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Worthy

|w| Constructor [REWRITTEN 2.0] [ABC2 L10]

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Posted (edited)

I have lately been getting a bunch of
 

Error, could not find TRiBot Frame. Cannot Resize debug.

Also, not sure why but the bot will keep wanting to un-note planks by selecting them and using them on the butler even after it could just use the repeat option.
Makes no sense on why the bot would keep doing that instead of just just re-selecting Un-note 26 planks

Edited by Argy

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On 5/25/2020 at 3:03 PM, Argy said:

I have lately been getting a bunch of
 

Error, could not find TRiBot Frame. Cannot Resize debug.

Also, not sure why but the bot will keep wanting to un-note planks by selecting them and using them on the butler even after it could just use the repeat option.
Makes no sense on why the bot would keep doing that instead of just just re-selecting Un-note 26 planks

Does that happen every time? It should use the last quick option. Are you using Lookinh Glass? 

 

On 5/26/2020 at 3:45 PM, Mushrooms said:

im only getting 70k xp an hour doing oak larders, am i doing something wrong? using phials to unnote

If using LG the bot will naturally perform slower. The biggest source of delays however is the ABC2 delays. This can be adjusted with the multiplier value on the GUI. The lowest it goes is 0.01

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9 hours ago, Worthy said:

Does that happen every time? It should use the last quick option. Are you using Lookinh Glass? 

 

If using LG the bot will naturally perform slower. The biggest source of delays however is the ABC2 delays. This can be adjusted with the multiplier value on the GUI. The lowest it goes is 0.01

ive tried doing oak dungeon doors but the bot doesnt pickitup in preset manager? or in  the arguments. not used hotkeys etc?

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19 hours ago, Worthy said:

Does that happen every time? It should use the last quick option. Are you using Lookinh Glass? 

 

If using LG the bot will naturally perform slower. The biggest source of delays however is the ABC2 delays. This can be adjusted with the multiplier value on the GUI. The lowest it goes is 0.01

Yes it happens all the time and I am using LG.
Not sure if it's related to the Beta version of the bot.

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25 minutes ago, sever0o said:

Worthy, is there a reason the trial hasnt reset for me yet? It should reset every 1st of the month, its the second of june and i still got 0 hours left.

I'm not sure as I don't control / did not create the repository. I would suggest asking maybe Fluffee.

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I'm trying to use the script for bagged trees, currently I am doing bagged oaks and my inventory is attached in the image.  The script seems to work fine but once it finished the inventory I get the following error:

  • [20:14:29] FINISH MSG: Out of item to unnote

I do have more to unnote and I am selecting the philes to unnote instead of banking.  It also does not seem to fill my watering cans but that might be because its reading that there isn't anything to unnote before executing the watering can part of the script.  The GUI settings are uploaded as well.  I'm sure I'm just setting up the script wrong.  Any help is appreciated.

 

image.png

image.png

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10 minutes ago, IDontActuallyLift said:

I'm trying to use the script for bagged trees, currently I am doing bagged oaks and my inventory is attached in the image.  The script seems to work fine but once it finished the inventory I get the following error:

  • [20:14:29] FINISH MSG: Out of item to unnote

I do have more to unnote and I am selecting the philes to unnote instead of banking.  It also does not seem to fill my watering cans but that might be because its reading that there isn't anything to unnote before executing the watering can part of the script.  The GUI settings are uploaded as well.  I'm sure I'm just setting up the script wrong.  Any help is appreciated.

 

image.png

image.png

What item ID is the noted plant? It should be be able to exchange noted ID: 8432, 8434, 8436.
In client press Debug > Inventory to check.

It will fill the watering cans if you have any of these objects built in house nearby: 

"Sink", "Pump and drain", "Pump and tub", "Small fountain", "Large fountain", "Posh fountain"

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7 minutes ago, Worthy said:

What item ID is the noted plant? It should be be able to exchange noted ID: 8432, 8434, 8436.
In client press Debug > Inventory to check.

It will fill the watering cans if you have any of these objects built in house nearby: 

"Sink", "Pump and drain", "Pump and tub", "Small fountain", "Large fountain", "Posh fountain"

debug for the bagged oak plant is 8421.  Also do I need to have a water source in my home or can it fill the cans from the sink in rimmington?

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17 hours ago, IDontActuallyLift said:

debug for the bagged oak plant is 8421.  Also do I need to have a water source in my home or can it fill the cans from the sink in rimmington?

I've added all items that have "bagged" in update v2.377. And yes the watering cans are filled in the home only.

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2nd time the bot keeps dismissing the butler for good and then logs off. Can you please add a hotfix so the bot doesn't keep firing the butler?

 

 

[15:20:16] [ABC2] Reaction time: 3499 * 0.5 = 1749ms.
[15:20:22] [ABC2] Reaction time: 4960 * 0.5 = 2480ms.
[15:20:26] [ABC2] Reaction time: 1101 * 0.5 = 550ms.
[15:20:28] [ABC2] Reaction time: 1678 * 0.5 = 839ms.
[15:20:30] [ABC2] Left game window
[15:20:33] [ABC2] Reaction time: 5909 * 0.5 = 2954ms.
[15:20:40] [ABC2] Reaction time: 450 * 0.5 = 225ms.
[15:20:41] [ABC2] Reaction time: 763 * 0.5 = 381ms.
[15:20:44] [ABC2] Reaction time: 734 * 0.5 = 367ms.
[15:20:45] [ABC2] Left game window
[15:20:47] [ABC2] Reaction time: 7706 * 0.5 = 3853ms.
[15:20:58] [ABC2] Reaction time: 1139 * 0.5 = 569ms.
[15:20:59] [ABC2] Reaction time: 789 * 0.5 = 394ms.
[15:21:02] [ABC2] Reaction time: 229 * 0.5 = 114ms.
[15:21:04] [ABC2] Reaction time: 919 * 0.5 = 459ms.
[15:21:06] [ABC2] Reaction time: 1346 * 0.5 = 673ms.
[15:21:08] [ABC2] Left game window
[15:21:12] [ABC2] Reaction time: 5867 * 0.5 = 2933ms.
[15:21:17] [ABC2] Reaction time: 913 * 0.5 = 456ms.
[15:21:19] [ABC2] Hover back early
[15:21:19] [ABC2] Reaction time: 7533 * 0.5 = 3766ms.
[15:21:26] [ABC2] Reaction time: 1733 * 0.5 = 866ms.
[15:21:28] [ABC2] Reaction time: 436 * 0.5 = 218ms.
[15:21:30] [ABC2] Reaction time: 521 * 0.5 = 260ms.
[15:21:31] [ABC2] Picked up mouse
[15:21:31] [ABC2] Left game window
[15:21:33] [ABC2] Reaction time: 6777 * 0.5 = 3388ms.
[15:21:42] [ABC2] Reaction time: 1039 * 0.5 = 519ms.
[15:21:44] [ABC2] Reaction time: 705 * 0.5 = 352ms.
[15:21:46] [ABC2] Reaction time: 725 * 0.5 = 362ms.
[15:21:48] [ABC2] Hover back early
[15:21:48] [ABC2] Reaction time: 1207 * 0.5 = 603ms.
[15:21:50] [ABC2] Reaction time: 684 * 0.5 = 342ms.
[15:21:52] [ABC2] Reaction time: 702 * 0.5 = 351ms.
[15:21:55] [ABC2] Reaction time: 449 * 0.5 = 224ms.
[15:21:56] [ABC2] Mouse moved
[15:21:57] [ABC2] Hover back early
[15:21:57] [ABC2] Reaction time: 9720 * 0.5 = 4860ms.
[15:22:05] [ABC2] Reaction time: 2210 * 0.5 = 1105ms.
[15:22:08] [ABC2] Reaction time: 584 * 0.5 = 292ms.
[15:22:10] [ABC2] Reaction time: 2970 * 0.5 = 1485ms.
[15:22:12] [ABC2] Left game window
[15:22:14] [ABC2] Reaction time: 6473 * 0.5 = 3236ms.
[15:22:23] [ABC2] Reaction time: 738 * 0.5 = 369ms.
[15:22:25] [ABC2] Reaction time: 461 * 0.5 = 230ms.
[15:22:27] [ABC2] Reaction time: 5830 * 0.5 = 2915ms.
[15:22:31] [ABC2] Reaction time: 4046 * 0.5 = 2023ms.
[15:22:35] [ABC2] Reaction time: 441 * 0.5 = 220ms.
[15:22:52] [ABC2] Reaction time: 3244 * 0.5 = 1622ms.
[15:22:55] [ABC2] Reaction time: 2391 * 0.5 = 1195ms.
[15:23:02] [ABC2] Hover back early
[15:23:02] [ABC2] Reaction time: 3293 * 0.5 = 1646ms.
[15:23:05] [ABC2] Reaction time: 524 * 0.5 = 262ms.
[15:23:08] [ABC2] Reaction time: 788 * 0.5 = 394ms.
[15:23:10] [ABC2] Reaction time: 417 * 0.5 = 208ms.
[15:23:13] [ABC2] Reaction time: 7666 * 0.5 = 3833ms.
[15:23:18] [ABC2] Reaction time: 570 * 0.5 = 285ms.
[15:23:21] [ABC2] Reaction time: 3277 * 0.5 = 1638ms.
[15:23:23] [ABC2] Reaction time: 3592 * 0.5 = 1796ms.
[15:23:29] [ABC2] Reaction time: 770 * 0.5 = 385ms.
[15:23:31] [ABC2] Reaction time: 3890 * 0.5 = 1945ms.
[15:23:34] [ABC2] Reaction time: 2477 * 0.5 = 1238ms.
[15:23:38] [ABC2] Hover back early
[15:23:38] [ABC2] Reaction time: 484 * 0.5 = 242ms.
[15:23:43] [ABC2] Reaction time: 747 * 0.5 = 373ms.
[15:23:44] [ABC2] Reaction time: 883 * 0.5 = 441ms.
[15:23:47] [ABC2] Reaction time: 714 * 0.5 = 357ms.
[15:23:49] [ABC2] Reaction time: 4866 * 0.5 = 2433ms.
[15:23:53] [ABC2] Reaction time: 1521 * 0.5 = 760ms.
[15:23:57] [ABC2] Reaction time: 586 * 0.5 = 293ms.
[15:23:59] [ABC2] Mouse moved
[15:23:59] [ABC2] Reaction time: 7360 * 0.5 = 3680ms.
[15:24:05] [ABC2] Reaction time: 3931 * 0.5 = 1965ms.
[15:24:08] [ABC2] Left game window
[15:24:10] [ABC2] Reaction time: 4590 * 0.5 = 2295ms.
[15:24:18] [ABC2] Hover back early
[15:24:18] [ABC2] Reaction time: 592 * 0.5 = 296ms.
[15:24:20] [ABC2] Reaction time: 676 * 0.5 = 338ms.
[15:24:23] [ABC2] Reaction time: 4149 * 0.5 = 2074ms.
[15:24:26] [ABC2] Reaction time: 5789 * 0.5 = 2894ms.
[15:24:31] [ABC2] Hover back early
[15:24:31] [ABC2] Reaction time: 3348 * 0.5 = 1674ms.
[15:24:34] [ABC2] Reaction time: 596 * 0.5 = 298ms.
[15:24:35] [ABC2] Reaction time: 495 * 0.5 = 247ms.
[15:24:39] [ABC2] Reaction time: 3268 * 0.5 = 1634ms.
[15:24:42] [ABC2] Reaction time: 173 * 0.5 = 86ms.
[15:24:44] [ABC2] Hover back early
[15:24:44] [ABC2] Reaction time: 606 * 0.5 = 303ms.
[15:24:46] [ABC2] Reaction time: 539 * 0.5 = 269ms.
[15:24:49] [ABC2] Reaction time: 759 * 0.5 = 379ms.
[15:24:51] [ABC2] Reaction time: 3008 * 0.5 = 1504ms.
[15:24:55] [ABC2] Reaction time: 882 * 0.5 = 441ms.
[15:24:56] [ABC2] Reaction time: 2162 * 0.5 = 1081ms.
[15:25:02] [ABC2] Reaction time: 519 * 0.5 = 259ms.
[15:25:04] [ABC2] Reaction time: 659 * 0.5 = 329ms.
[15:25:06] [ABC2] Reaction time: 627 * 0.5 = 313ms.
[15:25:07] [ABC2] Reaction time: 743 * 0.5 = 371ms.
[15:25:10] [ABC2] Reaction time: 3327 * 0.5 = 1663ms.
[15:25:13] [ABC2] Hover back early
[15:25:13] [ABC2] Reaction time: 7281 * 0.5 = 3640ms.
[15:25:18] [ABC2] Hover back early
[15:25:18] [ABC2] Reaction time: 309 * 0.5 = 154ms.
[15:25:20] [ABC2] Reaction time: 592 * 0.5 = 296ms.
[15:25:24] [ABC2] Reaction time: 7692 * 0.5 = 3846ms.
[15:25:29] [ABC2] Reaction time: 11828 * 0.5 = 5914ms.
[15:25:37] [ABC2] Reaction time: 641 * 0.5 = 320ms.
[15:25:38] [ABC2] Reaction time: 1906 * 0.5 = 953ms.
[15:25:45] [ABC2] Reaction time: 447 * 0.5 = 223ms.
[15:25:46] [ABC2] Reaction time: 751 * 0.5 = 375ms.
[15:25:48] [ABC2] Hover back early
[15:25:48] [ABC2] Reaction time: 702 * 0.5 = 351ms.
[15:25:51] [ABC2] Reaction time: 3034 * 0.5 = 1517ms.
[15:25:52] Interrupted by butler on remove!
[15:25:54] [ABC2] Reaction time: 4526 * 0.5 = 2263ms.
[15:25:58] [ABC2] Reaction time: 3152 * 0.5 = 1576ms.
[15:26:05] [ABC2] Reaction time: 470 * 0.5 = 235ms.
[15:26:07] [ABC2] Reaction time: 48 * 0.5 = 24ms.
[15:26:09] [ABC2] Reaction time: 701 * 0.5 = 350ms.
[15:26:10] [ABC2] Left game window
[15:26:12] Interrupted by butler on build!
[15:26:14] [ABC2] Reaction time: 2305 * 0.5 = 1152ms.
[15:26:17] [ABC2] Reaction time: 538 * 0.5 = 269ms.
[15:26:19] [ABC2] Reaction time: 736 * 0.5 = 368ms.
[15:26:21] [ABC2] Reaction time: 685 * 0.5 = 342ms.
[15:26:24] [ABC2] Reaction time: 609 * 0.5 = 304ms.
[15:26:26] [ABC2] Reaction time: 707 * 0.5 = 353ms.
[15:26:28] [ABC2] Reaction time: 2148 * 0.5 = 1074ms.
[15:26:31] [ABC2] Reaction time: 2077 * 0.5 = 1038ms.
[15:26:37] [ABC2] Reaction time: 508 * 0.5 = 254ms.
[15:26:39] [ABC2] Mouse moved
[15:26:39] [ABC2] Reaction time: 1027 * 0.5 = 513ms.
[15:26:42] [ABC2] Reaction time: 827 * 0.5 = 413ms.
[15:26:43] [ABC2] Left game window
[15:26:46] Interrupted by butler on build!
[15:26:48] [ABC2] Reaction time: 670 * 0.5 = 335ms.
[15:26:50] [ABC2] Reaction time: 1005 * 0.5 = 502ms.
[15:26:54] [ABC2] Hover back early
[15:26:54] [ABC2] Reaction time: 770 * 0.5 = 385ms.
[15:26:56] [ABC2] Left game window
[15:27:01] [ABC2] Reaction time: 3740 * 0.5 = 1870ms.
[15:27:06] [ABC2] Reaction time: 468 * 0.5 = 234ms.
[15:27:07] [ABC2] Reaction time: 4666 * 0.5 = 2333ms.
[15:27:17] [ABC2] Reaction time: 504 * 0.5 = 252ms.
[15:27:19] [ABC2] Reaction time: 736 * 0.5 = 368ms.
[15:27:22] [ABC2] Reaction time: 508 * 0.5 = 254ms.
[15:27:22] Interrupted by butler on build!
[15:27:24] [ABC2] Reaction time: 2005 * 0.5 = 1002ms.
[15:27:27] [ABC2] Hover back early
[15:27:27] [ABC2] Reaction time: 2000 * 0.5 = 1000ms.
[15:27:36] [ABC2] Reaction time: 525 * 0.5 = 262ms.
[15:27:42] [ABC2] Reaction time: 127 * 0.5 = 63ms.
[15:27:43] [ABC2] Rotated camera
[15:27:43] [ABC2] Left game window
[15:27:47] [ABC2] Reaction time: 1292 * 0.5 = 646ms.
[15:27:52] [ABC2] Reaction time: 6636 * 0.5 = 3318ms.
[15:27:56] [ABC2] Reaction time: 3509 * 0.5 = 1754ms.
[15:28:00] [ABC2] Reaction time: 293 * 0.5 = 146ms.
[15:28:01] [ABC2] Left game window
[15:28:04] [ABC2] Reaction time: 7698 * 0.5 = 3849ms.
[15:28:13] [ABC2] Reaction time: 1030 * 0.5 = 515ms.
[15:28:15] [ABC2] Left game window
[15:28:18] [ABC2] Reaction time: 565 * 0.5 = 282ms.
[15:28:18] Interrupted by butler on remove!
[15:28:20] [ABC2] Reaction time: 6651 * 0.5 = 3325ms.
[15:28:24] [ABC2] Left game window
[15:28:29] [ABC2] Reaction time: 7723 * 0.5 = 3861ms.
[15:28:36] [ABC2] Reaction time: 725 * 0.5 = 362ms.
[15:28:38] [ABC2] Left game window
[15:28:42] [ABC2] Reaction time: 7774 * 0.5 = 3887ms.
[15:28:48] [ABC2] Reaction time: 602 * 0.5 = 301ms.
[15:28:50] [ABC2] Reaction time: 760 * 0.5 = 380ms.
[15:28:54] [ABC2] Hover back early
[15:28:54] [ABC2] Reaction time: 311 * 0.5 = 155ms.
[15:28:55] [ABC2] Reaction time: 1357 * 0.5 = 678ms.
[15:28:58] [ABC2] Reaction time: 495 * 0.5 = 247ms.
[15:29:00] [ABC2] Reaction time: 2698 * 0.5 = 1349ms.
[15:29:07] [ABC2] Reaction time: 445 * 0.5 = 222ms.
[15:29:08] [ABC2] Picked up mouse
[15:29:09] [ABC2] Left game window
[15:29:11] [ABC2] Reaction time: 11575 * 0.5 = 5787ms.
[15:29:12] Interrupted by butler on remove!
[15:29:13] [ABC2] Reaction time: 1109 * 0.5 = 554ms.
[15:29:16] [ABC2] Hover back early
[15:29:16] [ABC2] Reaction time: 4513 * 0.5 = 2256ms.
[15:29:21] [ABC2] Reaction time: 1061 * 0.5 = 530ms.
[15:29:23] [ABC2] Reaction time: 464 * 0.5 = 232ms.
[15:29:25] [ABC2] Reaction time: 487 * 0.5 = 243ms.
[15:29:27] [ABC2] Hover back early
[15:29:27] [ABC2] Reaction time: 1626 * 0.5 = 813ms.
[15:29:34] [ABC2] Reaction time: 234 * 0.5 = 117ms.
[15:29:35] [ABC2] Reaction time: 254 * 0.5 = 127ms.
[15:29:37] [ABC2] Reaction time: 739 * 0.5 = 369ms.
[15:29:39] [ABC2] Hover back early
[15:29:39] [ABC2] Reaction time: 482 * 0.5 = 241ms.
[15:29:40] [ABC2] Reaction time: 2803 * 0.5 = 1401ms.
[15:29:43] [ABC2] Reaction time: 6833 * 0.5 = 3416ms.
[15:29:48] [ABC2] Reaction time: 207 * 0.5 = 103ms.
[15:29:49] [ABC2] Left game window
[15:29:51] [ABC2] Reaction time: 12438 * 0.5 = 6219ms.
[15:30:02] [ABC2] Reaction time: 1253 * 0.5 = 626ms.
[15:30:04] [ABC2] Reaction time: 683 * 0.5 = 341ms.
[15:30:06] [ABC2] Reaction time: 630 * 0.5 = 315ms.
[15:30:08] [ABC2] Reaction time: 5532 * 0.5 = 2766ms.
[15:30:17] [ABC2] Hover back early
[15:30:17] [ABC2] Reaction time: 743 * 0.5 = 371ms.
[15:30:19] [ABC2] Reaction time: 701 * 0.5 = 350ms.
[15:30:22] Interrupted by butler on build!
[15:30:24] [ABC2] Reaction time: 467 * 0.5 = 233ms.
[15:30:25] [ABC2] Mouse moved
[15:30:25] [ABC2] Reaction time: 4719 * 0.5 = 2359ms.
[15:30:31] [ABC2] Reaction time: 1369 * 0.5 = 684ms.
[15:30:33] [ABC2] Reaction time: 618 * 0.5 = 309ms.
[15:30:36] [ABC2] Reaction time: 853 * 0.5 = 426ms.
[15:30:37] [ABC2] Reaction time: 803 * 0.5 = 401ms.
[15:30:44] [ABC2] Hover back early
[15:30:44] [ABC2] Reaction time: 8718 * 0.5 = 4359ms.
[15:30:50] [ABC2] Left game window
[15:30:52] [ABC2] Reaction time: 6264 * 0.5 = 3132ms.
[15:30:52] Interrupted by butler on remove!
[15:30:54] [ABC2] Reaction time: 8819 * 0.5 = 4409ms.
[15:31:00] [ABC2] Reaction time: 4966 * 0.5 = 2483ms.
[15:31:06] [ABC2] Reaction time: 1132 * 0.5 = 566ms.
[15:31:07] [ABC2] Reaction time: 1408 * 0.5 = 704ms.
[15:31:10] [ABC2] Reaction time: 246 * 0.5 = 123ms.
[15:31:13] [ABC2] Hover back early
[15:31:13] [ABC2] Reaction time: 744 * 0.5 = 372ms.
[15:31:17] [ABC2] Hover back early
[15:31:17] [ABC2] Reaction time: 748 * 0.5 = 374ms.
[15:31:19] [ABC2] Reaction time: 619 * 0.5 = 309ms.
[15:31:21] [ABC2] Reaction time: 569 * 0.5 = 284ms.
[15:31:23] [ABC2] Reaction time: 1136 * 0.5 = 568ms.
[15:31:29] [ABC2] Reaction time: 1896 * 0.5 = 948ms.
[15:31:32] [ABC2] Reaction time: 645 * 0.5 = 322ms.
[15:31:34] [ABC2] Reaction time: 669 * 0.5 = 334ms.
[15:31:35] Interrupted by butler on build!
[15:31:36] [ABC2] Reaction time: 696 * 0.5 = 348ms.
[15:31:38] [ABC2] Reaction time: 7078 * 0.5 = 3539ms.
[15:31:45] [ABC2] Reaction time: 483 * 0.5 = 241ms.
[15:31:47] [ABC2] Left game window
[15:31:50] [ABC2] Reaction time: 2186 * 0.5 = 1093ms.
[15:31:54] [ABC2] Reaction time: 801 * 0.5 = 400ms.
[15:31:55] [ABC2] Reaction time: 3789 * 0.5 = 1894ms.
[15:32:00] [ABC2] Reaction time: 1413 * 0.5 = 706ms.
[15:32:02] [ABC2] Reaction time: 8464 * 0.5 = 4232ms.
[15:32:08] [ABC2] Reaction time: 2326 * 0.5 = 1163ms.
[15:32:11] [ABC2] Hover back early
[15:32:11] [ABC2] Reaction time: 3212 * 0.5 = 1606ms.
[15:32:18] [ABC2] Reaction time: 3506 * 0.5 = 1753ms.
[15:32:21] [ABC2] Left game window
[15:32:24] [ABC2] Reaction time: 4942 * 0.5 = 2471ms.
[15:32:25] Interrupted by butler on remove!
[15:32:27] [ABC2] Reaction time: 486 * 0.5 = 243ms.
[15:32:29] [ABC2] Hover back early
[15:32:29] [ABC2] Reaction time: 1647 * 0.5 = 823ms.
[15:32:33] [ABC2] Reaction time: 305 * 0.5 = 152ms.
[15:32:35] [ABC2] Left game window
[15:32:39] [ABC2] Reaction time: 4995 * 0.5 = 2497ms.
[15:32:43] [ABC2] Reaction time: 995 * 0.5 = 497ms.
[15:32:45] [ABC2] Hover back early
[15:32:45] [ABC2] Reaction time: 4189 * 0.5 = 2094ms.
[15:32:55] [ABC2] Reaction time: 1334 * 0.5 = 667ms.
[15:32:57] [ABC2] Reaction time: 731 * 0.5 = 365ms.
[15:32:59] [ABC2] Reaction time: 149 * 0.5 = 74ms.
[15:33:00] Interrupted by butler on build!
[15:33:01] [ABC2] Reaction time: 519 * 0.5 = 259ms.
[15:33:04] [ABC2] Hover back early
[15:33:04] [ABC2] Reaction time: 4685 * 0.5 = 2342ms.
[15:33:15] [ABC2] Reaction time: 1211 * 0.5 = 605ms.
[15:33:22] [ABC2] Reaction time: 489 * 0.5 = 244ms.
[15:33:24] [ABC2] Reaction time: 1857 * 0.5 = 928ms.
[15:33:28] [ABC2] Hover back early
[15:33:28] [ABC2] Reaction time: 8826 * 0.5 = 4413ms.
[15:33:34] [ABC2] Reaction time: 927 * 0.5 = 463ms.
[15:33:36] [ABC2] Reaction time: 3643 * 0.5 = 1821ms.
[15:33:40] [ABC2] Reaction time: 4750 * 0.5 = 2375ms.
[15:33:47] [ABC2] Hover back early
[15:33:47] [ABC2] Reaction time: 1167 * 0.5 = 583ms.
[15:33:49] [ABC2] Right clicked
[15:33:51] [ABC2] Reaction time: 722 * 0.5 = 361ms.
[15:33:54] Interrupted by butler on build!
[15:33:55] [ABC2] Reaction time: 719 * 0.5 = 359ms.
[15:33:57] [ABC2] Hover back early
[15:33:57] [ABC2] Reaction time: 1587 * 0.5 = 793ms.
[15:34:01] [ABC2] Reaction time: 719 * 0.5 = 359ms.
[15:34:03] [ABC2] Reaction time: 706 * 0.5 = 353ms.
[15:34:06] [ABC2] Reaction time: 698 * 0.5 = 349ms.
[15:34:07] [ABC2] Reaction time: 1683 * 0.5 = 841ms.
[15:34:14] [ABC2] Reaction time: 3397 * 0.5 = 1698ms.
[15:34:17] [ABC2] Left game window
[15:34:19] [ABC2] Reaction time: 4142 * 0.5 = 2071ms.
[15:34:20] Interrupted by butler on remove!
[15:34:22] [ABC2] Reaction time: 1026 * 0.5 = 513ms.
[15:34:23] [ABC2] Mouse moved
[15:34:24] [ABC2] Hover back early
[15:34:24] [ABC2] Reaction time: 1835 * 0.5 = 917ms.
[15:34:27] [ABC2] Reaction time: 568 * 0.5 = 284ms.
[15:34:28] [ABC2] Reaction time: 729 * 0.5 = 364ms.
[15:34:31] [ABC2] Reaction time: 1133 * 0.5 = 566ms.
[15:34:33] [ABC2] Reaction time: 9832 * 0.5 = 4916ms.
[15:34:40] [ABC2] Reaction time: 4715 * 0.5 = 2357ms.
[15:34:43] [ABC2] Left game window
[15:34:46] [ABC2] Reaction time: 2581 * 0.5 = 1290ms.
[15:34:51] [ABC2] Reaction time: 1764 * 0.5 = 882ms.
[15:34:54] [ABC2] Reaction time: 5171 * 0.5 = 2585ms.
[15:34:58] [ABC2] Reaction time: 255 * 0.5 = 127ms.
[15:34:59] [ABC2] Reaction time: 532 * 0.5 = 266ms.
[15:35:05] [ABC2] Reaction time: 569 * 0.5 = 284ms.
[15:35:07] [ABC2] Reaction time: 3973 * 0.5 = 1986ms.
[15:35:11] Interrupted by butler on remove!
[15:35:13] [ABC2] Hover back early
[15:35:13] [ABC2] Reaction time: 754 * 0.5 = 377ms.
[15:35:15] [ABC2] Picked up mouse
[15:35:15] [ABC2] Reaction time: 10287 * 0.5 = 5143ms.
[15:35:22] [ABC2] Reaction time: 271 * 0.5 = 135ms.
[15:35:24] [ABC2] Hover back early
[15:35:24] [ABC2] Reaction time: 1455 * 0.5 = 727ms.
[15:35:29] [ABC2] Reaction time: 700 * 0.5 = 350ms.
[15:35:30] [ABC2] Reaction time: 3931 * 0.5 = 1965ms.
[15:35:34] [ABC2] Reaction time: 1335 * 0.5 = 667ms.
[15:35:36] [ABC2] Reaction time: 813 * 0.5 = 406ms.
[15:35:42] [ABC2] Hover back early
[15:35:42] [ABC2] Reaction time: 1381 * 0.5 = 690ms.
[15:35:44] [ABC2] Reaction time: 1852 * 0.5 = 926ms.
[15:35:48] Interrupted by butler on build!
[15:35:49] [ABC2] Reaction time: 6691 * 0.5 = 3345ms.
[15:35:54] [ABC2] Reaction time: 3392 * 0.5 = 1696ms.
[15:35:59] [ABC2] Hover back early
[15:35:59] [ABC2] Reaction time: 824 * 0.5 = 412ms.
[15:36:01] [ABC2] Reaction time: 2322 * 0.5 = 1161ms.
[15:36:04] [ABC2] Reaction time: 3368 * 0.5 = 1684ms.
[15:36:06] [ABC2] Left game window
[15:36:09] [ABC2] Reaction time: 6994 * 0.5 = 3497ms.
[15:36:20] [ABC2] Hover back early
[15:36:20] [ABC2] Reaction time: 715 * 0.5 = 357ms.
[15:36:22] [ABC2] Reaction time: 455 * 0.5 = 227ms.
[15:36:24] [ABC2] Reaction time: 567 * 0.5 = 283ms.
[15:36:25] [ABC2] Reaction time: 2318 * 0.5 = 1159ms.
[15:36:28] [ABC2] Reaction time: 5210 * 0.5 = 2605ms.
[15:36:32] [ABC2] Reaction time: 10507 * 0.5 = 5253ms.
[15:36:39] [ABC2] Reaction time: 531 * 0.5 = 265ms.
[15:36:40] [ABC2] Left game window
[15:36:44] [ABC2] Reaction time: 11021 * 0.5 = 5510ms.
[15:36:53] [ABC2] Reaction time: 730 * 0.5 = 365ms.
[15:36:55] [ABC2] Reaction time: 7833 * 0.5 = 3916ms.
[15:37:01] [ABC2] Reaction time: 1584 * 0.5 = 792ms.
[15:37:03] [ABC2] Reaction time: 618 * 0.5 = 309ms.
[15:37:08] [ABC2] Hover back early
[15:37:08] [ABC2] Reaction time: 665 * 0.5 = 332ms.
[15:37:10] [ABC2] Reaction time: 1333 * 0.5 = 666ms.
[15:37:12] [ABC2] Reaction time: 749 * 0.5 = 374ms.
[15:37:14] [ABC2] Reaction time: 3204 * 0.5 = 1602ms.
[15:37:17] [ABC2] Reaction time: 566 * 0.5 = 283ms.
[15:37:18] [ABC2] Reaction time: 503 * 0.5 = 251ms.
[15:37:20] [ABC2] Reaction time: 752 * 0.5 = 376ms.
[15:37:22] [ABC2] Reaction time: 6437 * 0.5 = 3218ms.
[15:37:31] [ABC2] Reaction time: 2993 * 0.5 = 1496ms.
[15:37:34] [ABC2] Reaction time: 652 * 0.5 = 326ms.
[15:37:37] Interrupted by butler on build!
[15:37:39] [ABC2] Reaction time: 1792 * 0.5 = 896ms.
[15:37:40] [ABC2] Left game window
[15:37:43] [ABC2] Reaction time: 4723 * 0.5 = 2361ms.
[15:37:49] [ABC2] Reaction time: 464 * 0.5 = 232ms.
[15:37:51] [ABC2] Reaction time: 870 * 0.5 = 435ms.
[15:37:53] [ABC2] Reaction time: 2312 * 0.5 = 1156ms.
[15:37:56] [ABC2] Reaction time: 8483 * 0.5 = 4241ms.
[15:38:04] [ABC2] Reaction time: 4928 * 0.5 = 2464ms.
[15:38:07] [ABC2] Reaction time: 3786 * 0.5 = 1893ms.
[15:38:11] [ABC2] Reaction time: 2071 * 0.5 = 1035ms.
[15:38:13] [ABC2] Left game window
[15:38:16] [ABC2] Reaction time: 6751 * 0.5 = 3375ms.
[15:38:25] [ABC2] Reaction time: 630 * 0.5 = 315ms.
[15:38:27] [ABC2] Reaction time: 644 * 0.5 = 322ms.
[15:38:29] [ABC2] Reaction time: 162 * 0.5 = 81ms.
[15:38:30] [ABC2] Left game window
[15:38:34] Interrupted by butler on build!
[15:38:41] [ABC2] Reaction time: 4269 * 0.5 = 2134ms.
[15:38:49] [ABC2] Reaction time: 530 * 0.5 = 265ms.
[15:38:51] [ABC2] Hover back early
[15:38:51] [ABC2] Reaction time: 779 * 0.5 = 389ms.
[15:38:55] [ABC2] Hover back early
[15:38:55] [ABC2] Reaction time: 644 * 0.5 = 322ms.
[15:38:57] [ABC2] Picked up mouse
[15:38:57] [ABC2] Left game window
[15:39:02] [ABC2] Reaction time: 6453 * 0.5 = 3226ms.
[15:39:07] [ABC2] Reaction time: 2163 * 0.5 = 1081ms.
[15:39:09] [ABC2] Left game window
[15:39:13] [ABC2] Reaction time: 7841 * 0.5 = 3920ms.
[15:39:21] [ABC2] Reaction time: 459 * 0.5 = 229ms.
[15:39:22] [ABC2] Reaction time: 1946 * 0.5 = 973ms.
[15:39:26] [ABC2] Reaction time: 188 * 0.5 = 94ms.
[15:39:28] [ABC2] Hover back early
[15:39:28] [ABC2] Reaction time: 884 * 0.5 = 442ms.
[15:39:30] [ABC2] Reaction time: 3161 * 0.5 = 1580ms.
[15:39:38] [ABC2] Reaction time: 1887 * 0.5 = 943ms.
[15:39:40] [ABC2] Left game window
[15:39:43] [ABC2] Reaction time: 9460 * 0.5 = 4730ms.
[15:39:55] [ABC2] Hover back early
[15:39:55] [ABC2] Reaction time: 490 * 0.5 = 245ms.
[15:39:57] [ABC2] Reaction time: 1329 * 0.5 = 664ms.
[15:39:59] [ABC2] Reaction time: 689 * 0.5 = 344ms.
[15:40:01] [ABC2] Reaction time: 644 * 0.5 = 322ms.
[15:40:03] [ABC2] Reaction time: 305 * 0.5 = 152ms.
[15:40:07] [ABC2] Hover back early
[15:40:07] [ABC2] Reaction time: 926 * 0.5 = 463ms.
[15:40:08] [ABC2] Reaction time: 7186 * 0.5 = 3593ms.
[15:40:14] [ABC2] Reaction time: 139 * 0.5 = 69ms.
[15:40:15] [ABC2] Reaction time: 3344 * 0.5 = 1672ms.
[15:40:21] [ABC2] Hover back early
[15:40:21] [ABC2] Reaction time: 396 * 0.5 = 198ms.
[15:40:22] [ABC2] Left game window
[15:40:27] [ABC2] Reaction time: 6467 * 0.5 = 3233ms.
[15:40:32] [ABC2] Reaction time: 625 * 0.5 = 312ms.
[15:40:33] [ABC2] Reaction time: 6543 * 0.5 = 3271ms.
[15:40:41] [ABC2] Reaction time: 4348 * 0.5 = 2174ms.
[15:40:45] [ABC2] Reaction time: 734 * 0.5 = 367ms.
[15:40:47] [ABC2] Reaction time: 1373 * 0.5 = 686ms.
[15:40:49] [ABC2] Reaction time: 7825 * 0.5 = 3912ms.
[15:40:55] [ABC2] Hover back early
[15:40:55] [ABC2] Reaction time: 4555 * 0.5 = 2277ms.
[15:40:59] [ABC2] Reaction time: 5115 * 0.5 = 2557ms.
[15:41:04] [ABC2] Reaction time: 1775 * 0.5 = 887ms.
[15:41:07] [ABC2] Hover back early
[15:41:07] [ABC2] Reaction time: 2415 * 0.5 = 1207ms.
[15:41:09] [ABC2] Reaction time: 5300 * 0.5 = 2650ms.
[15:41:13] [ABC2] Reaction time: 5988 * 0.5 = 2994ms.
[15:41:22] [ABC2] Reaction time: 589 * 0.5 = 294ms.
[15:41:24] [ABC2] Reaction time: 614 * 0.5 = 307ms.
[15:41:25] [ABC2] Reaction time: 404 * 0.5 = 202ms.
[15:41:26] [ABC2] Left game window
[15:41:30] [ABC2] Reaction time: 572 * 0.5 = 286ms.
[15:41:33] [ABC2] Reaction time: 805 * 0.5 = 402ms.
[15:41:35] [ABC2] Reaction time: 2224 * 0.5 = 1112ms.
[15:41:39] [ABC2] Hover back early
[15:41:39] [ABC2] Reaction time: 601 * 0.5 = 300ms.
[15:41:41] [ABC2] Reaction time: 6080 * 0.5 = 3040ms.
[15:41:46] [ABC2] Reaction time: 948 * 0.5 = 474ms.
[15:41:48] [ABC2] Reaction time: 8026 * 0.5 = 4013ms.
[15:41:58] [ABC2] Hover back early
[15:41:58] [ABC2] Reaction time: 1064 * 0.5 = 532ms.
[15:42:00] [ABC2] Reaction time: 500 * 0.5 = 250ms.
[15:42:03] [ABC2] Reaction time: 1425 * 0.5 = 712ms.
[15:42:05] [ABC2] Reaction time: 1045 * 0.5 = 522ms.
[15:42:07] [ABC2] Left game window
[15:42:10] [ABC2] Reaction time: 5475 * 0.5 = 2737ms.
[15:42:17] [ABC2] Hover back early
[15:42:17] [ABC2] Reaction time: 664 * 0.5 = 332ms.
[15:42:19] [ABC2] Reaction time: 2839 * 0.5 = 1419ms.
[15:42:23] [ABC2] Reaction time: 3732 * 0.5 = 1866ms.
[15:42:26] [ABC2] Hover back early
[15:42:26] [ABC2] Reaction time: 709 * 0.5 = 354ms.
[15:42:29] [ABC2] Reaction time: 721 * 0.5 = 360ms.
[15:42:31] [ABC2] Reaction time: 740 * 0.5 = 370ms.
[15:42:33] [ABC2] Reaction time: 751 * 0.5 = 375ms.
[15:42:34] [ABC2] Left game window
[15:42:38] [ABC2] Reaction time: 6900 * 0.5 = 3450ms.
[15:42:47] [ABC2] Reaction time: 4358 * 0.5 = 2179ms.
[15:42:51] [ABC2] Left game window
[15:42:53] [ABC2] Reaction time: 3037 * 0.5 = 1518ms.
[15:42:53] Interrupted by butler on remove!
[15:42:55] [ABC2] Reaction time: 704 * 0.5 = 352ms.
[15:42:57] [ABC2] Reaction time: 1641 * 0.5 = 820ms.
[15:43:00] [ABC2] Reaction time: 2184 * 0.5 = 1092ms.
[15:43:03] [ABC2] Left game window
[15:43:04] [ABC2] Reaction time: 4178 * 0.5 = 2089ms.
[15:43:09] [ABC2] Reaction time: 734 * 0.5 = 367ms.
[15:43:11] [ABC2] Hover back early
[15:43:11] [ABC2] Reaction time: 2969 * 0.5 = 1484ms.
[15:43:18] [ABC2] Reaction time: 1044 * 0.5 = 522ms.
[15:43:20] [ABC2] Reaction time: 701 * 0.5 = 350ms.
[15:43:22] [ABC2] Reaction time: 748 * 0.5 = 374ms.
[15:43:24] [ABC2] Reaction time: 519 * 0.5 = 259ms.
[15:43:26] [ABC2] Hover back early
[15:43:26] [ABC2] Reaction time: 1133 * 0.5 = 566ms.
[15:43:31] [ABC2] Hover back early
[15:43:31] [ABC2] Reaction time: 3806 * 0.5 = 1903ms.
[15:43:34] [ABC2] Right clicked
[15:43:36] [ABC2] Reaction time: 1784 * 0.5 = 892ms.
[15:43:38] [ABC2] Reaction time: 3166 * 0.5 = 1583ms.
[15:43:41] [ABC2] Reaction time: 5551 * 0.5 = 2775ms.
[15:43:47] [ABC2] Reaction time: 324 * 0.5 = 162ms.
[15:43:49] [ABC2] Reaction time: 485 * 0.5 = 242ms.
[15:43:51] [ABC2] Reaction time: 812 * 0.5 = 406ms.
[15:43:53] [ABC2] Reaction time: 7710 * 0.5 = 3855ms.
[15:44:02] [ABC2] Reaction time: 323 * 0.5 = 161ms.
[15:44:03] [ABC2] Reaction time: 4580 * 0.5 = 2290ms.
[15:44:08] Interrupted by butler on build!
[15:44:10] [ABC2] Reaction time: 5444 * 0.5 = 2722ms.
[15:44:13] [ABC2] Left game window
[15:44:17] [ABC2] Reaction time: 4476 * 0.5 = 2238ms.
[15:44:27] [ABC2] Reaction time: 8536 * 0.5 = 4268ms.
[15:44:39] [ABC2] Reaction time: 700 * 0.5 = 350ms.
[15:44:41] [ABC2] Hover back early
[15:44:41] [ABC2] Reaction time: 1714 * 0.5 = 857ms.
[15:44:48] [ABC2] Reaction time: 864 * 0.5 = 432ms.
[15:44:49] [ABC2] Picked up mouse
[15:44:50] [ABC2] Reaction time: 821 * 0.5 = 410ms.
[15:44:52] [ABC2] Reaction time: 301 * 0.5 = 150ms.
[15:44:53] Interrupted by butler on build!
[15:44:54] [ABC2] Reaction time: 669 * 0.5 = 334ms.
[15:44:55] [ABC2] Left game window
[15:44:58] [ABC2] Reaction time: 7511 * 0.5 = 3755ms.
[15:45:06] [ABC2] Reaction time: 499 * 0.5 = 249ms.
[15:45:07] [ABC2] Reaction time: 664 * 0.5 = 332ms.
[15:45:09] [ABC2] Reaction time: 593 * 0.5 = 296ms.
[15:45:11] [ABC2] Reaction time: 676 * 0.5 = 338ms.
[15:45:15] [ABC2] Hover back early
[15:45:15] [ABC2] Reaction time: 1074 * 0.5 = 537ms.
[15:45:17] [ABC2] Reaction time: 705 * 0.5 = 352ms.
[15:45:20] [ABC2] Reaction time: 441 * 0.5 = 220ms.
[15:45:22] [ABC2] Hover back early
[15:45:22] [ABC2] Reaction time: 2027 * 0.5 = 1013ms.
[15:45:28] [ABC2] Hover back early
[15:45:28] [ABC2] Reaction time: 11406 * 0.5 = 5703ms.
[15:45:35] [ABC2] Reaction time: 4004 * 0.5 = 2002ms.
[15:45:36] Interrupted by butler on remove!
[15:45:38] [ABC2] Reaction time: 818 * 0.5 = 409ms.
[15:45:40] [ABC2] Reaction time: 4632 * 0.5 = 2316ms.
[15:45:45] [ABC2] Reaction time: 610 * 0.5 = 305ms.
[15:45:47] [ABC2] Reaction time: 105 * 0.5 = 52ms.
[15:45:49] [ABC2] Reaction time: 1484 * 0.5 = 742ms.
[15:45:51] [ABC2] Left game window
[15:45:54] [ABC2] Reaction time: 2579 * 0.5 = 1289ms.
[15:45:58] [ABC2] Reaction time: 2335 * 0.5 = 1167ms.
[15:46:00] [ABC2] Reaction time: 713 * 0.5 = 356ms.
[15:46:03] [ABC2] Reaction time: 437 * 0.5 = 218ms.
[15:46:04] [ABC2] Left game window
[15:46:09] [ABC2] Reaction time: 8150 * 0.5 = 4075ms.
[15:46:18] [ABC2] Reaction time: 705 * 0.5 = 352ms.
[15:46:20] [ABC2] Reaction time: 496 * 0.5 = 248ms.
[15:46:23] [ABC2] Reaction time: 758 * 0.5 = 379ms.
[15:46:24] [ABC2] Reaction time: 5597 * 0.5 = 2798ms.
[15:46:31] [ABC2] Reaction time: 5225 * 0.5 = 2612ms.
[15:46:35] [ABC2] Left game window
[15:46:39] [ABC2] Reaction time: 2312 * 0.5 = 1156ms.
[15:46:42] [ABC2] Reaction time: 713 * 0.5 = 356ms.
[15:46:44] [ABC2] Reaction time: 2112 * 0.5 = 1056ms.
[15:46:52] [ABC2] Hover back early
[15:46:52] [ABC2] Reaction time: 713 * 0.5 = 356ms.
[15:46:54] [ABC2] Reaction time: 1721 * 0.5 = 860ms.
[15:46:57] Interrupted by butler on build!
[15:46:59] [ABC2] Reaction time: 646 * 0.5 = 323ms.
[15:47:01] [ABC2] Hover back early
[15:47:01] [ABC2] Reaction time: 7090 * 0.5 = 3545ms.
[15:47:08] [ABC2] Reaction time: 736 * 0.5 = 368ms.
[15:47:10] [ABC2] Reaction time: 621 * 0.5 = 310ms.
[15:47:12] [ABC2] Reaction time: 1003 * 0.5 = 501ms.
[15:47:14] [ABC2] Hover back early
[15:47:14] [ABC2] Reaction time: 2262 * 0.5 = 1131ms.
[15:47:20] [ABC2] Reaction time: 714 * 0.5 = 357ms.
[15:47:22] [ABC2] Reaction time: 1622 * 0.5 = 811ms.
[15:47:24] [ABC2] Reaction time: 7366 * 0.5 = 3683ms.
[15:47:30] [ABC2] Reaction time: 3952 * 0.5 = 1976ms.
[15:47:36] [ABC2] Reaction time: 641 * 0.5 = 320ms.
[15:47:38] [ABC2] Picked up mouse
[15:47:38] [ABC2] Reaction time: 580 * 0.5 = 290ms.
[15:47:41] [ABC2] Reaction time: 646 * 0.5 = 323ms.
[15:47:42] [ABC2] Reaction time: 1367 * 0.5 = 683ms.
[15:47:45] [ABC2] Hover back early
[15:47:45] [ABC2] Reaction time: 2126 * 0.5 = 1063ms.
[15:47:48] [ABC2] Reaction time: 1505 * 0.5 = 752ms.
[15:47:51] [ABC2] Reaction time: 818 * 0.5 = 409ms.
[15:47:53] [ABC2] Reaction time: 2388 * 0.5 = 1194ms.
[15:48:00] [ABC2] Reaction time: 535 * 0.5 = 267ms.
[15:48:01] [ABC2] Reaction time: 2328 * 0.5 = 1164ms.
[15:48:04] [ABC2] Reaction time: 312 * 0.5 = 156ms.
[15:48:05] Interrupted by butler on build!
[15:48:06] [ABC2] Reaction time: 582 * 0.5 = 291ms.
[15:48:08] [ABC2] Reaction time: 1023 * 0.5 = 511ms.
[15:48:11] [ABC2] Reaction time: 3497 * 0.5 = 1748ms.
[15:48:14] [ABC2] Left game window
[15:48:18] [ABC2] Reaction time: 4031 * 0.5 = 2015ms.
[15:48:22] [ABC2] Reaction time: 1531 * 0.5 = 765ms.
[15:48:24] [ABC2] Reaction time: 2108 * 0.5 = 1054ms.
[15:48:29] [ABC2] Reaction time: 704 * 0.5 = 352ms.
[15:48:30] [ABC2] Reaction time: 6115 * 0.5 = 3057ms.
[15:48:35] [ABC2] Reaction time: 5202 * 0.5 = 2601ms.
[15:48:39] [ABC2] Reaction time: 3279 * 0.5 = 1639ms.
[15:48:46] [ABC2] Hover back early
[15:48:46] [ABC2] Reaction time: 702 * 0.5 = 351ms.
[15:48:48] [ABC2] Reaction time: 720 * 0.5 = 360ms.
[15:48:50] [ABC2] Reaction time: 584 * 0.5 = 292ms.
[15:48:51] Interrupted by butler on build!
[15:48:53] [ABC2] Reaction time: 873 * 0.5 = 436ms.
[15:48:54] [ABC2] Left game window
[15:48:59] [ABC2] Reaction time: 4143 * 0.5 = 2071ms.
[15:49:05] [ABC2] Reaction time: 779 * 0.5 = 389ms.
[15:49:06] [ABC2] Reaction time: 709 * 0.5 = 354ms.
[15:49:09] [ABC2] Reaction time: 1397 * 0.5 = 698ms.
[15:49:12] [ABC2] Reaction time: 815 * 0.5 = 407ms.
[15:49:16] [ABC2] Reaction time: 5483 * 0.5 = 2741ms.
[15:49:20] [ABC2] Reaction time: 457 * 0.5 = 228ms.
[15:49:21] [ABC2] Reaction time: 282 * 0.5 = 141ms.
[15:49:24] [ABC2] Hover back early
[15:49:24] [ABC2] Reaction time: 1098 * 0.5 = 549ms.
[15:49:29] [ABC2] Reaction time: 7003 * 0.5 = 3501ms.
[15:49:33] [ABC2] Left game window
[15:49:38] [ABC2] Reaction time: 10130 * 0.5 = 5065ms.
[15:49:38] Interrupted by butler on remove!
[15:49:45] [ABC2] Reaction time: 8145 * 0.5 = 4072ms.
[15:49:50] [ABC2] Reaction time: 4493 * 0.5 = 2246ms.
[15:49:56] [ABC2] Hover back early
[15:49:56] [ABC2] Reaction time: 737 * 0.5 = 368ms.
[15:49:58] [ABC2] Reaction time: 1103 * 0.5 = 551ms.
[15:50:01] [ABC2] Reaction time: 5009 * 0.5 = 2504ms.
[15:50:05] [ABC2] Reaction time: 12078 * 0.5 = 6039ms.
[15:50:17] [ABC2] Reaction time: 515 * 0.5 = 257ms.
[15:50:19] [ABC2] Reaction time: 1043 * 0.5 = 521ms.
[15:50:21] [ABC2] Reaction time: 933 * 0.5 = 466ms.
[15:50:23] [ABC2] Reaction time: 8388 * 0.5 = 4194ms.
[15:50:29] [ABC2] Reaction time: 729 * 0.5 = 364ms.
[15:50:30] [ABC2] Reaction time: 825 * 0.5 = 412ms.
[15:50:32] [ABC2] Reaction time: 1029 * 0.5 = 514ms.
[15:50:35] [ABC2] Hover back early
[15:50:35] [ABC2] Reaction time: 2004 * 0.5 = 1002ms.
[15:50:39] [ABC2] Hover back early
[15:50:39] [ABC2] Reaction time: 3573 * 0.5 = 1786ms.
[15:50:42] [ABC2] Reaction time: 1269 * 0.5 = 634ms.
[15:50:45] [ABC2] Reaction time: 709 * 0.5 = 354ms.
[15:50:47] [ABC2] Reaction time: 2411 * 0.5 = 1205ms.
[15:50:53] [ABC2] Reaction time: 743 * 0.5 = 371ms.
[15:50:55] [ABC2] Rotated camera
[15:50:55] [ABC2] Reaction time: 478 * 0.5 = 239ms.
[15:50:57] [ABC2] Reaction time: 415 * 0.5 = 207ms.
[15:50:58] Interrupted by butler on build!
[15:50:59] [ABC2] Reaction time: 4635 * 0.5 = 2317ms.
[15:51:03] [ABC2] Reaction time: 9513 * 0.5 = 4756ms.
[15:51:12] [ABC2] Hover back early
[15:51:12] [ABC2] Reaction time: 4776 * 0.5 = 2388ms.
[15:51:16] [ABC2] Reaction time: 783 * 0.5 = 391ms.
[15:51:18] [ABC2] Reaction time: 618 * 0.5 = 309ms.
[15:51:20] [ABC2] Reaction time: 848 * 0.5 = 424ms.
[15:51:27] [ABC2] Reaction time: 742 * 0.5 = 371ms.
[15:51:29] [ABC2] Reaction time: 189 * 0.5 = 94ms.
[15:51:31] [ABC2] Reaction time: 713 * 0.5 = 356ms.
[15:51:33] [ABC2] Reaction time: 2781 * 0.5 = 1390ms.
[15:51:36] [ABC2] Hover back early
[15:51:36] [ABC2] Reaction time: 1972 * 0.5 = 986ms.
[15:51:38] [ABC2] Reaction time: 518 * 0.5 = 259ms.
[15:51:40] [ABC2] Reaction time: 2351 * 0.5 = 1175ms.
[15:51:43] [ABC2] Reaction time: 1851 * 0.5 = 925ms.
[15:51:47] [ABC2] Hover back early
[15:51:47] [ABC2] Reaction time: 1554 * 0.5 = 777ms.
[15:51:50] [ABC2] Left game window
[15:51:53] [ABC2] Reaction time: 6126 * 0.5 = 3063ms.
[15:51:58] [ABC2] Reaction time: 664 * 0.5 = 332ms.
[15:52:00] [ABC2] Hover back early
[15:52:00] [ABC2] Reaction time: 6219 * 0.5 = 3109ms.
[15:52:09] [ABC2] Reaction time: 5209 * 0.5 = 2604ms.
[15:52:12] [ABC2] Reaction time: 1899 * 0.5 = 949ms.
[15:52:15] [ABC2] Reaction time: 506 * 0.5 = 253ms.
[15:52:17] [ABC2] Hover back early
[15:52:17] [ABC2] Reaction time: 871 * 0.5 = 435ms.
[15:52:20] [ABC2] Reaction time: 4093 * 0.5 = 2046ms.
[15:52:24] [ABC2] Left game window
[15:52:29] [ABC2] Reaction time: 3780 * 0.5 = 1890ms.
[15:52:32] [ABC2] Reaction time: 708 * 0.5 = 354ms.
[15:52:34] [ABC2] Hover back early
[15:52:34] [ABC2] Reaction time: 5969 * 0.5 = 2984ms.
[15:52:40] [ABC2] Reaction time: 5922 * 0.5 = 2961ms.
[15:52:44] [ABC2] Left game window
[15:52:48] [ABC2] Reaction time: 1149 * 0.5 = 574ms.
[15:52:51] [ABC2] Reaction time: 989 * 0.5 = 494ms.
[15:52:53] [ABC2] Reaction time: 7740 * 0.5 = 3870ms.
[15:53:01] [ABC2] Hover back early
[15:53:01] [ABC2] Reaction time: 1418 * 0.5 = 709ms.
[15:53:04] [ABC2] Reaction time: 232 * 0.5 = 116ms.
[15:53:06] [ABC2] Reaction time: 622 * 0.5 = 311ms.
[15:53:07] Interrupted by butler on build!
[15:53:08] [ABC2] Reaction time: 5219 * 0.5 = 2609ms.
[15:53:13] [ABC2] Reaction time: 4500 * 0.5 = 2250ms.
[15:53:18] [ABC2] Reaction time: 400 * 0.5 = 200ms.
[15:53:20] [ABC2] Reaction time: 2544 * 0.5 = 1272ms.
[15:53:23] [ABC2] Reaction time: 494 * 0.5 = 247ms.
[15:53:25] [ABC2] Hover back early
[15:53:25] [ABC2] Reaction time: 1443 * 0.5 = 721ms.
[15:53:31] [ABC2] Reaction time: 1403 * 0.5 = 701ms.
[15:53:33] [ABC2] Picked up mouse
[15:53:34] [ABC2] Left game window
[15:53:35] [ABC2] Reaction time: 3444 * 0.5 = 1722ms.
[15:53:36] Interrupted by butler on remove!
[15:53:38] [ABC2] Reaction time: 5302 * 0.5 = 2651ms.
[15:53:42] [ABC2] Reaction time: 7512 * 0.5 = 3756ms.
[15:53:49] [ABC2] Hover back early
[15:53:49] [ABC2] Reaction time: 389 * 0.5 = 194ms.
[15:53:51] [ABC2] Reaction time: 613 * 0.5 = 306ms.
[15:53:53] [ABC2] Reaction time: 509 * 0.5 = 254ms.
[15:53:54] [ABC2] Reaction time: 416 * 0.5 = 208ms.
[15:53:59] [ABC2] Reaction time: 226 * 0.5 = 113ms.
[15:54:00] [ABC2] Reaction time: 2036 * 0.5 = 1018ms.
[15:54:04] [ABC2] Reaction time: 774 * 0.5 = 387ms.
[15:54:05] [ABC2] Left game window
[15:54:10] [ABC2] Reaction time: 5304 * 0.5 = 2652ms.
[15:54:18] [ABC2] Reaction time: 11470 * 0.5 = 5735ms.
[15:54:26] [ABC2] Reaction time: 654 * 0.5 = 327ms.
[15:54:26] Interrupted by butler on remove!
[15:54:28] [ABC2] Reaction time: 724 * 0.5 = 362ms.
[15:54:30] [ABC2] Reaction time: 4970 * 0.5 = 2485ms.
[15:54:36] [ABC2] Hover back early
[15:54:36] [ABC2] Reaction time: 716 * 0.5 = 358ms.
[15:54:38] [ABC2] Reaction time: 388 * 0.5 = 194ms.
[15:54:40] [ABC2] Reaction time: 597 * 0.5 = 298ms.
[15:54:41] [ABC2] Left game window
[15:54:43] [ABC2] Reaction time: 6094 * 0.5 = 3047ms.
[15:54:53] [ABC2] Reaction time: 387 * 0.5 = 193ms.
[15:54:54] [ABC2] Reaction time: 672 * 0.5 = 336ms.
[15:54:56] [ABC2] Reaction time: 2938 * 0.5 = 1469ms.
[15:54:59] [ABC2] Reaction time: 3620 * 0.5 = 1810ms.
[15:55:01] [ABC2] Left game window
[15:55:09] [ABC2] Hover back early
[15:55:09] [ABC2] Reaction time: 894 * 0.5 = 447ms.
[15:55:26] [ABC2] Reaction time: 2459 * 0.5 = 1229ms.
[15:55:28] [ABC2] Reaction time: 2377 * 0.5 = 1188ms.
[15:55:32] [ABC2] Reaction time: 736 * 0.5 = 368ms.
[15:55:34] [ABC2] Reaction time: 444 * 0.5 = 222ms.
[15:55:36] [ABC2] Reaction time: 406 * 0.5 = 203ms.
[15:55:38] [ABC2] Reaction time: 1362 * 0.5 = 681ms.
[15:55:44] [ABC2] Reaction time: 422 * 0.5 = 211ms.
[15:55:45] [ABC2] Reaction time: 514 * 0.5 = 257ms.
[15:55:47] [ABC2] Reaction time: 712 * 0.5 = 356ms.
[15:55:49] [ABC2] Hover back early
[15:55:49] [ABC2] Reaction time: 1686 * 0.5 = 843ms.
[15:55:52] [ABC2] Reaction time: 722 * 0.5 = 361ms.
[15:55:53] [ABC2] Left game window
[15:55:57] [ABC2] Reaction time: 4680 * 0.5 = 2340ms.
[15:56:02] [ABC2] Reaction time: 1869 * 0.5 = 934ms.
[15:56:04] [ABC2] Reaction time: 7958 * 0.5 = 3979ms.
[15:56:11] [ABC2] Reaction time: 1375 * 0.5 = 687ms.
[15:56:13] [ABC2] Reaction time: 588 * 0.5 = 294ms.
[15:56:15] [ABC2] Reaction time: 330 * 0.5 = 165ms.
[15:56:18] [ABC2] Hover back early
[15:56:18] [ABC2] Reaction time: 1064 * 0.5 = 532ms.
[15:56:24] [ABC2] Hover back early
[15:56:24] [ABC2] Reaction time: 1249 * 0.5 = 624ms.
[15:56:26] [ABC2] Left game window
[15:56:31] [ABC2] Reaction time: 8818 * 0.5 = 4409ms.
[15:56:31] Interrupted by butler on remove!
[15:56:32] [ABC2] Reaction time: 499 * 0.5 = 249ms.
[15:56:34] [ABC2] Reaction time: 10072 * 0.5 = 5036ms.
[15:56:43] [ABC2] Reaction time: 2074 * 0.5 = 1037ms.
[15:56:45] [ABC2] Reaction time: 228 * 0.5 = 114ms.
[15:56:47] [ABC2] Reaction time: 717 * 0.5 = 358ms.
[15:56:49] [ABC2] Hover back early
[15:56:49] [ABC2] Reaction time: 929 * 0.5 = 464ms.
[15:56:56] [ABC2] Reaction time: 637 * 0.5 = 318ms.
[15:56:57] [ABC2] Reaction time: 471 * 0.5 = 235ms.
[15:56:59] [ABC2] Reaction time: 1270 * 0.5 = 635ms.
[15:57:02] [ABC2] Reaction time: 1824 * 0.5 = 912ms.
[15:57:04] [ABC2] Reaction time: 378 * 0.5 = 189ms.
[15:57:06] [ABC2] Reaction time: 2059 * 0.5 = 1029ms.
[15:57:09] [ABC2] Reaction time: 2726 * 0.5 = 1363ms.
[15:57:12] [ABC2] Reaction time: 1963 * 0.5 = 981ms.
[15:57:17] [ABC2] Reaction time: 6036 * 0.5 = 3018ms.
[15:57:21] [ABC2] Left game window
[15:57:24] [ABC2] Reaction time: 9342 * 0.5 = 4671ms.
[15:57:31] [ABC2] Reaction time: 1327 * 0.5 = 663ms.
[15:57:32] [ABC2] Left game window
[15:57:35] [ABC2] Reaction time: 5991 * 0.5 = 2995ms.
[15:57:44] [ABC2] Reaction time: 693 * 0.5 = 346ms.
[15:57:46] [ABC2] Reaction time: 1052 * 0.5 = 526ms.
[15:57:48] [ABC2] Reaction time: 212 * 0.5 = 106ms.
[15:57:49] Interrupted by butler on build!
[15:57:51] [ABC2] Reaction time: 853 * 0.5 = 426ms.
[15:57:53] [ABC2] Reaction time: 8670 * 0.5 = 4335ms.
[15:58:00] [ABC2] Hover back early
[15:58:00] [ABC2] Reaction time: 389 * 0.5 = 194ms.
[15:58:02] [ABC2] Reaction time: 916 * 0.5 = 458ms.
[15:58:04] [ABC2] Reaction time: 719 * 0.5 = 359ms.
[15:58:05] [ABC2] Picked up mouse
[15:58:06] [ABC2] Reaction time: 1095 * 0.5 = 547ms.
[15:58:12] [ABC2] Reaction time: 1563 * 0.5 = 781ms.
[15:58:14] [ABC2] Reaction time: 526 * 0.5 = 263ms.
[15:58:16] [ABC2] Reaction time: 172 * 0.5 = 86ms.
[15:58:18] [ABC2] Hover back early
[15:58:18] [ABC2] Reaction time: 517 * 0.5 = 258ms.
[15:58:18] [ABC2] Left game window
[15:58:23] [ABC2] Reaction time: 665 * 0.5 = 332ms.
[15:58:25] [ABC2] Reaction time: 727 * 0.5 = 363ms.
[15:58:28] [ABC2] Reaction time: 2302 * 0.5 = 1151ms.
[15:58:30] [ABC2] Left game window
[15:58:35] [ABC2] Reaction time: 13132 * 0.5 = 6566ms.
[15:58:45] [ABC2] Reaction time: 652 * 0.5 = 326ms.
[15:58:47] [ABC2] Mouse moved
[15:58:47] [ABC2] Reaction time: 1440 * 0.5 = 720ms.
[15:58:50] [ABC2] Reaction time: 484 * 0.5 = 242ms.
[15:58:52] [ABC2] Reaction time: 4639 * 0.5 = 2319ms.
[15:58:59] [ABC2] Reaction time: 1268 * 0.5 = 634ms.
[15:59:01] [ABC2] Reaction time: 798 * 0.5 = 399ms.
[15:59:03] [ABC2] Reaction time: 461 * 0.5 = 230ms.
[15:59:05] [ABC2] Hover back early
[15:59:05] [ABC2] Reaction time: 1145 * 0.5 = 572ms.
[15:59:07] [ABC2] Reaction time: 3471 * 0.5 = 1735ms.
[15:59:10] [ABC2] Reaction time: 630 * 0.5 = 315ms.
[15:59:12] [ABC2] Reaction time: 463 * 0.5 = 231ms.
[15:59:14] [ABC2] Hover back early
[15:59:14] [ABC2] Reaction time: 1015 * 0.5 = 507ms.
[15:59:18] [ABC2] Reaction time: 744 * 0.5 = 372ms.
[15:59:20] [ABC2] Reaction time: 693 * 0.5 = 346ms.
[15:59:22] [ABC2] Reaction time: 730 * 0.5 = 365ms.
[15:59:24] [ABC2] Hover back early
[15:59:24] [ABC2] Reaction time: 1280 * 0.5 = 640ms.
[15:59:29] [ABC2] Reaction time: 3538 * 0.5 = 1769ms.
[15:59:32] [ABC2] Reaction time: 373 * 0.5 = 186ms.
[15:59:34] [ABC2] Reaction time: 761 * 0.5 = 380ms.
[15:59:36] [ABC2] Reaction time: 3248 * 0.5 = 1624ms.
[15:59:39] [ABC2] Reaction time: 1349 * 0.5 = 674ms.
[15:59:43] [ABC2] Reaction time: 9335 * 0.5 = 4667ms.
[15:59:49] [ABC2] Left game window
[15:59:53] [ABC2] Reaction time: 2542 * 0.5 = 1271ms.
[15:59:56] [ABC2] Reaction time: 735 * 0.5 = 367ms.
[15:59:58] [ABC2] Reaction time: 1397 * 0.5 = 698ms.
[16:00:05] [ABC2] Hover back early
[16:00:05] [ABC2] Reaction time: 698 * 0.5 = 349ms.
[16:00:07] [ABC2] Reaction time: 431 * 0.5 = 215ms.
[16:00:10] Interrupted by butler on build!
[16:00:12] [ABC2] Reaction time: 573 * 0.5 = 286ms.
[16:00:14] [ABC2] Hover back early
[16:00:14] [ABC2] Reaction time: 2595 * 0.5 = 1297ms.
[16:00:21] [ABC2] Left game window
[16:00:27] [ABC2] Hover back early
[16:00:27] [ABC2] Reaction time: 6582 * 0.5 = 3291ms.
[16:00:37] [ABC2] Reaction time: 447 * 0.5 = 223ms.
[16:00:38] [ABC2] Left game window
[16:00:40] [ABC2] Reaction time: 4133 * 0.5 = 2066ms.
[16:00:46] [ABC2] Reaction time: 7099 * 0.5 = 3549ms.
[16:00:51] [ABC2] Reaction time: 6432 * 0.5 = 3216ms.
[16:00:56] [ABC2] Reaction time: 788 * 0.5 = 394ms.
[16:00:58] [ABC2] Hover back early
[16:00:58] [ABC2] Reaction time: 580 * 0.5 = 290ms.
[16:01:03] [ABC2] Reaction time: 507 * 0.5 = 253ms.
[16:01:04] [ABC2] Reaction time: 7724 * 0.5 = 3862ms.
[16:01:10] [ABC2] Reaction time: 483 * 0.5 = 241ms.
[16:01:11] [ABC2] Right clicked
[16:01:12] [ABC2] Hover back early
[16:01:12] [ABC2] Reaction time: 2286 * 0.5 = 1143ms.
[16:01:17] [ABC2] Reaction time: 708 * 0.5 = 354ms.
[16:01:18] [ABC2] Reaction time: 853 * 0.5 = 426ms.
[16:01:20] [ABC2] Reaction time: 615 * 0.5 = 307ms.
[16:01:23] [ABC2] Hover back early
[16:01:23] [ABC2] Reaction time: 2586 * 0.5 = 1293ms.
[16:01:29] [ABC2] Reaction time: 380 * 0.5 = 190ms.
[16:01:31] [ABC2] Reaction time: 1481 * 0.5 = 740ms.
[16:01:35] Interrupted by butler on build!
[16:01:36] [ABC2] Reaction time: 1010 * 0.5 = 505ms.
[16:01:38] [ABC2] Reaction time: 748 * 0.5 = 374ms.
[16:01:41] [ABC2] Reaction time: 2146 * 0.5 = 1073ms.
[16:01:44] [ABC2] Left game window
[16:01:45] [ABC2] Reaction time: 2650 * 0.5 = 1325ms.
[16:01:49] [ABC2] Reaction time: 5730 * 0.5 = 2865ms.
[16:01:53] [ABC2] Hover back early
[16:01:53] [ABC2] Reaction time: 380 * 0.5 = 190ms.
[16:01:57] [ABC2] Reaction time: 3595 * 0.5 = 1797ms.
[16:02:00] [ABC2] Reaction time: 6847 * 0.5 = 3423ms.
[16:02:05] [ABC2] Reaction time: 2580 * 0.5 = 1290ms.
[16:02:08] [ABC2] Reaction time: 3647 * 0.5 = 1823ms.
[16:02:15] [ABC2] Reaction time: 4187 * 0.5 = 2093ms.
[16:02:18] [ABC2] Reaction time: 821 * 0.5 = 410ms.
[16:02:20] [ABC2] Reaction time: 712 * 0.5 = 356ms.
[16:02:22] [ABC2] Reaction time: 5504 * 0.5 = 2752ms.
[16:02:28] [ABC2] Reaction time: 469 * 0.5 = 234ms.
[16:02:30] [ABC2] Reaction time: 801 * 0.5 = 400ms.
[16:02:32] [ABC2] Reaction time: 922 * 0.5 = 461ms.
[16:02:34] [ABC2] Reaction time: 728 * 0.5 = 364ms.
[16:02:38] [ABC2] Reaction time: 1343 * 0.5 = 671ms.
[16:02:40] [ABC2] Reaction time: 608 * 0.5 = 304ms.
[16:02:42] [ABC2] Reaction time: 662 * 0.5 = 331ms.
[16:02:43] [ABC2] Left game window
[16:02:49] [ABC2] Reaction time: 12933 * 0.5 = 6466ms.
[16:03:00] [ABC2] Reaction time: 2993 * 0.5 = 1496ms.
[16:03:02] [ABC2] Reaction time: 681 * 0.5 = 340ms.
[16:03:05] Interrupted by butler on build!
[16:03:07] [ABC2] Reaction time: 637 * 0.5 = 318ms.
[16:03:09] [ABC2] Reaction time: 625 * 0.5 = 312ms.
[16:03:13] [ABC2] Reaction time: 1013 * 0.5 = 506ms.
[16:03:14] [ABC2] Left game window
[16:03:20] [ABC2] Reaction time: 5574 * 0.5 = 2787ms.
[16:03:25] [ABC2] Reaction time: 5059 * 0.5 = 2529ms.
[16:03:29] [ABC2] Hover back early
[16:03:29] [ABC2] Reaction time: 1447 * 0.5 = 723ms.
[16:03:37] [ABC2] Reaction time: 708 * 0.5 = 354ms.
[16:03:38] [ABC2] Reaction time: 2023 * 0.5 = 1011ms.
[16:03:41] [ABC2] Reaction time: 1434 * 0.5 = 717ms.
[16:03:43] [ABC2] Reaction time: 650 * 0.5 = 325ms.
[16:03:44] [ABC2] Left game window
[16:03:46] [ABC2] Reaction time: 3692 * 0.5 = 1846ms.
[16:03:52] [ABC2] Hover back early
[16:03:52] [ABC2] Reaction time: 949 * 0.5 = 474ms.
[16:03:54] [ABC2] Reaction time: 703 * 0.5 = 351ms.
[16:03:56] [ABC2] Reaction time: 136 * 0.5 = 68ms.
[16:03:57] [ABC2] Left game window
[16:04:00] [ABC2] Reaction time: 6602 * 0.5 = 3301ms.
[16:04:07] [ABC2] Reaction time: 737 * 0.5 = 368ms.
[16:04:08] [ABC2] Reaction time: 442 * 0.5 = 221ms.
[16:04:10] [ABC2] Reaction time: 2682 * 0.5 = 1341ms.
[16:04:13] [ABC2] Reaction time: 6322 * 0.5 = 3161ms.
[16:04:21] [ABC2] Reaction time: 739 * 0.5 = 369ms.
[16:04:23] [ABC2] Left game window
[16:04:25] [ABC2] Reaction time: 4538 * 0.5 = 2269ms.
[16:04:26] Interrupted by butler on remove!
[16:04:28] [ABC2] Reaction time: 609 * 0.5 = 304ms.
[16:04:30] [ABC2] Hover back early
[16:04:30] [ABC2] Reaction time: 709 * 0.5 = 354ms.
[16:04:32] [ABC2] Reaction time: 1318 * 0.5 = 659ms.
[16:04:34] [ABC2] Picked up mouse
[16:04:34] [ABC2] Left game window
[16:04:40] [ABC2] Reaction time: 2018 * 0.5 = 1009ms.
[16:04:44] [ABC2] Reaction time: 7284 * 0.5 = 3642ms.
[16:04:49] [ABC2] Left game window
[16:04:53] [ABC2] Reaction time: 6669 * 0.5 = 3334ms.
[16:04:58] [ABC2] Reaction time: 5035 * 0.5 = 2517ms.
[16:05:02] [ABC2] Left game window
[16:05:07] [ABC2] Reaction time: 10983 * 0.5 = 5491ms.
[16:05:19] [ABC2] Reaction time: 586 * 0.5 = 293ms.
[16:05:20] [ABC2] Right clicked
[16:05:22] [ABC2] Reaction time: 655 * 0.5 = 327ms.
[16:05:25] [ABC2] Reaction time: 1013 * 0.5 = 506ms.
[16:05:26] [ABC2] Reaction time: 638 * 0.5 = 319ms.
[16:05:29] [ABC2] Reaction time: 5548 * 0.5 = 2774ms.
[16:05:33] [ABC2] Hover back early
[16:05:33] [ABC2] Reaction time: 1110 * 0.5 = 555ms.
[16:05:37] [ABC2] Hover back early
[16:05:37] [ABC2] Reaction time: 419 * 0.5 = 209ms.
[16:05:38] [ABC2] Reaction time: 6690 * 0.5 = 3345ms.
[16:05:44] [ABC2] Reaction time: 2513 * 0.5 = 1256ms.
[16:05:47] [ABC2] Reaction time: 6001 * 0.5 = 3000ms.
[16:05:55] [ABC2] Reaction time: 890 * 0.5 = 445ms.
[16:05:57] [ABC2] Reaction time: 402 * 0.5 = 201ms.
[16:05:59] [ABC2] Reaction time: 469 * 0.5 = 234ms.
[16:06:01] [ABC2] Reaction time: 5310 * 0.5 = 2655ms.
[16:06:03] [ABC2] Mouse moved
[16:06:05] [ABC2] Reaction time: 6227 * 0.5 = 3113ms.
[16:06:22] [ABC2] Left game window
[16:07:52] ENDING STACK TRACE: 
[16:07:52] Stack Trace: 1
[16:07:52] java.lang.Thread.sleep(Native Method)
[16:07:52] obf.aA.cA(bc:29)
[16:07:52] org.tribot.api.General.sleep(qn:163)
[16:07:52] scripts.api.j.z.G(Timing_W.java:28)
[16:07:52] scripts.api.skills.construction.t.e(Butler.java:525)
[16:07:52] scripts.api.skills.construction.t.g(Butler.java:498)
[16:07:52] scripts.constructorv2.j.w.g(ButlerRestock.java:57)
[16:07:52] scripts.constructorv2.e.w.e(DoBanking.java:19)
[16:07:52] scripts.api.framework.script.impl.NodeScript.G(NodeScript.java:81)
[16:07:52] scripts.api.framework.script.core.BasicScript.run(BasicScript.java:272)
[16:07:52] java.lang.Thread.run(Unknown Source)
[16:07:52] Stack Trace: 2
[16:07:52] java.lang.Thread.sleep(Native Method)
[16:07:52] obf.aA.cA(bc:29)
[16:07:52] org.tribot.api.General.sleep(qn:163)
[16:07:52] scripts.api.j.z.G(Timing_W.java:28)
[16:07:52] scripts.api.skills.construction.t.e(Butler.java:525)
[16:07:52] scripts.api.skills.construction.t.g(Butler.java:498)
[16:07:52] scripts.constructorv2.j.w.g(ButlerRestock.java:57)
[16:07:52] scripts.constructorv2.e.w.e(DoBanking.java:19)
[16:07:52] scripts.api.framework.script.impl.NodeScript.G(NodeScript.java:81)
[16:07:52] scripts.api.framework.script.core.BasicScript.run(BasicScript.java:272)
[16:07:52] java.lang.Thread.run(Unknown Source)
[16:07:52] Stack Trace: 3
[16:07:52] java.lang.Thread.sleep(Native Method)
[16:07:52] obf.aA.cA(bc:29)
[16:07:52] org.tribot.api.General.sleep(qn:163)
[16:07:52] scripts.api.j.z.G(Timing_W.java:28)
[16:07:52] scripts.api.skills.construction.t.e(Butler.java:525)
[16:07:52] scripts.api.skills.construction.t.g(Butler.java:498)
[16:07:52] scripts.constructorv2.j.w.g(ButlerRestock.java:57)
[16:07:52] scripts.constructorv2.e.w.e(DoBanking.java:19)
[16:07:52] scripts.api.framework.script.impl.NodeScript.G(NodeScript.java:81)
[16:07:52] scripts.api.framework.script.core.BasicScript.run(BasicScript.java:272)
[16:07:52] java.lang.Thread.run(Unknown Source)
[16:08:01] Exception in thread "pool-5-thread-3" 
[16:08:01] Exception in thread "pool-6-thread-2" 
[16:08:01] java.lang.IllegalMonitorStateException
[16:08:01] 	at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(Unknown Source)
[16:08:01] 	at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(Unknown Source)
[16:08:01] 	at java.util.concurrent.locks.ReentrantLock.unlock(Unknown Source)
[16:08:01] 	at java.util.concurrent.LinkedBlockingQueue.take(Unknown Source)
[16:08:01] 	at java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source)
[16:08:01] 	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
[16:08:01] 	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
[16:08:01] 	at java.lang.Thread.run(Unknown Source)
[16:08:01] java.lang.IllegalMonitorStateException
[16:08:01] 	at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(Unknown Source)
[16:08:01] 	at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(Unknown Source)
[16:08:01] 	at java.util.concurrent.locks.ReentrantLock.unlock(Unknown Source)
[16:08:01] 	at java.util.concurrent.LinkedBlockingQueue.take(Unknown Source)
[16:08:01] 	at java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source)
[16:08:01] 	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
[16:08:01] 	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
[16:08:01] 	at java.lang.Thread.run(Unknown Source)
[16:08:01] Exception in thread "pool-5-thread-4" 
[16:08:01] Exception in thread "pool-8-thread-2" 
[16:08:01] Exception in thread "pool-9-thread-1" 
[16:08:01] Exception in thread "pool-8-thread-1" 
[16:08:01] java.lang.IllegalMonitorStateException
[16:08:01] 	at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(Unknown Source)
[16:08:01] 	at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(Unknown Source)
[16:08:01] 	at java.util.concurrent.locks.ReentrantLock.unlock(Unknown Source)
[16:08:01] 	at java.util.concurrent.LinkedBlockingQueue.take(Unknown Source)
[16:08:01] 	at java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source)
[16:08:01] 	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
[16:08:01] 	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
[16:08:01] 	at java.lang.Thread.run(Unknown Source)
[16:08:01] java.lang.IllegalMonitorStateException
[16:08:01] 	at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(Unknown Source)
[16:08:01] 	at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(Unknown Source)
[16:08:01] 	at java.util.concurrent.locks.ReentrantLock.unlock(Unknown Source)
[16:08:01] 	at java.util.concurrent.LinkedBlockingQueue.take(Unknown Source)
[16:08:01] 	at java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source)
[16:08:01] 	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
[16:08:01] 	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
[16:08:01] 	at java.lang.Thread.run(Unknown Source)
[16:08:01] java.lang.IllegalMonitorStateException
[16:08:01] 	at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(Unknown Source)
[16:08:01] 	at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(Unknown Source)
[16:08:01] 	at java.util.concurrent.locks.ReentrantLock.unlock(Unknown Source)
[16:08:01] 	at java.util.concurrent.LinkedBlockingQueue.take(Unknown Source)
[16:08:01] 	at java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source)
[16:08:02] 	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
[16:08:02] 	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
[16:08:02] 	at java.lang.Thread.run(Unknown Source)
[16:08:02] java.lang.IllegalMonitorStateException
[16:08:02] 	at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(Unknown Source)
[16:08:02] 	at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(Unknown Source)
[16:08:02] 	at java.util.concurrent.locks.ReentrantLock.unlock(Unknown Source)
[16:08:02] 	at java.util.concurrent.LinkedBlockingQueue.take(Unknown Source)
[16:08:02] 	at java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source)
[16:08:02] 	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
[16:08:02] 	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
[16:08:02] 	at java.lang.Thread.run(Unknown Source)

 

 

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Hi, when running the script and using bagged plant 1 as option with Home teleport / ROD I get the following error and the script ends (happens at the bank at castle wars)

 

When using Bagged plants and selecting "Rimmington Phials" it seems to unnote the bagged plants and then clicks the first bagged plant and clicks on Phials again and repeats this constantly.

 

Am I doing something wrong?

 

  • [01:23:54] Exception in thread "pool-8-thread-7"
  • [01:23:54] Exception in thread "pool-2-thread-11"
  • [01:23:54] java.lang.IllegalMonitorStateException
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:151)
  • [01:23:54] at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1261)
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:457)
  • [01:23:54] at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:449)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:1074)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1134)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  • [01:23:54] at java.lang.Thread.run(Thread.java:748)
  • [01:23:54] Exception in thread "pool-9-thread-4"
  • [01:23:54] Exception in thread "pool-17-thread-2"
  • [01:23:54] java.lang.IllegalMonitorStateException
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:151)
  • [01:23:54] at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1261)
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:457)
  • [01:23:54] at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:449)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:1074)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1134)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  • [01:23:54] at java.lang.Thread.run(Thread.java:748)
  • [01:23:54] Exception in thread "pool-14-thread-3"
  • [01:23:54] Exception in thread "pool-3-thread-6"
  • [01:23:54] java.lang.IllegalMonitorStateException
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:151)
  • [01:23:54] at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1261)
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:457)
  • [01:23:54] at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:449)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:1074)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1134)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  • [01:23:54] at java.lang.Thread.run(Thread.java:748)
  • [01:23:54] Exception in thread "pool-5-thread-10"
  • [01:23:54] Exception in thread "pool-2-thread-12"
  • [01:23:54] java.lang.IllegalMonitorStateException
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:151)
  • [01:23:54] at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1261)
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:457)
  • [01:23:54] at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:449)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:1074)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1134)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  • [01:23:54] at java.lang.Thread.run(Thread.java:748)
  • [01:23:54] Exception in thread "pool-6-thread-5"
  • [01:23:54] java.lang.IllegalMonitorStateException
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:151)
  • [01:23:54] at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1261)
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:457)
  • [01:23:54] at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:449)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:1074)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1134)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  • [01:23:54] at java.lang.Thread.run(Thread.java:748)
  • [01:23:54] Exception in thread "pool-8-thread-8"
  • [01:23:54] java.lang.IllegalMonitorStateException
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:151)
  • [01:23:54] at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1261)
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:457)
  • [01:23:54] at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:449)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:1074)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1134)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  • [01:23:54] at java.lang.Thread.run(Thread.java:748)
  • [01:23:54] java.lang.IllegalMonitorStateException
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:151)
  • [01:23:54] at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1261)
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:457)
  • [01:23:54] at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:449)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:1074)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1134)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  • [01:23:54] at java.lang.Thread.run(Thread.java:748)
  • [01:23:54] java.lang.IllegalMonitorStateException
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:151)
  • [01:23:54] at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1261)
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:457)
  • [01:23:54] at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:449)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:1074)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1134)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  • [01:23:54] at java.lang.Thread.run(Thread.java:748)
  • [01:23:54] java.lang.IllegalMonitorStateException
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:151)
  • [01:23:54] at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1261)
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:457)
  • [01:23:54] at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:449)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:1074)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1134)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  • [01:23:54] at java.lang.Thread.run(Thread.java:748)
  • [01:23:54] Exception in thread "pool-11-thread-6"
  • [01:23:54] Exception in thread "pool-11-thread-5"
  • [01:23:54] java.lang.IllegalMonitorStateException
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:151)
  • [01:23:54] at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1261)
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:457)
  • [01:23:54] at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:449)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:1074)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1134)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  • [01:23:54] at java.lang.Thread.run(Thread.java:748)
  • [01:23:54] Exception in thread "pool-17-thread-1"
  • [01:23:54] Exception in thread "pool-18-thread-1"
  • [01:23:54] java.lang.IllegalMonitorStateException
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:151)
  • [01:23:54] at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1261)
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:457)
  • [01:23:54] at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:449)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:1074)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1134)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  • [01:23:54] at java.lang.Thread.run(Thread.java:748)
  • [01:23:54] Exception in thread "pool-15-thread-2"
  • [01:23:54] java.lang.IllegalMonitorStateException
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:151)
  • [01:23:54] at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1261)
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:457)
  • [01:23:54] at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:449)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:1074)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1134)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  • [01:23:54] at java.lang.Thread.run(Thread.java:748)
  • [01:23:54] Exception in thread "pool-14-thread-4"
  • [01:23:54] Exception in thread "pool-12-thread-3"
  • [01:23:54] java.lang.IllegalMonitorStateException
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:151)
  • [01:23:54] at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1261)
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:457)
  • [01:23:54] at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:449)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:1074)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1134)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  • [01:23:54] at java.lang.Thread.run(Thread.java:748)
  • [01:23:54] java.lang.IllegalMonitorStateException
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:151)
  • [01:23:54] at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1261)
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:457)
  • [01:23:54] at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:449)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:1074)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1134)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  • [01:23:54] at java.lang.Thread.run(Thread.java:748)
  • [01:23:54] Exception in thread "pool-5-thread-9"
  • [01:23:54] java.lang.IllegalMonitorStateException
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:151)
  • [01:23:54] at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1261)
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:457)
  • [01:23:54] at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:449)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:1074)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1134)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  • [01:23:54] at java.lang.Thread.run(Thread.java:748)
  • [01:23:54] java.lang.IllegalMonitorStateException
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:151)
  • [01:23:54] at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1261)
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:457)
  • [01:23:54] at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:449)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:1074)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1134)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  • [01:23:54] at java.lang.Thread.run(Thread.java:748)
  • [01:23:54] java.lang.IllegalMonitorStateException
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:151)
  • [01:23:54] at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1261)
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:457)
  • [01:23:54] at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:449)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:1074)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1134)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  • [01:23:54] at java.lang.Thread.run(Thread.java:748)
  • [01:23:54] java.lang.IllegalMonitorStateException
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:151)
  • [01:23:54] at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1261)
  • [01:23:54] at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:457)
  • [01:23:54] at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:449)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:1074)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1134)
  • [01:23:54] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  • [01:23:54] at java.lang.Thread.run(Thread.java:748)

 

 

 

 

 

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14 hours ago, FuryScape said:

Hi, when running the script and using bagged plant 1 as option with Home teleport / ROD I get the following error and the script ends (happens at the bank at castle wars)

 

When using Bagged plants and selecting "Rimmington Phials" it seems to unnote the bagged plants and then clicks the first bagged plant and clicks on Phials again and repeats this constantly.

 

Am I doing something wrong?

The error posted is a tribot error but it's unrelated to your issue and you can always safely ignore it. Are you starting the bot at rimmimgton portal with watering cans, noted bagged plant (1 type), coins, hammer, and saw? If so, can you PM me a pic of screen when the issue occurs? 

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When unnoting with demon butler, it sometimes spam clicks ''call servant'' and when the servant doesnt show up after 8 clicks, it stops the bot and says servant wasnt there or something. Also in between butler dialogue it always hovers the bottom 4 planks in inventory. Im not sure if thats intentional but it seems like something that could get one banned very easily. I've tried starting the bot 5 times but every time something happens and it just force stops the script. Sadly forgot to get the client/bot debug. Ill try it a few more times and see what happens

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4 hours ago, Engzy said:

so yeah purchased the script but I cant get it to work with mahogany tables. It keeps stopping out of itself with this debug: 

 

image.thumb.png.f65f65cb5e94c2d87f069b4658368b92.png

Are you using multiple tabs per client? Make sure to use 1 tab per client.

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first few tries yes I had another tab open. But for the other try I had no other tab open, but it did froze before so I had to restart client multiple times to get it work smoothly again. Isnt having other tabs open how ppl bot on different accounts or am I doing something wrong? Thanks for the quick response!

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Posted (edited)

Extremely frustrated. Intended on using this for Oak Doors, but no matter the setup the bot just sits there and spams "Call Servant" despite the servant already being trapped. Then it gets stuck on removing doors. It will not do a single thing without my help.

 

image.png.a9ddda076951a5023c7e158d0e0eb1f1.png

Edited by jcooks

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