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[ABC2 10] Netami's Pest Control - Defend Knight - Attack Portal - Spec Weapons - All Boats

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1 hour ago, Argy said:

None of the settings seem to load or save correctly.
Could you possibly add drinking pots.
Some times the script will get stuck trying to attack portals when there is a brawl in front of it.
The most annoying thing I have always seen is the bot will some times just stand in front of the gates trying to get through them but will open and close them randomly instead of walking.

Could you make it possible to have it only use specials on portals with BGS? Makes no sense for it to use special on a mob that only has like 20 hp left.

I just tested profile saving/loading and it is indeed working for me, if you're receiving errors in the debug tabs please upload them so I can help.

I don't have any plans to add potion drinking.

Please provide a Bot Debug pastebin/gif of the gate issue and I can take a look.

I'm pushing an update now to make godswords portal specs only

 

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1 hour ago, Netami said:

I just tested profile saving/loading and it is indeed working for me, if you're receiving errors in the debug tabs please upload them so I can help.

I don't have any plans to add potion drinking.

Please provide a Bot Debug pastebin/gif of the gate issue and I can take a look.

I'm pushing an update now to make godswords portal specs only

 

I am not getting any errors other than some times a Pattern: NULL issue, but it seems to be fine now.
I do see a brawl handler but it seems to take a bit before the script uses it.

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1 hour ago, Argy said:

Here are two gif that I made showing loading and saving doesn't seem to work.

Also why does it say Barrows V3?

Saving and loading:
ghK9AXl.gif

Trying to load:

AWEYBMQSW1.gif.bbe9ae76409a98a48de833d8249f215d.gif

I'll double check the saving/loading, though it loaded no gear when you hit that, may need a client restart. The naming is just a missed change from the frame of my barrows script. I'll hopefully have an update ready for when the repository is back up; currently it's broken for updates

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Recently was banned on my f2p pker, I just bought this bot about 3 days ago this is the first ever bot i've used in osrs. I ran it for a total of about 5 hours in 3 days about an hr per session, It's only a two day ban so I'm going to refrain from bots from now on. Any reason they detected it so early? I was doing pest control manually for about 2 days around 100 pts then got 200 pts with the bot. Maybe they noticed different playing type? 

script worked flawlessly btw

Edited by 40ATT99STR99
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On 4/30/2020 at 3:50 AM, 40ATT99STR99 said:

Recently was banned on my f2p pker, I just bought this bot about 3 days ago this is the first ever bot i've used in osrs. I ran it for a total of about 5 hours in 3 days about an hr per session, It's only a two day ban so I'm going to refrain from bots from now on. Any reason they detected it so early? I was doing pest control manually for about 2 days around 100 pts then got 200 pts with the bot. Maybe they noticed different playing type? 

script worked flawlessly btw

Sadly botting always carries a risk, Jagex doesn't disclose exactly what triggers a ban so we just have to do our best to be one step ahead

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Hey man

Im on the 1 hour trial now and babysitting. the script is working fine, its attacking the portals, using special attacks, good handling etc, except a issue which nearly happends every game.

The script(And I can possitively identify other users of this script in game due to this same error) is some games struggling trying to attack the green "bravler" minion. This is fine I guess, but as soon as the brawler is on the opposite side of lets say a door, the script keeps clicking the brawler even though its "out of reach". 

Manually clicking away to attack something else also nearly triggers an "attack-the-bravler-turbo-mode" in which ths script will nearly spam click it into oblivion

I beliveve this is something, if left unchecked, will get users banned.

There is no bot/client debug error which I can post, and my GUI settings havent been tampered with much except loading my gear, selecting prayer as an option and "Attack the portals".

Would be great if you could look into this

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I noticed that the bot is very slow and sometimes doesnt at all recognize the brawlers and just clicks the portal non stop ( even when manually clicking on the brawler, especially the orange or blue one ) the bot just overrides it and goes bk to clicking the portal eventho it cant attack it because the brawler is in the way.

Also if its possible could u implement a bit of mouse movement i dont think its very human-like to click on an object and just literally hold your mouse frozen in the middle of the screen until the npc is dead.

Rest works fine :)

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What these people said above is stopping this script from even getting completion points; just gets stuck sometimes and doesn't do anything.. in terms of what it does most of the times it just pulls up to a portal and doesn't do anything or is running back and forth to portals without maintaining hits so it doesn't get points. Terrible completion rate right now.. Picture is taken right before it stops and doesn't get any points.

2ea074ab7f8c87d4e347647be5376f6c.png

0f23cf9401c1c62b953305a504e5ba1f.png

1b2587146cb12474341dfc8848c349e5.png

Edited by Killzone9298
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13 hours ago, azdog90 said:

by far the shittest script. all it does is attack shit in the mini game no re healing pots or anything. doesnt even restock or anything afer the game

I'm not sure what you mean by pots or restock, this script does not drink potions/eat food since it's a safe minigame, and thus would not restock them

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The bot got stuck like this for 10 minutes until I intervened, presumably trying to click on the monsters:

1125463694_ScreenShot2020-05-25at3_25_54PM.png.ef58dee76677aff418d11d52b0d38493.png

[15:13:02] [ABC2] Reaction time: 719ms.
[15:13:03] [ABC2] Reaction time: 288ms.
[15:13:04] [Walker Engine] Randomize(10342,461,0) -> (10342,460,0)
[15:13:07] [Walker Engine] Randomize(10348,461,0) -> (10347,461,0)
[15:13:11] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[15:13:11] [Walker Engine] Randomize(10349,461,0) -> (10348,461,0)
[15:13:12] [Walker Engine] Reached end of path
[15:13:12] [ABC2] Reaction time: 60ms.
[15:13:13] [ABC2] Reaction time: 503ms.
[15:13:14] [ABC2] Reaction time: 58ms.
[15:13:29] [ABC2] Reaction time: 431ms.
[15:13:30] [ABC2] Reaction time: 374ms.
[15:13:32] [ABC2] Reaction time: 132ms.
[15:13:46] [ABC2] Reaction time: 754ms.
[15:13:50] [ABC2] Reaction time: 76ms.
[15:13:52] [ABC2] Reaction time: 20ms.
[15:13:52] [Walker Engine] Randomize(10335,461,0) -> (10334,460,0)
[15:13:56] [Walker Engine] Randomize(10329,461,0) -> (10330,460,0)
[15:13:59] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[15:13:59] [Walker Engine] Randomize(10327,461,0) -> (10328,462,0)
[15:13:59] [Walker Engine] Reached end of path
[15:14:00] [ABC2] Reaction time: 45ms.
[15:14:01] [ABC2] Reaction time: 58ms.
[15:14:08] [ABC2] Reaction time: 564ms.
[15:26:17] [ABC2] Reaction time: 701ms.
[15:26:18] PathAnalyzer attempt to find closest tile in path: null [(11489, 3379, 0), (11489, 3378, 0), (11489, 3377, 0), (11490, 3376, 0), (11491, 3375, 0), (11492, 3375, 0), (11493, 3374, 0), (11494, 3373, 0), (11495, 3372, 0), (11495, 3371, 0), (11495, 3370, 0), (11495, 3369, 0), (11495, 3368, 0), (11496, 3368, 0), (11497, 3367, 0), (11498, 3366, 0), (11498, 3365, 0), (11498, 3364, 0), (11499, 3363, 0), (11500, 3362, 0), (11501, 3361, 0), (11502, 3360, 0), (11503, 3359, 0), (11503, 3358, 0), (11503, 3357, 0), (11503, 3356, 0), (11503, 3355, 0), (11503, 3354, 0), (11503, 3353, 0), (11503, 3352, 0), (11503, 3351, 0), (11503, 3350, 0), (11503, 3349, 0), (11503, 3348, 0), (11503, 3347, 0), (11503, 3346, 0), (11503, 3345, 0), (11503, 3344, 0), (11503, 3343, 0), (11502, 3342, 0)]

 

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53 minutes ago, Tesfaye said:

The bot got stuck like this for 10 minutes until I intervened, presumably trying to click on the monsters:

1125463694_ScreenShot2020-05-25at3_25_54PM.png.ef58dee76677aff418d11d52b0d38493.png

[15:13:02] [ABC2] Reaction time: 719ms.
[15:13:03] [ABC2] Reaction time: 288ms.
[15:13:04] [Walker Engine] Randomize(10342,461,0) -> (10342,460,0)
[15:13:07] [Walker Engine] Randomize(10348,461,0) -> (10347,461,0)
[15:13:11] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[15:13:11] [Walker Engine] Randomize(10349,461,0) -> (10348,461,0)
[15:13:12] [Walker Engine] Reached end of path
[15:13:12] [ABC2] Reaction time: 60ms.
[15:13:13] [ABC2] Reaction time: 503ms.
[15:13:14] [ABC2] Reaction time: 58ms.
[15:13:29] [ABC2] Reaction time: 431ms.
[15:13:30] [ABC2] Reaction time: 374ms.
[15:13:32] [ABC2] Reaction time: 132ms.
[15:13:46] [ABC2] Reaction time: 754ms.
[15:13:50] [ABC2] Reaction time: 76ms.
[15:13:52] [ABC2] Reaction time: 20ms.
[15:13:52] [Walker Engine] Randomize(10335,461,0) -> (10334,460,0)
[15:13:56] [Walker Engine] Randomize(10329,461,0) -> (10330,460,0)
[15:13:59] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[15:13:59] [Walker Engine] Randomize(10327,461,0) -> (10328,462,0)
[15:13:59] [Walker Engine] Reached end of path
[15:14:00] [ABC2] Reaction time: 45ms.
[15:14:01] [ABC2] Reaction time: 58ms.
[15:14:08] [ABC2] Reaction time: 564ms.
[15:26:17] [ABC2] Reaction time: 701ms.
[15:26:18] PathAnalyzer attempt to find closest tile in path: null [(11489, 3379, 0), (11489, 3378, 0), (11489, 3377, 0), (11490, 3376, 0), (11491, 3375, 0), (11492, 3375, 0), (11493, 3374, 0), (11494, 3373, 0), (11495, 3372, 0), (11495, 3371, 0), (11495, 3370, 0), (11495, 3369, 0), (11495, 3368, 0), (11496, 3368, 0), (11497, 3367, 0), (11498, 3366, 0), (11498, 3365, 0), (11498, 3364, 0), (11499, 3363, 0), (11500, 3362, 0), (11501, 3361, 0), (11502, 3360, 0), (11503, 3359, 0), (11503, 3358, 0), (11503, 3357, 0), (11503, 3356, 0), (11503, 3355, 0), (11503, 3354, 0), (11503, 3353, 0), (11503, 3352, 0), (11503, 3351, 0), (11503, 3350, 0), (11503, 3349, 0), (11503, 3348, 0), (11503, 3347, 0), (11503, 3346, 0), (11503, 3345, 0), (11503, 3344, 0), (11503, 3343, 0), (11502, 3342, 0)]

 

Looks like it was trying to click Cross on the plank but blocked by existing menu; I'll add a fix for that, thanks

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On 4/30/2020 at 12:50 AM, 40ATT99STR99 said:

Recently was banned on my f2p pker, I just bought this bot about 3 days ago this is the first ever bot i've used in osrs. I ran it for a total of about 5 hours in 3 days about an hr per session, It's only a two day ban so I'm going to refrain from bots from now on. Any reason they detected it so early? I was doing pest control manually for about 2 days around 100 pts then got 200 pts with the bot. Maybe they noticed different playing type? 

script worked flawlessly btw

How old is the account? was this account members for very long or mostly f2p its entire life? 

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Review:

Script does what it's supposed to. Plays games and collects points. Nothing special, but gets the job done. However, I do not recommend using this script if you've already got a 2 day ban or if you're playing on a account you don't want banned. I bet the script is much better though than other variants on the market. I'd consider if you really need to bot pest control and risk it for void.

Pros: 

- Collects the points you would have otherwise had to collect yourself which is time consuming

- Great UI: simple and straightforward 

Cons: 

- It's very obvious you're botting: tries to hit monsters beyond closed gates (can't reach that 4x), adjusts camera 8x before clicking crossplank, seems to auto know if there's a spinner, doesn't toggle run when you've regained energy

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On 7/5/2020 at 10:23 PM, Lange Ritch said:

Review:

Script does what it's supposed to. Plays games and collects points. Nothing special, but gets the job done. However, I do not recommend using this script if you've already got a 2 day ban or if you're playing on a account you don't want banned. I bet the script is much better though than other variants on the market. I'd consider if you really need to bot pest control and risk it for void.

Pros: 

- Collects the points you would have otherwise had to collect yourself which is time consuming

- Great UI: simple and straightforward 

Cons: 

- It's very obvious you're botting: tries to hit monsters beyond closed gates (can't reach that 4x), adjusts camera 8x before clicking crossplank, seems to auto know if there's a spinner, doesn't toggle run when you've regained energy

Honestly very well said, I've used this script for 6-12+ hours at a time, over 3k pest control points.

Always knows exactly when/where a spinner is... to be fair there is a plugin on RuneLite which highlights spinners.

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