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Beg

BEG Cooking [Free] [All-in-one] [Progressive]

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KEXyAPd.png rbSM1kr.pngBEG Cooking by beg

activate.png.02df40173f6862618108ffbd882ff4a7.png

https://begtribot.github.io/tribot/scripts/cooking

Free all-in-one progressive Cooking script.
Supports rouges den, self-made fires, ranges and inventory make-item.
Supports fish, pizzas, pies, wines, and more.

Cooking methods

1. Rogues den
Cooks at Rogues den (Burthoupe) using the well-known permanent fire.

2. Self-made fires
Makes fire on a pre-established area close to the bank, and cooks on it. Mostly thinking about free-to-play users, however, included a few pay-to-play banks as well.
Supported Banks:
Varrock West, Varrock East, Edgeville, Grand Exchange, Falador West, Falador East, Draynor Village,  Duel Arena, Al-Kharid, Castle Wars, Catherby, Seers, Ardougne West, Ardougne East, Yanille, Nardah, Tzhaar City.

3. Ranges
Cooks food on a range/stove/oven.
Supported Ranges:
Al-Kharid, Lumbridge, Falador, Edgeville, Varrock East, Cooking Guild, Catherby, Nardah.

4. Make-item
Makes food using two ingredients on each other.

Supported fish

Shrimps, Anchovies, Karambwanji, Sardine, Karambwan, Herring, Mackerel, Trout, Cod, Pike, Salmon, Tuna, Lobster, Bass, Swordfish, Monkfish, Shark, Dark crab, Plain pizza (range only), Baked potato (range only), Sweetcorn (range only).

qo12IQa.pngSupported make-item food

Jug of wine, Tuna potato, Pizza base, Incomplete pizza, Uncooked pizza, Anchovy pizza, Meat pizza, Pineapple pizza, Pastry dough, Pie shell, Uncooked berry pie, Uncooked meat pie, Uncooked apple pie, Raw mud pie, Raw garden pie, Raw fish pie, Raw wild pie, Raw summer pie.

Progressive

Progressive cooking, with up to 5 setup configurations to define different settings and upgrade your food as your cooking level goes up.


User interface

begcookinggui.gif.5fdf0965e4bdf82ad3e230aa1c260aa7.gif

Paint

Paint displays useful information about the script execution. It's dynamic according to the script configuration.

image.png.5773c3466d830dae1b3800bbf3020385.png 

Profiles

Profiles allow you to bypass the configuration and save some time. Profiles are saved at ~/.tribot/beg/BEG Cooking/profiles.

To load from arguments: 
image.png.f653101b8042523566adc053b7c37912.png

To load from user interface:
image.png.6f66a317c91a5976a4ec7064549662d1.png
 
Here's some profile examples which you can copy paste into your profiles folder:
  • Level up to 99 cooking at Rouges den, upgrading food as it levels up.  99.json
  • Make 5000 jug of wines and then 1000 anchovy pizzas.  tasks.json

Executions

Soon...

Hiscores
https://begtribot.github.io/tribot/scripts/cooking/ranking

Edited by Beg
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@Beg

 

you can do it at any bank, all you need is to mix a pot of flour with a jug of water, then a new option will pop to select the dough you want to create, pizza dough, will be third, after that it'll ask how many and you input the ammount ( you can only create 9 at a time since jug's of water will become jug's, pot of flour will become just pots and the dough will use another free space )

It might be a bother to add, but if you want an account to try it out feel free to pm me ^^.

Cooking guild works too btw ;p

Kind regards.

Edited by Nightclaw
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@Beg

 

you can do it at any bank, all you need is to mix a pot of flour with a jug of water, then a new option will pop to select the dough you want to create, pizza dough, will be third, after that it'll ask how many and you input the ammount ( you can only create 9 at a time since jug's of water will become jug's, pot of flour will become just pots and the dough will use another free space )

It might be a bother to add, but if you want an account to try it out feel free to pm me ^^.

Cooking guild works too btw ;p

Kind regards.

Seems like I only need to make a few changes to support that then. I'll look into it this weekend.

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@filthyfrank grownded9172 is right. It's the reaction time feature from Anti Ban 2. Although I personally think reaction times from AntiBan are way too big.

@grownded9172 Competely disable? I wouldn't recommend it but sure, give me a few minutes.

 

Edit: Added a check box on GUI to disable/enable reaction times.

Edited by Beg
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Could mouse movement be adjustable? Seems pretty fast for something that's suppose to be partially afk and ABC2.

I'll add a slider on gui to control mouse's speed later today.

 

@richs added a slider on gui ranging from 140 to 170. Mouse speed will be set from choosen speed - 15 to choosen speed + 15 on every loop.

Edited by Beg
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      And much more, check all features below.
      Features
      Most NPCs and locations. All configurable. Totally configurable inventory (and quantities), equipment and prayers. Safe spots. Configurable levels to train and leveling priorities. Dwarf cannon. High level alchemy. All combat potions, prayer, super restore, anti-poison, anti-fire, anti-vemon, antidote, energy, stamina potions and more. All prayers. All special weapons. All types of food. Bones to peaches tablets and spells. Reset aggression spots for sand crabs and such. Guthans. Looting based on item names, item ids or item values. Bury bones. Pick ammo. Extra storage (Looting bag, Gem back, Herb sack, Seed box) Basic support for MM2 caves. Bank when inventory is full, out of food, runes, ammo, potions or cannonballs. Bank after a certain value on inventory. World hopping to find less crowded worlds. Prayer altars. Equipment repair (Barrows, etc). House pools and Ferox Enclave stats recharge. Magic spells with auto-cast. Bandit store to unnote items. Deathwalk back to grave or use Death office. Custom items to grab from bank after death. Anti-pking in the wilderness. Death office tutorial. Slayer kill finishes (Bag of salt, Rock hammer, Rock thrownhammer, Ice cooler, Fungicide spray) Automatic settings such as auto-retaliate on/off, attack style, NPC and Player attack options, accept aid off. Progressive training. Link profiles all with different location, NPC, equipment, inventory and all other settings. Automated Grand exchange restock for missing items. Automated Muling for any item. Automatic membership. Small breaks. Configurable antiban settings. Configurable mouse speed, and many client options (maximize on end, disable graphics, etc) Ranking with kills, looting and runtime.  
      User interface

      Hiscores
      https://begtribot.github.io/tribot/scripts/combat/ranking
       


       
    • By Beg
      BEG Utilities by Beg

      https://begosrs.github.io/tribot/scripts/utilities
      Contains some utility tasks to interact with my other scripts. Includes:
      Corporeal Beast private instance host. Keeps open a private instance for the Corporeal Beast. Player-owned-house host. Hosts a player-owned-house. The list will grow in the future as I feel the need to add more tasks.
      All tasks can be started from anywhere in the game.
      User interface

      Arguments
      Use your_profile_filename in arguments to bypass the user interface.
      Paint


       
  • Our picks

    • We've heard your complaints - the TRiBot API could be much easier to use. We've been dedicating our time to improving the scripter experience here and spent the past year working on a new and improved API - the TRiBot Script SDK.

       

      The TRiBot Script SDK is an easy-to-use library for building TRiBot scripts. It is the recommended approach to building scripts moving forward over the old TRiBot API. It contains all the core things you need to build a script, and a ton of additional helpful stuff to get you using your scripts quicker. See the documentation section for everything offered, and check out the brief overview link too.

       

      The SDK was announced in preview here:

       

      It is now officially released. The official release guarantees we will support backwards compatibility for some period of time. See the 'backwards compatibility' section below for more info.

       

      How to use:

      There is multiple options, listed in the order they are recommended.

      1) Use the gradle template mentioned below

      2) Obtain through gradle

      Add this dependency: api("org.tribot:tribot-script-sdk:+")

      Add this repository: maven("https://gitlab.com/api/v4/projects/20741387/packages/maven")

      3) Take from your local filesystem in your .tribot/install folder. For example, on windows, you'd find it at "C:\Users\[user]\AppData\Roaming\.tribot\install\tribot-client\lib\tribot-script-sdk-[version].jar"

       

      Documentation:

      Java docs: https://runeautomation.com/docs/sdk/javadocs/index.html?overview-summary.html

      Kotlin docs: https://runeautomation.com/docs/sdk/kdocs/index.html

       

      Backwards compatibility:

      We will be following a deprecation schedule whenever we perform a possible breaking change. We will deprecate the respective methods or classes and announce it in a topic. It will remain deprecated for some period of time (weeks or months), and then removed. This will give you time to fix anything, if we need to make a breaking change.

       

      Gradle template:

      Easily build scripts with a new pre-configured scripting gradle template

       

      Users of the current API:

      There is no plans to remove TRiBot API. It will still be available. However, non-critical bugs probably won't be fixed. The SDK does depend on some of the API so fixing some things in the SDK will indirectly fix the API. However, bugs that have existed in the API for awhile will likely not be fixed. It's recommended to use the SDK moving forward. Let us know if there's something the SDK is missing.

       

      Brief overview of the changes:

       

      Bug reports:

      Post bug reports in the bug reports section of the forums

       

       

      Let us know what your thoughts are! If you have questions, feel free to ask below or in discord.

       
      • 0 replies
    • Support for the gradle launcher is being dropped. Read more about the new launcher here.
      • 8 replies
    • What to expect from TRiBot moving forward.
      • 11 replies
    • TRiBot 12 Release Candidate

      The TRiBot team has been hard at work creating the last major version of TRiBot before the TRiBot X release. We've noticed many problems with TRiBot 11 with a lot of users preferring TRiBot 10 over 11. We've heard you, so we took TRiBot 10, added the new features introduced with 11, introduced some other new things, and created TRiBot 12. So without further adieu, here's TRiBot 12.
      • 40 replies
    • Gradle is a build tool used to accelerate developer productivity.

      We recently setup a Maven repository (TRiBot Central) to make it easier for scripters to create scripts. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-central/-/packages

      Furthermore, we've released a simple Gradle project to make it easy to run TRiBot and develop scripts for it. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-gradle-launcher

      The goals of TRiBot Central are to:

      Deliver updates to TRiBot faster


      Better organize TRiBot's dependencies (AKA dependancies)


      Make it easier to develop scripts for TRiBot


      Make it easier to use and run TRiBot


      Note: TRiBot won't be able to run scripts from within this project until TRiBot's next release.
      • 15 replies
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