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Netami

[ABC2] [Closed BETA] Netami's Air Orb Crafter V2

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@Netami

 

Script's pathing is flawless and straightforward. Works great. ABC2 mouse movements are also human-like so that's great as well.

 

But I've run into quite a few bugs, as expected, so I wanted to start detailing them out for you so you can start working on them as I explore the script more.

 

1) Script detected hostile player, I don't know how since I wasn't exactly looking at screen at that point but it went directly to edgeville and without refilling the cosmics and orbs, it went to charge orbs again. At this point I had only 3 uncharged orbs left which caused a waste of a trip to go alone for only 3 air orbs.

 

My guy did that once again as above, detected hostile player and went to complete remaining inventory without eating food at bank but because of previous run, my bot's HP was 4 and he just ran and died to red spiders. All because he didn't re-bank and re-supply and didn't eat because of above. My bot at this point wasn't even carrying a charged glory since script didn't bank. Luckily, my bot died so it went to lumbridge bank to get a new glory to get back to edgeville. And it did work fine but the problem is it went to bank withdrew orbs and everything but it did not bank the glory it already had (uncharged) from the previous trip. So it started to run with 75 cosmics, 1 stam pot and 25 unpowered orbs and 1 uncharged glory in the inventory.

 

Thought these are quite important changes we need to make. I'll be posting more soon.

Thanks for the feedback, will work on these issues today. Finding a hostile player refers to either being attacked or locating someone who has attacked us before, and the script will attempt to take measures to escape. I will work on making the script bank after it escapes.

Edited by Netami
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Also I wanted to point out that if you are using PK detection, and I don't know how PK detection actually works. But since we are charging air orbs, a lot of skulled people of our level down the map are using the dark wizard to go into abyss for runecrafting.

 

If pk detection works in the terms that anyone that pops into our screen that is our level and skulled, it will still tele out if someone our level skulled is running abyssal for rcing far off into the map. if this is the case, the radius for PK detection need to be reduced to include the hill only where we charge orbs and exclude the area where rcers use the dark wizard to enter the abyss.

 

I might be wrong about this but wanted ya to know. :)

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Also I wanted to point out that if you are using PK detection, and I don't know how PK detection actually works. But since we are charging air orbs, a lot of skulled people of our level down the map are using the dark wizard to go into abyss for runecrafting.

 

If pk detection works in the terms that anyone that pops into our screen that is our level and skulled, it will still tele out if someone our level skulled is running abyssal for rcing far off into the map. if this is the case, the radius for PK detection need to be reduced to include the hill only where we charge orbs and exclude the area where rcers use the dark wizard to enter the abyss.

 

I might be wrong about this but wanted ya to know. :)

Nope, hostile players only include those who have attacked us before.

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Name: Doomed

Accounts intending to run: 5+

Do you promise to report bugs as you find them: I definitely will! I currently have Premium Orbs and ran it constantly. Also provided some ideas on maximizing orbs/hour and minimizing deaths/hour.

 

Added

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Name: Nodemaster 
Accounts intending to run: 4 ready to go and adding more 

Do you promise to report bugs as you find them: I will! It is clear you want this script to suceed so i plan on helping you in any way i possibly can to make that happen. Hopefully we can work together to make a premium script!

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Name: Nodemaster 

Accounts intending to run: 4 ready to go and adding more 

Do you promise to report bugs as you find them: I will! It is clear you want this script to suceed so i plan on helping you in any way i possibly can to make that happen. Hopefully we can work together to make a premium script!

 

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Name: godspower33

Accounts intending to run: 1+ Unknown, could run up to 15. Depending on CPU usage and if it massively effects my other bots

Do you promise to report bugs as you find them: I will provide as detailed bug reports as I can, I beta tested Iant06's Clue scroll solver and reported all bugs I encountered. 

 

 

 

 

Name: d0pamine

Accounts intending to run: around 4, to about 8-9 when I get farm mage level's up

Do you promise to report bugs as you find them: of course, as it affects me too! 

 

 

 

Name: king21200

Accounts intending to run: minimum of 3

Do you promise to report bugs as you find them: yes of course

 

 

 

Name: 2 ridiculous

Accounts intending to run: 5+

Do you promise to report bugs as you find them: i would love to be a part of making this script flawless while making some gps so ill be a loyal bug sender :]

 

All added. The beta has now reached capacity.

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Also there is a method of charging the orbs 1 by 1 for a quicker orbs/hr. Might be something to consider.

 

when glory teleing, the script will bank stand for a bit, it would be better if the script left clicked the bank stall after the edge port.

 

I believe the profit is accounting for only 1 cosmic as opposed to 3. 

 

Script takes out 5 food even if it only needs to eat 1; ate 3 food left 2 in inv

Edited by Nodemaster

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Also there is a method of charging the orbs 1 by 1 for a quicker orbs/hr. Might be something to consider.

 

when glory teleing, the script will bank stand for a bit, it would be better if the script left clicked the bank stall after the edge port.

 

I believe the profit is accounting for only 1 cosmic as opposed to 3. 

 

Script takes out 5 food even if it only needs to eat 1; ate 3 food left 2 in inv

I have an update that will be pushed later today that will fix a couple different things

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I just want to say; I finally had the chance to check this script out for a short amount of time. Very impressed for a beta! Working very well :) I'll let you know if I find any bugs, but I honestly would be surprised if I did lol. Thanks for allowing me to be a part of the beta

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Over 2.5 hours ran, 0 deaths. I really like how you have implemented eating at the bank versus waiting until the HP is a certain level and teleing out (xp waste). I recommended that same thing to the premium orb scripter but it never got implemented.  Very impressed with this script. Keep up the great work! I'll be adding more accounts when I have the time :)

Edited by Doomed

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The one and only bug I have found, occasionally it will say it is out of unpowered orbs and the script will stop. However, once you restart the script it will find them and start going again without issue :P

 

Also, I'm not super knowledgeable about scripting but I'm curious to know how you figure out profit/hour or orb. It would be sweet to see it more accurate if possible. With staminas, you use 1 dose per 26 orbs (approximately 2,500 gp). For glories it's 1 charge per 26 orbs (approximately 90-100gp/charge). At 400 orbs/hour this reduces profits by about 40k gp. I suppose you could also add in cost of food, but I find it fairly minimal

Edited by Doomed

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