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|w| Constructor [REWRITTEN 2.0] [ABC2 L10]


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AIO Constructor
By Worthy

 

Features

  • Construct Any Item Including:
    • Planks
    • Bagged plants - FARMING XP!
      • Refills watering cans in house sink
      • Or fetches pre-filled watering cans from the bank
    • Nails
    • Marble
    • Mythical cape
       
  • Multiple Banking Methods
    • Manual banking - Rimmington/Falador, Yanille
    • Ring of Dueling and House Teleports
    • Phials unnoting planks
    • Servant fetch from bank
    • Servant un-note items from inventory
       
  • Synchronized Servant Support
    • Cook
    • Butler
    • Demon Butler
       
  • User Experience
    • This entire script has been rewritten optimized for efficiency and flawlessness 
    • Antiban Compliance (ABC2) Level 10/10
    • Quick and easy to use GUI setup
    • Script arguments (skip GUI set-up)
    • Slick mousepaint and paint
    • Dynamic signature system (more info below)
    • Hiscores page

 

Set-up

  1. Start with just a hammer and saw in Inventory.
  2. Only if using Servants have coins in Inventory too, or keep them in the servant's money pouch.
    1. If using Servants Un-noting have noted planks in Inventory too
  3. Only if using Phials Unnoting have noted planks (just the type you are using) in Inventory too.
  4. Only if using RoD/Tele Banking have house tabs in Inventory too.

 

Recommended Items to Build

  • Levels 1 - 19 → Crude Wooden Chairs (need 138 planks and nails)
  • Levels 19 - 33 → Oak Chairs (need 238 oak planks)
  • Levels 33 - 70  → Oak Larders
  • Levels 70 - 99 → Oak Dungeon Doors 
    OR
  • Levels 52 - 99 → Mahogany Tables (fastest if you have $$)
    OR
  • Levels 47 - 99 → Mythical Capes (requires Dragon Slayer 2 but saves money)


Creating a preset
ia7PDrV.gif

Make sure to create the preset using your mouse only! (no hot-keys).

 

Notes
If you find the bot is building and removing items very slowly, you can adjust the ABC2 slider in the second tab of the GUI.
All you need to due is drag the slider ABC2 Reaction Durations towards the Fastest end.

Similarly, if you find the bot's mouse is leaving the game too often, you can adjust the ABC2 Mouse Leave Game Frequency slider.

The parameters for the random AFK frequency and duration (mean and standard deviation) determine how frequently the bot will randomly AFK and how often it will do so. To help visually the distribution of when and how long it will AFK, use this website: https://onlinestatbook.com/2/calculators/normal_dist.html and plug in the corresponding values for the mean and standard deviation (SD) to visualize the probability graph.

r73Aj25.png

For example, if the Random AFK Frequency is set to use a mean of 45 minutes and standard deviation (SD) of 15 minutes, the bot will pick a time to AFK based on this graph:
JDF7ZO5.png

Using the area probability on the link above, we can see there is a roughly 68% chance (the gray region), that the bot will decide to AFK between the 30 and 60 minute mark.

 

Script Arguments

 
  • object: [preset name]               (REQUIRED)
    • Name of preset as on GUI (case in-sensitive)
  • bank: [number from 0 - 5]        (REQUIRED)
    • Number corresponding to banking route as on GUI
      • 0 = Rimmington bank
      • 1 = Yanille bank
      • 2 = Phials Un-noting (Rimmington)
      • 3 = Ring of Dueling / House Tele
      • 4 = Butler Fetching
      • 5 = Butler Un-noting
  • lvl: [number]
    • At this construction level, the bot will turn off
  • hotkeys: true
    • Enable hotkey usage (defaulted to false)

 

EXAMPLE 1: object: oak larder, bank: 4, lvl: 40, hotkeys: false
EXAMPLE 2: object: oak door, bank: 5

Where to use?
s2VrWw7.png

 

Why to use?
Avoid filling out the GUI (requires it to be filled out once to generate object presets)

 

Note
The ABC2 settings are loaded from the saved GUI configuration file which is generated after filling out the GUI.
That means, if you never fill out the GUI, the ABC2 settings will be loaded to the default values.
To change the ABC2 settings used while loading from script arguments, you must change them in the GUI and start the script at least once. Then the script arguments will use your modified values for the ABC2 settings.

 

Click to buy for a month or trial it for 1 day, for $1:
 spacer.png

Bulk auth discount available as well.

 

Troubleshooting and Bug Reports
If you are experiencing weird issues, I highly recommend running this jar to clear all existing caches:


Check your hiscore ranking here!
Grab your dynamic signature by modifying this url:

http://www.worthy.rs/tribot-php/AIOConstructor/sigs/YOUR_TRIBOT_USERNAME_HERE.png

All you need to do is change the part which says `YOUR_TRIBOT_USERNAME_HERE` to your actual TRiBot username!

 

Happy Botting! :)
- Worthy

Edited by Worthy
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Why don't you post the bot debug. underneath the client there is a box; https://gyazo.com/06bec3a0493f7cd4467cff7ea54a6496 Ctrl+A, CTRL+C. Paste the contents of that on this thread so the ow

@Worthy The ClosedChannelException bug? The fix for that is going to be released tomorrow.

Just did 51-92 in a week with the script.  Works flawlessly and very easy to set up. 

Hey, i cant get script to start, after i type in the hotspot name and build interface it have a greenbox around the area as pervious version, but its missing an add button to GUI? i can add it to the present manager, so when i click start it says "[10:54:35] No preset selected. Create a preset to begin." on client debug

 

I first tried to build oak Dung doors, then when that didnt work i went to build oak larders; script still didnt work, cant seem to get it to start.

Bot debug: 

[10:48:06] TRiBot Release 9.303_6 loaded. (1.8.0_51:/Library/Java/JavaVirtualMachines/jdk1.8.0_51.jdk/Contents/Home/jre)
[10:48:07] Loading human mouse movement data.
[10:48:09] Successfully loaded human mouse data.
[10:48:26] Exception in thread "AWT-EventQueue-1" 
[10:48:26] java.lang.NullPointerException
[10:48:26] 	at javax.swing.plaf.basic.BasicSplitPaneUI.getMinimumSize(BasicSplitPaneUI.java:1091)
[10:48:26] 	at javax.swing.JComponent.getMinimumSize(JComponent.java:1744)
[10:48:26] 	at javax.swing.GroupLayout$ComponentSpring.calculateNonlinkedMinimumSize(GroupLayout.java:3008)
[10:48:26] 	at javax.swing.GroupLayout$ComponentSpring.calculateMinimumSize(GroupLayout.java:2972)
[10:48:26] 	at javax.swing.GroupLayout$Spring.getMinimumSize(GroupLayout.java:1336)
[10:48:26] 	at javax.swing.GroupLayout$ComponentSpring.calculatePreferredSize(GroupLayout.java:2979)
[10:48:26] 	at javax.swing.GroupLayout$Spring.getPreferredSize(GroupLayout.java:1346)
[10:48:26] 	at javax.swing.GroupLayout$Group.getSpringSize(GroupLayout.java:1638)
[10:48:26] 	at javax.swing.GroupLayout$Group.calculateSize(GroupLayout.java:1622)
[10:48:26] 	at javax.swing.GroupLayout$Group.calculatePreferredSize(GroupLayout.java:1602)
[10:48:26] 	at javax.swing.GroupLayout$Spring.getPreferredSize(GroupLayout.java:1346)
[10:48:26] 	at javax.swing.GroupLayout$Group.getSpringSize(GroupLayout.java:1638)
[10:48:26] 	at javax.swing.GroupLayout$Group.calculateSize(GroupLayout.java:1622)
[10:48:26] 	at javax.swing.GroupLayout$Group.calculatePreferredSize(GroupLayout.java:1602)
[10:48:26] 	at javax.swing.GroupLayout$Spring.getPreferredSize(GroupLayout.java:1346)
[10:48:26] 	at javax.swing.GroupLayout$SequentialGroup.setValidSize(GroupLayout.java:2017)
[10:48:26] 	at javax.swing.GroupLayout$Group.setSize(GroupLayout.java:1587)
[10:48:26] 	at javax.swing.GroupLayout.layoutContainer(GroupLayout.java:924)
[10:48:26] 	at java.awt.Container.layout(Container.java:1508)
[10:48:26] 	at java.awt.Container.doLayout(Container.java:1497)
[10:48:26] 	at java.awt.Container.validateTree(Container.java:1693)
[10:48:26] 	at java.awt.Container.validateTree(Container.java:1702)
[10:48:26] 	at java.awt.Container.validateTree(Container.java:1702)
[10:48:26] 	at java.awt.Container.validate(Container.java:1628)
[10:48:26] 	at javax.swing.RepaintManager$3.run(RepaintManager.java:704)
[10:48:26] 	at javax.swing.RepaintManager$3.run(RepaintManager.java:702)
[10:48:26] 	at java.security.AccessController.doPrivileged(Native Method)
[10:48:26] 	at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
[10:48:26] 	at javax.swing.RepaintManager.validateInvalidComponents(RepaintManager.java:701)
[10:48:26] 	at javax.swing.RepaintManager$ProcessingRunnable.run(RepaintManager.java:1719)
[10:48:26] 	at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:311)
[10:48:26] 	at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:756)
[10:48:26] 	at java.awt.EventQueue.access$500(EventQueue.java:97)
[10:48:26] 	at java.awt.EventQueue$3.run(EventQueue.java:709)
[10:48:26] 	at java.awt.EventQueue$3.run(EventQueue.java:703)
[10:48:26] 	at java.security.AccessController.doPrivileged(Native Method)
[10:48:26] 	at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
[10:48:26] 	at java.awt.EventQueue.dispatchEvent(EventQueue.java:726)
[10:48:26] 	at obf.wh.dispatchEvent(ch:290)
[10:48:26] 	at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
[10:48:26] 	at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
[10:48:26] 	at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
[10:48:26] 	at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
[10:48:26] 	at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
[10:48:26] 	at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)
[10:48:48] send data good
[10:49:18] send data good
[10:49:49] send data good
[10:50:36] send data good
[10:51:06] send data good
[10:51:37] send data good
[10:52:06] send data good
[10:52:37] send data good
[10:53:07] send data good
[10:53:37] send data good
[10:54:07] send data good
[10:54:37] send data good
[10:55:07] send data good
[10:55:37] send data good
[10:56:07] send data good
[10:56:37] send data good

 

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On 8/15/2016 at 5:58 AM, jiitz said:

Hey, i cant get script to start, after i type in the hotspot name and build interface it have a greenbox around the area as pervious version, but its missing an add button to GUI? i can add it to the present manager, so when i click start it says "[10:54:35] No preset selected. Create a preset to begin." on client debug

 

I first tried to build oak Dung doors, then when that didnt work i went to build oak larders; script still didnt work, cant seem to get it to start.

Bot debug: 

 

The bot debug error is meaningless, it's just a TRiBot message.

 

As for setting up the preset, there is a detailed documentation on the first post of this thread, which describes how to make a preset. Currently, all items are supported (bagged plants, planks, plank and nail items), however there is a small issue with underground items.

Underground items like dungeon doors DO work if you get the butler there yourself, but the bot does not navigate downstairs nor lure the butler. Since I have re-written the entire bot, I have re-done all features but I am working on 70 construction to make dungeon doors and add them to the bot as soon as possible (or if anyone wants to lend me an account then I can add underground items as well).

 

The main post also has all current listed features that the bot has, I highly recommend reading the entire thing to al users who are interested in using the bot.

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On 15.08.2016 at 11:58 AM, jiitz said:

Hey, i cant get script to start, after i type in the hotspot name and build interface it have a greenbox around the area as pervious version, but its missing an add button to GUI? i can add it to the present manager, so when i click start it says "[10:54:35] No preset selected. Create a preset to begin." on client debug

 

I first tried to build oak Dung doors, then when that didnt work i went to build oak larders; script still didnt work, cant seem to get it to start.

Bot debug: 

[10:48:06] TRiBot Release 9.303_6 loaded. (1.8.0_51:/Library/Java/JavaVirtualMachines/jdk1.8.0_51.jdk/Contents/Home/jre)
[10:48:07] Loading human mouse movement data.
[10:48:09] Successfully loaded human mouse data.
[10:48:26] Exception in thread "AWT-EventQueue-1" 
[10:48:26] java.lang.NullPointerException
[10:48:26] 	at javax.swing.plaf.basic.BasicSplitPaneUI.getMinimumSize(BasicSplitPaneUI.java:1091)
[10:48:26] 	at javax.swing.JComponent.getMinimumSize(JComponent.java:1744)
[10:48:26] 	at javax.swing.GroupLayout$ComponentSpring.calculateNonlinkedMinimumSize(GroupLayout.java:3008)
[10:48:26] 	at javax.swing.GroupLayout$ComponentSpring.calculateMinimumSize(GroupLayout.java:2972)
[10:48:26] 	at javax.swing.GroupLayout$Spring.getMinimumSize(GroupLayout.java:1336)
[10:48:26] 	at javax.swing.GroupLayout$ComponentSpring.calculatePreferredSize(GroupLayout.java:2979)
[10:48:26] 	at javax.swing.GroupLayout$Spring.getPreferredSize(GroupLayout.java:1346)
[10:48:26] 	at javax.swing.GroupLayout$Group.getSpringSize(GroupLayout.java:1638)
[10:48:26] 	at javax.swing.GroupLayout$Group.calculateSize(GroupLayout.java:1622)
[10:48:26] 	at javax.swing.GroupLayout$Group.calculatePreferredSize(GroupLayout.java:1602)
[10:48:26] 	at javax.swing.GroupLayout$Spring.getPreferredSize(GroupLayout.java:1346)
[10:48:26] 	at javax.swing.GroupLayout$Group.getSpringSize(GroupLayout.java:1638)
[10:48:26] 	at javax.swing.GroupLayout$Group.calculateSize(GroupLayout.java:1622)
[10:48:26] 	at javax.swing.GroupLayout$Group.calculatePreferredSize(GroupLayout.java:1602)
[10:48:26] 	at javax.swing.GroupLayout$Spring.getPreferredSize(GroupLayout.java:1346)
[10:48:26] 	at javax.swing.GroupLayout$SequentialGroup.setValidSize(GroupLayout.java:2017)
[10:48:26] 	at javax.swing.GroupLayout$Group.setSize(GroupLayout.java:1587)
[10:48:26] 	at javax.swing.GroupLayout.layoutContainer(GroupLayout.java:924)
[10:48:26] 	at java.awt.Container.layout(Container.java:1508)
[10:48:26] 	at java.awt.Container.doLayout(Container.java:1497)
[10:48:26] 	at java.awt.Container.validateTree(Container.java:1693)
[10:48:26] 	at java.awt.Container.validateTree(Container.java:1702)
[10:48:26] 	at java.awt.Container.validateTree(Container.java:1702)
[10:48:26] 	at java.awt.Container.validate(Container.java:1628)
[10:48:26] 	at javax.swing.RepaintManager$3.run(RepaintManager.java:704)
[10:48:26] 	at javax.swing.RepaintManager$3.run(RepaintManager.java:702)
[10:48:26] 	at java.security.AccessController.doPrivileged(Native Method)
[10:48:26] 	at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
[10:48:26] 	at javax.swing.RepaintManager.validateInvalidComponents(RepaintManager.java:701)
[10:48:26] 	at javax.swing.RepaintManager$ProcessingRunnable.run(RepaintManager.java:1719)
[10:48:26] 	at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:311)
[10:48:26] 	at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:756)
[10:48:26] 	at java.awt.EventQueue.access$500(EventQueue.java:97)
[10:48:26] 	at java.awt.EventQueue$3.run(EventQueue.java:709)
[10:48:26] 	at java.awt.EventQueue$3.run(EventQueue.java:703)
[10:48:26] 	at java.security.AccessController.doPrivileged(Native Method)
[10:48:26] 	at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
[10:48:26] 	at java.awt.EventQueue.dispatchEvent(EventQueue.java:726)
[10:48:26] 	at obf.wh.dispatchEvent(ch:290)
[10:48:26] 	at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
[10:48:26] 	at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
[10:48:26] 	at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
[10:48:26] 	at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
[10:48:26] 	at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
[10:48:26] 	at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)
[10:48:48] send data good
[10:49:18] send data good
[10:49:49] send data good
[10:50:36] send data good
[10:51:06] send data good
[10:51:37] send data good
[10:52:06] send data good
[10:52:37] send data good
[10:53:07] send data good
[10:53:37] send data good
[10:54:07] send data good
[10:54:37] send data good
[10:55:07] send data good
[10:55:37] send data good
[10:56:07] send data good
[10:56:37] send data good

 

SAME!

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19 hours ago, Worthy said:

The bot debug error is meaningless, it's just a TRiBot message.

 

As for setting up the preset, there is a detailed documentation on the first post of this thread, which describes how to make a preset. Currently, all items are supported (bagged plants, planks, plank and nail items), however there is a small issue with underground items.

Underground items like dungeon doors DO work if you get the butler there yourself, but the bot does not navigate downstairs nor lure the butler. Since I have re-written the entire bot, I have re-done all features but I am working on 70 construction to make dungeon doors and add them to the bot as soon as possible (or if anyone wants to lend me an account then I can add underground items as well).

 

The main post also has all current listed features that the bot has, I highly recommend reading the entire thing to al users who are interested in using the bot.

35f270f4c6abe0147fdd38c45ac141cd.png

 

 

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Creating a preset is extremely simple.

You type in the hotspot name and then the build interface name. I have posted pictures on the first post of this thread as to what both of those things correspond to in the item that you are building.

Once you type in both, you press search and then build the item. The bot automatically creates and generates a preset for you.

 

Follow the instructions on the main thread.

 

edit: If anyone is having issues, feel free to add me on skype, worthytb and I will take a look. I'm very sure the issues everyone's having is a user-problem and not a script issue. @jiitz claimed it did not work like everyone else, yet once reading the instructions on the main thread he figured it out.

I'm not home and won't be until saturday, but when I do I will create a video example of how to make a preset, in addition to the written documentation and pictures I have posted. Hopefully this will clear up the rest of the confusion.

Edited by Worthy
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Update - v2.03

- Fixed misclicks @bzq

- Bot waits for firewall prompt before loading GUI @Illuminati666

- Fixed an issue with Phials banking

 

@Rapidz this entire script was just rewritten for efficiency. It works much better now but of course all new things must be ironed out to be flawless. If you have any issues, submit a bug report and it will be fixed swiftly and shortly.

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Just tried the the trial of 1 hour. I tried with the phials unnoting set up with the ABC2 Delay. The bot was able to use around 500 oak planks during that time, it could have do more but it keep getting stuck at phials when the bot missclick the  noted planks before the conversation with him sometime and wasn't doing anything for so long, that my account was disconnected everytime  and had to log in back.

Exepting that was working great.

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      Automatically load an image of your current stats, which updates as you bot!
      http://www.worthy.rs/tribot-php/ZulrahSlayerV2/sigs/USERNAME_HERE.png Just replace USERNAME_HERE with your TRiBot username (case-sensitive), and copy and paste it the image link itself into your signature here:
       (should be on the bottom right of your signature edit box).
      Does your name have special characters? Simply find the link for your signature in the hiscores link above.
       
      Click below to purchase:
      Note, usually free two hour trial is offered, but trials have been temporarily disabled in the new repository.
      Please let me know if you have any questions I can answer, or just drop by the discord.

       
      Troubleshooting Guide:
      If you are experiencing weird issues, I highly recommend running this jar to clear all existing caches:
       
      Happy Botting!
      - Worthy 
    • By Worthy
      Closed for an indefinite period of time.
      4/13/2021
       

    • By Beg
      1. Rogues den
      Cooks at Rogues Den (Burthoupe) using the well-known permanent fire.
      Supported Food:
      Shrimps, Anchovies, Karambwanji, Sardine, Karambwan, Herring, Mackerel, Trout, Cod, Pike, Salmon, Tuna, Lobster, Bass, Swordfish, Monkfish, Shark, Dark crab.
       
      2. Fire
      Makes fire on a pre-established area close to the bank, and cooks on it. Mostly thinking about free-to-play users, however, included a few pay-to-play banks as well. 
      Supported Banks: 
      Lumbridge Top, Varrock West, Varrock East, Edgeville, Grand Exchange, Falador West, Falador East, Draynor Village,  Duel Arena, Clan Wars, Al-Kharid.
      Castle Wars, Catherby, Seers (Camelot), Ardougne West, Ardougne East, Yanille, Nardah, Tzhaar City.
      Supported Food:  
      Shrimps, Anchovies, Karambwanji, Sardine, Karambwan, Herring, Mackerel, Trout, Cod, Pike, Salmon, Tuna, Lobster, Bass, Swordfish, Monkfish, Shark, Dark crab.
       
      3. Range
      Cooks food on a range/stove/oven.
      Supported Ranges:  
      Al-Kharid, Lumbridge, Falador, Edgeville, Varrock East.
      Cooking Guild, Catherby, Nardah.
      Supported Food:  
      Shrimps, Anchovies, Karambwanji, Sardine, Karambwan, Herring, Mackerel, Trout, Cod, Pike, Salmon, Tuna, Lobster, Bass, Swordfish, Monkfish, Shark, Dark crab, Plain pizza, Baked potato, Sweetcorn.

      4. Make-item
      Makes food using two ingredients on each other.
      Supported Banks:
      Every bank.
      Supported Food:
      Jug of Wine, Tuna potato, 
      Anchovy pizza, Meat pizza, Pineapple pizza, Pizza base, Incomplete pizza, Uncooked pizza,
      Pastry dough, Pie shell, Uncooked berry pie, Uncooked meat pie, Raw mud pie, Uncooked apple pie, Raw garden pie, Raw fish pie, Raw wild pie, Raw summer pie.
       
      Arguments
      The rules for script argument are the following:
      Each task is separated by a vertical bar, "|" Each task setting has an associated key and value, "key=value" Each task setting is separated by a comma, "," Option settings follow the same rules as task settings   Not case-sensitive
      Available task settings:
      type - indicates which type of task it is. Available options are "Rogues den", "Fire", "Range" or "Make item". first_supply - the first supply name you want to use. supply - same as above (for backwards compatibility). second_supply - the second supply name you want to use. Only applies to make-item tasks. product - the product name you want to make. logs - the logs name you want to burn. Only applies to cooking on self-made fire tasks. amount - the amount to cook on the task. If this setting is not present, or a number of zero or lower is set, the amount is ignored. stop_level - the cooking level that interrupts the task. If this is not present, or a number of zero or lower is set, the stop level is ignored. select_option - the option to type when using the keyboard to select the right option when choosing the food to cook (e.g. 1, 2, 3, 4, ...)
      Available option settings:
      mouse_speed - indicates the average mouse speed to use. save_on_system_update -  when set to true, attempts to save the task progress on a .dat file right before an ingame update. The task can then be reloaded on gui. antiban_reaction - enables with value "true" or disables with value "false" the antiban reaction sleep after an inventory has finished cooking. antibug_debug - to print anti-ban actions debug on bot debug panel. "true" to enable, "false" to disable. toogle_roofs - to toogle roofs from buildings. "true" to enable, "false" to disable. close_with_esc_button - to use escape keyboard button to close the bank. "true" to enable, "false" to disable. select_with_keyboard - to use the keyboard to select the right option when choosing the food to cook.
      Example:
      type=rogues den, first_supply=raw shrimps, product=shrimps, amount=1000, select_option=1 |
      type=range, first_supply=raw salmon, product=salmon, amount=10000, stop_level=70, select_option=1 |
      type=fire, first_supply=raw lobster, product=lobster, logs=magic logs, amount=5000, stop_level=75, select_option=1 |
      type=make item, first_supply=jug of water, second_supply=grapes, product=jug of wine, amount=10000, select_option=1 |
      mouse_speed=100, save_on_system_update=true, antiban_reaction=false, antibug_debug=true, toogle_roofs=true, close_with_esc_button=true, select_with_keyboard=true
       
      GUI
      Notes:  Set amount equal to 0 to ignore amount. Set stop level to 0 to ignore stop level.    
      Task based Ability to create or load one or multiple tasks to be executed. Combine different methods, food, amounts or stop level at your own will.   Save progress   Save the current script's state. This can be done either on the GUI or paint. The data file will be stored at .tribot/beg_scripts/Cooking/'your_input'.dat. If enable on GUI, a game system update will generate an automatic save which will be stored at .tribot/beg_scripts/Cooking/'your_rs_name current_date (current time)'.dat. Load any previous saved state. This can only be done upon start at the GUI.   Paint   Report any bug, missing feature, supported place or food below. If justified, it will be included to the script.
       
    • By rs06botHein
      (Click Activate to add script)
      Builds Smalls Plant space 1 in your player owned house using Bagged plants 1 to achieve quick Farming & Construction levels.
      [Click here]Video of bagged planting training method[Click here]
      Script features:
      Quick Farming & Construction levels Automatically refills Watering cans at the Waterpump in Falador  Stopping level support Uses Asynchronous Camera Arguments support  ABCL10   Script Instructions:
      Start the script in Falador or near you house.
      Must have House teleports, Falador teleports, Bagged plants 1 in bank and at least 3 watering cans in your inventory.
      Must have teleport inside house set to off.

      Arguments:  Progress reports:
      Features to be added:
       JavaFX GUI  (Possible) Suggested features Get Script here: https://repo.tribot.org/script/id/3744-xbagged-planter/
    • By Encoded
      Auto Tithe Farm Pro plays the Tithe Farm minigame on Zeah for free farming experience.
      Requirements:
      - 34+ Farming
      - 100% Hosidius House Favour
      Recommended:
      - Full graceful and/or high agility level
      Usage Guidelines:
      - Spade and seed dibber in inventory.
      - Start in Gricoller's house or Tithe Farm.
      - Have at least 6 watering cans if not using Gricoller's can. Recommend 23 if not using humidify.
      - Have roofs disabled and camera at max zoom.
      Lag and disconnections are extremely detrimental to the performance of the script.
      If you lag or disconnect a lot, the script will not perform at its optimal level.
      Give the trial a go before purchasing to see if lag and disconnects are going to affect your botting experience.
      This minigame is extremely click intensive. A legitimate player is not going to play this minigame for long periods at a time. I strongly suggest keeping this in mind when running the script.

      Supports 3 different planting methods: 14x5 15x2, 16x6 4x1, and 17x5 15x1
      Regular watering cans and Gricoller's can supported. 
      Humidify support if runes are in inventory. Rune pouch not supported.
      Humidify staffs supported:
      - Steam battlestaff
      - Mystic steam staff
      Purchase: https://tribot.org/collections/osrs-scripts/products/auto-tithe-farm-pro
      Minimum Experience 14x5 15x2 Rates:
      Golovanova (34): 14k xp/hr 
      Bologano (54): 33k xp/hr
      Logavano (74): 55k xp/hr

    • By Worthy
      Add my discord for communication (worthy#2076)
      Crypto - ETH, BTC, BCH, LTC, USDT, XRP accepted
      Interac E-Transfer is for Canadians only! This method is always accepted
       
      NEW LOW PRICE OF:
      $0.63/M (500m+)
       
       
      PLENTY IN STOCK
       
      Regards,
      Worthy
    • By dax
      Click the spoiler for more progress reports!
       
       
       
      Posting a BUG REPORT
      Please read this and submit the report here.
      You can buy Credits with RSGP instantly here!
    • By Worthy
      AutoTalker Infinite
      By Worthy
       


      Features
       
      As many lines as you want to autotalk (will scroll down indefinitely) Custom time interval delay ABCL 10 Auto Accept Trades Alert with a popup window the accepted trade (perfect for leaving the bot running and doing something else, while it talks and accepts trades. It will then alert you a trade has been established, and you can take over).
       
      Steps
      Make sure to select the Trade tab when logged in:

      Click to add:


      Enjoy!

    • Guest
      By Guest
      Hello!
      I was wondering how much you gold farmers out there is getting each month, and how many bots you have? As I'm going to start gold mining myself, but wondered if there is any point in doing that in 2019. And what is the ban rate of your bots?
    • By gef30
      I've decided to update an old script i wrote 3 years ago, and here it is: Multi Fisher v2! Completely rewritten, with a full implementation of ABC2, Multi fisher allows you to fish anything, anywhere! 
      get it HERE
      Source code: https://github.com/frankkeuning/fisher
      Screenshot(s):
       
      Setup guide:
  • Our picks

    • What to expect from TRiBot moving forward.
        • Thanks
        • Like
      • 10 replies
    • TRiBot 12 Release Candidate

      The TRiBot team has been hard at work creating the last major version of TRiBot before the TRiBot X release. We've noticed many problems with TRiBot 11 with a lot of users preferring TRiBot 10 over 11. We've heard you, so we took TRiBot 10, added the new features introduced with 11, introduced some other new things, and created TRiBot 12. So without further adieu, here's TRiBot 12.
        • Sad
        • Like
      • 39 replies
    • Gradle is a build tool used to accelerate developer productivity.

      We recently setup a Maven repository (TRiBot Central) to make it easier for scripters to create scripts. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-central/-/packages

      Furthermore, we've released a simple Gradle project to make it easy to run TRiBot and develop scripts for it. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-gradle-launcher

      The goals of TRiBot Central are to:

      Deliver updates to TRiBot faster


      Better organize TRiBot's dependencies (AKA dependancies)


      Make it easier to develop scripts for TRiBot


      Make it easier to use and run TRiBot


      Note: TRiBot won't be able to run scripts from within this project until TRiBot's next release.
        • Like
      • 13 replies
    • Hi everyone,

      I'd like to thank everyone for their patience in this transition period. Since last week, we've worked out the remaining bugs with this integration.

      Some users have still been having issues with connecting their forums account to their Auth0 account. To resolve this, we've imported all forums accounts into Auth0.

      Unfortunately, the accounts which were imported today were using an unsupported password hashing algorithm. Hence, random passwords were set during the import.

      What does this mean for me?

      If you've previously linked your forums account to your Auth0 account, you don't have to do anything. Nothing changes for you.


      If you haven't logged in via our new login yet,

      Try logging in with your forums email address and the last password you used


      If you are unable to login, please use the "Forgot password" tool on the login page:
      Follow the instructions to reset your password
       
        • thonking
        • Like
      • 17 replies
    • Hello everyone,

      Last week we tried to roll out Auth0 Login, but we lost that battle. Now it's time to win the war!

      Important changes

      When logging into the client, you'll now have to enter your Auth0 account credentials instead of your forums credentials

      Note: 2FA is still handled through your forums account (for the time being)



      Changes for existing users

      You'll have to link your Auth0 account to your forums account here: https://tribot.org/forums/settings/login/?service=11


      Auth0 accounts have been created for most existing users. Please use your forums email address and password to login.



      Important notes

      Make sure to verify your email address upon creating a new Auth0 account


      When we mention your Auth0 account, we mean your account used for auth.tribot.org as displayed below
      • 81 replies
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