SEngineer's Blood Runecrafter
This script will train Runecrafting and craft blood runes on Zeah.
It has ABC2 implemented.
You can start the script anywhere.
Link to Repository: https://repo.tribot.org/script/id/3715
I am vip-e and every time I try and run more then 1 bot it says maximum instances reached. In the vip-e benefits it lists unlimited clients as a feature how can I fix this?
is it like this for every script I have
Optimus AIO Combat & Magic - Lite Edition [KILLS EVERYTHING] [SLAYER] [CRABS] [CANNON] [IRONMAN] [GUTHANS] [BANKING] [AIO MAGIC] [STUN ALCHING] [PRAYER] [POTIONS] [PROGRESSIVE] [SAFE SPOTTING] and more...By Optimus
Welcome to Optimus AIO Combat & Magic Lite Edition!
Note: Because this is the Lite Version of the script, certain features have been disabled. To unlock all features please visit the premium edition thread:
2. Combat Overview
2.1 What Can the Script Kill
2.2 Core Combat
2.5 Progressive Training
3. Magic Overview
3.1 Regular Spellbook
3.2 Ancient Spellbook
3.3 Lunar Spellbook
3.4 Combo Alching
4. Repository Information
Total Runtime Statistics:
Optimus AIO Combat & Magic is a script engineered to safely train up your Combat, Magic and Slayer skills using nearly every training method available in the game.
Using ABC2 technology and thousands of hours of real human playing data, the script now out-performs most human players, while also avoiding bot-detection and staying under the radar from Jagex.
2. Combat Overview:
2.1 What Can the Script Kill?:
The script is capable of killing every monster in the game, below are some noteworthy opponents:
Dragons - Including Green, Blue, Red, Black, Brutal, Adamant& Rune dragons - Amazing for goldfarming or training up your account. Slayer monsters - Dark Beasts, Cave Krakens, Abyssal Demons, Drakes, Spiritual Mages/Warriors, Wyverns, Nechryaels, Gargoyles, Dust Devils & everything below. It will automatically use the required slayer items for finishing. Crabs - The script can kill ALL types of crabs: Rock, Sand, Swamp and Ammonite crabs! are all supported. The script will reset the aggressiveness when they stop waking up. Experiments - Insane XP for pures. Yaks - Insane XP for mains. Chaos druids - Good goldfarming for medium level accounts. All wilderness monsters - Good for farming emblems & wildy slayer. Dagannoths - Insane XP, I recommend bringing a cannon for maximum gains. Nightmare Zone Bosses - The script can kill all bosses inside NMZ and drink all the potions. It will end once the dream is complete. Stronghold of Security and other dungeons - The script supports all of these locations. Plus 1000's of other monsters - Literally anything you can think of, some people even use it for KBD. 2.2 Core Combat:
Below are some of the core features that make the script so powerful. Using the features mentioned below the script can perform just as good as any player.
Custom fight areas - You can specify exactly where in the game you want the script to fight. Either with a polygon or a circle. Below is an example of a polygon fight area. Dwarf multicannon - The script will place, reload, pickup and stop your cannon decaying. Prayer - The script can use all prayers, including quick prayer, and even recharge your prayer at nearby altars. Potions - Including Divine, Extended, Super, Regular, Energy, Stamina & NMZ potions. Special Attacks - Supports every special attack weapon in the game, including weapon switching. Guthans - The script can switch to Guthan's to heal, then switch back to your primary gear once hp is recovered. Resetting Aggressiveness - The script can detect when monsters stop being aggressive towards you, and run away to reset the aggro. Food - It can eat every type of food in the game. Even multiple types of food, simply seperate their names with a comma E.G Lobster, Swordfish. Bones to peaches - The script efficiently uses Bones to peach tablets if you've got them in your inventory. Safe spotting - Safely train combat from a distance without taking any damage. Uses slayer items to finish kills - Bags of salt, ice coolers, rock hammer etc. Detects if you've unlocked the slayer ability to auto-kill. Bone burrying - Train up your prayer! 2.3 Looting:
Looting by item name or ID - Simple to setup Looting by item price - E.G Loot all items over 500gp - Fetches prices from the Runescape grand exchange. Telekinetic grab support - For those hard to reach places. High alching - Turn your loot into gold while you train! Pickup and re-equip ammo - Supports all ammo types. Ironman looting - The script will automatically detect if you're an Ironman, and loot accordingly. Looting bag & Herb sack - The script will automatically use them if you're carrying one. Accurate profit calculations - Track your gains on screen or with your dynamic signature. 2.4 Banking:
Supports every bank in the game - Can use every bank chest / booth / banker in RS. Fully customisable inventory setups. Tip 1: When withdrawing potions or charged jewellery, you can type (*) Instead of the dose number and it will withdraw whatever dose is highest in the bank.
For example Ring of duelling(*). Tip 2: You can also type 0 as the quantity, and it will withdraw-all of the item instead of a specific quantity.
For example these settings would make it withdraw all of your cannonballs, then fill your inventory with lobsters.
Supports all Teleports - The script can use all teleport methods including Spells, Tabs, Jewelery & Scrolls + more. Will bank for multiple conditions:
- Hp is below a set %.
- Inventory is full.
- Out of food.
- Out of runes.
- Out of ammo.
- Out of all potions.
- Out of prayer potions.
- Out of antifire potions.
- Out of cannonballs.
- Before a break starts.
- When your slayer task is complete. Heals to full HP at the bank - To save food during your trip, it'll heal up in the bank. Logs out when you're out of supplies. 2.5 Progressive training:
The script can do the following when you level up, or after x amount of time:
Upgrade equipment - E.g upgrade to Rune scimitar when you reach 40 attack. Change attack styles - E.g switch to Strength training after you reach 40 attack Change training method / location - The script can completely switch training methods, e.g Rock crabs to 60 strength, then go train magic to 70 alching, then switch back to Chaos druids after an hour. All without stopping the script. 2.6 Worldhopping:
The script uses both the ingame worldhopper and login screen worldhopper to find the ideal training spot. Note: All of these settings are optional.
Supports F2P, Members & DMM worlds - It will automatically detect which you're in, and select worlds accordingly. Worldhop when x players in your area - The script can count how many players are around and worldhop if it gets too busy. Worldhop when there's a cannon in your spot - To avoid reduced XP / GP rates. Worldhop when there's a Jagex Moderator nearby - A safety precaution. Worldhop when the break handler activated - So someone doesn't see you training for prolong periods of time. Worldhop when someone talks in your area. 3. Magic Overview:
The script can train with pretty much every training method available, from Air strike to Ice barrage, it's all supported.
(The script can also loot, use cannon etc while using non-combat methods).
3.1 Regular Spellbook
The script can use the following regular spellbook spells, both in combat & out of combat.
Splashing Strike spells Bolt spells Blast spells Surge spells Enchant jewelry spells Superheat items Enchant crossbow bolt spells Curse spells Alchemy spells Teleport spells 3.2 Ancient Spellbook
The script can use the following ancient spellbook spells.
All rush spells All burst spells All blitz spells All barrage spells 3.3 Lunar Spellbook
The script can traing using the following lunar spellbook spells.
Humidify Superglass Make Tan Leather Plank Make Spin Flax String Jewelry 3.4 Combo Alching
The script can also Combo alch, meaning it will cast the high alchemy spell after using another spell to recieve rapid XP.
It can combo alch with the following spells:
Combat / Alch - E.G Fire surge & Alch at the same time Curse / Alch - From curse up to stun it's all supported. Earn up to 180K XP/Hour Teleport / Alch - Very fast XP. 4. Repository Information:
To activate the script on the repository, please use the following links:
https://tribot.org/repository/script/id/3097-optimus-combat-magic/ - Lite Version
https://tribot.org/repository/script/id/651-optimus-combat-magic/ - Premium Version
Note: There is a 10 hour FREE TRIAL for anybody who wants to try out the PREMIUM VERSION of the script on the repository 5. Testimonials:
Killing 15,000 abyssal demons and getting over 26 whips on one account.
What is Tribot Mobile?
Tribot Mobile is a new client that works on Android's version of Oldschool Runescape. Being in development for over several months, Tribot Mobile is currently in available to Developers and Scripters, and is completely usable. It uses your PC to interact with a connected Android device (physical or emulator) and plays OSRS for you!
Unlike the normal tribot client, this client has absolutely no interaction with the OSRS internals. It is strictly color/image based, and provides functionality through its API, as well as popular vision libraries, such as Tesseract and OpenCV.
When will this be available?
Most likely this summer (2020)
Who will have access?
For the public release, only VIP members or higher will likely to be able to use the client at all.
Can this run without a PC?
No, a computer is required to actually run the bot logic. It connects to your phone via USB, or via an emulator that you're running also on your PC.
Being color-based, will scripts be different?
Yes. Scripting for color is notoriously more difficult, thus scripts won't be as advanced. Over time, we plan on creating things like a webwalker and using machine learning to find objects/NPCs. However, this is long term and well after the release.
How is the banrate?
Both myself and others have tried to get banned using this. We can't do it. I gave up at 40m fletching XP on two accounts (my main and a fresh). I'll try again once we develop some more scripts.
Tribot Mobile will have tons of antiban. Just like the normal client, it uses algorithms that mimic human clicking patterns to ensure that no botlike behavior can be observed by Jagex. In addition, it never even touches the game client. There is absolutely zero possibility of client detection, or even client suspicion. It's completely invisible.
From the ground up, the Tribot Mobile API will have options for realistic reaction times, sleeps, clicking patterns, and more.
How are scripts written?
Scripting for Tribot Mobile will be roughly similar to the normal client. However, Tribot Mobile is written entirely in Kotlin. This means that writing scripts in Kotlin will be the easiest, but Java can also be seamlessly used if you prefer.
Also, the API will be 100% open-source.
If anyone has more questions, be sure to post here, or ask me discord.
By Lavas Fc
TRiBot 12 Release Candidate
The TRiBot team has been hard at work creating the last major version of TRiBot before the TRiBot X release. We've noticed many problems with TRiBot 11 with a lot of users preferring TRiBot 10 over 11. We've heard you, so we took TRiBot 10, added the new features introduced with 11, introduced some other new things, and created TRiBot 12. So without further adieu, here's TRiBot 12.
Gradle is a build tool used to accelerate developer productivity.
We recently setup a Maven repository (TRiBot Central) to make it easier for scripters to create scripts. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-central/-/packages
Furthermore, we've released a simple Gradle project to make it easy to run TRiBot and develop scripts for it. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-gradle-launcher
The goals of TRiBot Central are to:
Deliver updates to TRiBot faster
Better organize TRiBot's dependencies (AKA dependancies)
Make it easier to develop scripts for TRiBot
Make it easier to use and run TRiBot
Note: TRiBot won't be able to run scripts from within this project until TRiBot's next release.
I'd like to thank everyone for their patience in this transition period. Since last week, we've worked out the remaining bugs with this integration.
Some users have still been having issues with connecting their forums account to their Auth0 account. To resolve this, we've imported all forums accounts into Auth0.
Unfortunately, the accounts which were imported today were using an unsupported password hashing algorithm. Hence, random passwords were set during the import.
What does this mean for me?
If you've previously linked your forums account to your Auth0 account, you don't have to do anything. Nothing changes for you.
If you haven't logged in via our new login yet,
Try logging in with your forums email address and the last password you used
If you are unable to login, please use the "Forgot password" tool on the login page:
Follow the instructions to reset your password
Last week we tried to roll out Auth0 Login, but we lost that battle. Now it's time to win the war!
When logging into the client, you'll now have to enter your Auth0 account credentials instead of your forums credentials
Note: 2FA is still handled through your forums account (for the time being)
Changes for existing users
You'll have to link your Auth0 account to your forums account here: https://tribot.org/forums/settings/login/?service=11
Auth0 accounts have been created for most existing users. Please use your forums email address and password to login.
Make sure to verify your email address upon creating a new Auth0 account
When we mention your Auth0 account, we mean your account used for auth.tribot.org as displayed below
To better support the upcoming changes (TRiBot X, new repository), we're switching our login handler to Auth0. Instead of logging in with the standard form, you'll now be required to login through our Auth0 application.
All existing accounts which have been used within approximately the past year have been imported into Auth0 using the same email and password combination which has been stored on the forums.
What does this mean for users?
Your account credentials are now even more securely stored
You'll be able to login via Facebook, Google, and others in the future
Is there anything users have to do differently now?
Existing users: You'll have to login with the standard login, open your Account Settings, then link your Auth0 account
New users: You'll be redirected to our Auth0 app (auth.tribot.org) where you'll be able to create an account
Why was this change made?
The new apps we are creating (such as the new repository) aren't able to use the forums to handle user logins
To centralize all user accounts in one area
To ensure that the client login doesn't go down when the forums are having problems
To speed up our development
There's no documentation or official support for using Invision Community combined with Auth0, so there are still a few kinks we're working out
We're in the works of creating an account management panel specifically for Auth0 accounts (ETA August)
It's not possible to change email addresses for the time being (this will be resolved this August)
Changing passwords is a weird process for the time being. To change your password, you'll have to use the "Don't remember your password" tool on the Auth0 login page
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