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|w| Constructor [REWRITTEN 2.0] [ABC2 L10]


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AIO Constructor
By Worthy

 

Features

  • Construct Any Item Including:
    • Planks
    • Bagged plants - FARMING XP!
      • Refills watering cans in house sink
      • Or fetches pre-filled watering cans from the bank
    • Nails
    • Marble
    • Mythical cape
       
  • Multiple Banking Methods
    • Manual banking - Rimmington/Falador, Yanille
    • Ring of Dueling and House Teleports
    • Phials unnoting planks
    • Servant fetch from bank
    • Servant un-note items from inventory
       
  • Synchronized Servant Support
    • Cook
    • Butler
    • Demon Butler
       
  • User Experience
    • This entire script has been rewritten optimized for efficiency and flawlessness 
    • Antiban Compliance (ABC2) Level 10/10
    • Quick and easy to use GUI setup
    • Script arguments (skip GUI set-up)
    • Slick mousepaint and paint
    • Dynamic signature system (more info below)
    • Hiscores page

 

Set-up

  1. Start with just a hammer and saw in Inventory.
  2. Only if using Servants have coins in Inventory too, or keep them in the servant's money pouch.
    1. If using Servants Un-noting have noted planks in Inventory too
  3. Only if using Phials Unnoting have coins and noted planks (just the type you are using) in Inventory too.
  4. Only if using RoD/Tele Banking have house tabs in Inventory too.

 

Recommended Items to Build

  • Levels 1 - 19 → Crude Wooden Chairs (need 138 planks and nails)
  • Levels 19 - 33 → Oak Chairs (need 238 oak planks)
  • Levels 33 - 70  → Oak Larders
  • Levels 70 - 99 → Oak Dungeon Doors 
    OR
  • Levels 52 - 99 → Mahogany Tables (fastest if you have $$)
    OR
  • Levels 47 - 99 → Mythical Capes (requires Dragon Slayer 2 but saves money)


Creating a preset
ia7PDrV.gif

Make sure to create the preset using your mouse only! (no hot-keys).

 

Notes
If you find the bot is building and removing items very slowly, you can adjust the ABC2 slider in the second tab of the GUI.
All you need to due is drag the slider ABC2 Reaction Durations towards the Fastest end.

Similarly, if you find the bot's mouse is leaving the game too often, you can adjust the ABC2 Mouse Leave Game Frequency slider.

The parameters for the random AFK frequency and duration (mean and standard deviation) determine how frequently the bot will randomly AFK and how often it will do so. To help visually the distribution of when and how long it will AFK, use this website: https://onlinestatbook.com/2/calculators/normal_dist.html and plug in the corresponding values for the mean and standard deviation (SD) to visualize the probability graph.

r73Aj25.png

For example, if the Random AFK Frequency is set to use a mean of 45 minutes and standard deviation (SD) of 15 minutes, the bot will pick a time to AFK based on this graph:
JDF7ZO5.png

Using the area probability on the link above, we can see there is a roughly 68% chance (the gray region), that the bot will decide to AFK between the 30 and 60 minute mark.

 

Script Arguments

 
  • object: [preset name]               (REQUIRED)
    • Name of preset as on GUI (case in-sensitive)
  • bank: [number from 0 - 5]        (REQUIRED)
    • Number corresponding to banking route as on GUI
      • 0 = Rimmington bank
      • 1 = Yanille bank
      • 2 = Phials Un-noting (Rimmington)
      • 3 = Ring of Dueling / House Tele
      • 4 = Butler Fetching
      • 5 = Butler Un-noting
  • lvl: [number]
    • At this construction level, the bot will turn off
  • hotkeys: true
    • Enable hotkey usage (defaulted to false)

 

EXAMPLE 1: object: oak larder, bank: 4, lvl: 40, hotkeys: false
EXAMPLE 2: object: oak door, bank: 5

Where to use?
s2VrWw7.png

 

Why to use?
Avoid filling out the GUI (requires it to be filled out once to generate object presets)

 

Note
The ABC2 settings are loaded from the saved GUI configuration file which is generated after filling out the GUI.
That means, if you never fill out the GUI, the ABC2 settings will be loaded to the default values.
To change the ABC2 settings used while loading from script arguments, you must change them in the GUI and start the script at least once. Then the script arguments will use your modified values for the ABC2 settings.

 

Click to buy for a month or trial it for 1 day, for $1:
 spacer.png

Bulk auth discount available as well.

 

Troubleshooting and Bug Reports
If you are experiencing weird issues, I highly recommend running this jar to clear all existing caches:


Check your hiscore ranking here!
Grab your dynamic signature by modifying this url:

http://www.worthy.rs/tribot-php/AIOConstructor/sigs/YOUR_TRIBOT_USERNAME_HERE.png

All you need to do is change the part which says `YOUR_TRIBOT_USERNAME_HERE` to your actual TRiBot username!

 

Happy Botting! :)
- Worthy

Edited by Worthy
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Why don't you post the bot debug. underneath the client there is a box; https://gyazo.com/06bec3a0493f7cd4467cff7ea54a6496 Ctrl+A, CTRL+C. Paste the contents of that on this thread so the ow

1) Unnoting items would be done by the butler. Why unnote them at the bank? It's best to just withdraw it from the bank if you're going there anyway to get that extra inventory space. I will be adding

Hey, i cant get script to start, after i type in the hotspot name and build interface it have a greenbox around the area as pervious version, but its missing an add button to GUI? i can add it to the present manager, so when i click start it says "[10:54:35] No preset selected. Create a preset to begin." on client debug

 

I first tried to build oak Dung doors, then when that didnt work i went to build oak larders; script still didnt work, cant seem to get it to start.

Bot debug: 

[10:48:06] TRiBot Release 9.303_6 loaded. (1.8.0_51:/Library/Java/JavaVirtualMachines/jdk1.8.0_51.jdk/Contents/Home/jre)
[10:48:07] Loading human mouse movement data.
[10:48:09] Successfully loaded human mouse data.
[10:48:26] Exception in thread "AWT-EventQueue-1" 
[10:48:26] java.lang.NullPointerException
[10:48:26] 	at javax.swing.plaf.basic.BasicSplitPaneUI.getMinimumSize(BasicSplitPaneUI.java:1091)
[10:48:26] 	at javax.swing.JComponent.getMinimumSize(JComponent.java:1744)
[10:48:26] 	at javax.swing.GroupLayout$ComponentSpring.calculateNonlinkedMinimumSize(GroupLayout.java:3008)
[10:48:26] 	at javax.swing.GroupLayout$ComponentSpring.calculateMinimumSize(GroupLayout.java:2972)
[10:48:26] 	at javax.swing.GroupLayout$Spring.getMinimumSize(GroupLayout.java:1336)
[10:48:26] 	at javax.swing.GroupLayout$ComponentSpring.calculatePreferredSize(GroupLayout.java:2979)
[10:48:26] 	at javax.swing.GroupLayout$Spring.getPreferredSize(GroupLayout.java:1346)
[10:48:26] 	at javax.swing.GroupLayout$Group.getSpringSize(GroupLayout.java:1638)
[10:48:26] 	at javax.swing.GroupLayout$Group.calculateSize(GroupLayout.java:1622)
[10:48:26] 	at javax.swing.GroupLayout$Group.calculatePreferredSize(GroupLayout.java:1602)
[10:48:26] 	at javax.swing.GroupLayout$Spring.getPreferredSize(GroupLayout.java:1346)
[10:48:26] 	at javax.swing.GroupLayout$Group.getSpringSize(GroupLayout.java:1638)
[10:48:26] 	at javax.swing.GroupLayout$Group.calculateSize(GroupLayout.java:1622)
[10:48:26] 	at javax.swing.GroupLayout$Group.calculatePreferredSize(GroupLayout.java:1602)
[10:48:26] 	at javax.swing.GroupLayout$Spring.getPreferredSize(GroupLayout.java:1346)
[10:48:26] 	at javax.swing.GroupLayout$SequentialGroup.setValidSize(GroupLayout.java:2017)
[10:48:26] 	at javax.swing.GroupLayout$Group.setSize(GroupLayout.java:1587)
[10:48:26] 	at javax.swing.GroupLayout.layoutContainer(GroupLayout.java:924)
[10:48:26] 	at java.awt.Container.layout(Container.java:1508)
[10:48:26] 	at java.awt.Container.doLayout(Container.java:1497)
[10:48:26] 	at java.awt.Container.validateTree(Container.java:1693)
[10:48:26] 	at java.awt.Container.validateTree(Container.java:1702)
[10:48:26] 	at java.awt.Container.validateTree(Container.java:1702)
[10:48:26] 	at java.awt.Container.validate(Container.java:1628)
[10:48:26] 	at javax.swing.RepaintManager$3.run(RepaintManager.java:704)
[10:48:26] 	at javax.swing.RepaintManager$3.run(RepaintManager.java:702)
[10:48:26] 	at java.security.AccessController.doPrivileged(Native Method)
[10:48:26] 	at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
[10:48:26] 	at javax.swing.RepaintManager.validateInvalidComponents(RepaintManager.java:701)
[10:48:26] 	at javax.swing.RepaintManager$ProcessingRunnable.run(RepaintManager.java:1719)
[10:48:26] 	at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:311)
[10:48:26] 	at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:756)
[10:48:26] 	at java.awt.EventQueue.access$500(EventQueue.java:97)
[10:48:26] 	at java.awt.EventQueue$3.run(EventQueue.java:709)
[10:48:26] 	at java.awt.EventQueue$3.run(EventQueue.java:703)
[10:48:26] 	at java.security.AccessController.doPrivileged(Native Method)
[10:48:26] 	at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
[10:48:26] 	at java.awt.EventQueue.dispatchEvent(EventQueue.java:726)
[10:48:26] 	at obf.wh.dispatchEvent(ch:290)
[10:48:26] 	at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
[10:48:26] 	at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
[10:48:26] 	at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
[10:48:26] 	at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
[10:48:26] 	at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
[10:48:26] 	at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)
[10:48:48] send data good
[10:49:18] send data good
[10:49:49] send data good
[10:50:36] send data good
[10:51:06] send data good
[10:51:37] send data good
[10:52:06] send data good
[10:52:37] send data good
[10:53:07] send data good
[10:53:37] send data good
[10:54:07] send data good
[10:54:37] send data good
[10:55:07] send data good
[10:55:37] send data good
[10:56:07] send data good
[10:56:37] send data good

 

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On 8/15/2016 at 5:58 AM, jiitz said:

Hey, i cant get script to start, after i type in the hotspot name and build interface it have a greenbox around the area as pervious version, but its missing an add button to GUI? i can add it to the present manager, so when i click start it says "[10:54:35] No preset selected. Create a preset to begin." on client debug

 

I first tried to build oak Dung doors, then when that didnt work i went to build oak larders; script still didnt work, cant seem to get it to start.

Bot debug: 

 

The bot debug error is meaningless, it's just a TRiBot message.

 

As for setting up the preset, there is a detailed documentation on the first post of this thread, which describes how to make a preset. Currently, all items are supported (bagged plants, planks, plank and nail items), however there is a small issue with underground items.

Underground items like dungeon doors DO work if you get the butler there yourself, but the bot does not navigate downstairs nor lure the butler. Since I have re-written the entire bot, I have re-done all features but I am working on 70 construction to make dungeon doors and add them to the bot as soon as possible (or if anyone wants to lend me an account then I can add underground items as well).

 

The main post also has all current listed features that the bot has, I highly recommend reading the entire thing to al users who are interested in using the bot.

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On 15.08.2016 at 11:58 AM, jiitz said:

Hey, i cant get script to start, after i type in the hotspot name and build interface it have a greenbox around the area as pervious version, but its missing an add button to GUI? i can add it to the present manager, so when i click start it says "[10:54:35] No preset selected. Create a preset to begin." on client debug

 

I first tried to build oak Dung doors, then when that didnt work i went to build oak larders; script still didnt work, cant seem to get it to start.

Bot debug: 

[10:48:06] TRiBot Release 9.303_6 loaded. (1.8.0_51:/Library/Java/JavaVirtualMachines/jdk1.8.0_51.jdk/Contents/Home/jre)
[10:48:07] Loading human mouse movement data.
[10:48:09] Successfully loaded human mouse data.
[10:48:26] Exception in thread "AWT-EventQueue-1" 
[10:48:26] java.lang.NullPointerException
[10:48:26] 	at javax.swing.plaf.basic.BasicSplitPaneUI.getMinimumSize(BasicSplitPaneUI.java:1091)
[10:48:26] 	at javax.swing.JComponent.getMinimumSize(JComponent.java:1744)
[10:48:26] 	at javax.swing.GroupLayout$ComponentSpring.calculateNonlinkedMinimumSize(GroupLayout.java:3008)
[10:48:26] 	at javax.swing.GroupLayout$ComponentSpring.calculateMinimumSize(GroupLayout.java:2972)
[10:48:26] 	at javax.swing.GroupLayout$Spring.getMinimumSize(GroupLayout.java:1336)
[10:48:26] 	at javax.swing.GroupLayout$ComponentSpring.calculatePreferredSize(GroupLayout.java:2979)
[10:48:26] 	at javax.swing.GroupLayout$Spring.getPreferredSize(GroupLayout.java:1346)
[10:48:26] 	at javax.swing.GroupLayout$Group.getSpringSize(GroupLayout.java:1638)
[10:48:26] 	at javax.swing.GroupLayout$Group.calculateSize(GroupLayout.java:1622)
[10:48:26] 	at javax.swing.GroupLayout$Group.calculatePreferredSize(GroupLayout.java:1602)
[10:48:26] 	at javax.swing.GroupLayout$Spring.getPreferredSize(GroupLayout.java:1346)
[10:48:26] 	at javax.swing.GroupLayout$Group.getSpringSize(GroupLayout.java:1638)
[10:48:26] 	at javax.swing.GroupLayout$Group.calculateSize(GroupLayout.java:1622)
[10:48:26] 	at javax.swing.GroupLayout$Group.calculatePreferredSize(GroupLayout.java:1602)
[10:48:26] 	at javax.swing.GroupLayout$Spring.getPreferredSize(GroupLayout.java:1346)
[10:48:26] 	at javax.swing.GroupLayout$SequentialGroup.setValidSize(GroupLayout.java:2017)
[10:48:26] 	at javax.swing.GroupLayout$Group.setSize(GroupLayout.java:1587)
[10:48:26] 	at javax.swing.GroupLayout.layoutContainer(GroupLayout.java:924)
[10:48:26] 	at java.awt.Container.layout(Container.java:1508)
[10:48:26] 	at java.awt.Container.doLayout(Container.java:1497)
[10:48:26] 	at java.awt.Container.validateTree(Container.java:1693)
[10:48:26] 	at java.awt.Container.validateTree(Container.java:1702)
[10:48:26] 	at java.awt.Container.validateTree(Container.java:1702)
[10:48:26] 	at java.awt.Container.validate(Container.java:1628)
[10:48:26] 	at javax.swing.RepaintManager$3.run(RepaintManager.java:704)
[10:48:26] 	at javax.swing.RepaintManager$3.run(RepaintManager.java:702)
[10:48:26] 	at java.security.AccessController.doPrivileged(Native Method)
[10:48:26] 	at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
[10:48:26] 	at javax.swing.RepaintManager.validateInvalidComponents(RepaintManager.java:701)
[10:48:26] 	at javax.swing.RepaintManager$ProcessingRunnable.run(RepaintManager.java:1719)
[10:48:26] 	at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:311)
[10:48:26] 	at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:756)
[10:48:26] 	at java.awt.EventQueue.access$500(EventQueue.java:97)
[10:48:26] 	at java.awt.EventQueue$3.run(EventQueue.java:709)
[10:48:26] 	at java.awt.EventQueue$3.run(EventQueue.java:703)
[10:48:26] 	at java.security.AccessController.doPrivileged(Native Method)
[10:48:26] 	at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
[10:48:26] 	at java.awt.EventQueue.dispatchEvent(EventQueue.java:726)
[10:48:26] 	at obf.wh.dispatchEvent(ch:290)
[10:48:26] 	at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
[10:48:26] 	at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
[10:48:26] 	at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
[10:48:26] 	at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
[10:48:26] 	at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
[10:48:26] 	at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)
[10:48:48] send data good
[10:49:18] send data good
[10:49:49] send data good
[10:50:36] send data good
[10:51:06] send data good
[10:51:37] send data good
[10:52:06] send data good
[10:52:37] send data good
[10:53:07] send data good
[10:53:37] send data good
[10:54:07] send data good
[10:54:37] send data good
[10:55:07] send data good
[10:55:37] send data good
[10:56:07] send data good
[10:56:37] send data good

 

SAME!

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19 hours ago, Worthy said:

The bot debug error is meaningless, it's just a TRiBot message.

 

As for setting up the preset, there is a detailed documentation on the first post of this thread, which describes how to make a preset. Currently, all items are supported (bagged plants, planks, plank and nail items), however there is a small issue with underground items.

Underground items like dungeon doors DO work if you get the butler there yourself, but the bot does not navigate downstairs nor lure the butler. Since I have re-written the entire bot, I have re-done all features but I am working on 70 construction to make dungeon doors and add them to the bot as soon as possible (or if anyone wants to lend me an account then I can add underground items as well).

 

The main post also has all current listed features that the bot has, I highly recommend reading the entire thing to al users who are interested in using the bot.

35f270f4c6abe0147fdd38c45ac141cd.png

 

 

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Creating a preset is extremely simple.

You type in the hotspot name and then the build interface name. I have posted pictures on the first post of this thread as to what both of those things correspond to in the item that you are building.

Once you type in both, you press search and then build the item. The bot automatically creates and generates a preset for you.

 

Follow the instructions on the main thread.

 

edit: If anyone is having issues, feel free to add me on skype, worthytb and I will take a look. I'm very sure the issues everyone's having is a user-problem and not a script issue. @jiitz claimed it did not work like everyone else, yet once reading the instructions on the main thread he figured it out.

I'm not home and won't be until saturday, but when I do I will create a video example of how to make a preset, in addition to the written documentation and pictures I have posted. Hopefully this will clear up the rest of the confusion.

Edited by Worthy
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Update - v2.03

- Fixed misclicks @bzq

- Bot waits for firewall prompt before loading GUI @Illuminati666

- Fixed an issue with Phials banking

 

@Rapidz this entire script was just rewritten for efficiency. It works much better now but of course all new things must be ironed out to be flawless. If you have any issues, submit a bug report and it will be fixed swiftly and shortly.

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Just tried the the trial of 1 hour. I tried with the phials unnoting set up with the ABC2 Delay. The bot was able to use around 500 oak planks during that time, it could have do more but it keep getting stuck at phials when the bot missclick the  noted planks before the conversation with him sometime and wasn't doing anything for so long, that my account was disconnected everytime  and had to log in back.

Exepting that was working great.

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      Makes food using two ingredients on each other.
      Supported fish
      Shrimps, Anchovies, Karambwanji, Sardine, Karambwan, Herring, Mackerel, Trout, Cod, Pike, Salmon, Tuna, Lobster, Bass, Swordfish, Monkfish, Shark, Dark crab, Plain pizza (range only), Baked potato (range only), Sweetcorn (range only).
      Supported make-item food
      Jug of wine, Tuna potato, Pizza base, Incomplete pizza, Uncooked pizza, Anchovy pizza, Meat pizza, Pineapple pizza, Pastry dough, Pie shell, Uncooked berry pie, Uncooked meat pie, Uncooked apple pie, Raw mud pie, Raw garden pie, Raw fish pie, Raw wild pie, Raw summer pie.
      Progressive
      Progressive cooking, with up to 5 setup configurations to define different settings and upgrade your food as your cooking level goes up.

      User interface



      Paint
      Paint displays useful information about the script execution. It's dynamic according to the script configuration.
        Profiles
      Profiles allow you to bypass the configuration and save some time. Profiles are saved at ~/.tribot/beg/BEG Cooking/profiles.
      To load from arguments: 

      To load from user interface:
        Here's some profile examples which you can copy paste into your profiles folder: Level up to 99 cooking at Rouges den, upgrading food as it levels up.  99.json Make 5000 jug of wines and then 1000 anchovy pizzas.  tasks.json Executions
      Soon...
      Hiscores
      https://begtribot.github.io/tribot/scripts/cooking/ranking

    • By Worthy
      Anvil Smither
      By Worthy
       
      Features
      Anvil Locations: Western Varrock Central Varrock Easter Varrock Falador (requires Doric's Quest completion)
        Progressive Smithing: Smiths the highest level item available to maximize XP Taken from https://oldschool.runescape.wiki/w/Pay-to-play_Smithing_training Options available to customize the progressive items:

        Money Making Smithing (~1m/hr): Rune platelegs Rune plateskirt Rune 2h sword
        GE Support Sells smithed items to get GP for more bars if needed Starts a high price and relists them for lower if they don't sell Buys more bars when we are out of bars Completely adjustable parameters on quantities of bars to buy for every player's needs
       
        Other Features World hopping between X and Y minutes Either hop to random p2p/f2p depending on what we're already in Or hop among an inputted list of worlds Option to always stay in members worlds (can be used in f2p) Option to stop at a desired smithing level Minimize the client when the script starts Maximize the client when the script ends Save and load GUI profile settings Use these profiles to load the script via arguments without having to fill out the GUI again!
        Advanced antiban (see below in more detail) Customize ABC2 reaction delays Customize ABC2 leave game frequencies Customize frequency of random AFK Customize duration of random AFK Built in ABC2 level 10 support  
      Set-up
      No set up required! The bot will navigate anywhere using Daxwalker. It will even buy a hammer from the GE if you don't have one!  
      Advanced Antiban
      If you find the bot is waiting too long in between reactions (like noticing that all the bars in your inventory are done being smithed), you can adjust the ABC2 slider in the second tab of the GUI.
      All you need to due is drag the slider ABC2 Reaction Durations towards the Fastest end.
      Similarly, if you find the bot's mouse is leaving the game too often, you can adjust the ABC2 Mouse Leave Game Frequency slider.
      The parameters for the random AFK frequency and duration (mean and standard deviation) determine how frequently the bot will randomly AFK and how often it will do so. To help visually the distribution of when and how long it will AFK, use this website: https://onlinestatbook.com/2/calculators/normal_dist.html and plug in the corresponding values for the mean and standard deviation (SD) to visualize the probability graph.

      For example, if the Random AFK Frequency is set to use a mean of 45 minutes and standard deviation (SD) of 15 minutes, the bot will pick a time to AFK based on this graph:

      Using the area probability on the link above, we can see there is a roughly 68% chance (the gray region), that the bot will decide to AFK between the 30 and 60 minute mark.
       
      NOTE: If the random AFK frequency and duration parameters are confusing, I recommend leaving them on their default values!
       
      Script Arguments
      Once you have saved a GUI settings profile, you can load it using the argument settings:profile_name without having to fill out the GUI again.
      By default, the script additionally saves the most recent GUI settings as "last".
      So if you would like to load the last settings you used via arguments you pay input settings:last into the argument box (without needing to manually save a GUI settings profile).
       
      Click here to use it!
       
      Progress Reports
      Example of smithing from level 47 to 65 in 6 hours, progressively using the best item to smith, while restocking when out of bars!

       
      Troubleshooting and Bug Reports
      If you are experiencing weird issues, I highly recommend running this jar to clear all existing caches:

      Happy Botting! 
      - Worthy
    • By Worthy
      Welcome to Worthy Scripts
      |w| Zulrah Slayer
      Features
      Automatic Grand Exchange restocking! When out of supplies, the bot can sell loot, ready up, buy more, and continue! Using the resource tracker, the bot automatically calculates how many supplies it needs Essentially with enough GP you can run the bot forever!  Automatic Muling! When the bot has enough wealth, mule over the extra GP and keep it safe! Works with the partner script: |w| Zulrah Muler Here is an example of 2.1B (pure profit) being collected from 33 accounts running for 54 hours:
        Loot tracker. Analyze your drops! This data along with other statistics are saved every run time by the Zulrah Sessions System. Resource tracker. Track every item the bot consumes while playing (and how much it cost!) This data is saved and used to compute exactly how many supplies are needed when doing the automatic Restocking With this tool your pure profit is displayed  Looking Glass compatible The script now functions relatively smoothly with TRiBot's beta feature Looking Glass Unlimited multi-kill performance The bot will determine if it has enough supplies to start another Zulrah battle after killing the boss the previous time. It can continue doing this until it runs out of food, allowing a single, double, triple, or quad+ kill. Zulrah fight CPU efficient! Ability to run the client minimized.  Dynamically prioritized combat framework Many Travel methods Zul-Andra teleport scrolls Charter Travel Camelot port [via Camelot teleports] Catherby port [via Catherby port lunar teleport] Khazard port [via Khazard port lunar teleport] Fairy Ring Network Fairy ring via Varrock Teleport Fairy ring via Quest Cape Fairy ring via Ardougne Cloak Fairy ring via Salve Graveyard Teleport Fairy ring via slayer ring Fairy ring via House Teleport (mounted) Ornate pool support If so, the script will use castle wars bank instead Jewelry box support If so, the script will use a custom kill / bank loop (with no Ring of Dueling) Or use another player's house! Ability to input a list of names. There is almost every customizeable option for every travel method. Please ask in the discord support server if you have questions  There are also combinations of some of the above travel methods Reorganizes inventory! Drags and drops items like a real player Swaps between gear sets of range and magic Or instead use magic gear only and use a custom positioning algorithm to hide behind pillars Option to skip the blue pattern which deals the most damage   Repairs barrows armor  Supports TRiBot breaking system Hiscores system (details below) Tracks GP acquired from Loot, Resources, and computes Profit Tracks rare drops and pets Dynamic signatures (details below) Automatic screenshot progress report system every hour
      Detailed session log dump. Keep track of exactly how all your bots do!
      TRiBot Antiban Compliance V2 Level 10/10 The script is also packed with custom statistic-based antipattern I have personally developed. Smart options to determine when to use long range or keep level 1-def Tracks and handles JAD phases flawlessly Deathwalk - SAFE BOSS: never lose your items on death Recharges Trident of the Seas, Trident of the Swamp, Toxic Blowpipe, Serpentine Helm (all forms) Tracks ammunition and recharges special weapons Resizable mode options to optimize gameplay Supports serpentine helmets Supports cooked karambwans Supports special attacks Supports ring of suffering Supports prayer potions / super restores Supports stamina potions Supports summer pies for agility boost Supports imbued heart Supports custom world hopping Supports new rigour and augury prayers Supports vengeance spell with optimal timing Option to use these with rune pouch Supports custom script ending conditions Supports multiple algorithms to fight Zulrah for click-related functions Supports custom f-key bindings Supports in-phase timing: prefer to do actions at the end of phases Picks up and banks the Zulrah pet  
      Official Discord Discussion
      http://discord.gg/yeCVsad
       
      External Documentation Thread
      A lot of the specific information about the features above is on the Documentation thread.
      It can be found by pressing the "READ ME" button on the GUI after the script is purchased.
      It will help you:
      Create an armor preset Decide what gear to wear Set up the GUI to be tailored to your RuneScape character Start the script correctly Other notable information  
      Proggies






      More:
      Some more: http://imgur.com/a/HNaQZ
      Even more: http://imgur.com/a/lsh82

      Requirements
      - 80 to 85+ range/magic (85+ magic necessary as it is the most important stat). If using LG, have at least 85 of both.
      - High defence and hp (>= 70 for barrows), HP recommend at least 75
      - 43+ prayer
      - Underground pass, Biohazard, and Plague City, and Recigide (up to the point where you can access Zulrah)
       
      Things to Note
      Using TRiBot's Beta Feature Looking Glass will, in most cases, reduce performance, and thus GP rates.
      Please note, using the regular version on the original TRiBot will net much closer to the posted profit rates (given the required stats, optimal gear and settings).

      Live Hiscores System
      V2 Hiscores (Data wiped and recollected since June 7th, 2019 to track pure profit [loot - resources])
      Dynamic Signatures:
      Automatically load an image of your current stats, which updates as you bot!
      http://www.worthy.rs/tribot-php/ZulrahSlayerV2/sigs/USERNAME_HERE.png Just replace USERNAME_HERE with your TRiBot username (case-sensitive), and copy and paste it the image link itself into your signature here:
       (should be on the bottom right of your signature edit box).
      Does your name have special characters? Simply find the link for your signature in the hiscores link above.
       
      Click below to purchase:
      Note, usually free two hour trial is offered, but trials have been temporarily disabled in the new repository.
      Please let me know if you have any questions I can answer, or just drop by the discord.

       
      Troubleshooting Guide:
      If you are experiencing weird issues, I highly recommend running this jar to clear all existing caches:
       
      Happy Botting!
      - Worthy 
    • By Worthy
      Closed for an indefinite period of time.
      4/13/2021
       

    • By rs06botHein
      (Click Activate to add script)
      Builds Smalls Plant space 1 in your player owned house using Bagged plants 1 to achieve quick Farming & Construction levels.
      [Click here]Video of bagged planting training method[Click here]
      Script features:
      Quick Farming & Construction levels Automatically refills Watering cans at the Waterpump in Falador  Stopping level support Uses Asynchronous Camera Arguments support  ABCL10   Script Instructions:
      Start the script in Falador or near you house.
      Must have House teleports, Falador teleports, Bagged plants 1 in bank and at least 3 watering cans in your inventory.
      Must have teleport inside house set to off.

      Arguments:  Progress reports:
      Features to be added:
       JavaFX GUI  (Possible) Suggested features Get Script here: https://repo.tribot.org/script/id/3744-xbagged-planter/
    • By Encoded
      Auto Tithe Farm Pro plays the Tithe Farm minigame on Zeah for free farming experience.
      Requirements:
      - 34+ Farming
      - 100% Hosidius House Favour
      Recommended:
      - Full graceful and/or high agility level
      Usage Guidelines:
      - Spade and seed dibber in inventory.
      - Start in Gricoller's house or Tithe Farm.
      - Have at least 6 watering cans if not using Gricoller's can. Recommend 23 if not using humidify.
      - Have roofs disabled and camera at max zoom.
      Lag and disconnections are extremely detrimental to the performance of the script.
      If you lag or disconnect a lot, the script will not perform at its optimal level.
      Give the trial a go before purchasing to see if lag and disconnects are going to affect your botting experience.
      This minigame is extremely click intensive. A legitimate player is not going to play this minigame for long periods at a time. I strongly suggest keeping this in mind when running the script.

      Supports 3 different planting methods: 14x5 15x2, 16x6 4x1, and 17x5 15x1
      Regular watering cans and Gricoller's can supported. 
      Humidify support if runes are in inventory. Rune pouch not supported.
      Humidify staffs supported:
      - Steam battlestaff
      - Mystic steam staff
      Purchase: https://tribot.org/collections/osrs-scripts/products/auto-tithe-farm-pro
      Minimum Experience 14x5 15x2 Rates:
      Golovanova (34): 14k xp/hr 
      Bologano (54): 33k xp/hr
      Logavano (74): 55k xp/hr

    • By dax
      Click the spoiler for more progress reports!
       
       
       
      Posting a BUG REPORT
      Please read this and submit the report here.
      You can buy Credits with RSGP instantly here!
    • By Worthy
      AutoTalker Infinite
      By Worthy
       


      Features
       
      As many lines as you want to autotalk (will scroll down indefinitely) Custom time interval delay ABCL 10 Auto Accept Trades Alert with a popup window the accepted trade (perfect for leaving the bot running and doing something else, while it talks and accepts trades. It will then alert you a trade has been established, and you can take over).
       
      Steps
      Make sure to select the Trade tab when logged in:

      Click to add:


      Enjoy!

  • Our picks

    • We've heard your complaints - the TRiBot API could be much easier to use. We've been dedicating our time to improving the scripter experience here and spent the past year working on a new and improved API - the TRiBot Script SDK.

       

      The TRiBot Script SDK is an easy-to-use library for building TRiBot scripts. It is the recommended approach to building scripts moving forward over the old TRiBot API. It contains all the core things you need to build a script, and a ton of additional helpful stuff to get you using your scripts quicker. See the documentation section for everything offered, and check out the brief overview link too.

       

      The SDK was announced in preview here:

       

      It is now officially released. The official release guarantees we will support backwards compatibility for some period of time. See the 'backwards compatibility' section below for more info.

       

      How to use:

      There is multiple options, listed in the order they are recommended.

      1) Use the gradle template mentioned below

      2) Obtain through gradle

      Add this dependency: api("org.tribot:tribot-script-sdk:+")

      Add this repository: maven("https://gitlab.com/api/v4/projects/20741387/packages/maven")

      3) Take from your local filesystem in your .tribot/install folder. For example, on windows, you'd find it at "C:\Users\[user]\AppData\Roaming\.tribot\install\tribot-client\lib\tribot-script-sdk-[version].jar"

       

      Documentation:

      Java docs: https://runeautomation.com/docs/sdk/javadocs/index.html?overview-summary.html

      Kotlin docs: https://runeautomation.com/docs/sdk/kdocs/index.html

       

      Backwards compatibility:

      We will be following a deprecation schedule whenever we perform a possible breaking change. We will deprecate the respective methods or classes and announce it in a topic. It will remain deprecated for some period of time (weeks or months), and then removed. This will give you time to fix anything, if we need to make a breaking change.

       

      Gradle template:

      Easily build scripts with a new pre-configured scripting gradle template

       

      Users of the current API:

      There is no plans to remove TRiBot API. It will still be available. However, non-critical bugs probably won't be fixed. The SDK does depend on some of the API so fixing some things in the SDK will indirectly fix the API. However, bugs that have existed in the API for awhile will likely not be fixed. It's recommended to use the SDK moving forward. Let us know if there's something the SDK is missing.

       

      Brief overview of the changes:

       

      Bug reports:

      Post bug reports in the bug reports section of the forums

       

       

      Let us know what your thoughts are! If you have questions, feel free to ask below or in discord.

       
      • 0 replies
    • Support for the gradle launcher is being dropped. Read more about the new launcher here.
      • 8 replies
    • What to expect from TRiBot moving forward.
      • 11 replies
    • TRiBot 12 Release Candidate

      The TRiBot team has been hard at work creating the last major version of TRiBot before the TRiBot X release. We've noticed many problems with TRiBot 11 with a lot of users preferring TRiBot 10 over 11. We've heard you, so we took TRiBot 10, added the new features introduced with 11, introduced some other new things, and created TRiBot 12. So without further adieu, here's TRiBot 12.
      • 40 replies
    • Gradle is a build tool used to accelerate developer productivity.

      We recently setup a Maven repository (TRiBot Central) to make it easier for scripters to create scripts. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-central/-/packages

      Furthermore, we've released a simple Gradle project to make it easy to run TRiBot and develop scripts for it. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-gradle-launcher

      The goals of TRiBot Central are to:

      Deliver updates to TRiBot faster


      Better organize TRiBot's dependencies (AKA dependancies)


      Make it easier to develop scripts for TRiBot


      Make it easier to use and run TRiBot


      Note: TRiBot won't be able to run scripts from within this project until TRiBot's next release.
      • 15 replies
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