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Beg

[FREE] BEG Item Combiner

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About
This script is aimed to bank-standing skills such as Fletching, Crafting, Herblore or Cooking.
It comes with a task-based system that you can set up to train with different items and even multiple skills in one go.

Tasks
You can create or load from a previously saved file multiple tasks to be executed by order.
A task is complete once you reach the desired amount or level.
A task can also be unfinished if you don't supply enough items for its completion or if you don't meet the required level to execute it.
 

Script Argument
The rules for script argument are the following:
1. Each task is separated by a vertical bar, "|"
2. Each task setting has an associated key and value, "key=value"
3. Each task setting is separated by a comma, ","
4. Option settings follow the same rules as task settings  
5. Not case-sensitive

Available task settings:
skill - 
the skill you are training with this task. This setting can be ignored if task doesn't give experience in any skill
item - item's amount and name separated by a hyphen. The first and second items will be used on each other. The last item must be the product. E.g. 1000 cookies.

master_interface_id -  set master interface id. This setting can be ignored if there isn't any interface after you combine first with second item
child_interface_id - set child interface id. This setting can be ignored if there isn't any interface after you combine first with second item
component_interface_id - set component interface id. This setting can be ignored if there isn't any interface after you combine first with second item
amount - the amount to combine on the task. If this setting is not present, or a number of zero or lower is set, the amount is ignored.
stop_level - the stop level that interrupts the task. If this is not present, or a number of zero or lower is set, the stop level is ignored. Also, this only works if you input a valid skill on "skill" setting
inventory_timeout - the inventory timeout for this task. Value is in miliseconds


Available option settings:
mouse_speed - indicates the average mouse speed to use
save_on_system_update -  when set to true, attempts to save the task progress on a .dat file right before an ingame update. The task can then be reloaded on gui
antiban_reaction - enables with value "true" or disables with value "false" the antiban reaction sleep after an inventory has finished
antiban_debug - to print anti-ban actions debug on bot debug panel. "true" to enable, "false" to disable
close_with_esc_button - to use escape keyboard button to close the bank. "true" to enable, "false" to disable
auto_bank_walking - to walk to the nearest bank whenever the player is not on a bank. "true" to enable, "false" to disable
auto_ge_walking - to walk to grand exchange before starting a task. "true" to enable, "false" to disable
disable_mouse_offscreen - disables feature mouse offscreen from antiban to increase efficiency when combining some items


Example:
skill=herblore, item=14-avantoe potion (unf), item=14-mort myre fungus, item=14-super energy(3), master_interface_id=270, child_interface_id=14, amount=5000, stop_level=75, inventory_timeout=20000 |
skill=crafting, item=1-needle, item=26-leather, item=10000-thread, item=26-leather gloves, master_interface_id=154, child_interface_id=93, amount=100, inventory_timeout=50000 |
mouse_speed=110, save_on_system_update=true, antiban_reaction=false, antiban_debug=true, close_with_esc_button=true, auto_ge_walking=true


User Interface

quQPeys.png

Note: The last item must be the product produced by combining the first and second items.
           Exact non case sensitive names are a must.
           You must press enter or click on a empty row to set the last row's value on the table.

The setup above has four tasks:
1st.  Using a Knife on a Maple logs to produce 27 Maple longbow (u) per inventory. Ends after 500 Maple longbow (u) are made, or a supply is missing from bank.
2nd. Using a Bow string on Maple longbow (u) to produce 14 Maple longbow per inventory. Ends after 500 Maple longbow are made or a supply is missing from bank.
3rd. Using Jug of water on Pot of flour to produce 9 Pizza base per inventory. Ends after 10000 Pizza base are made, or a supply is missing from bank.
4th. Using a Needle on Leathers to produce 26 Leather boots per inventory. Ends after 1000 Leather boots are made, or a supply is missing from bank.

Paint

U1lAMPh.png


Updates
18 April 2017 - Ability to combine two items with same name.
                           Ability to bypass "make interface" by setting master or child interface id to -1 value.
27 May 2017 -  Ability to combine items that require going through a selection interface and then an amount interface.
02 July 2017 - Added script argument.
20 November 2017 - Updated the script to support the new interfaces. 
                                      Script argument changed.
06 February 2018 - Changed the script to support more than 2 items on inventory. This will allow the combination of a greater variety of items.

23 April 2018 - Added option to enable/disable auto bank walking and grand exchange bank walking.
                           Added option to enable/disable mouse offscreen when idling.
                      

Edited by Beg
  • Like 5

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Hey! First of all I love your script. One thing I've noticed is that the bot will always try to use noted items to combine if they happen to be in your inventory. No big deal, but could I suggest that the bot always do a deposit inventory into the bank before starting?

  • Like 1

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I agree, I would pay for this script.

21 hours ago, guywithlsd said:

@Beg super nice script. have not tested yet, but i already see a lot of potential. Such a cool idea man, love it! I would say you should try to get scripter rank and make it premium, cheap but with unlimited auths maybe. It's very nice idea.

 

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1. After combining some items, it is required to go through a selection interface and then an amount interface.
    Update the script to support this.

2. Added some interfaces to interface ids list:
    CUT_PINEAPPLE_RINGS
    CUT_PINEAPPLE_CHUNKS
    BREAD_DOUGH
    PASTRY_DOUGH
    PIZZA_DOUGH
    PITTA_DOUGH

3. Made a few tweaks on banking

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Updated the script to support script argument.
This feature allows you to skip graphical user interface input.
You can set script argument when starting the script on Client or Bot Control Panel, or from Graphical user interface. 

The rules for script argument are the following:
1. Each task is separated by a vertical bar, "|"
2. Each task setting has an associated key and value, "key=value"
3. Each task setting is separated by a comma, ","
4. Option settings follow the same rules as task settings  
5. Not case-sensitive

Available task settings:


skill - the skill you are training with this task. This setting can be ignored if task doesn't give experience in any skill
first_item - the first item name to use on the task
first_item_amount - amount of first item to use per inventory
second_item - the second item name to use on the task
second_item_amount - amount of second item to use per inventory
product - the product which is produced after you combine first with second item
product_amount - amount of produced items per inventory
master1_interface_id - first master interface id. This setting can be ignored if there isn't any interface after you combine first with second item
child1_interface_id - first child interface id. This setting can be ignored if there isn't any interface after you combine first with second item
component1_interface_id - first component interface id. This setting can be ignored if there isn't any interface after you combine first with second item
master2_interface_id - the same but for second interface. This setting can be ignored if there isn't a second interface
child2_interface_id - the same but for second interface. This setting can be ignored if there isn't a second interface
component2_interface_id - the same but for second interface. This setting can be ignored if there isn't a second interface
amount - the amount to combine on the task. If this setting is not present, or a number of zero or lower is set, the amount is ignored.
stop_level - the stop level that interrupts the task. If this is not present, or a number of zero or lower is set, the stop level is ignored. Also, this only works if you input a valid skill on "skill" setting
inventoryTimeout - the inventory timeout for this task. Value is in miliseconds


Available option settings:
mouse_speed - indicates the average mouse speed to use
save_on_system_update -  when set to true, attempts to save the task progress on a .dat file right before an ingame update. The task can then be reloaded on gui
antiban_reaction - enables with value "true" or disables with value "false" the antiban reaction sleep after an inventory has finished
antibug_debug - to print anti-ban actions debug on bot debug panel. "true" to enable, "false" to disable
close_with_esc_button - to use escape keyboard button to close the bank. "true" to enable, "false" to disable

Example:
skill=herblore, first_item=avantoe potion (unf), first_item_amount=14, second_item=mort myre fungus, second_item_amount=14, product=super energy(3), product_amount=14, master1_interface_id=309, child1_interface_id=3, amount=5000, stop_level=75, inventoryTimeout=20000 |
skill=crafting, first_item=needle, first_item_amount=1, second_item=leather, second_item_amount=26, product=leather gloves, product_amount=26, master1_interface_id=154, child1_interface_id=93, amount=100, inventoryTimeout=50000 |
mouse_speed=110, save_on_system_update=true, antiban_reaction=false, antibug_debug=true, close_with_esc_button=true

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Hey @Beg. Sometimes, the script will stop at the crafting interface after it clicks a knife to a log. It doesn't select to make how many and just does nothing. Not sure if it's an error on my part. They'll also run to varrock/edgeville bank randomly

Edited by swazzles

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also having a small issue (obv my fault ) when making pizza base it will withdraw the required materials i have set it for (9 jug of water and 9 pot of flour) with the child ID presets for pizza base is what i used not too sure about that info (find interface IDs: PIZZA_DOUGH

 

Infinite, (9pot of flour + 9 jug of water -> 9 pizza base), [219, 0, 3; 309,,3,-1]

^^ script arguements from preset id info

 

if pics are needed please do let me know i can upload(from a diff pc )

the script will work if i select the pizza base option it will choose to make all, then banks , withdraw 9 pot of flour and jug of water combines them, then stuck at screen to choose options: bread dough pastry dough pizza dough ect

basicly it will not select pizza dough i have to manually

Edited by fantom177
forgot some info

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17 hours ago, fantom177 said:

basicly it will not select pizza dough i have to manually

Did you set up the first and second interface ids?
First interface is the selection interface where the script selects pizza dough.
Second interface is the amount interface where the script selects Make all option.

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      Herb Cleaning support Added Grimy toadflax & Toadflax to be supported in cleaning. Added Grimy avantoe & Avantoe to be supported in cleaning. Implemented a more logical and informational, yet basic, screen paint. Displays script version, runtime, profit, herb information (i,e: herbs cleaned, herbs bought, herbs sold), total experience gained, and total levels gained, and current task that is being performed on the script (made basic). Fixed a few minor/major bugs Removed/changed some unnecessary sleep events Hard-coded a fail-safe timer that will prevent the script from glitching/getting stuck in a loop of code it cannot surpass.  Fixed an issue that would prevent the script from sharing a bank-screen/grand exchange window during different tasks, regardless if both tasks required the same interface Fixed an issue that would not allow the script to check if it has enough coins in the inventory to purchase the required herbs before attempting to make an offer. Removed hard-coded herb cleaning timer, and is now waiting for the xp drop before continuing to the next action. Current known issues to fix: Will make an offer to buy grimy herbs, even if there are some remaining in the bank before withdrawing the remaining to clean Run-time timer does not display properly Current task remains NULL at all times Closes bank or grand exchange after every action, regardless if the next action needs the same window, and will then re-open it if needed. (This affects GP+XP/hr massively) Currently using a fixed amount to purchase items at. This may be a disadvantage if prices change for the better or worse. (This could initiate a loss of GP over time) Will go to the most expensive herb even if it can only afford one, and will clean these one at a time, sell back, and purchase once again until it gains enough profit for 2/3/4 etc..  (This affects GP+XP/hr tremendously) Using fixed wait methods instead of waiting for actions to be completed. (This is an issue just because the fact that if an action takes 1 second, it will still take a 5 second break, slowing down GP+XP/hr moderately) V1.0.0 (02/18/2020)
      Currently have all logic operating correctly. Herb Cleaning support Added Grimy guam leaf & guam leaf to be supported in cleaning. Added Grimy marrentil & Marrentil  to be supported in cleaning. Added Grimy tarromin & Tarromin to be supported in cleaning. Added Grimy harralander & Harralander to be supported in cleaning. Added Grimy ranarr weed & Ranarr weed to be supported in cleaning. Grand exchange support Buys grimy herbs based on your herblore level to clean for the largest XP/hr + GP/hr. Will keep track of the GP stack on the account and will calculate the maximum number of herbs it can purchase If your GP stack is to low to buy more grimy herbs, it will withdraw all cleaned herbs and sell back to the grand exchange and will use all GP collected to continue it's purchase process. Bank support Uses bankers at the Grand Exchange for banking. If you do not have GP in your inventory for the grand exchange support, it will withdraw from your bank to accomplish it's purchase task If you do not have GP for the herbs, this will withdraw all clean herbs in a noted format to sell to the grand exchange Deposits all items in your inventory to your bank besides coins to begin the cleaning process Current known issues to fix: Closes bank or grand exchange after every action, regardless if the next action needs the same window, and will then re-open it if needed. (This affects GP+XP/hr massively) Will attempts to buy herbs before it registers the GP is to low for the attempted purchase amount, which then initiates the selling phase. (This affects GP+XP/hr massively) Currently using a fixed amount to purchase items at. This may be a disadvantage if prices change for the better or worse. (This could initiate a loss of GP over time) Will go to the most expensive herb even if it can only afford one, and will clean these one at a time, sell back, and purchase once again until it gains enough profit for 2/3/4 etc..  (This affects GP+XP/hr tremendously) Currently no method to detect if the bot is stuck during a step. (This could rouse suspicion if the bot becomes glitched/stuck which could generate reports against your account.) Using fixed wait methods instead of waiting for actions to be completed. (This is an issue just because the fact that if an action takes 1 second, it will still take a 5 second break, slowing down GP+XP/hr moderately)


    • By adamhackz
      Script Status 
      The script is currently Free/Open Access to all Non-VIP and VIP users.
      If you'd like to support me, you can go ahead give me a :thonking: emoji. 
       
      Features
       
      - Supports both Molten glass and Soft Leather( Leather)
      - Will automatically switch to the next best glass/leather item upon level-up
      - Will automatically withdraw the required items and end upon completion
      - Clicks on the closest item to the needle/blowpipe instead of the same item every single time.
      -Supports Arguments
       
      Download :
      Get the Latest Version: Here
       
      Bug Reports
      Think you've found a bug? I'll happily fix it as long as you say more than "skript broke plz fix".
       
       
      ChangeLog
       
       
    • By Trent
      Hi all,
      I have been out of the botting community for years now, but was very active back in the day. I have created many scripts when I was active (back in the day of iBot/neXus).
      I have started getting back into the botting scene, and as a result has created a new script.
      This script is a gold jewellery, it will simply make gold rings/necklaces/bracelets/amulets at the Edgeville furnace, and once it runs out of gold bars the script will terminate.
      Starting:
      To start the script move your character to the area around the bank and furnace at Edgeville with the required mould in your inventory, the script will then pick it up from there.
      Feel free to report any bugs in this thread.
      Script Link: https://tribot.org/repository/script/id/3384
      At the moment the script doesn't support crafting gems with jewellery, however if this is a highly requested feature I will add it in.
      CHANGELOG
      Version 1.4 - 27/01/2020 ================================================ - Fixed an issue with running the script in fixed size mode - Some minor optimizations in the main script loop which will not make a noticable difference unless you are running a lot of instances Version 1.3 - 18/01/2020 ================================================ - Adjusted some random timings when withdrawing gold bars and gems from the bank to resolve issues where more than 13 gold bars or gems were being withdrawn Version 1.2 ================================================ - Added support for gems, you will now be able to make Sapphire - Zenyte jewellery (Necklaces, Bracelets, Rings, Amulets) (NO SILVER JEWELLERY SUPPORT) * Note: There hasn't been extensive testing with the higher level gems and bracelets, please post here is there are any bugs Version 1.11 - 31/12/2019 ================================================ - Fixed a bug where if the break handler took a break, the script wouldn't be able to find the Furnace once the break was over and the account was logged back in Version 1.1 - 29/12/2019 ================================================ - Changed name from Gold Ring Crafter to Gold Jewellery Crafter - Added support for necklaces, bracelets, and amulets - Created a GUI for users to choose what they want to craft - Added support for the script to log off the account once the script has used all the gold bars  
  • Our picks

    • Gradle is a build tool used to accelerate developer productivity.

      We recently setup a Maven repository (TRiBot Central) to make it easier for scripters to create scripts. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-central/-/packages

      Furthermore, we've released a simple Gradle project to make it easy to run TRiBot and develop scripts for it. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-gradle-launcher

      The goals of TRiBot Central are to:

      Deliver updates to TRiBot faster


      Better organize TRiBot's dependencies (AKA dependancies)


      Make it easier to develop scripts for TRiBot


      Make it easier to use and run TRiBot


      Note: TRiBot won't be able to run scripts from within this project until TRiBot's next release.
        • Like
      • 8 replies
    • Hi everyone,

      I'd like to thank everyone for their patience in this transition period. Since last week, we've worked out the remaining bugs with this integration.

      Some users have still been having issues with connecting their forums account to their Auth0 account. To resolve this, we've imported all forums accounts into Auth0.

      Unfortunately, the accounts which were imported today were using an unsupported password hashing algorithm. Hence, random passwords were set during the import.

      What does this mean for me?

      If you've previously linked your forums account to your Auth0 account, you don't have to do anything. Nothing changes for you.


      If you haven't logged in via our new login yet,

      Try logging in with your forums email address and the last password you used


      If you are unable to login, please use the "Forgot password" tool on the login page:
      Follow the instructions to reset your password
       
        • thonking
        • Like
      • 13 replies
    • Hello everyone,

      Last week we tried to roll out Auth0 Login, but we lost that battle. Now it's time to win the war!

      Important changes

      When logging into the client, you'll now have to enter your Auth0 account credentials instead of your forums credentials

      Note: 2FA is still handled through your forums account (for the time being)



      Changes for existing users

      You'll have to link your Auth0 account to your forums account here: https://tribot.org/forums/settings/login/?service=11


      Auth0 accounts have been created for most existing users. Please use your forums email address and password to login.



      Important notes

      Make sure to verify your email address upon creating a new Auth0 account


      When we mention your Auth0 account, we mean your account used for auth.tribot.org as displayed below
      • 81 replies
    • To better support the upcoming changes (TRiBot X, new repository), we're switching our login handler to Auth0. Instead of logging in with the standard form, you'll now be required to login through our Auth0 application.

      All existing accounts which have been used within approximately the past year have been imported into Auth0 using the same email and password combination which has been stored on the forums.

      What does this mean for users?

      Your account credentials are now even more securely stored


      You'll be able to login via Facebook, Google, and others in the future


      Is there anything users have to do differently now?

      Existing users: You'll have to login with the standard login, open your Account Settings, then link your Auth0 account


      New users: You'll be redirected to our Auth0 app (auth.tribot.org) where you'll be able to create an account


      Why was this change made?

      The new apps we are creating (such as the new repository) aren't able to use the forums to handle user logins


      To centralize all user accounts in one area


      To ensure that the client login doesn't go down when the forums are having problems


      To speed up our development


      Other considerations

      There's no documentation or official support for using Invision Community combined with Auth0, so there are still a few kinks we're working out


      We're in the works of creating an account management panel specifically for Auth0 accounts (ETA August)


      It's not possible to change email addresses for the time being (this will be resolved this August)


      Changing passwords is a weird process for the time being. To change your password, you'll have to use the "Don't remember your password" tool on the Auth0 login page
        • Like
      • 11 replies
    • Over the past month, we've been working hard on TRiBot's new repository - a much needed update. This change has been deemed necessary for TRiBot X, and will allow us to really speed up development of all aspects of TRiBot.

      Today we are going to share what we've been working on!


      Now you must be wondering what kind of features the new repository will have.... well, you'll have to be patient for a little while longer. We're still figuring out various technical aspects so we can't provide answers to all possible questions. We're also focusing on development rather than writing about it so that everyone can get access to our latest developments at lightning speed. I will however answer a few users' questions.

      We're planning on a release of this early to mid August, giving users some goodies before TRiBot X's release.

      Thank you all for being patient. I hope everyone is excited as much as I am!
        • Like
      • 17 replies
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