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AceChopper - Powerful Quality Woodcutter


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36 minutes ago, Googler said:

I haven't really had much feedback and I can only test it with limitations. Please report any bugs/missing features or whatever you want and I will fix/update it.

paint is very CPU hungry. Goes up to 100% with 2core 1gb ram. Compared with simple paints and no tree highlight

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Just now, guywithlsd said:

paint is very CPU hungry. Goes up to 100% with 2core 1gb ram. Compared with simple paints and no tree highlight

You can disable the paint by clicking in the red square. The calculations are threaded and very basic maths so those shouldn't take any cpu resources. Try that please.

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2 minutes ago, Googler said:

You can disable the paint by clicking in the red square. The calculations are threaded and very basic maths so those shouldn't take any cpu resources. Try that please.

removed paint and it still use way more CPU (100%) then let say FCwoodcutter (using as example no intrested in advertising)

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25 minutes ago, guywithlsd said:

removed paint and it still use way more CPU (100%) then let say FCwoodcutter (using as example no intrested in advertising)

That's alright I'll see what I can do about it. 

Alright for some reason it's definitely memory hogging hardcore. I'll try to find the cause.

Edited by Googler
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Ui6zIF8.png

Acechopper now runs between 4 and 7% at an average of 5.6% cpu usage on an i7 2600 non-overclocked. Thank you very much for your feedback. I am going to upload the update right now. 

Did more testing and the cpu usage is 3.7% to 7.0% with an average of 5.6% with paint and 5.3% without paint.

Edited by Googler
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3 hours ago, guywithlsd said:

@Googler You should add some anti-ban / delays / abc2 or smth. It basicly cuts tree down and click on new one in same second every time.

 

EDIT - CPU usage is lower for sure.

Alright I'll do that. I have a lot of antiban in the script but it doesn't execute yet. I really dislike abc2 delays. It's incredibly inconsistent and always really high. Abc doesn't take mouse movements and whatnot into account which makes it even more botlike. You could move the mouse to the next object and abc will still wait between 2 and 15 seconds before clicking just because it's programmed poorly in that regard in my opinion. 

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