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|w| Zulrah Helper [1-3m/hr] - Plugin Tool [RESIZE]

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Hey Worthy, got some more info for you about the phase desyncs and Jad desync.

 

So I'm 99% sure the phase desync happens only for the two Red patterns, and it often starts when the two patterns branch apart (Phase 4), and becomes more and more noticeable as the patterns progress. I have a feeling it is due to the script attempting to determine which red pattern we are on at Phase 4, and very occasionally it will pick the wrong one.

 

And for Jad, occasionally on the last 2 or 3 hits of the phase, the script  stops telling you what to pray. Like for the East Jad phases, he tends to do 2 range hits and then a magic hit as the last 3 hits, but the script just says to pray magic the whole time. And also occasionally on the West Jad phases, Zulrah will also throw in an extra ranged and magic hit before the phase ends.

 

I have very occasionally noticed a weird kind of desync for Jad where the script will be telling you to use the opposite prayer to what we should be using. I always watch Zulrah during Jad and manually change prayers, but it is a little distracting.

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Hey Worthy, got some more info for you about the phase desyncs and Jad desync.

 

So I'm 99% sure the phase desync happens only for the two Red patterns, and it often starts when the two patterns branch apart (Phase 4), and becomes more and more noticeable as the patterns progress. I have a feeling it is due to the script attempting to determine which red pattern we are on at Phase 4, and very occasionally it will pick the wrong one.

 

And for Jad, occasionally on the last 2 or 3 hits of the phase, the script  stops telling you what to pray. Like for the East Jad phases, he tends to do 2 range hits and then a magic hit as the last 3 hits, but the script just says to pray magic the whole time. And also occasionally on the West Jad phases, Zulrah will also throw in an extra ranged and magic hit before the phase ends.

 

I have very occasionally noticed a weird kind of desync for Jad where the script will be telling you to use the opposite prayer to what we should be using. I always watch Zulrah during Jad and manually change prayers, but it is a little distracting.

I have just updated the script (a few seconds ago) to v1.03, which should fix the desyncing issues.

 

Also, for the JAD phase, I assume you are talking about the 2 red patterns. You are supposed to end on the mage attack, and then run to the opposite side of the island. It's meant to do this, and then you should wait there for a few seconds, until the new red phase appears again.

 

And you may be correct about the JAD desync, but it should happen extremely rarely, if your computer lags and zulrah skips an entire attack animation.

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I have just updated the script (a few seconds ago) to v1.03, which should fix the desyncing issues.

 

Also, for the JAD phase, I assume you are talking about the 2 red patterns. You are supposed to end on the mage attack, and then run to the opposite side of the island. It's meant to do this, and then you should wait there for a few seconds, until the new red phase appears again.

 

And you may be correct about the JAD desync, but it should happen extremely rarely, if your computer lags and zulrah skips an entire attack animation.

 

Alright cool, I'll do some runs now and see how it goes.

 

And yeah, it could be that with the animation skip, is there no way for the script to "resync" with Zulrah's animation? Or is it the same animation for both projectiles?

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Alright cool, I'll do some runs now and see how it goes.

And yeah, it could be that with the animation skip, is there no way for the script to "resync" with Zulrah's animation? Or is it the same animation for both projectiles?

Uh it happens extremely rarely but there is a way I think. Trilez has added the projectile api, so I'll take a look. The animations are the same.

But it should never really happen unless your computer is extremely laggy. Even so it should happen < 1% of the time. Odds are you are just praying incorrectly, I doubt it's the scripts fault.

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Probably because of update. Hang on I'll check it out.

Just tried it right now and now it's highlighting every single tab (quest tab, stats tab, equipment stat, magic tab) instead of just highlighting prayer and inventory when I need them

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Just tried it right now and now it's highlighting every single tab (quest tab, stats tab, equipment stat, magic tab) instead of just highlighting prayer and inventory when I need them

Update - v1.04

- Fixed tab highlighting

- Fixed melee safepots

- Added a failsafe for phase desyncing. It'll print in the debug

Edited by Worthy
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This is beautiful. Works amazing, Helping me learn the new Zulrah rotations :D

 

One thing, Not sure if this is script related or tribot related but i always seem to get around 15 FPS while using tribot (Paint delay set to 0)

 

Is there a FPS cap on the bot or is it the script?

 

Been trying to look around the forums and haven't found any answers anywhere

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Welcome to Worthy Scripts

|w| Zulrah Helper

 

NOTE: This script does NOT kill Zulrah for you. It guides you through the kill process and tracks information.

Think of it as a plugin for RuneScape with 0 risk of ban (as the bot never directly interacts with the game).

Features

  • Zero risk of ban
  • Easy to set-up GUI

    WifT9us.png

  • Hiscores system (below)
  • Automatic screenshot proggie system every hour
  • The bot can remind you to
    • Recharge the blowpipe/trident/serpentime helmets
    • Select the best prayers
    • Wear the selected armor
    • Change combat styles
    • Eat food
    • Cure venom
    • Equip rings of recoil
    • Drink prayer/mage/range potions
    • Use special attacks
    • Repair barrows armor
    • Pickups pets
  • The script guides you to kill Zulrah in the most efficient manner, even taking in Melee safe spots into account

How it works (note this is a human playing)

How to setup an equipment profile (from my Zulrah Slayer but same concept)

 

Requirements

- 80 to 85+ range/hp/def/magic

- 43+ prayer

- Regicide, Underground pass, Biohazard, and Plague City required

Hiscores System

Link

Proggies

xw72ndE.png

 

Pricing

- 14.99 CREDITS | LIFETIME| Unlimited auths

Get it here now!

rlJQxMP.png

Things to note:

  • Green tiles are where you should currently stand
  • Blue tiles are where you should get ready to stand next
  • Red tiles are where Zulrah will spawn
  • Do use karambwans and magic/range potions for faster kills.
  • Do use function keys (esc, f5) so switch tabs quicker.
  • If a karambwan and food is glowing in green, eat the food first and then the karambwan.
  • When battling a certain Zulrah phase, hover over the blue dot on the minimap, and the second Zulrah dives into the ground, click the blue square. Afterwards then wear your new armor, pray the new prayers, eat (if needed), and change combat styles (if needed).

With the required stats, you should be able to "legit" Zulrah in a few kills.

There is also a two hour trial with the script! Don't be alarmed if you don't kill it on the first try though, it could take a few times to get into the rhythm.

Regards,

Worthy

 

It is lagging for my on Looking Glass? I cannot even run its very laggy..

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This is beautiful. Works amazing, Helping me learn the new Zulrah rotations :D

One thing, Not sure if this is script related or tribot related but i always seem to get around 15 FPS while using tribot (Paint delay set to 0)

Is there a FPS cap on the bot or is it the script?

Been trying to look around the forums and haven't found any answers anywhere

Read this: https://tribot.org/forums/topic/23795-reducing-cpu-and-memory-usage/

It is lagging for my on Looking Glass? I cannot even run its very laggy..

1) don't quote my entire thread, please edit your post

2) don't use the bot in LG. There is no risk of ban, just use the normal client.

Edited by Worthy
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Tried this last night, it seemed to help a little bit but i'm still experiencing small stutters every 30 or so game ticks.

It's weird because i don't get this on OSBuddy or regular client.

 

Sometime it gets me killed, sometimes it doesn't. Thought it was server lagg at first but it happens in every world

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  • Our picks

    • We've heard your complaints - the TRiBot API could be much easier to use. We've been dedicating our time to improving the scripter experience here and spent the past year working on a new and improved API - the TRiBot Script SDK.

       

      The TRiBot Script SDK is an easy-to-use library for building TRiBot scripts. It is the recommended approach to building scripts moving forward over the old TRiBot API. It contains all the core things you need to build a script, and a ton of additional helpful stuff to get you using your scripts quicker. See the documentation section for everything offered, and check out the brief overview link too.

       

      The SDK was announced in preview here:

       

      It is now officially released. The official release guarantees we will support backwards compatibility for some period of time. See the 'backwards compatibility' section below for more info.

       

      How to use:

      There is multiple options, listed in the order they are recommended.

      1) Use the gradle template mentioned below

      2) Obtain through gradle

      Add this dependency: api("org.tribot:tribot-script-sdk:+")

      Add this repository: maven("https://gitlab.com/api/v4/projects/20741387/packages/maven")

      3) Take from your local filesystem in your .tribot/install folder. For example, on windows, you'd find it at "C:\Users\[user]\AppData\Roaming\.tribot\install\tribot-client\lib\tribot-script-sdk-[version].jar"

       

      Documentation:

      Java docs: https://runeautomation.com/docs/sdk/javadocs/index.html?overview-summary.html

      Kotlin docs: https://runeautomation.com/docs/sdk/kdocs/index.html

       

      Backwards compatibility:

      We will be following a deprecation schedule whenever we perform a possible breaking change. We will deprecate the respective methods or classes and announce it in a topic. It will remain deprecated for some period of time (weeks or months), and then removed. This will give you time to fix anything, if we need to make a breaking change.

       

      Gradle template:

      Easily build scripts with a new pre-configured scripting gradle template

       

      Users of the current API:

      There is no plans to remove TRiBot API. It will still be available. However, non-critical bugs probably won't be fixed. The SDK does depend on some of the API so fixing some things in the SDK will indirectly fix the API. However, bugs that have existed in the API for awhile will likely not be fixed. It's recommended to use the SDK moving forward. Let us know if there's something the SDK is missing.

       

      Brief overview of the changes:

       

      Bug reports:

      Post bug reports in the bug reports section of the forums

       

       

      Let us know what your thoughts are! If you have questions, feel free to ask below or in discord.

       
      • 0 replies
    • Support for the gradle launcher is being dropped. Read more about the new launcher here.
      • 8 replies
    • What to expect from TRiBot moving forward.
        • thonking
      • 11 replies
    • TRiBot 12 Release Candidate

      The TRiBot team has been hard at work creating the last major version of TRiBot before the TRiBot X release. We've noticed many problems with TRiBot 11 with a lot of users preferring TRiBot 10 over 11. We've heard you, so we took TRiBot 10, added the new features introduced with 11, introduced some other new things, and created TRiBot 12. So without further adieu, here's TRiBot 12.
      • 40 replies
    • Gradle is a build tool used to accelerate developer productivity.

      We recently setup a Maven repository (TRiBot Central) to make it easier for scripters to create scripts. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-central/-/packages

      Furthermore, we've released a simple Gradle project to make it easy to run TRiBot and develop scripts for it. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-gradle-launcher

      The goals of TRiBot Central are to:

      Deliver updates to TRiBot faster


      Better organize TRiBot's dependencies (AKA dependancies)


      Make it easier to develop scripts for TRiBot


      Make it easier to use and run TRiBot


      Note: TRiBot won't be able to run scripts from within this project until TRiBot's next release.
      • 15 replies
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