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dax

daxWalker [Open Source] [Walk Anywhere]

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7 minutes ago, botuser420 said:

Does this support using teleport to house and then exiting to the house portal as a travel method? And if so do you need to manually set the location of your house or does it auto detect? I don't have VIP-E so I can't test this right now. 

House teleport is not supported whatsoever at this time.

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[17:24:45] [DaxWalker] Generating path: {"start":{"x":3164,"y":3466,"z":0},"end":{"x":2946,"y":3369,"z":0},"player":{"attack":1,"defence":1,"strength":1,"hitpoints":10,"ranged":1,"prayer":1,"magic":1,"cooking":1,"woodcutting":1,"fletching":1,"fishing":1,"firemaking":1,"crafting":1,"smithing":1,"mining":1,"herblore":1,"agility":1,"thieving":1,"slayer":1,"farming":1,"runecrafting":1,"hunter":1,"construction":1,"setting":[{"key":176,"value":0},{"key":32,"value":0},{"key":71,"value":0},{"key":273,"value":0},{"key":144,"value":0},{"key":63,"value":0},{"key":179,"value":0},{"key":145,"value":0},{"key":68,"value":0},{"key":655,"value":0},{"key":10,"value":0},{"key":964,"value":0},{"key":399,"value":0},{"key":869,"value":0},{"key":314,"value":0},{"key":794,"value":0},{"key":440,"value":0},{"key":622,"value":0},{"key":131,"value":0},{"key":335,"value":0},{"key":299,"value":0},{"key":896,"value":0},{"key":671,"value":0},{"key":810,"value":33554432},{"key":17,"value":0},{"key":11,"value":0},{"key":347,"value":0},{"key":302,"value":0},{"key":111,"value":0},{"key":116,"value":0},{"key":482,"value":0},{"key":307,"value":0},{"key":165,"value":0},{"key":150,"value":0},{"key":425,"value":0},{"key":365,"value":0},{"key":1630,"value":0}],"varbit":[{"key":5087,"value":0},{"key":5088,"value":0},{"key":5089,"value":0},{"key":5090,"value":0},{"key":4895,"value":0}],"member":false,"equipment":[],"inventory":[{"key":1351,"value":1},{"key":590,"value":1},{"key":303,"value":1},{"key":315,"value":1},{"key":1925,"value":1},{"key":1931,"value":1},{"key":2309,"value":1},{"key":1265,"value":1},{"key":1205,"value":1},{"key":1277,"value":1},{"key":1171,"value":1},{"key":841,"value":1},{"key":882,"value":25},{"key":556,"value":25},{"key":558,"value":15},{"key":555,"value":6},{"key":557,"value":4},{"key":559,"value":2}]}}
[17:24:45] [DaxWalker] [Error] Missing request header 'key' for method parameter of type String
[17:24:45] [Walker Engine] Path is empty

What am I doing wrong?

I have all the latest dax_api files and imported the required libraries.

At first I thought it had to do with the public api key not being set correctly. I played around with it but couldn't get it to work. 

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1 hour ago, botuser420 said:
[17:24:45] [DaxWalker] Generating path: {"start":{"x":3164,"y":3466,"z":0},"end":{"x":2946,"y":3369,"z":0},"player":{"attack":1,"defence":1,"strength":1,"hitpoints":10,"ranged":1,"prayer":1,"magic":1,"cooking":1,"woodcutting":1,"fletching":1,"fishing":1,"firemaking":1,"crafting":1,"smithing":1,"mining":1,"herblore":1,"agility":1,"thieving":1,"slayer":1,"farming":1,"runecrafting":1,"hunter":1,"construction":1,"setting":[{"key":176,"value":0},{"key":32,"value":0},{"key":71,"value":0},{"key":273,"value":0},{"key":144,"value":0},{"key":63,"value":0},{"key":179,"value":0},{"key":145,"value":0},{"key":68,"value":0},{"key":655,"value":0},{"key":10,"value":0},{"key":964,"value":0},{"key":399,"value":0},{"key":869,"value":0},{"key":314,"value":0},{"key":794,"value":0},{"key":440,"value":0},{"key":622,"value":0},{"key":131,"value":0},{"key":335,"value":0},{"key":299,"value":0},{"key":896,"value":0},{"key":671,"value":0},{"key":810,"value":33554432},{"key":17,"value":0},{"key":11,"value":0},{"key":347,"value":0},{"key":302,"value":0},{"key":111,"value":0},{"key":116,"value":0},{"key":482,"value":0},{"key":307,"value":0},{"key":165,"value":0},{"key":150,"value":0},{"key":425,"value":0},{"key":365,"value":0},{"key":1630,"value":0}],"varbit":[{"key":5087,"value":0},{"key":5088,"value":0},{"key":5089,"value":0},{"key":5090,"value":0},{"key":4895,"value":0}],"member":false,"equipment":[],"inventory":[{"key":1351,"value":1},{"key":590,"value":1},{"key":303,"value":1},{"key":315,"value":1},{"key":1925,"value":1},{"key":1931,"value":1},{"key":2309,"value":1},{"key":1265,"value":1},{"key":1205,"value":1},{"key":1277,"value":1},{"key":1171,"value":1},{"key":841,"value":1},{"key":882,"value":25},{"key":556,"value":25},{"key":558,"value":15},{"key":555,"value":6},{"key":557,"value":4},{"key":559,"value":2}]}}
[17:24:45] [DaxWalker] [Error] Missing request header 'key' for method parameter of type String
[17:24:45] [Walker Engine] Path is empty

What am I doing wrong?

I have all the latest dax_api files and imported the required libraries.

At first I thought it had to do with the public api key not being set correctly. I played around with it but couldn't get it to work. 

You are not setting an api key. check the read me on github

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Hey,

I have a few questions.

To get this to work again, I had to import multiple libraries (allotari, guava and gson), and then set the credentials in the beginning of my script (i.e. at Starting).

How come all of this required now? Is this because TRiBot now allows for more 3rd part libraries since August 30th (as shown HERE)?   

What benefits do these libraries give opposed to how WebWalker was working before (i.e. without these libraries)?                             

Should I also familiarize myself with these libraries (would it be helpful for my own personal scripts)?

 

Thanks

 

Edited by TheGengar

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I think Combat.getWildernessLevel() got an update recently and it's causing problems.

[19:01:13] Using DaxWalker version 1.1.13
[19:01:27] [DaxWalker] Generating path: {"start":{"x":3234,"y":3450,"z":0},"end":{"x":3310,"y":3542,"z":0},"player":{"attack":1,"defence":1,"strength":1,"hitpoints":24,"ranged":1,"prayer":1,"magic":35,"cooking":1,"woodcutting":1,"fletching":1,"fishing":1,"firemaking":1,"crafting":1,"smithing":1,"mining":1,"herblore":1,"agility":1,"thieving":1,"slayer":1,"farming":1,"runecrafting":1,"hunter":1,"construction":1,"setting":[{"key":176,"value":0},{"key":32,"value":0},{"key":71,"value":0},{"key":273,"value":0},{"key":144,"value":0},{"key":63,"value":0},{"key":179,"value":0},{"key":145,"value":0},{"key":68,"value":0},{"key":655,"value":0},{"key":10,"value":0},{"key":964,"value":0},{"key":399,"value":0},{"key":869,"value":0},{"key":314,"value":0},{"key":794,"value":0},{"key":440,"value":0},{"key":622,"value":0},{"key":131,"value":0},{"key":335,"value":0},{"key":299,"value":0},{"key":896,"value":0},{"key":671,"value":0},{"key":810,"value":33554432},{"key":17,"value":0},{"key":11,"value":0},{"key":347,"value":0},{"key":302,"value":0},{"key":111,"value":0},{"key":116,"value":0},{"key":482,"value":0},{"key":307,"value":0},{"key":165,"value":0},{"key":150,"value":0},{"key":425,"value":0},{"key":365,"value":0},{"key":1630,"value":0}],"varbit":[{"key":5087,"value":0},{"key":5088,"value":0},{"key":5089,"value":0},{"key":5090,"value":0},{"key":4895,"value":0}],"member":true,"equipment":[],"inventory":[{"key":554,"value":20},{"key":556,"value":15},{"key":562,"value":5}]}}
[19:01:28] [DaxWalker] Response: SUCCESS Cost: 216
[19:01:28] java.lang.NumberFormatException: For input string: "-----"
[19:01:28] 	at java.lang.NumberFormatException.forInputString(NumberFormatException.java:65)
[19:01:28] 	at java.lang.Integer.parseInt(Integer.java:580)
[19:01:28] 	at java.lang.Integer.parseInt(Integer.java:615)
[19:01:28] 	at org.tribot.api2007.Combat.getWildernessLevel(fk:466)
[19:01:28] 	at scripts.dax_api.teleport_logic.TeleportConstants.getWildernessLevel(TeleportConstants.java:16)
[19:01:28] 	at scripts.dax_api.teleport_logic.TeleportConstants.lambda$0(TeleportConstants.java:12)
[19:01:28] 	at scripts.dax_api.teleport_logic.TeleportMethod.canUse(TeleportMethod.java:62)
[19:01:28] 	at scripts.dax_api.teleport_logic.TeleportManager.lambda$5(TeleportManager.java:148)
[19:01:28] 	at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(ForEachOps.java:184)
[19:01:28] 	at java.util.Spliterators$ArraySpliterator.forEachRemaining(Spliterators.java:948)
[19:01:28] 	at java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:481)
[19:01:28] 	at java.util.stream.ForEachOps$ForEachTask.compute(ForEachOps.java:291)
[19:01:28] 	at java.util.concurrent.CountedCompleter.exec(CountedCompleter.java:731)
[19:01:28] 	at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:289)
[19:01:28] 	at java.util.concurrent.ForkJoinTask.doInvoke(ForkJoinTask.java:401)
[19:01:28] 	at java.util.concurrent.ForkJoinTask.invoke(ForkJoinTask.java:734)
[19:01:28] 	at java.util.stream.ForEachOps$ForEachOp.evaluateParallel(ForEachOps.java:160)
[19:01:28] 	at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateParallel(ForEachOps.java:174)
[19:01:28] 	at java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:233)
[19:01:28] 	at java.util.stream.ReferencePipeline.forEach(ReferencePipeline.java:418)
[19:01:28] 	at java.util.stream.ReferencePipeline$Head.forEach(ReferencePipeline.java:583)
[19:01:28] 	at scripts.dax_api.teleport_logic.TeleportManager.lambda$4(TeleportManager.java:144)
[19:01:28] 	at java.util.concurrent.ForkJoinTask$AdaptedRunnableAction.exec(ForkJoinTask.java:1386)
[19:01:28] 	at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:289)
[19:01:28] 	at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(ForkJoinPool.java:1056)
[19:01:28] 	at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1692)
[19:01:28] 	at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:157)

This is my terrible temporary fix (I'm not going above wilderness level 20 anyway).

private static int getWildernessLevel() {
        return 0;//Combat.getWildernessLevel();
    }

 

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4 hours ago, monkaSman said:

I have been getting this a lot today...don't know why

image.png.04e1980fc86e268cc0dfa59350de83c1.png

Getting the same error except the last 2 lines (just realized my last 2 lines are different because my script is probably using a different version of .walkTo)

[17:03:16] java.lang.NullPointerException
[17:03:16] 	at scripts.dax_api.api_lib.models.PlayerDetails.lambda$3(PlayerDetails.java:31)
[17:03:16] 	at java.util.stream.IntPipeline$4$1.accept(IntPipeline.java:250)
[17:03:16] 	at java.util.Spliterators$IntArraySpliterator.forEachRemaining(Spliterators.java:1032)
[17:03:16] 	at java.util.Spliterator$OfInt.forEachRemaining(Spliterator.java:693)
[17:03:16] 	at java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:481)
[17:03:16] 	at java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:471)
[17:03:16] 	at java.util.stream.ReduceOps$ReduceOp.evaluateSequential(ReduceOps.java:708)
[17:03:16] 	at java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234)
[17:03:16] 	at java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:499)
[17:03:16] 	at scripts.dax_api.api_lib.models.PlayerDetails.generate(PlayerDetails.java:31)
[17:03:16] 	at scripts.dax_api.api_lib.DaxWalker.walkTo(DaxWalker.java:82)
[17:03:16] 	at scripts.dax_api.api_lib.DaxWalker.walkTo(DaxWalker.java:69)

 

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@daxmagex I'm also having problems since today with getting NPE's (although I can't be 100% this isn't my scripts fault but I'm pretty sure it's not), and the tribot client getting a black screen and freezing while walking a path. All of it seems to be related to the walker engine. Could you help?

Awesome walker btw ?

Edited by botuser420

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10 minutes ago, Naton said:

The NPE can be solved by deleting hooks and restarting x2. The walker engine is open source so you could simply check the line where the NPE is being thrown. When hooks are corrupted, RSVarBit.get() will often return null for any varbit

Smh the hooks again.. I should make a windows task to delete my hooks every monday and thursday. Thanks for letting us know how to check if the hooks are the issue though!

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37 minutes ago, Naton said:

The NPE can be solved by deleting hooks and restarting x2. The walker engine is open source so you could simply check the line where the NPE is being thrown. When hooks are corrupted, RSVarBit.get() will often return null for any varbit

I'll try that again. I thought I already tried that but maybe not recently enough.

This is the debug of when it all starts to go wrong:

[00:39:04] Error: ag.go() cq.io() am.iq() client.gd() client.ar() ah.o() | ds:537 ds:511 de:1247 de:920 de:804 ag:4859 cq:9620 am:9509 client:4510 client:1575 ah:356 ah:310 Thread:748 | java.lang.ArrayIndexOutOfBoundsException: -1
[00:39:04] error_game_crash
[00:39:04] Show document: http://oldschool4.runescape.com/error_game_crash.ws (_self)
[00:39:13] [Walker Engine] Randomize(2954,3668,0) -> (2954,3669,0)
[00:39:16] [Walker Engine] Randomize(2954,3668,0) -> (2955,3669,0)
[00:39:18] [Walker Engine] Randomize(2954,3668,0) -> (2954,3669,0)

And then it continues forever with [00:39:18] [Walker Engine] Randomize(2954,3668,0) -> (2954,3669,0)

 

 

@Zully Here is a simple .bat script that deletes your hooks:

cd C:\Users\YOUR_USERNAME_HERE\AppData\Roaming\.tribot\settings
del hooks.dat /F /Q

 

Edited by botuser420

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Guest
Add documentation on your pricing model. 
Edited by BlahBerrys
bcuz

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There appears to be a problem with the API, it's trying to handle a null object (happens in many places, I was mainly around al-kharid and varrock) and when it handles the null object it's tilting the camera nearly all the way up to an angle of 100, and it happens every time it passes by a null object..

5ziMxBl.png

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If you're getting deadlock, try creating local variables instead of trying to access wider scoped variables more frequently as you may be attempting to access/change the wider scoped variables at the end and beginning of a loop. Not sure if this is the deadlock cause in your PathAnalyzer class but it might help the issue. or try and use some sort of semaphore-like structure where you are having the issue. 

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Chaos druid tower not working....

  • [20:18:39] [DaxWalker] Response: NO_WEB_PATH Cost: 0
  • [20:18:39] [Walker Engine] Path is empty

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      Can get stuck outside/inside the pub if target is inside/outside when player is not and door is closed. I'll fix this soon. (Doesn't happen often and when it does, it doesn't last long) FIXED I am aware that the majority of the script is broken - I do not have time to work on these scripts. It is open source so feel free to tweak it - just don't reupload to repo. Change log:
      09/07/2017 - Added an unstucker for the longhall - will not get stuck inside or outside of it anymore. 09/08/2017 - Replaced aStarWalk with daxWalker. ^^^^^^^^^^ - Fixed a cooking bug causing the bot not to use the raw fish on fire if fire not on screen. ^^^^^^^^^^ - Switched multi combat off - bot will only attack NPCs that are not already in combat. This will be toggle-able once GUI is put together. Source:
      https://github.com/fmtrick/FMFeednFight
      Repository:
      https://tribot.org/repository/script/id/2523
      Images:
       
      Proggies:
       
  • Our picks

    • Gradle is a build tool used to accelerate developer productivity.

      We recently setup a Maven repository (TRiBot Central) to make it easier for scripters to create scripts. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-central/-/packages

      Furthermore, we've released a simple Gradle project to make it easy to run TRiBot and develop scripts for it. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-gradle-launcher

      The goals of TRiBot Central are to:

      Deliver updates to TRiBot faster


      Better organize TRiBot's dependencies (AKA dependancies)


      Make it easier to develop scripts for TRiBot


      Make it easier to use and run TRiBot


      Note: TRiBot won't be able to run scripts from within this project until TRiBot's next release.
      • 8 replies
    • Hi everyone,

      I'd like to thank everyone for their patience in this transition period. Since last week, we've worked out the remaining bugs with this integration.

      Some users have still been having issues with connecting their forums account to their Auth0 account. To resolve this, we've imported all forums accounts into Auth0.

      Unfortunately, the accounts which were imported today were using an unsupported password hashing algorithm. Hence, random passwords were set during the import.

      What does this mean for me?

      If you've previously linked your forums account to your Auth0 account, you don't have to do anything. Nothing changes for you.


      If you haven't logged in via our new login yet,

      Try logging in with your forums email address and the last password you used


      If you are unable to login, please use the "Forgot password" tool on the login page:
      Follow the instructions to reset your password
       
      • 13 replies
    • Hello everyone,

      Last week we tried to roll out Auth0 Login, but we lost that battle. Now it's time to win the war!

      Important changes

      When logging into the client, you'll now have to enter your Auth0 account credentials instead of your forums credentials

      Note: 2FA is still handled through your forums account (for the time being)



      Changes for existing users

      You'll have to link your Auth0 account to your forums account here: https://tribot.org/forums/settings/login/?service=11


      Auth0 accounts have been created for most existing users. Please use your forums email address and password to login.



      Important notes

      Make sure to verify your email address upon creating a new Auth0 account


      When we mention your Auth0 account, we mean your account used for auth.tribot.org as displayed below
      • 81 replies
    • To better support the upcoming changes (TRiBot X, new repository), we're switching our login handler to Auth0. Instead of logging in with the standard form, you'll now be required to login through our Auth0 application.

      All existing accounts which have been used within approximately the past year have been imported into Auth0 using the same email and password combination which has been stored on the forums.

      What does this mean for users?

      Your account credentials are now even more securely stored


      You'll be able to login via Facebook, Google, and others in the future


      Is there anything users have to do differently now?

      Existing users: You'll have to login with the standard login, open your Account Settings, then link your Auth0 account


      New users: You'll be redirected to our Auth0 app (auth.tribot.org) where you'll be able to create an account


      Why was this change made?

      The new apps we are creating (such as the new repository) aren't able to use the forums to handle user logins


      To centralize all user accounts in one area


      To ensure that the client login doesn't go down when the forums are having problems


      To speed up our development


      Other considerations

      There's no documentation or official support for using Invision Community combined with Auth0, so there are still a few kinks we're working out


      We're in the works of creating an account management panel specifically for Auth0 accounts (ETA August)


      It's not possible to change email addresses for the time being (this will be resolved this August)


      Changing passwords is a weird process for the time being. To change your password, you'll have to use the "Don't remember your password" tool on the Auth0 login page
      • 11 replies
    • Over the past month, we've been working hard on TRiBot's new repository - a much needed update. This change has been deemed necessary for TRiBot X, and will allow us to really speed up development of all aspects of TRiBot.

      Today we are going to share what we've been working on!


      Now you must be wondering what kind of features the new repository will have.... well, you'll have to be patient for a little while longer. We're still figuring out various technical aspects so we can't provide answers to all possible questions. We're also focusing on development rather than writing about it so that everyone can get access to our latest developments at lightning speed. I will however answer a few users' questions.

      We're planning on a release of this early to mid August, giving users some goodies before TRiBot X's release.

      Thank you all for being patient. I hope everyone is excited as much as I am!
      • 17 replies
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