocs/index.html?overview-summary.html

      Kotlin docs: https://runeautomation.com/docs/sdk/kdocs/index.html

       

      Backwards compatibility:

      We will be following a deprecation schedule whenever we perform a possible breaking change. We will deprecate the respective methods or classes and announce it in a topic. It will remain deprecated for some period of time (weeks or months), and then removed. This will give you time to fix anything, if we need to make a breaking change.

       

      Gradle template:

      Easily build scripts with a new pre-configured scripting gradle template

       

      Users of the current API:

      There is no plans to remove TRiBot API. It will still be available. However, non-critical bugs probably won't be fixed. The SDK does depend on some of the API so fixing some things in the SDK will indirectly fix the API. However, bugs that have existed in the API for awhile will likely not be fixed. It's recommended to use the SDK moving forward. Let us know if there's something the SDK is missing.

       

      Brief overview of the changes:

       

      Bug reports:

      Post bug reports in the bug reports section of the forums

       

       

      Let us know what your thoughts are! If you have questions, feel free to ask below or in discord.

       
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    • Support for the gradle launcher is being dropped. Read more about the new launcher here.
      • 8 replies
    • What to expect from TRiBot moving forward.
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    • TRiBot 12 Release Candidate

      The TRiBot team has been hard at work creating the last major version of TRiBot before the TRiBot X release. We've noticed many problems with TRiBot 11 with a lot of users preferring TRiBot 10 over 11. We've heard you, so we took TRiBot 10, added the new features introduced with 11, introduced some other new things, and created TRiBot 12. So without further adieu, here's TRiBot 12.
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    • Gradle is a build tool used to accelerate developer productivity.

      We recently setup a Maven repository (TRiBot Central) to make it easier for scripters to create scripts. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-central/-/packages

      Furthermore, we've released a simple Gradle project to make it easy to run TRiBot and develop scripts for it. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-gradle-launcher

      The goals of TRiBot Central are to:

      Deliver updates to TRiBot faster


      Better organize TRiBot's dependencies (AKA dependancies)


      Make it easier to develop scripts for TRiBot


      Make it easier to use and run TRiBot


      Note: TRiBot won't be able to run scripts from within this project until TRiBot's next release.
      • 15 replies
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